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Diffstat (limited to 'modules/mobile_vr/mobile_vr_interface.cpp')
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 8cd23ffb24..b14f5f469c 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -45,7 +45,7 @@ uint32_t MobileVRInterface::get_capabilities() const {
Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) {
// Our magnetometer doesn't give us nice clean data.
- // Well it may on Mac OS X because we're getting a calibrated value in the current implementation but Android we're getting raw data.
+ // Well it may on macOS because we're getting a calibrated value in the current implementation but Android we're getting raw data.
// This is a fairly simple adjustment we can do to correct for the magnetometer data being elliptical
Vector3 mag_raw = p_magnetometer;
@@ -112,9 +112,9 @@ Basis MobileVRInterface::combine_acc_mag(const Vector3 &p_grav, const Vector3 &p
// We use our gravity and magnetometer vectors to construct our matrix
Basis acc_mag_m3;
- acc_mag_m3.elements[0] = -magneto_east;
- acc_mag_m3.elements[1] = up;
- acc_mag_m3.elements[2] = magneto;
+ acc_mag_m3.rows[0] = -magneto_east;
+ acc_mag_m3.rows[1] = up;
+ acc_mag_m3.rows[2] = magneto;
return acc_mag_m3;
};
@@ -175,9 +175,9 @@ void MobileVRInterface::set_position_from_sensors() {
if (has_gyro) {
// start with applying our gyro (do NOT smooth our gyro!)
Basis rotate;
- rotate.rotate(orientation.get_axis(0), gyro.x * delta_time);
- rotate.rotate(orientation.get_axis(1), gyro.y * delta_time);
- rotate.rotate(orientation.get_axis(2), gyro.z * delta_time);
+ rotate.rotate(orientation.get_column(0), gyro.x * delta_time);
+ rotate.rotate(orientation.get_column(1), gyro.y * delta_time);
+ rotate.rotate(orientation.get_column(2), gyro.z * delta_time);
orientation = rotate * orientation;
tracking_state = XRInterface::XR_NORMAL_TRACKING;
@@ -452,10 +452,10 @@ Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Tra
return transform_for_eye;
};
-CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
+Projection MobileVRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
_THREAD_SAFE_METHOD_
- CameraMatrix eye;
+ Projection eye;
aspect = p_aspect;
eye.set_for_hmd(p_view + 1, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far);