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-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp12
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.h32
2 files changed, 22 insertions, 22 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index b55c73e9bc..4de523baa0 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "lightmapper_rd.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "core/project_settings.h"
#include "lm_blendseams.glsl.gen.h"
#include "lm_compute.glsl.gen.h"
@@ -137,7 +137,7 @@ void LightmapperRD::_plot_triangle_into_triangle_index_list(int p_size, const Ve
{
Vector3 qsize = aabb.size * 0.5; //quarter size, for fast aabb test
- if (!Geometry::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) {
+ if (!Geometry3D::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) {
//does not fit in child, go on
continue;
}
@@ -198,7 +198,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
int slices = 0;
while (source_sizes.size() > 0) {
- Vector<Vector3i> offsets = Geometry::partial_pack_rects(source_sizes, atlas_size);
+ Vector<Vector3i> offsets = Geometry2D::partial_pack_rects(source_sizes, atlas_size);
Vector<int> new_indices;
Vector<Vector2i> new_sources;
for (int i = 0; i < offsets.size(); i++) {
@@ -488,9 +488,9 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
}
//generate SDF for raytracing
- Vector<uint32_t> euclidean_pos = Geometry::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), false);
- Vector<uint32_t> euclidean_neg = Geometry::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), true);
- Vector<int8_t> sdf8 = Geometry::generate_sdf8(euclidean_pos, euclidean_neg);
+ Vector<uint32_t> euclidean_pos = Geometry3D::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), false);
+ Vector<uint32_t> euclidean_neg = Geometry3D::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), true);
+ Vector<int8_t> sdf8 = Geometry3D::generate_sdf8(euclidean_pos, euclidean_neg);
/*****************************/
/*** CREATE GPU STRUCTURES ***/
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index 6cb3ecbe9e..cd000414cf 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -235,22 +235,22 @@ class LightmapperRD : public Lightmapper {
void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
public:
- virtual void add_mesh(const MeshData &p_mesh);
- virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance);
- virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size);
- virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size);
- virtual void add_probe(const Vector3 &p_position);
- virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr);
-
- int get_bake_texture_count() const;
- Ref<Image> get_bake_texture(int p_index) const;
- int get_bake_mesh_count() const;
- Variant get_bake_mesh_userdata(int p_index) const;
- Rect2 get_bake_mesh_uv_scale(int p_index) const;
- int get_bake_mesh_texture_slice(int p_index) const;
- int get_bake_probe_count() const;
- Vector3 get_bake_probe_point(int p_probe) const;
- Vector<Color> get_bake_probe_sh(int p_probe) const;
+ virtual void add_mesh(const MeshData &p_mesh) override;
+ virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) override;
+ virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size) override;
+ virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size) override;
+ virtual void add_probe(const Vector3 &p_position) override;
+ virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr) override;
+
+ int get_bake_texture_count() const override;
+ Ref<Image> get_bake_texture(int p_index) const override;
+ int get_bake_mesh_count() const override;
+ Variant get_bake_mesh_userdata(int p_index) const override;
+ Rect2 get_bake_mesh_uv_scale(int p_index) const override;
+ int get_bake_mesh_texture_slice(int p_index) const override;
+ int get_bake_probe_count() const override;
+ Vector3 get_bake_probe_point(int p_probe) const override;
+ Vector<Color> get_bake_probe_sh(int p_probe) const override;
LightmapperRD();
};