diff options
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/SCsub | 2 | ||||
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 17 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 49 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 4 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 40 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.h | 4 | ||||
-rw-r--r-- | modules/gridmap/register_types.cpp | 6 | ||||
-rw-r--r-- | modules/gridmap/register_types.h | 4 |
8 files changed, 59 insertions, 67 deletions
diff --git a/modules/gridmap/SCsub b/modules/gridmap/SCsub index 2ffe15cd33..62b8a0ff93 100644 --- a/modules/gridmap/SCsub +++ b/modules/gridmap/SCsub @@ -6,5 +6,3 @@ Import('env_modules') env_gridmap = env_modules.Clone() env_gridmap.add_source_files(env.modules_sources, "*.cpp") - -Export('env') diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index d5f9563600..2ea116d79b 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> </tutorials> <demos> </demos> @@ -52,7 +52,7 @@ <argument index="2" name="z" type="int"> </argument> <description> - The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [INVALID_CELL_ITEM] will be returned. + The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned. </description> </method> <method name="get_cell_item_orientation" qualifiers="const"> @@ -65,7 +65,7 @@ <argument index="2" name="z" type="int"> </argument> <description> - The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is retuned if the cell is empty. + The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is returned if the cell is empty. </description> </method> <method name="get_collision_layer_bit" qualifiers="const"> @@ -192,13 +192,13 @@ </methods> <members> <member name="cell_center_x" type="bool" setter="set_center_x" getter="get_center_x"> - If [code]true[/code] grid items are centered on the X axis. + If [code]true[/code], grid items are centered on the X axis. </member> <member name="cell_center_y" type="bool" setter="set_center_y" getter="get_center_y"> - If [code]true[/code] grid items are centered on the Y axis. + If [code]true[/code], grid items are centered on the Y axis. </member> <member name="cell_center_z" type="bool" setter="set_center_z" getter="get_center_z"> - If [code]true[/code] grid items are centered on the Z axis. + If [code]true[/code], grid items are centered on the Z axis. </member> <member name="cell_octant_size" type="int" setter="set_octant_size" getter="get_octant_size"> The size of each octant measured in number of cells. This applies to all three axis. @@ -212,9 +212,12 @@ </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> </member> - <member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme"> + <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. </member> + <member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme"> + Deprecated, use [member mesh_library] instead. + </member> </members> <constants> <constant name="INVALID_CELL_ITEM" value="-1"> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 776c18da64..fe1eac6dc9 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,37 +29,19 @@ /*************************************************************************/ #include "grid_map.h" -#include "message_queue.h" -#include "scene/3d/light.h" -#include "scene/resources/surface_tool.h" -#include "servers/visual_server.h" -#include "io/marshalls.h" -#include "os/os.h" +#include "core/io/marshalls.h" +#include "core/message_queue.h" +#include "scene/3d/light.h" #include "scene/resources/mesh_library.h" +#include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" +#include "servers/visual_server.h" bool GridMap::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; - /* } else if (name=="cells") { - PoolVector<int> cells = p_value; - int amount=cells.size(); - PoolVector<int>::Read r = cells.read(); - ERR_FAIL_COND_V(amount&1,false); // not even - cell_map.clear(); - for(int i=0;i<amount/3;i++) { - - - IndexKey ik; - ik.key=decode_uint64(&r[i*3]); - Cell cell; - cell.cell=uint32_t(r[i*+1]); - cell_map[ik]=cell; - - } - _recreate_octant_data();*/ if (name == "data") { Dictionary d = p_value; @@ -80,7 +62,9 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { cell_map[ik] = cell; } } + _recreate_octant_data(); + } else if (name == "baked_meshes") { clear_baked_meshes(); @@ -103,8 +87,9 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { _recreate_octant_data(); - } else + } else { return false; + } return true; } @@ -211,13 +196,17 @@ bool GridMap::get_collision_layer_bit(int p_bit) const { #ifndef DISABLE_DEPRECATED void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) { - WARN_PRINTS("GridMap.theme/set_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/set_mesh_library() instead."); + ERR_EXPLAIN("GridMap.theme/set_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/set_mesh_library() instead."); + WARN_DEPRECATED + set_mesh_library(p_theme); } Ref<MeshLibrary> GridMap::get_theme() const { - WARN_PRINTS("GridMap.theme/get_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/get_mesh_library() instead."); + ERR_EXPLAIN("GridMap.theme/get_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/get_mesh_library() instead."); + WARN_DEPRECATED + return get_mesh_library(); } #endif // DISABLE_DEPRECATED @@ -903,7 +892,7 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); #ifndef DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary", PROPERTY_USAGE_NOEDITOR), "set_theme", "get_theme"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary", 0), "set_theme", "get_theme"); #endif // DISABLE_DEPRECATED ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library"); @@ -1077,8 +1066,6 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe } } - int ofs = 0; - for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) { Ref<ArrayMesh> mesh; diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 3d8be5c9c7..f4407099f5 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 90e28129cc..bc7a576785 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,14 +29,14 @@ /*************************************************************************/ #include "grid_map_editor_plugin.h" +#include "core/os/input.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/plugins/spatial_editor_plugin.h" -#include "os/input.h" #include "scene/3d/camera.h" -#include "geometry.h" -#include "os/keyboard.h" +#include "core/math/geometry.h" +#include "core/os/keyboard.h" void GridMapEditor::_node_removed(Node *p_node) { @@ -289,11 +289,11 @@ void GridMapEditor::_update_selection_transform() { scale *= node->get_cell_size(); pos *= node->get_cell_size(); - Transform xf; - xf.basis.scale(scale); - xf.origin = pos; + Transform xf2; + xf2.basis.scale(scale); + xf2.origin = pos; - VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf); + VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2); } } } @@ -597,29 +597,31 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu if (mb->get_button_index() == BUTTON_LEFT) { if (input_action == INPUT_DUPLICATE) { - //paste _duplicate_paste(); input_action = INPUT_NONE; _update_duplicate_indicator(); } else if (mb->get_shift()) { input_action = INPUT_SELECT; - } else if (mb->get_command()) + } else if (mb->get_command()) { input_action = INPUT_COPY; - else { + } else { input_action = INPUT_PAINT; set_items.clear(); } - } else if (mb->get_button_index() == BUTTON_RIGHT) + } else if (mb->get_button_index() == BUTTON_RIGHT) { if (input_action == INPUT_DUPLICATE) { - input_action = INPUT_NONE; _update_duplicate_indicator(); } else if (mb->get_shift()) { input_action = INPUT_ERASE; set_items.clear(); - } else + } else { return false; + } + } else { + return false; + } return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true); } else { @@ -629,7 +631,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { - undo_redo->create_action("GridMap Paint"); + undo_redo->create_action(TTR("GridMap Paint")); for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) { const SetItem &si = E->get(); @@ -645,7 +647,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu } set_items.clear(); input_action = INPUT_NONE; - return true; + return set_items.size() > 0; } if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) { @@ -800,7 +802,9 @@ void GridMapEditor::edit(GridMap *p_gridmap) { VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false); } - VisualServer::get_singleton()->instance_set_visible(cursor_instance, false); + if (cursor_instance.is_valid()) { + VisualServer::get_singleton()->instance_set_visible(cursor_instance, false); + } return; } diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 663274f46e..81a21a76ae 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index a3ceea10af..03db5d323e 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "register_types.h" #ifndef _3D_DISABLED -#include "class_db.h" +#include "core/class_db.h" #include "grid_map.h" #include "grid_map_editor_plugin.h" #endif diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index 4ff107bec8..5a07ea84d9 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |