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+/*************************************************************************/
+/* ik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* This file is (c) 2016 Sergey Lapin <slapinid@gmail.com> */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IK_H
+#define IK_H
+
+#include "scene/3d/skeleton.h"
+class InverseKinematics : public Spatial {
+ OBJ_TYPE(InverseKinematics, Spatial);
+ bool bound;
+ String ik_bone;
+ int ik_bone_no;
+ int tail_bone;
+ int chain_size;
+ Skeleton *skel;
+ List<int> chain;
+ void _check_bind();
+ void _check_unbind();
+ int iterations;
+ float precision;
+
+protected:
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+ Skeleton *get_skeleton();
+ void set_bone_name(const String& p_name);
+ String get_bone_name() const;
+ void set_iterations(int itn);
+ int get_iterations() const;
+ void set_chain_size(int cs);
+ int get_chain_size() const;
+ void set_precision(float p);
+ float get_precision() const;
+ InverseKinematics();
+};
+
+#endif
+