diff options
Diffstat (limited to 'modules/lightmapper_rd/lightmapper_rd.h')
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.h | 75 |
1 files changed, 38 insertions, 37 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index 7ab7f34464..bf6b4399ca 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "scene/resources/mesh.h" #include "servers/rendering/rendering_device.h" +class RDShaderFile; class LightmapperRD : public Lightmapper { GDCLASS(LightmapperRD, Lightmapper) @@ -56,8 +57,9 @@ class LightmapperRD : public Lightmapper { float attenuation = 0.0; float cos_spot_angle = 0.0; float inv_spot_attenuation = 0.0; + float shadow_blur = 0.0; uint32_t static_bake = 0; - uint32_t pad[3] = {}; + uint32_t pad[2] = {}; bool operator<(const Light &p_light) const { return type < p_light.type; @@ -72,13 +74,13 @@ class LightmapperRD : public Lightmapper { bool operator==(const Vertex &p_vtx) const { return (position[0] == p_vtx.position[0]) && - (position[1] == p_vtx.position[1]) && - (position[2] == p_vtx.position[2]) && - (uv[0] == p_vtx.uv[0]) && - (uv[1] == p_vtx.uv[1]) && - (normal_xy[0] == p_vtx.normal_xy[0]) && - (normal_xy[1] == p_vtx.normal_xy[1]) && - (normal_z == p_vtx.normal_z); + (position[1] == p_vtx.position[1]) && + (position[2] == p_vtx.position[2]) && + (uv[0] == p_vtx.uv[0]) && + (uv[1] == p_vtx.uv[1]) && + (normal_xy[0] == p_vtx.normal_xy[0]) && + (normal_xy[1] == p_vtx.normal_xy[1]) && + (normal_z == p_vtx.normal_z); } }; @@ -109,12 +111,12 @@ class LightmapperRD : public Lightmapper { struct EdgeHash { _FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) { - uint32_t h = hash_djb2_one_float(p_edge.a.x); - h = hash_djb2_one_float(p_edge.a.y, h); - h = hash_djb2_one_float(p_edge.a.z, h); - h = hash_djb2_one_float(p_edge.b.x, h); - h = hash_djb2_one_float(p_edge.b.y, h); - h = hash_djb2_one_float(p_edge.b.z, h); + uint32_t h = hash_murmur3_one_float(p_edge.a.x); + h = hash_murmur3_one_float(p_edge.a.y, h); + h = hash_murmur3_one_float(p_edge.a.z, h); + h = hash_murmur3_one_float(p_edge.b.x, h); + h = hash_murmur3_one_float(p_edge.b.y, h); + h = hash_murmur3_one_float(p_edge.b.z, h); return h; } }; @@ -145,28 +147,25 @@ class LightmapperRD : public Lightmapper { struct VertexHash { _FORCE_INLINE_ static uint32_t hash(const Vertex &p_vtx) { - uint32_t h = hash_djb2_one_float(p_vtx.position[0]); - h = hash_djb2_one_float(p_vtx.position[1], h); - h = hash_djb2_one_float(p_vtx.position[2], h); - h = hash_djb2_one_float(p_vtx.uv[0], h); - h = hash_djb2_one_float(p_vtx.uv[1], h); - h = hash_djb2_one_float(p_vtx.normal_xy[0], h); - h = hash_djb2_one_float(p_vtx.normal_xy[1], h); - h = hash_djb2_one_float(p_vtx.normal_z, h); - return h; + uint32_t h = hash_murmur3_one_float(p_vtx.position[0]); + h = hash_murmur3_one_float(p_vtx.position[1], h); + h = hash_murmur3_one_float(p_vtx.position[2], h); + h = hash_murmur3_one_float(p_vtx.uv[0], h); + h = hash_murmur3_one_float(p_vtx.uv[1], h); + h = hash_murmur3_one_float(p_vtx.normal_xy[0], h); + h = hash_murmur3_one_float(p_vtx.normal_xy[1], h); + h = hash_murmur3_one_float(p_vtx.normal_z, h); + return hash_fmix32(h); } }; - struct Box { + struct Triangle { + uint32_t indices[3] = {}; + uint32_t slice = 0; float min_bounds[3] = {}; float pad0 = 0.0; float max_bounds[3] = {}; float pad1 = 0.0; - }; - - struct Triangle { - uint32_t indices[3] = {}; - uint32_t slice = 0; bool operator<(const Triangle &p_triangle) const { return slice < p_triangle.slice; } @@ -184,7 +183,7 @@ class LightmapperRD : public Lightmapper { } }; - void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size); + void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size); struct RasterPushConstant { float atlas_size[2] = {}; @@ -231,14 +230,16 @@ class LightmapperRD : public Lightmapper { Vector<Color> probe_values; BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata); - void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); + void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform); + BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices); + public: virtual void add_mesh(const MeshData &p_mesh) override; - virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) override; - virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size) override; - virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size) override; + virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance, float p_shadow_blur) override; + virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) override; + virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) override; virtual void add_probe(const Vector3 &p_position) override; virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr) override; @@ -255,4 +256,4 @@ public: LightmapperRD(); }; -#endif // LIGHTMAPPER_H +#endif // LIGHTMAPPER_RD_H |