diff options
Diffstat (limited to 'modules/mobile_vr/mobile_vr_interface.cpp')
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 6b5a70435d..2f0a15f20b 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -39,7 +39,7 @@ StringName MobileVRInterface::get_name() const { }; int MobileVRInterface::get_capabilities() const { - return ARVRInterface::ARVR_STEREO; + return XRInterface::XR_STEREO; }; Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) { @@ -165,7 +165,7 @@ void MobileVRInterface::set_position_from_sensors() { rotate.rotate(orientation.get_axis(2), gyro.z * delta_time); orientation = rotate * orientation; - tracking_state = ARVRInterface::ARVR_NORMAL_TRACKING; + tracking_state = XRInterface::XR_NORMAL_TRACKING; }; ///@TODO improve this, the magnetometer is very fidgity sometimes flipping the axis for no apparent reason (probably a bug on my part) @@ -177,7 +177,7 @@ void MobileVRInterface::set_position_from_sensors() { transform_quat = transform_quat.slerp(acc_mag_quat, 0.1); orientation = Basis(transform_quat); - tracking_state = ARVRInterface::ARVR_NORMAL_TRACKING; + tracking_state = XRInterface::XR_NORMAL_TRACKING; } else if (has_grav) { // use gravity vector to make sure down is down... // transform gravity into our world space @@ -297,8 +297,8 @@ bool MobileVRInterface::is_initialized() const { }; bool MobileVRInterface::initialize() { - ARVRServer *arvr_server = ARVRServer::get_singleton(); - ERR_FAIL_NULL_V(arvr_server, false); + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL_V(xr_server, false); if (!initialized) { // reset our sensor data and orientation @@ -314,7 +314,7 @@ bool MobileVRInterface::initialize() { orientation = Basis(); // make this our primary interface - arvr_server->set_primary_interface(this); + xr_server->set_primary_interface(this); last_ticks = OS::get_singleton()->get_ticks_usec(); @@ -326,10 +326,10 @@ bool MobileVRInterface::initialize() { void MobileVRInterface::uninitialize() { if (initialized) { - ARVRServer *arvr_server = ARVRServer::get_singleton(); - if (arvr_server != nullptr) { + XRServer *xr_server = XRServer::get_singleton(); + if (xr_server != nullptr) { // no longer our primary interface - arvr_server->clear_primary_interface_if(this); + xr_server->clear_primary_interface_if(this); } initialized = false; @@ -348,22 +348,22 @@ Size2 MobileVRInterface::get_render_targetsize() { return target_size; }; -Transform MobileVRInterface::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) { +Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) { _THREAD_SAFE_METHOD_ Transform transform_for_eye; - ARVRServer *arvr_server = ARVRServer::get_singleton(); - ERR_FAIL_NULL_V(arvr_server, transform_for_eye); + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL_V(xr_server, transform_for_eye); if (initialized) { - float world_scale = arvr_server->get_world_scale(); + float world_scale = xr_server->get_world_scale(); // we don't need to check for the existence of our HMD, doesn't effect our values... // note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction... - if (p_eye == ARVRInterface::EYE_LEFT) { + if (p_eye == XRInterface::EYE_LEFT) { transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale); - } else if (p_eye == ARVRInterface::EYE_RIGHT) { + } else if (p_eye == XRInterface::EYE_RIGHT) { transform_for_eye.origin.x = intraocular_dist * 0.01 * 0.5 * world_scale; } else { // for mono we don't reposition, we want our center position. @@ -374,7 +374,7 @@ Transform MobileVRInterface::get_transform_for_eye(ARVRInterface::Eyes p_eye, co hmd_transform.basis = orientation; hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); - transform_for_eye = p_cam_transform * (arvr_server->get_reference_frame()) * hmd_transform * transform_for_eye; + transform_for_eye = p_cam_transform * (xr_server->get_reference_frame()) * hmd_transform * transform_for_eye; } else { // huh? well just return what we got.... transform_for_eye = p_cam_transform; @@ -383,12 +383,12 @@ Transform MobileVRInterface::get_transform_for_eye(ARVRInterface::Eyes p_eye, co return transform_for_eye; }; -CameraMatrix MobileVRInterface::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { +CameraMatrix MobileVRInterface::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { _THREAD_SAFE_METHOD_ CameraMatrix eye; - if (p_eye == ARVRInterface::EYE_MONO) { + if (p_eye == XRInterface::EYE_MONO) { ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real cameras properties // which probably means implementing a specific class for iOS and Android. For now this is purely here as an example. // Note also that if you use a normal viewport with AR/VR turned off you can still use the tracker output of this interface @@ -396,13 +396,13 @@ CameraMatrix MobileVRInterface::get_projection_for_eye(ARVRInterface::Eyes p_eye // This will make more sense when we implement ARkit on iOS (probably a separate interface). eye.set_perspective(60.0, p_aspect, p_z_near, p_z_far, false); } else { - eye.set_for_hmd(p_eye == ARVRInterface::EYE_LEFT ? 1 : 2, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far); + eye.set_for_hmd(p_eye == XRInterface::EYE_LEFT ? 1 : 2, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far); }; return eye; }; -void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { +void MobileVRInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { _THREAD_SAFE_METHOD_ // We must have a valid render target @@ -417,9 +417,9 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t // we output half a screen dest.size.x *= 0.5; - if (p_eye == ARVRInterface::EYE_LEFT) { + if (p_eye == XRInterface::EYE_LEFT) { eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0); - } else if (p_eye == ARVRInterface::EYE_RIGHT) { + } else if (p_eye == XRInterface::EYE_RIGHT) { dest.position.x = dest.size.x; eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0); } |