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-rw-r--r--modules/lightmapper_rd/lightmapper_rd.h75
1 files changed, 38 insertions, 37 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index 7ab7f34464..bf6b4399ca 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "scene/resources/mesh.h"
#include "servers/rendering/rendering_device.h"
+class RDShaderFile;
class LightmapperRD : public Lightmapper {
GDCLASS(LightmapperRD, Lightmapper)
@@ -56,8 +57,9 @@ class LightmapperRD : public Lightmapper {
float attenuation = 0.0;
float cos_spot_angle = 0.0;
float inv_spot_attenuation = 0.0;
+ float shadow_blur = 0.0;
uint32_t static_bake = 0;
- uint32_t pad[3] = {};
+ uint32_t pad[2] = {};
bool operator<(const Light &p_light) const {
return type < p_light.type;
@@ -72,13 +74,13 @@ class LightmapperRD : public Lightmapper {
bool operator==(const Vertex &p_vtx) const {
return (position[0] == p_vtx.position[0]) &&
- (position[1] == p_vtx.position[1]) &&
- (position[2] == p_vtx.position[2]) &&
- (uv[0] == p_vtx.uv[0]) &&
- (uv[1] == p_vtx.uv[1]) &&
- (normal_xy[0] == p_vtx.normal_xy[0]) &&
- (normal_xy[1] == p_vtx.normal_xy[1]) &&
- (normal_z == p_vtx.normal_z);
+ (position[1] == p_vtx.position[1]) &&
+ (position[2] == p_vtx.position[2]) &&
+ (uv[0] == p_vtx.uv[0]) &&
+ (uv[1] == p_vtx.uv[1]) &&
+ (normal_xy[0] == p_vtx.normal_xy[0]) &&
+ (normal_xy[1] == p_vtx.normal_xy[1]) &&
+ (normal_z == p_vtx.normal_z);
}
};
@@ -109,12 +111,12 @@ class LightmapperRD : public Lightmapper {
struct EdgeHash {
_FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) {
- uint32_t h = hash_djb2_one_float(p_edge.a.x);
- h = hash_djb2_one_float(p_edge.a.y, h);
- h = hash_djb2_one_float(p_edge.a.z, h);
- h = hash_djb2_one_float(p_edge.b.x, h);
- h = hash_djb2_one_float(p_edge.b.y, h);
- h = hash_djb2_one_float(p_edge.b.z, h);
+ uint32_t h = hash_murmur3_one_float(p_edge.a.x);
+ h = hash_murmur3_one_float(p_edge.a.y, h);
+ h = hash_murmur3_one_float(p_edge.a.z, h);
+ h = hash_murmur3_one_float(p_edge.b.x, h);
+ h = hash_murmur3_one_float(p_edge.b.y, h);
+ h = hash_murmur3_one_float(p_edge.b.z, h);
return h;
}
};
@@ -145,28 +147,25 @@ class LightmapperRD : public Lightmapper {
struct VertexHash {
_FORCE_INLINE_ static uint32_t hash(const Vertex &p_vtx) {
- uint32_t h = hash_djb2_one_float(p_vtx.position[0]);
- h = hash_djb2_one_float(p_vtx.position[1], h);
- h = hash_djb2_one_float(p_vtx.position[2], h);
- h = hash_djb2_one_float(p_vtx.uv[0], h);
- h = hash_djb2_one_float(p_vtx.uv[1], h);
- h = hash_djb2_one_float(p_vtx.normal_xy[0], h);
- h = hash_djb2_one_float(p_vtx.normal_xy[1], h);
- h = hash_djb2_one_float(p_vtx.normal_z, h);
- return h;
+ uint32_t h = hash_murmur3_one_float(p_vtx.position[0]);
+ h = hash_murmur3_one_float(p_vtx.position[1], h);
+ h = hash_murmur3_one_float(p_vtx.position[2], h);
+ h = hash_murmur3_one_float(p_vtx.uv[0], h);
+ h = hash_murmur3_one_float(p_vtx.uv[1], h);
+ h = hash_murmur3_one_float(p_vtx.normal_xy[0], h);
+ h = hash_murmur3_one_float(p_vtx.normal_xy[1], h);
+ h = hash_murmur3_one_float(p_vtx.normal_z, h);
+ return hash_fmix32(h);
}
};
- struct Box {
+ struct Triangle {
+ uint32_t indices[3] = {};
+ uint32_t slice = 0;
float min_bounds[3] = {};
float pad0 = 0.0;
float max_bounds[3] = {};
float pad1 = 0.0;
- };
-
- struct Triangle {
- uint32_t indices[3] = {};
- uint32_t slice = 0;
bool operator<(const Triangle &p_triangle) const {
return slice < p_triangle.slice;
}
@@ -184,7 +183,7 @@ class LightmapperRD : public Lightmapper {
}
};
- void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size);
+ void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size);
struct RasterPushConstant {
float atlas_size[2] = {};
@@ -231,14 +230,16 @@ class LightmapperRD : public Lightmapper {
Vector<Color> probe_values;
BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata);
- void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
+ void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
+ BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
+
public:
virtual void add_mesh(const MeshData &p_mesh) override;
- virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) override;
- virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size) override;
- virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size) override;
+ virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance, float p_shadow_blur) override;
+ virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) override;
+ virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) override;
virtual void add_probe(const Vector3 &p_position) override;
virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr) override;
@@ -255,4 +256,4 @@ public:
LightmapperRD();
};
-#endif // LIGHTMAPPER_H
+#endif // LIGHTMAPPER_RD_H