diff options
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 35 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 29 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 9 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 11 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.h | 4 | ||||
-rw-r--r-- | modules/gridmap/register_types.cpp | 4 | ||||
-rw-r--r-- | modules/gridmap/register_types.h | 4 |
7 files changed, 39 insertions, 57 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index b762868f2c..3de971db6d 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -4,10 +4,10 @@ Node for 3D tile-based maps. </brief_description> <description> - GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors. - GridMaps use a [MeshLibrary] which contain a list of tiles: meshes with materials plus optional collisions and extra elements. - A GridMap contains a collection of cells. Each grid cell refers to a [MeshLibrary] item. All cells in the map have the same dimensions. - A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. + GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors. + GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes. + A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions. + Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> @@ -72,6 +72,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the [member collision_layer]. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -80,20 +81,21 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the [member collision_mask]. </description> </method> <method name="get_meshes"> <return type="Array"> </return> <description> - Array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. + Returns an array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. </description> </method> <method name="get_used_cells" qualifiers="const"> <return type="Array"> </return> <description> - Array of [Vector3] with the non-empty cell coordinates in the grid map. + Returns an array of [Vector3] with the non-empty cell coordinates in the grid map. </description> </method> <method name="make_baked_meshes"> @@ -116,6 +118,7 @@ <argument index="2" name="z" type="int"> </argument> <description> + Returns the position of a grid cell in the GridMap's local coordinate space. </description> </method> <method name="resource_changed"> @@ -140,9 +143,9 @@ <argument index="4" name="orientation" type="int" default="0"> </argument> <description> - Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates. - A negative item index will clear the cell. - Optionally, the item's orientation can be passed. + Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates. + A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell. + Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index]. </description> </method> <method name="set_clip"> @@ -167,6 +170,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets an individual bit on the [member collision_layer]. </description> </method> <method name="set_collision_mask_bit"> @@ -177,6 +181,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets an individual bit on the [member collision_mask]. </description> </method> <method name="world_to_map" qualifiers="const"> @@ -185,6 +190,8 @@ <argument index="0" name="pos" type="Vector3"> </argument> <description> + Returns the coordinates of the grid cell containing the given point. + [code]pos[/code] should be in the GridMap's local coordinate space. </description> </method> </methods> @@ -202,26 +209,30 @@ The size of each octant measured in number of cells. This applies to all three axis. </member> <member name="cell_scale" type="float" setter="set_cell_scale" getter="get_cell_scale" default="1.0"> + The scale of the cell items. + This does not affect the size of the grid cells themselves, only the items in them. This can be used to make cell items overlap their neighbors. </member> <member name="cell_size" type="Vector3" setter="set_cell_size" getter="get_cell_size" default="Vector3( 2, 2, 2 )"> The dimensions of the grid's cells. + This does not affect the size of the meshes. See [member cell_scale]. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> + The physics layers this GridMap is in. + GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> + The physics layers this GridMap detects collisions in. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. </member> - <member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme"> - Deprecated, use [member mesh_library] instead. - </member> </members> <signals> <signal name="cell_size_changed"> <argument index="0" name="cell_size" type="Vector3"> </argument> <description> + Emitted when [member cell_size] changes. </description> </signal> </signals> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 47ac0de7f9..8126c9338f 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -193,22 +193,6 @@ bool GridMap::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } -#ifndef DISABLE_DEPRECATED -void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) { - - WARN_DEPRECATED_MSG("GridMap.theme/set_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/set_mesh_library() instead."); - - set_mesh_library(p_theme); -} - -Ref<MeshLibrary> GridMap::get_theme() const { - - WARN_DEPRECATED_MSG("GridMap.theme/get_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/get_mesh_library() instead."); - - return get_mesh_library(); -} -#endif // DISABLE_DEPRECATED - void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { if (!mesh_library.is_null()) @@ -838,11 +822,6 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit); ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit); -#ifndef DISABLE_DEPRECATED - ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme); - ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme); -#endif // DISABLE_DEPRECATED - ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); @@ -885,10 +864,6 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes); ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); -#ifndef DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary", 0), "set_theme", "get_theme"); -#endif // DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library"); ADD_GROUP("Cell", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size"); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index f4407099f5..705f4929e1 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -227,11 +227,6 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; -#ifndef DISABLE_DEPRECATED - void set_theme(const Ref<MeshLibrary> &p_theme); - Ref<MeshLibrary> get_theme() const; -#endif // DISABLE_DEPRECATED - void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library); Ref<MeshLibrary> get_mesh_library() const; diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 1bd570c55f..4aa407f966 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -664,14 +664,15 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu input_action = INPUT_NONE; } else if (mb->get_button_index() == BUTTON_LEFT) { + bool can_edit = (node && node->get_mesh_library().is_valid()); if (input_action == INPUT_PASTE) { _do_paste(); input_action = INPUT_NONE; _update_paste_indicator(); - } else if (mb->get_shift()) { + } else if (mb->get_shift() && can_edit) { input_action = INPUT_SELECT; last_selection = selection; - } else if (mb->get_command()) { + } else if (mb->get_command() && can_edit) { input_action = INPUT_PICK; } else { input_action = INPUT_PAINT; @@ -1256,7 +1257,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KEY_MASK_SHIFT + KEY_D); options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, KEY_W); options->get_popup()->add_separator(); - options->get_popup()->add_check_item("Paste Selects", MENU_OPTION_PASTE_SELECTS); + options->get_popup()->add_check_item(TTR("Paste Selects"), MENU_OPTION_PASTE_SELECTS); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_CTRL + KEY_C); options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KEY_MASK_CTRL + KEY_X); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 42e62f2842..404e95b74c 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 03db5d323e..afd51945ab 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index 5a07ea84d9..bc720f460c 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |