diff options
Diffstat (limited to 'modules/lightmapper_rd')
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.cpp | 68 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_blendseams.glsl | 4 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_compute.glsl | 2 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_raster.glsl | 4 |
4 files changed, 39 insertions, 39 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 11715040c2..a4b3bfdbd0 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -618,14 +618,14 @@ LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShade RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; - u.ids.push_back(dest_light_tex); + u.append_id(dest_light_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - u.ids.push_back(source_light_tex); + u.append_id(source_light_tex); uniforms.push_back(u); } } @@ -856,70 +856,70 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; - u.ids.push_back(vertex_buffer); + u.append_id(vertex_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; - u.ids.push_back(triangle_buffer); + u.append_id(triangle_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; - u.ids.push_back(triangle_cell_indices_buffer); + u.append_id(triangle_cell_indices_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 4; - u.ids.push_back(lights_buffer); + u.append_id(lights_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 5; - u.ids.push_back(seams_buffer); + u.append_id(seams_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 6; - u.ids.push_back(probe_positions_buffer); + u.append_id(probe_positions_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 7; - u.ids.push_back(grid_texture); + u.append_id(grid_texture); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 8; - u.ids.push_back(albedo_array_tex); + u.append_id(albedo_array_tex); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; - u.ids.push_back(emission_array_tex); + u.append_id(emission_array_tex); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 10; - u.ids.push_back(sampler); + u.append_id(sampler); base_uniforms.push_back(u); } } @@ -1057,14 +1057,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; - u.ids.push_back(position_tex); + u.append_id(position_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; - u.ids.push_back(unocclude_tex); //will be unused + u.append_id(unocclude_tex); //will be unused uniforms.push_back(u); } } @@ -1097,42 +1097,42 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; - u.ids.push_back(light_source_tex); + u.append_id(light_source_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - u.ids.push_back(light_dest_tex); //will be unused + u.append_id(light_dest_tex); //will be unused uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; - u.ids.push_back(position_tex); + u.append_id(position_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; - u.ids.push_back(normal_tex); + u.append_id(normal_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 4; - u.ids.push_back(light_accum_tex); + u.append_id(light_accum_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; - u.ids.push_back(light_primary_dynamic_tex); + u.append_id(light_primary_dynamic_tex); uniforms.push_back(u); } } @@ -1176,57 +1176,57 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; - u.ids.push_back(light_dest_tex); + u.append_id(light_dest_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - u.ids.push_back(light_source_tex); + u.append_id(light_source_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; - u.ids.push_back(position_tex); + u.append_id(position_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; - u.ids.push_back(normal_tex); + u.append_id(normal_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 4; - u.ids.push_back(light_accum_tex); + u.append_id(light_accum_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; - u.ids.push_back(unocclude_tex); //reuse unocclude tex + u.append_id(unocclude_tex); //reuse unocclude tex uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 6; - u.ids.push_back(light_environment_tex); + u.append_id(light_environment_tex); uniforms.push_back(u); } } RID secondary_uniform_set[2]; secondary_uniform_set[0] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1); - uniforms.write[0].ids.write[0] = light_source_tex; - uniforms.write[1].ids.write[0] = light_dest_tex; + uniforms.write[0].set_id(0, light_source_tex); + uniforms.write[1].set_id(0, light_dest_tex); secondary_uniform_set[1] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1); switch (p_quality) { @@ -1332,28 +1332,28 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; - u.ids.push_back(light_probe_buffer); + u.append_id(light_probe_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - u.ids.push_back(light_dest_tex); + u.append_id(light_dest_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; - u.ids.push_back(light_primary_dynamic_tex); + u.append_id(light_primary_dynamic_tex); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; - u.ids.push_back(light_environment_tex); + u.append_id(light_environment_tex); uniforms.push_back(u); } } @@ -1531,7 +1531,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; - u.ids.push_back(light_accum_tex2); + u.append_id(light_accum_tex2); uniforms.push_back(u); } } diff --git a/modules/lightmapper_rd/lm_blendseams.glsl b/modules/lightmapper_rd/lm_blendseams.glsl index 374c48082e..70164e27c4 100644 --- a/modules/lightmapper_rd/lm_blendseams.glsl +++ b/modules/lightmapper_rd/lm_blendseams.glsl @@ -11,7 +11,7 @@ triangles = "#define MODE_TRIANGLES"; #include "lm_common_inc.glsl" -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { uint base_index; uint slice; vec2 uv_offset; @@ -78,7 +78,7 @@ void main() { #include "lm_common_inc.glsl" -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { uint base_index; uint slice; vec2 uv_offset; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 7bb8346c47..0b6b72a310 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -70,7 +70,7 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray de layout(set = 1, binding = 1) uniform texture2DArray source_light; #endif -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { ivec2 atlas_size; // x used for light probe mode total probes uint ray_count; uint ray_to; diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl index a86968a4f3..875c3e967a 100644 --- a/modules/lightmapper_rd/lm_raster.glsl +++ b/modules/lightmapper_rd/lm_raster.glsl @@ -14,7 +14,7 @@ layout(location = 4) flat out uvec3 vertex_indices; layout(location = 5) flat out vec3 face_normal; layout(location = 6) flat out uint fragment_action; -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { vec2 atlas_size; vec2 uv_offset; vec3 to_cell_size; @@ -69,7 +69,7 @@ void main() { #include "lm_common_inc.glsl" -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { vec2 atlas_size; vec2 uv_offset; vec3 to_cell_size; |