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-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp85
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.h6
-rw-r--r--modules/lightmapper_rd/lm_compute.glsl11
-rw-r--r--modules/lightmapper_rd/register_types.cpp6
-rw-r--r--modules/lightmapper_rd/register_types.h4
5 files changed, 60 insertions, 52 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 4de523baa0..3067e002d8 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "lightmapper_rd.h"
+#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
-#include "core/project_settings.h"
#include "lm_blendseams.glsl.gen.h"
#include "lm_compute.glsl.gen.h"
#include "lm_raster.glsl.gen.h"
@@ -40,8 +40,8 @@
//#define DEBUG_TEXTURES
void LightmapperRD::add_mesh(const MeshData &p_mesh) {
- ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->empty());
- ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->empty());
+ ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->is_empty());
+ ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->is_empty());
ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_width() != p_mesh.emission_on_uv2->get_width());
ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_height() != p_mesh.emission_on_uv2->get_height());
ERR_FAIL_COND(p_mesh.points.size() == 0);
@@ -447,7 +447,6 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
if (cell != last_cell) {
//cell changed, update pointer to indices
giw[cell * 2 + 1] = i;
- last_cell = cell;
solidw[cell] = true;
}
tiw[i] = triangle_sort[i].triangle_index;
@@ -543,7 +542,7 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
tf.width = grid_size;
tf.height = grid_size;
tf.depth = grid_size;
- tf.type = RD::TEXTURE_TYPE_3D;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
Vector<Vector<uint8_t>> texdata;
@@ -695,7 +694,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
tf.width = atlas_size.width;
tf.height = atlas_size.height;
tf.array_layers = atlas_slices;
- tf.type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -826,84 +825,84 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(vertex_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(triangle_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
u.ids.push_back(box_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
u.ids.push_back(triangle_cell_indices_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 5;
u.ids.push_back(lights_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
u.ids.push_back(seams_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 7;
u.ids.push_back(probe_positions_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 8;
u.ids.push_back(grid_texture);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
u.ids.push_back(grid_texture_sdf);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 10;
u.ids.push_back(albedo_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 11;
u.ids.push_back(emission_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 12;
u.ids.push_back(sampler);
base_uniforms.push_back(u);
@@ -917,7 +916,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
tf.width = atlas_size.width;
tf.height = atlas_size.height;
tf.depth = 1;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
tf.format = RD::DATA_FORMAT_D32_SFLOAT;
@@ -1049,14 +1048,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(unocclude_tex); //will be unused
uniforms.push_back(u);
@@ -1089,42 +1088,42 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_source_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_dest_tex); //will be unused
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(normal_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(light_primary_dynamic_tex);
uniforms.push_back(u);
@@ -1169,49 +1168,49 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_dest_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_source_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(normal_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(unocclude_tex); //reuse unocclude tex
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 6;
u.ids.push_back(light_environment_tex); //reuse unocclude tex
uniforms.push_back(u);
@@ -1317,28 +1316,28 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(light_probe_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_dest_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(light_primary_dynamic_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(light_environment_tex);
uniforms.push_back(u);
@@ -1463,14 +1462,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_accum_tex2);
uniforms.push_back(u);
@@ -1554,7 +1553,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.ids.push_back(light_accum_tex2);
uniforms.push_back(u);
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index cd000414cf..bb735baf6c 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef LIGHTMAPPER_RD_H
#define LIGHTMAPPER_RD_H
-#include "core/local_vector.h"
+#include "core/templates/local_vector.h"
#include "scene/3d/lightmapper.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/rendering_device.h"
diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl
index 56976bd623..8a9adbc5cc 100644
--- a/modules/lightmapper_rd/lm_compute.glsl
+++ b/modules/lightmapper_rd/lm_compute.glsl
@@ -249,6 +249,15 @@ float quick_hash(vec2 pos) {
return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237);
}
+float get_omni_attenuation(float distance, float inv_range, float decay) {
+ float nd = distance * inv_range;
+ nd *= nd;
+ nd *= nd; // nd^4
+ nd = max(1.0 - nd, 0.0);
+ nd *= nd; // nd^2
+ return nd * pow(max(distance, 0.0001), -decay);
+}
+
void main() {
#ifdef MODE_LIGHT_PROBES
int probe_index = int(gl_GlobalInvocationID.x);
@@ -300,7 +309,7 @@ void main() {
d /= lights.data[i].range;
- attenuation = pow(max(1.0 - d, 0.0), lights.data[i].attenuation);
+ attenuation = get_omni_attenuation(d, 1.0 / lights.data[i].range, lights.data[i].attenuation);
if (lights.data[i].type == LIGHT_TYPE_SPOT) {
vec3 rel = normalize(position - light_pos);
diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp
index 0e6d7590cc..a7b8c063fd 100644
--- a/modules/lightmapper_rd/register_types.cpp
+++ b/modules/lightmapper_rd/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "register_types.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "lightmapper_rd.h"
#include "scene/3d/lightmapper.h"
diff --git a/modules/lightmapper_rd/register_types.h b/modules/lightmapper_rd/register_types.h
index b0e15a927f..622d6e37a7 100644
--- a/modules/lightmapper_rd/register_types.h
+++ b/modules/lightmapper_rd/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */