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-rw-r--r--modules/lightmapper_rd/lm_blendseams.glsl4
-rw-r--r--modules/lightmapper_rd/lm_compute.glsl2
-rw-r--r--modules/lightmapper_rd/lm_raster.glsl4
3 files changed, 5 insertions, 5 deletions
diff --git a/modules/lightmapper_rd/lm_blendseams.glsl b/modules/lightmapper_rd/lm_blendseams.glsl
index 374c48082e..70164e27c4 100644
--- a/modules/lightmapper_rd/lm_blendseams.glsl
+++ b/modules/lightmapper_rd/lm_blendseams.glsl
@@ -11,7 +11,7 @@ triangles = "#define MODE_TRIANGLES";
#include "lm_common_inc.glsl"
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
@@ -78,7 +78,7 @@ void main() {
#include "lm_common_inc.glsl"
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl
index 7bb8346c47..0b6b72a310 100644
--- a/modules/lightmapper_rd/lm_compute.glsl
+++ b/modules/lightmapper_rd/lm_compute.glsl
@@ -70,7 +70,7 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray de
layout(set = 1, binding = 1) uniform texture2DArray source_light;
#endif
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
ivec2 atlas_size; // x used for light probe mode total probes
uint ray_count;
uint ray_to;
diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl
index a86968a4f3..875c3e967a 100644
--- a/modules/lightmapper_rd/lm_raster.glsl
+++ b/modules/lightmapper_rd/lm_raster.glsl
@@ -14,7 +14,7 @@ layout(location = 4) flat out uvec3 vertex_indices;
layout(location = 5) flat out vec3 face_normal;
layout(location = 6) flat out uint fragment_action;
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
vec3 to_cell_size;
@@ -69,7 +69,7 @@ void main() {
#include "lm_common_inc.glsl"
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
vec3 to_cell_size;