diff options
Diffstat (limited to 'modules/lightmapper_rd')
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.cpp | 38 | ||||
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.h | 106 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_common_inc.glsl | 4 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_compute.glsl | 22 | ||||
-rw-r--r-- | modules/lightmapper_rd/register_types.cpp | 26 | ||||
-rw-r--r-- | modules/lightmapper_rd/register_types.h | 4 |
6 files changed, 106 insertions, 94 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 66995382e7..61ebabdfb6 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,8 +40,8 @@ //#define DEBUG_TEXTURES void LightmapperRD::add_mesh(const MeshData &p_mesh) { - ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->empty()); - ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->empty()); + ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->is_empty()); + ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->is_empty()); ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_width() != p_mesh.emission_on_uv2->get_width()); ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_height() != p_mesh.emission_on_uv2->get_height()); ERR_FAIL_COND(p_mesh.points.size() == 0); @@ -93,8 +93,8 @@ void LightmapperRD::add_spot_light(bool p_static, const Vector3 &p_position, con l.direction[2] = p_direction.z; l.range = p_range; l.attenuation = p_attenuation; - l.spot_angle = Math::deg2rad(p_spot_angle); - l.spot_attenuation = p_spot_attenuation; + l.cos_spot_angle = Math::cos(Math::deg2rad(p_spot_angle)); + l.inv_spot_attenuation = 1.0f / p_spot_attenuation; l.color[0] = p_color.r; l.color[1] = p_color.g; l.color[2] = p_color.b; @@ -1225,23 +1225,23 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d switch (p_quality) { case BAKE_QUALITY_LOW: { - push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_ray_count"); + push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_ray_count"); } break; case BAKE_QUALITY_MEDIUM: { - push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_ray_count"); + push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_ray_count"); } break; case BAKE_QUALITY_HIGH: { - push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_ray_count"); + push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_ray_count"); } break; case BAKE_QUALITY_ULTRA: { - push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_ray_count"); + push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_ray_count"); } break; } push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192); - int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/gpu_lightmapper/performance/region_size"))); - int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_pass"); + int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/lightmapping/bake_performance/region_size"))); + int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_pass"); int x_regions = (atlas_size.width - 1) / max_region_size + 1; int y_regions = (atlas_size.height - 1) / max_region_size + 1; @@ -1347,23 +1347,23 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d switch (p_quality) { case BAKE_QUALITY_LOW: { - push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count"); + push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_probe_ray_count"); } break; case BAKE_QUALITY_MEDIUM: { - push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count"); + push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count"); } break; case BAKE_QUALITY_HIGH: { - push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count"); + push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_probe_ray_count"); } break; case BAKE_QUALITY_ULTRA: { - push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count"); + push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count"); } break; } push_constant.atlas_size[0] = probe_positions.size(); push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192); - int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass"); + int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_probe_pass"); int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1; for (int i = 0; i < ray_iterations; i++) { @@ -1436,7 +1436,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d dst[j + 3] = src[j + 3]; } } - rd->texture_update(light_accum_tex, i, ds, true); + rd->texture_update(light_accum_tex, i, ds); } } } @@ -1537,7 +1537,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { //pre copy for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { - rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i, true); + rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i); } Vector<RID> framebuffers; diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index e17b5473a8..f2a826a447 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,18 +46,18 @@ class LightmapperRD : public Lightmapper { }; struct Light { - float position[3]; + float position[3] = {}; uint32_t type = LIGHT_TYPE_DIRECTIONAL; - float direction[3]; - float energy; - float color[3]; - float size; - float range; - float attenuation; - float spot_angle; - float spot_attenuation; - uint32_t static_bake; - uint32_t pad[3]; + float direction[3] = {}; + float energy = 0.0; + float color[3] = {}; + float size = 0.0; + float range = 0.0; + float attenuation = 0.0; + float cos_spot_angle = 0.0; + float inv_spot_attenuation = 0.0; + uint32_t static_bake = 0; + uint32_t pad[3] = {}; bool operator<(const Light &p_light) const { return type < p_light.type; @@ -65,10 +65,10 @@ class LightmapperRD : public Lightmapper { }; struct Vertex { - float position[3]; - float normal_z; - float uv[2]; - float normal_xy[2]; + float position[3] = {}; + float normal_z = 0.0; + float uv[2] = {}; + float normal_xy[2] = {}; bool operator==(const Vertex &p_vtx) const { return (position[0] == p_vtx.position[0]) && @@ -102,7 +102,7 @@ class LightmapperRD : public Lightmapper { }; struct Probe { - float position[4]; + float position[4] = {}; }; Vector<Probe> probe_positions; @@ -158,15 +158,15 @@ class LightmapperRD : public Lightmapper { }; struct Box { - float min_bounds[3]; - float pad0; - float max_bounds[3]; - float pad1; + float min_bounds[3] = {}; + float pad0 = 0.0; + float max_bounds[3] = {}; + float pad1 = 0.0; }; struct Triangle { - uint32_t indices[3]; - uint32_t slice; + uint32_t indices[3] = {}; + uint32_t slice = 0; bool operator<(const Triangle &p_triangle) const { return slice < p_triangle.slice; } @@ -177,8 +177,8 @@ class LightmapperRD : public Lightmapper { Vector<Light> lights; struct TriangleSort { - uint32_t cell_index; - uint32_t triangle_index; + uint32_t cell_index = 0; + uint32_t triangle_index = 0; bool operator<(const TriangleSort &p_triangle_sort) const { return cell_index < p_triangle_sort.cell_index; //sorting by triangle index in this case makes no sense } @@ -187,44 +187,44 @@ class LightmapperRD : public Lightmapper { void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size); struct RasterPushConstant { - float atlas_size[2]; - float uv_offset[2]; - float to_cell_size[3]; - uint32_t base_triangle; - float to_cell_offset[3]; - float bias; - int32_t grid_size[3]; - uint32_t pad2; + float atlas_size[2] = {}; + float uv_offset[2] = {}; + float to_cell_size[3] = {}; + uint32_t base_triangle = 0; + float to_cell_offset[3] = {}; + float bias = 0.0; + int32_t grid_size[3] = {}; + uint32_t pad2 = 0; }; struct RasterSeamsPushConstant { - uint32_t base_index; - uint32_t slice; - float uv_offset[2]; - uint32_t debug; - float blend; - uint32_t pad[2]; + uint32_t base_index = 0; + uint32_t slice = 0; + float uv_offset[2] = {}; + uint32_t debug = 0; + float blend = 0.0; + uint32_t pad[2] = {}; }; struct PushConstant { - int32_t atlas_size[2]; - uint32_t ray_count; - uint32_t ray_to; + int32_t atlas_size[2] = {}; + uint32_t ray_count = 0; + uint32_t ray_to = 0; - float world_size[3]; - float bias; + float world_size[3] = {}; + float bias = 0.0; - float to_cell_offset[3]; - uint32_t ray_from; + float to_cell_offset[3] = {}; + uint32_t ray_from = 0; - float to_cell_size[3]; - uint32_t light_count; + float to_cell_size[3] = {}; + uint32_t light_count = 0; - int32_t grid_size; - int32_t atlas_slice; - int32_t region_ofs[2]; + int32_t grid_size = 0; + int32_t atlas_slice = 0; + int32_t region_ofs[2] = {}; - float environment_xform[12]; + float environment_xform[12] = {}; }; Vector<Ref<Image>> bake_textures; diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl index 0ff455936e..f8a0cd16de 100644 --- a/modules/lightmapper_rd/lm_common_inc.glsl +++ b/modules/lightmapper_rd/lm_common_inc.glsl @@ -56,8 +56,8 @@ struct Light { float range; float attenuation; - float spot_angle; - float spot_attenuation; + float cos_spot_angle; + float inv_spot_attenuation; bool static_bake; uint pad[3]; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 56976bd623..eb9d817f99 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -249,6 +249,15 @@ float quick_hash(vec2 pos) { return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { #ifdef MODE_LIGHT_PROBES int probe_index = int(gl_GlobalInvocationID.x); @@ -300,17 +309,20 @@ void main() { d /= lights.data[i].range; - attenuation = pow(max(1.0 - d, 0.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(d, 1.0 / lights.data[i].range, lights.data[i].attenuation); if (lights.data[i].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(position - light_pos); - float angle = acos(dot(rel, lights.data[i].direction)); - if (angle > lights.data[i].spot_angle) { + float cos_spot_angle = lights.data[i].cos_spot_angle; + float cos_angle = dot(rel, lights.data[i].direction); + + if (cos_angle < cos_spot_angle) { continue; //invisible, dont try } - float d = clamp(angle / lights.data[i].spot_angle, 0, 1); - attenuation *= pow(1.0 - d, lights.data[i].spot_attenuation); + float scos = max(cos_angle, cos_spot_angle); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cos_spot_angle)); + attenuation *= 1.0 - pow(spot_rim, lights.data[i].inv_spot_attenuation); } } diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp index b16adaf5d6..191bb3d765 100644 --- a/modules/lightmapper_rd/register_types.cpp +++ b/modules/lightmapper_rd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,18 +41,18 @@ static Lightmapper *create_lightmapper_rd() { #endif void register_lightmapper_rd_types() { - GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_ray_count", 16); - GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_ray_count", 64); - GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_ray_count", 256); - GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_ray_count", 1024); - GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_pass", 32); - GLOBAL_DEF("rendering/gpu_lightmapper/performance/region_size", 512); + GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_ray_count", 16); + GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_ray_count", 64); + GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_ray_count", 256); + GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_ray_count", 1024); + GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_pass", 32); + GLOBAL_DEF("rendering/lightmapping/bake_performance/region_size", 512); - GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count", 64); - GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count", 256); - GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count", 512); - GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count", 2048); - GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass", 64); + GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_probe_ray_count", 64); + GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count", 256); + GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512); + GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048); + GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64); #ifndef _3D_DISABLED ClassDB::register_class<LightmapperRD>(); Lightmapper::create_gpu = create_lightmapper_rd; diff --git a/modules/lightmapper_rd/register_types.h b/modules/lightmapper_rd/register_types.h index b0e15a927f..622d6e37a7 100644 --- a/modules/lightmapper_rd/register_types.h +++ b/modules/lightmapper_rd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |