diff options
Diffstat (limited to 'modules/mobile_vr/mobile_vr_interface.cpp')
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.cpp | 133 |
1 files changed, 86 insertions, 47 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 12bb0e5b44..b14f5f469c 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,7 +45,7 @@ uint32_t MobileVRInterface::get_capabilities() const { Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) { // Our magnetometer doesn't give us nice clean data. - // Well it may on Mac OS X because we're getting a calibrated value in the current implementation but Android we're getting raw data. + // Well it may on macOS because we're getting a calibrated value in the current implementation but Android we're getting raw data. // This is a fairly simple adjustment we can do to correct for the magnetometer data being elliptical Vector3 mag_raw = p_magnetometer; @@ -112,9 +112,9 @@ Basis MobileVRInterface::combine_acc_mag(const Vector3 &p_grav, const Vector3 &p // We use our gravity and magnetometer vectors to construct our matrix Basis acc_mag_m3; - acc_mag_m3.elements[0] = -magneto_east; - acc_mag_m3.elements[1] = up; - acc_mag_m3.elements[2] = magneto; + acc_mag_m3.rows[0] = -magneto_east; + acc_mag_m3.rows[1] = up; + acc_mag_m3.rows[2] = magneto; return acc_mag_m3; }; @@ -126,6 +126,8 @@ void MobileVRInterface::set_position_from_sensors() { // 9dof is a misleading marketing term coming from 3 accelerometer axis + 3 gyro axis + 3 magnetometer axis = 9 axis // but in reality this only offers 3 dof (yaw, pitch, roll) orientation + Basis orientation; + uint64_t ticks = OS::get_singleton()->get_ticks_usec(); uint64_t ticks_elapsed = ticks - last_ticks; float delta_time = (double)ticks_elapsed / 1000000.0; @@ -173,12 +175,13 @@ void MobileVRInterface::set_position_from_sensors() { if (has_gyro) { // start with applying our gyro (do NOT smooth our gyro!) Basis rotate; - rotate.rotate(orientation.get_axis(0), gyro.x * delta_time); - rotate.rotate(orientation.get_axis(1), gyro.y * delta_time); - rotate.rotate(orientation.get_axis(2), gyro.z * delta_time); + rotate.rotate(orientation.get_column(0), gyro.x * delta_time); + rotate.rotate(orientation.get_column(1), gyro.y * delta_time); + rotate.rotate(orientation.get_column(2), gyro.z * delta_time); orientation = rotate * orientation; tracking_state = XRInterface::XR_NORMAL_TRACKING; + tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH; }; ///@TODO improve this, the magnetometer is very fidgety sometimes flipping the axis for no apparent reason (probably a bug on my part) @@ -191,6 +194,7 @@ void MobileVRInterface::set_position_from_sensors() { orientation = Basis(transform_quat); tracking_state = XRInterface::XR_NORMAL_TRACKING; + tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH; } else if (has_grav) { // use gravity vector to make sure down is down... // transform gravity into our world space @@ -207,8 +211,8 @@ void MobileVRInterface::set_position_from_sensors() { }; }; - // JIC - orientation.orthonormalize(); + // and copy to our head transform + head_transform.basis = orientation.orthonormalized(); last_ticks = ticks; }; @@ -244,59 +248,59 @@ void MobileVRInterface::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2"); } -void MobileVRInterface::set_eye_height(const real_t p_eye_height) { +void MobileVRInterface::set_eye_height(const double p_eye_height) { eye_height = p_eye_height; } -real_t MobileVRInterface::get_eye_height() const { +double MobileVRInterface::get_eye_height() const { return eye_height; } -void MobileVRInterface::set_iod(const real_t p_iod) { +void MobileVRInterface::set_iod(const double p_iod) { intraocular_dist = p_iod; }; -real_t MobileVRInterface::get_iod() const { +double MobileVRInterface::get_iod() const { return intraocular_dist; }; -void MobileVRInterface::set_display_width(const real_t p_display_width) { +void MobileVRInterface::set_display_width(const double p_display_width) { display_width = p_display_width; }; -real_t MobileVRInterface::get_display_width() const { +double MobileVRInterface::get_display_width() const { return display_width; }; -void MobileVRInterface::set_display_to_lens(const real_t p_display_to_lens) { +void MobileVRInterface::set_display_to_lens(const double p_display_to_lens) { display_to_lens = p_display_to_lens; }; -real_t MobileVRInterface::get_display_to_lens() const { +double MobileVRInterface::get_display_to_lens() const { return display_to_lens; }; -void MobileVRInterface::set_oversample(const real_t p_oversample) { +void MobileVRInterface::set_oversample(const double p_oversample) { oversample = p_oversample; }; -real_t MobileVRInterface::get_oversample() const { +double MobileVRInterface::get_oversample() const { return oversample; }; -void MobileVRInterface::set_k1(const real_t p_k1) { +void MobileVRInterface::set_k1(const double p_k1) { k1 = p_k1; }; -real_t MobileVRInterface::get_k1() const { +double MobileVRInterface::get_k1() const { return k1; }; -void MobileVRInterface::set_k2(const real_t p_k2) { +void MobileVRInterface::set_k2(const double p_k2) { k2 = p_k2; }; -real_t MobileVRInterface::get_k2() const { +double MobileVRInterface::get_k2() const { return k2; }; @@ -318,7 +322,7 @@ bool MobileVRInterface::initialize() { ERR_FAIL_NULL_V(xr_server, false); if (!initialized) { - // reset our sensor data and orientation + // reset our sensor data mag_count = 0; has_gyro = false; sensor_first = true; @@ -326,9 +330,15 @@ bool MobileVRInterface::initialize() { mag_next_max = Vector3(-10000, -10000, -10000); mag_current_min = Vector3(0, 0, 0); mag_current_max = Vector3(0, 0, 0); + head_transform.basis = Basis(); + head_transform.origin = Vector3(0.0, eye_height, 0.0); - // reset our orientation - orientation = Basis(); + // we must create a tracker for our head + head.instantiate(); + head->set_tracker_type(XRServer::TRACKER_HEAD); + head->set_tracker_name("head"); + head->set_tracker_desc("Players head"); + xr_server->add_tracker(head); // make this our primary interface xr_server->set_primary_interface(this); @@ -343,16 +353,38 @@ bool MobileVRInterface::initialize() { void MobileVRInterface::uninitialize() { if (initialized) { + // do any cleanup here... XRServer *xr_server = XRServer::get_singleton(); - if (xr_server != nullptr && xr_server->get_primary_interface() == this) { - // no longer our primary interface - xr_server->set_primary_interface(nullptr); + if (xr_server != nullptr) { + if (head.is_valid()) { + xr_server->remove_tracker(head); + + head.unref(); + } + + if (xr_server->get_primary_interface() == this) { + // no longer our primary interface + xr_server->set_primary_interface(nullptr); + } } initialized = false; }; }; +bool MobileVRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) { + // This interface has no positional tracking so fix this to 3DOF + return p_mode == XR_PLAY_AREA_3DOF; +} + +XRInterface::PlayAreaMode MobileVRInterface::get_play_area_mode() const { + return XR_PLAY_AREA_3DOF; +} + +bool MobileVRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) { + return p_mode == XR_PLAY_AREA_3DOF; +} + Size2 MobileVRInterface::get_render_target_size() { _THREAD_SAFE_METHOD_ @@ -377,11 +409,10 @@ Transform3D MobileVRInterface::get_camera_transform() { float world_scale = xr_server->get_world_scale(); // just scale our origin point of our transform - Transform3D hmd_transform; - hmd_transform.basis = orientation; - hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); + Transform3D _head_transform = head_transform; + _head_transform.origin *= world_scale; - transform_for_eye = (xr_server->get_reference_frame()) * hmd_transform; + transform_for_eye = (xr_server->get_reference_frame()) * _head_transform; } return transform_for_eye; @@ -409,11 +440,10 @@ Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Tra }; // just scale our origin point of our transform - Transform3D hmd_transform; - hmd_transform.basis = orientation; - hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); + Transform3D _head_transform = head_transform; + _head_transform.origin *= world_scale; - transform_for_eye = p_cam_transform * (xr_server->get_reference_frame()) * hmd_transform * transform_for_eye; + transform_for_eye = p_cam_transform * (xr_server->get_reference_frame()) * _head_transform * transform_for_eye; } else { // huh? well just return what we got.... transform_for_eye = p_cam_transform; @@ -422,10 +452,10 @@ Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Tra return transform_for_eye; }; -CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) { +Projection MobileVRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) { _THREAD_SAFE_METHOD_ - CameraMatrix eye; + Projection eye; aspect = p_aspect; eye.set_for_hmd(p_view + 1, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far); @@ -433,7 +463,7 @@ CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, real_t return eye; }; -Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const Rect2 &p_screen_rect) { +Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { _THREAD_SAFE_METHOD_ Vector<BlitToScreen> blit_to_screen; @@ -455,16 +485,16 @@ Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const blit.lens_distortion.aspect_ratio = aspect; // left eye - blit.rect = p_screen_rect; - blit.rect.size.width *= 0.5; + blit.dst_rect = p_screen_rect; + blit.dst_rect.size.width *= 0.5; blit.multi_view.layer = 0; blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0); blit_to_screen.push_back(blit); // right eye - blit.rect = p_screen_rect; - blit.rect.size.width *= 0.5; - blit.rect.position.x = blit.rect.size.width; + blit.dst_rect = p_screen_rect; + blit.dst_rect.size.width *= 0.5; + blit.dst_rect.position.x = blit.dst_rect.size.width; blit.multi_view.layer = 1; blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0); blit_to_screen.push_back(blit); @@ -476,7 +506,16 @@ void MobileVRInterface::process() { _THREAD_SAFE_METHOD_ if (initialized) { + // update our head transform orientation set_position_from_sensors(); + + // update our head transform position (should be constant) + head_transform.origin = Vector3(0.0, eye_height, 0.0); + + if (head.is_valid()) { + // Set our head position, note in real space, reference frame and world scale is applied later + head->set_pose("default", head_transform, Vector3(), Vector3(), tracking_confidence); + } }; }; |