diff options
Diffstat (limited to 'modules/lightmapper_rd')
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.cpp | 12 | ||||
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.h | 32 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_blendseams.glsl | 53 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_common_inc.glsl | 7 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_compute.glsl | 22 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_raster.glsl | 22 |
6 files changed, 57 insertions, 91 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index b55c73e9bc..4de523baa0 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "lightmapper_rd.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" #include "core/project_settings.h" #include "lm_blendseams.glsl.gen.h" #include "lm_compute.glsl.gen.h" @@ -137,7 +137,7 @@ void LightmapperRD::_plot_triangle_into_triangle_index_list(int p_size, const Ve { Vector3 qsize = aabb.size * 0.5; //quarter size, for fast aabb test - if (!Geometry::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) { + if (!Geometry3D::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) { //does not fit in child, go on continue; } @@ -198,7 +198,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_ int slices = 0; while (source_sizes.size() > 0) { - Vector<Vector3i> offsets = Geometry::partial_pack_rects(source_sizes, atlas_size); + Vector<Vector3i> offsets = Geometry2D::partial_pack_rects(source_sizes, atlas_size); Vector<int> new_indices; Vector<Vector2i> new_sources; for (int i = 0; i < offsets.size(); i++) { @@ -488,9 +488,9 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i } //generate SDF for raytracing - Vector<uint32_t> euclidean_pos = Geometry::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), false); - Vector<uint32_t> euclidean_neg = Geometry::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), true); - Vector<int8_t> sdf8 = Geometry::generate_sdf8(euclidean_pos, euclidean_neg); + Vector<uint32_t> euclidean_pos = Geometry3D::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), false); + Vector<uint32_t> euclidean_neg = Geometry3D::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), true); + Vector<int8_t> sdf8 = Geometry3D::generate_sdf8(euclidean_pos, euclidean_neg); /*****************************/ /*** CREATE GPU STRUCTURES ***/ diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index 6cb3ecbe9e..cd000414cf 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -235,22 +235,22 @@ class LightmapperRD : public Lightmapper { void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform); public: - virtual void add_mesh(const MeshData &p_mesh); - virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance); - virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size); - virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size); - virtual void add_probe(const Vector3 &p_position); - virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr); - - int get_bake_texture_count() const; - Ref<Image> get_bake_texture(int p_index) const; - int get_bake_mesh_count() const; - Variant get_bake_mesh_userdata(int p_index) const; - Rect2 get_bake_mesh_uv_scale(int p_index) const; - int get_bake_mesh_texture_slice(int p_index) const; - int get_bake_probe_count() const; - Vector3 get_bake_probe_point(int p_probe) const; - Vector<Color> get_bake_probe_sh(int p_probe) const; + virtual void add_mesh(const MeshData &p_mesh) override; + virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) override; + virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size) override; + virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size) override; + virtual void add_probe(const Vector3 &p_position) override; + virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr) override; + + int get_bake_texture_count() const override; + Ref<Image> get_bake_texture(int p_index) const override; + int get_bake_mesh_count() const override; + Variant get_bake_mesh_userdata(int p_index) const override; + Rect2 get_bake_mesh_uv_scale(int p_index) const override; + int get_bake_mesh_texture_slice(int p_index) const override; + int get_bake_probe_count() const override; + Vector3 get_bake_probe_point(int p_probe) const override; + Vector<Color> get_bake_probe_sh(int p_probe) const override; LightmapperRD(); }; diff --git a/modules/lightmapper_rd/lm_blendseams.glsl b/modules/lightmapper_rd/lm_blendseams.glsl index 8a9ea91311..e47e5fcc51 100644 --- a/modules/lightmapper_rd/lm_blendseams.glsl +++ b/modules/lightmapper_rd/lm_blendseams.glsl @@ -1,10 +1,9 @@ -/* clang-format off */ -[versions] +#[versions] -lines = "#define MODE_LINES" -triangles = "#define MODE_TRIANGLES" +lines = "#define MODE_LINES"; +triangles = "#define MODE_TRIANGLES"; -[vertex] +#[vertex] #version 450 @@ -12,22 +11,20 @@ VERSION_DEFINES #include "lm_common_inc.glsl" - /* clang-format on */ - - layout(push_constant, binding = 0, std430) uniform Params { - uint base_index; - uint slice; - vec2 uv_offset; - bool debug; - float blend; - uint pad[2]; - } params; +layout(push_constant, binding = 0, std430) uniform Params { + uint base_index; + uint slice; + vec2 uv_offset; + bool debug; + float blend; + uint pad[2]; +} +params; layout(location = 0) out vec3 uv_interp; void main() { #ifdef MODE_TRIANGLES - uint triangle_idx = params.base_index + gl_VertexIndex / 3; uint triangle_subidx = gl_VertexIndex % 3; @@ -42,7 +39,6 @@ void main() { uv_interp = vec3(uv, float(params.slice)); gl_Position = vec4((uv + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0); - #endif #ifdef MODE_LINES @@ -71,12 +67,10 @@ void main() { uv_interp = vec3(src_uv, float(params.slice)); gl_Position = vec4(dst_uv * 2.0 - 1.0, 0.0001, 1.0); - ; #endif } -/* clang-format off */ -[fragment] +#[fragment] #version 450 @@ -84,16 +78,15 @@ VERSION_DEFINES #include "lm_common_inc.glsl" - /* clang-format on */ - - layout(push_constant, binding = 0, std430) uniform Params { - uint base_index; - uint slice; - vec2 uv_offset; - bool debug; - float blend; - uint pad[2]; - } params; +layout(push_constant, binding = 0, std430) uniform Params { + uint base_index; + uint slice; + vec2 uv_offset; + bool debug; + float blend; + uint pad[2]; +} +params; layout(location = 0) in vec3 uv_interp; diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl index 15946d5327..0ff455936e 100644 --- a/modules/lightmapper_rd/lm_common_inc.glsl +++ b/modules/lightmapper_rd/lm_common_inc.glsl @@ -11,7 +11,6 @@ struct Vertex { layout(set = 0, binding = 1, std430) restrict readonly buffer Vertices { Vertex data[]; } - vertices; struct Triangle { @@ -22,7 +21,6 @@ struct Triangle { layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles { Triangle data[]; } - triangles; struct Box { @@ -35,13 +33,11 @@ struct Box { layout(set = 0, binding = 3, std430) restrict readonly buffer Boxes { Box data[]; } - boxes; layout(set = 0, binding = 4, std430) restrict readonly buffer GridIndices { uint data[]; } - grid_indices; #define LIGHT_TYPE_DIRECTIONAL 0 @@ -70,7 +66,6 @@ struct Light { layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { Light data[]; } - lights; struct Seam { @@ -81,13 +76,11 @@ struct Seam { layout(set = 0, binding = 6, std430) restrict readonly buffer Seams { Seam data[]; } - seams; layout(set = 0, binding = 7, std430) restrict readonly buffer Probes { vec4 data[]; } - probe_positions; layout(set = 0, binding = 8) uniform utexture3D grid; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index a442016969..56976bd623 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -1,13 +1,12 @@ -/* clang-format off */ -[versions] +#[versions] -primary = "#define MODE_DIRECT_LIGHT" -secondary = "#define MODE_BOUNCE_LIGHT" -dilate = "#define MODE_DILATE" -unocclude = "#define MODE_UNOCCLUDE" -light_probes = "#define MODE_LIGHT_PROBES" +primary = "#define MODE_DIRECT_LIGHT"; +secondary = "#define MODE_BOUNCE_LIGHT"; +dilate = "#define MODE_DILATE"; +unocclude = "#define MODE_UNOCCLUDE"; +light_probes = "#define MODE_LIGHT_PROBES"; -[compute] +#[compute] #version 450 @@ -29,14 +28,11 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; #include "lm_common_inc.glsl" -/* clang-format on */ - #ifdef MODE_LIGHT_PROBES layout(set = 1, binding = 0, std430) restrict buffer LightProbeData { vec4 data[]; } - light_probes; layout(set = 1, binding = 1) uniform texture2DArray source_light; @@ -94,7 +90,6 @@ layout(push_constant, binding = 0, std430) uniform Params { mat3x4 env_transform; } - params; //check it, but also return distance and barycentric coords (for uv lookup) @@ -123,7 +118,6 @@ bool trace_ray(vec3 p_from, vec3 p_to out float r_distance, out vec3 r_normal #endif ) { - /* world coords */ vec3 rel = p_to - p_from; @@ -149,7 +143,6 @@ bool trace_ray(vec3 p_from, vec3 p_to while (all(greaterThanEqual(icell, ivec3(0))) && all(lessThan(icell, ivec3(params.grid_size))) && iters < 1000) { uvec2 cell_data = texelFetch(usampler3D(grid, linear_sampler), icell, 0).xy; if (cell_data.x > 0) { //triangles here - bool hit = false; #if defined(MODE_UNOCCLUDE) bool hit_backface = false; @@ -211,7 +204,6 @@ bool trace_ray(vec3 p_from, vec3 p_to r_triangle = tidx; r_barycentric = barycentric; } - #endif } } diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl index 36b706bcd5..6c2904192b 100644 --- a/modules/lightmapper_rd/lm_raster.glsl +++ b/modules/lightmapper_rd/lm_raster.glsl @@ -1,5 +1,4 @@ -/* clang-format off */ -[vertex] +#[vertex] #version 450 @@ -7,9 +6,7 @@ VERSION_DEFINES #include "lm_common_inc.glsl" - /* clang-format on */ - - layout(location = 0) out vec3 vertex_interp; +layout(location = 0) out vec3 vertex_interp; layout(location = 1) out vec3 normal_interp; layout(location = 2) out vec2 uv_interp; layout(location = 3) out vec3 barycentric; @@ -26,11 +23,8 @@ layout(push_constant, binding = 0, std430) uniform Params { ivec3 grid_size; uint pad2; } - params; -/* clang-format on */ - void main() { uint triangle_idx = params.base_triangle + gl_VertexIndex / 3; uint triangle_subidx = gl_VertexIndex % 3; @@ -56,12 +50,9 @@ void main() { face_normal = -normalize(cross((vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.y].position), (vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.z].position))); gl_Position = vec4((uv_interp + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0); - ; } -/* clang-format off */ - -[fragment] +#[fragment] #version 450 @@ -69,7 +60,6 @@ VERSION_DEFINES #include "lm_common_inc.glsl" - layout(push_constant, binding = 0, std430) uniform Params { vec2 atlas_size; vec2 uv_offset; @@ -79,9 +69,8 @@ layout(push_constant, binding = 0, std430) uniform Params { float bias; ivec3 grid_size; uint pad2; -} params; - -/* clang-format on */ +} +params; layout(location = 0) in vec3 vertex_interp; layout(location = 1) in vec3 normal_interp; @@ -100,7 +89,6 @@ void main() { { // smooth out vertex position by interpolating its projection in the 3 normal planes (normal plane is created by vertex pos and normal) // because we don't want to interpolate inwards, normals found pointing inwards are pushed out. - vec3 pos_a = vertices.data[vertex_indices.x].position; vec3 pos_b = vertices.data[vertex_indices.y].position; vec3 pos_c = vertices.data[vertex_indices.z].position; |