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-rw-r--r--modules/gridmap/SCsub5
-rw-r--r--modules/gridmap/config.py9
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml147
-rw-r--r--modules/gridmap/grid_map.cpp401
-rw-r--r--modules/gridmap/grid_map.h39
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp229
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h7
-rw-r--r--modules/gridmap/register_types.cpp5
-rw-r--r--modules/gridmap/register_types.h5
9 files changed, 591 insertions, 256 deletions
diff --git a/modules/gridmap/SCsub b/modules/gridmap/SCsub
index 0882406761..2ffe15cd33 100644
--- a/modules/gridmap/SCsub
+++ b/modules/gridmap/SCsub
@@ -1,7 +1,10 @@
#!/usr/bin/env python
Import('env')
+Import('env_modules')
-env.add_source_files(env.modules_sources, "*.cpp")
+env_gridmap = env_modules.Clone()
+
+env_gridmap.add_source_files(env.modules_sources, "*.cpp")
Export('env')
diff --git a/modules/gridmap/config.py b/modules/gridmap/config.py
index b3dbb9f46a..a93f4edb81 100644
--- a/modules/gridmap/config.py
+++ b/modules/gridmap/config.py
@@ -1,14 +1,13 @@
-
-
def can_build(platform):
return True
-
def configure(env):
pass
def get_doc_classes():
- return ["GridMap"]
+ return [
+ "GridMap",
+ ]
def get_doc_path():
- return "doc_classes"
+ return "doc_classes"
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 5b0fe56f25..bb652f3bdf 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GridMap" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
+<class name="GridMap" inherits="Spatial" category="Core" version="3.1">
<brief_description>
Node for 3D tile-based maps.
</brief_description>
@@ -10,6 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html
</tutorials>
<demos>
</demos>
@@ -21,6 +22,26 @@
Clear all cells.
</description>
</method>
+ <method name="clear_baked_meshes">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_bake_mesh_instance">
+ <return type="RID">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_bake_meshes">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_cell_item" qualifiers="const">
<return type="int">
</return>
@@ -47,32 +68,20 @@
The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is retuned if the cell is empty.
</description>
</method>
- <method name="get_cell_size" qualifiers="const">
- <return type="Vector3">
- </return>
- <description>
- The dimensions of the grid's cells.
- </description>
- </method>
- <method name="get_center_x" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns whether or not grid items are centered on the X axis.
- </description>
- </method>
- <method name="get_center_y" qualifiers="const">
+ <method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
+ <argument index="0" name="bit" type="int">
+ </argument>
<description>
- Returns whether or not grid items are centered on the Y axis.
</description>
</method>
- <method name="get_center_z" qualifiers="const">
+ <method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
+ <argument index="0" name="bit" type="int">
+ </argument>
<description>
- Returns whether or not grid items are centered on the Z axis.
</description>
</method>
<method name="get_meshes">
@@ -82,25 +91,21 @@
Array of [Transform] and [Mesh] references corresponding to the non empty cells in the grid. The transforms are specified in world space.
</description>
</method>
- <method name="get_octant_size" qualifiers="const">
- <return type="int">
- </return>
- <description>
- The size of each octant measured in number of cells. This applies to all three axis.
- </description>
- </method>
- <method name="get_theme" qualifiers="const">
- <return type="MeshLibrary">
+ <method name="get_used_cells" qualifiers="const">
+ <return type="Array">
</return>
<description>
- The assigned [MeshLibrary].
+ Array of [Vector3] with the non empty cell coordinates in the grid map.
</description>
</method>
- <method name="get_used_cells" qualifiers="const">
- <return type="Array">
+ <method name="make_baked_meshes">
+ <return type="void">
</return>
+ <argument index="0" name="gen_lightmap_uv" type="bool" default="false">
+ </argument>
+ <argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1">
+ </argument>
<description>
- Array of [Vector3] with the non empty cell coordinates in the grid map.
</description>
</method>
<method name="map_to_world" qualifiers="const">
@@ -142,42 +147,6 @@
Optionally, the item's orientation can be passed.
</description>
</method>
- <method name="set_cell_size">
- <return type="void">
- </return>
- <argument index="0" name="size" type="Vector3">
- </argument>
- <description>
- Sets the height, width and depth of the grid's cells.
- </description>
- </method>
- <method name="set_center_x">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- Set grid items to be centered on the X axis. By default it is enabled.
- </description>
- </method>
- <method name="set_center_y">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- Set grid items to be centered on the Y axis. By default it is enabled.
- </description>
- </method>
- <method name="set_center_z">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- Set grid items to be centered on the Z axis. By default it is enabled.
- </description>
- </method>
<method name="set_clip">
<return type="void">
</return>
@@ -192,22 +161,24 @@
<description>
</description>
</method>
- <method name="set_octant_size">
+ <method name="set_collision_layer_bit">
<return type="void">
</return>
- <argument index="0" name="size" type="int">
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
</argument>
<description>
- Sets the size for each octant measured in number of cells. This applies to all three axis.
</description>
</method>
- <method name="set_theme">
+ <method name="set_collision_mask_bit">
<return type="void">
</return>
- <argument index="0" name="theme" type="MeshLibrary">
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
</argument>
<description>
- Sets the collection of meshes for the map.
</description>
</method>
<method name="world_to_map" qualifiers="const">
@@ -219,8 +190,34 @@
</description>
</method>
</methods>
+ <members>
+ <member name="cell_center_x" type="bool" setter="set_center_x" getter="get_center_x">
+ If [code]true[/code] grid items are centered on the X axis.
+ </member>
+ <member name="cell_center_y" type="bool" setter="set_center_y" getter="get_center_y">
+ If [code]true[/code] grid items are centered on the Y axis.
+ </member>
+ <member name="cell_center_z" type="bool" setter="set_center_z" getter="get_center_z">
+ If [code]true[/code] grid items are centered on the Z axis.
+ </member>
+ <member name="cell_octant_size" type="int" setter="set_octant_size" getter="get_octant_size">
+ The size of each octant measured in number of cells. This applies to all three axis.
+ </member>
+ <member name="cell_scale" type="float" setter="set_cell_scale" getter="get_cell_scale">
+ </member>
+ <member name="cell_size" type="Vector3" setter="set_cell_size" getter="get_cell_size">
+ The dimensions of the grid's cells.
+ </member>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ </member>
+ <member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme">
+ The assigned [MeshLibrary].
+ </member>
+ </members>
<constants>
- <constant name="INVALID_CELL_ITEM" value="-1" enum="">
+ <constant name="INVALID_CELL_ITEM" value="-1">
Invalid cell item that can be used in [method set_cell_item] to clear cells (or represent an empty cell in [method get_cell_item]).
</constant>
</constants>
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index cb14a5ee9c..234a59e516 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "grid_map.h"
#include "message_queue.h"
#include "scene/3d/light.h"
@@ -42,28 +43,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
- if (name == "theme") {
-
- set_theme(p_value);
- } else if (name == "cell_size") {
- if (p_value.get_type() == Variant::INT || p_value.get_type() == Variant::REAL) {
- //compatibility
- float cs = p_value;
- set_cell_size(Vector3(cs, cs, cs));
- } else {
- set_cell_size(p_value);
- }
- } else if (name == "cell_octant_size") {
- set_octant_size(p_value);
- } else if (name == "cell_center_x") {
- set_center_x(p_value);
- } else if (name == "cell_center_y") {
- set_center_y(p_value);
- } else if (name == "cell_center_z") {
- set_center_z(p_value);
- } else if (name == "cell_scale") {
- set_cell_scale(p_value);
- /* } else if (name=="cells") {
+ /* } else if (name=="cells") {
PoolVector<int> cells = p_value;
int amount=cells.size();
PoolVector<int>::Read r = cells.read();
@@ -80,7 +60,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
}
_recreate_octant_data();*/
- } else if (name == "data") {
+ if (name == "data") {
Dictionary d = p_value;
@@ -101,6 +81,27 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
}
}
_recreate_octant_data();
+ } else if (name == "baked_meshes") {
+
+ clear_baked_meshes();
+
+ Array meshes = p_value;
+
+ for (int i = 0; i < meshes.size(); i++) {
+ BakedMesh bm;
+ bm.mesh = meshes[i];
+ ERR_CONTINUE(!bm.mesh.is_valid());
+ bm.instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ }
+ baked_meshes.push_back(bm);
+ }
+
+ _recreate_octant_data();
} else
return false;
@@ -112,21 +113,7 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
- if (name == "theme") {
- r_ret = get_theme();
- } else if (name == "cell_size") {
- r_ret = get_cell_size();
- } else if (name == "cell_octant_size") {
- r_ret = get_octant_size();
- } else if (name == "cell_center_x") {
- r_ret = get_center_x();
- } else if (name == "cell_center_y") {
- r_ret = get_center_y();
- } else if (name == "cell_center_z") {
- r_ret = get_center_z();
- } else if (name == "cell_scale") {
- r_ret = cell_scale;
- } else if (name == "data") {
+ if (name == "data") {
Dictionary d;
@@ -145,6 +132,15 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
d["cells"] = cells;
r_ret = d;
+ } else if (name == "baked_meshes") {
+
+ Array ret;
+ ret.resize(baked_meshes.size());
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ ret.push_back(baked_meshes[i].mesh);
+ }
+ r_ret = ret;
+
} else
return false;
@@ -153,18 +149,65 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"));
- p_list->push_back(PropertyInfo(Variant::NIL, "Cell", PROPERTY_HINT_NONE, "cell_", PROPERTY_USAGE_GROUP));
- p_list->push_back(PropertyInfo(Variant::VECTOR3, "cell_size"));
- p_list->push_back(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_x"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_y"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_z"));
- p_list->push_back(PropertyInfo(Variant::REAL, "cell_scale"));
+ if (baked_meshes.size()) {
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ }
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
}
+void GridMap::set_collision_layer(uint32_t p_layer) {
+
+ collision_layer = p_layer;
+ _reset_physic_bodies_collision_filters();
+}
+
+uint32_t GridMap::get_collision_layer() const {
+
+ return collision_layer;
+}
+
+void GridMap::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask = p_mask;
+ _reset_physic_bodies_collision_filters();
+}
+
+uint32_t GridMap::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool GridMap::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
+void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_layer();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_layer(mask);
+}
+
+bool GridMap::get_collision_layer_bit(int p_bit) const {
+
+ return get_collision_layer() & (1 << p_bit);
+}
+
void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
if (!theme.is_null())
@@ -235,6 +278,12 @@ bool GridMap::get_center_z() const {
void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
+ if (baked_meshes.size() && !recreating_octants) {
+ //if you set a cell item, baked meshes go good bye
+ clear_baked_meshes();
+ _recreate_octant_data();
+ }
+
ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
@@ -272,6 +321,8 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
g->dirty = true;
g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
+ PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
+ PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
@@ -436,16 +487,17 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
xform.basis.set_orthogonal_index(c.rot);
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
+ if (baked_meshes.size() == 0) {
+ if (theme->get_item_mesh(c.item).is_valid()) {
+ if (!multimesh_items.has(c.item)) {
+ multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
+ }
- if (theme->get_item_mesh(c.item).is_valid()) {
- if (!multimesh_items.has(c.item)) {
- multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
+ Pair<Transform, IndexKey> p;
+ p.first = xform;
+ p.second = E->get();
+ multimesh_items[c.item].push_back(p);
}
-
- Pair<Transform, IndexKey> p;
- p.first = xform;
- p.second = E->get();
- multimesh_items[c.item].push_back(p);
}
Vector<MeshLibrary::ShapeData> shapes = theme->get_item_shapes(c.item);
@@ -469,7 +521,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
nm.xform = xform;
if (navigation) {
- nm.id = navigation->navmesh_create(navmesh, xform, this);
+ nm.id = navigation->navmesh_add(navmesh, xform, this);
} else {
nm.id = -1;
}
@@ -477,41 +529,44 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
}
- //update multimeshes
- for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
- Octant::MultimeshInstance mmi;
+ //update multimeshes, only if not baked
+ if (baked_meshes.size() == 0) {
- RID mm = VS::get_singleton()->multimesh_create();
- VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
- VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
+ for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
+ Octant::MultimeshInstance mmi;
- int idx = 0;
- for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
- VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
+ RID mm = VS::get_singleton()->multimesh_create();
+ VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
+ VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
+
+ int idx = 0;
+ for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
+ VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
- Octant::MultimeshInstance::Item it;
- it.index = idx;
- it.transform = F->get().first;
- it.key = F->get().second;
- mmi.items.push_back(it);
+ Octant::MultimeshInstance::Item it;
+ it.index = idx;
+ it.transform = F->get().first;
+ it.key = F->get().second;
+ mmi.items.push_back(it);
#endif
- idx++;
- }
+ idx++;
+ }
- RID instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_base(instance, mm);
+ RID instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->instance_set_base(instance, mm);
- if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(instance, get_global_transform());
- }
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(instance, get_global_transform());
+ }
- mmi.multimesh = mm;
- mmi.instance = instance;
+ mmi.multimesh = mm;
+ mmi.instance = instance;
- g.multimesh_instances.push_back(mmi);
+ g.multimesh_instances.push_back(mmi);
+ }
}
if (col_debug.size()) {
@@ -532,6 +587,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
return false;
}
+void GridMap::_reset_physic_bodies_collision_filters() {
+ for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
+ PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
+ PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
+ }
+}
+
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
@@ -556,7 +618,7 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
if (cell_map.has(F->key()) && F->get().id < 0) {
Ref<NavigationMesh> nm = theme->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
- F->get().id = navigation->navmesh_create(nm, F->get().xform, this);
+ F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
}
}
}
@@ -642,6 +704,11 @@ void GridMap::_notification(int p_what) {
_octant_enter_world(E->key());
}
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ }
+
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -655,6 +722,10 @@ void GridMap::_notification(int p_what) {
last_transform = new_xform;
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ }
+
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -667,6 +738,9 @@ void GridMap::_notification(int p_what) {
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_octants_callback();
//_update_area_instances();
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
+ }
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -701,12 +775,14 @@ void GridMap::_queue_octants_dirty() {
void GridMap::_recreate_octant_data() {
+ recreating_octants = true;
Map<IndexKey, Cell> cell_copy = cell_map;
_clear_internal();
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
}
+ recreating_octants = false;
}
void GridMap::_clear_internal() {
@@ -726,6 +802,7 @@ void GridMap::_clear_internal() {
void GridMap::clear() {
_clear_internal();
+ clear_baked_meshes();
}
void GridMap::resource_changed(const RES &p_res) {
@@ -747,7 +824,6 @@ void GridMap::_update_octants_callback() {
}
while (to_delete.front()) {
- memdelete(octant_map[to_delete.front()->get()]);
octant_map.erase(to_delete.front()->get());
to_delete.pop_back();
}
@@ -758,12 +834,27 @@ void GridMap::_update_octants_callback() {
void GridMap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
+
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme);
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
+ ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
+ ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
+
ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
@@ -792,6 +883,23 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
+ ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
+ ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
+
+ ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
+ ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_theme", "get_theme");
+ ADD_GROUP("Cell", "cell_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
BIND_CONSTANT(INVALID_CELL_ITEM);
}
@@ -884,10 +992,132 @@ Vector3 GridMap::_get_offset() const {
cell_size.z * 0.5 * int(center_z));
}
+void GridMap::clear_baked_meshes() {
+
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->free(baked_meshes[i].instance);
+ }
+ baked_meshes.clear();
+
+ _recreate_octant_data();
+}
+
+void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
+
+ if (!theme.is_valid())
+ return;
+
+ //generate
+ Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > > surface_map;
+
+ for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
+
+ IndexKey key = E->key();
+
+ int item = E->get().item;
+ if (!theme->has_item(item))
+ continue;
+
+ Ref<Mesh> mesh = theme->get_item_mesh(item);
+ if (!mesh.is_valid())
+ continue;
+
+ Vector3 cellpos = Vector3(key.x, key.y, key.z);
+ Vector3 ofs = _get_offset();
+
+ Transform xform;
+
+ xform.basis.set_orthogonal_index(E->get().rot);
+ xform.set_origin(cellpos * cell_size + ofs);
+ xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
+
+ OctantKey ok;
+ ok.x = key.x / octant_size;
+ ok.y = key.y / octant_size;
+ ok.z = key.z / octant_size;
+
+ if (!surface_map.has(ok)) {
+ surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool> >();
+ }
+
+ Map<Ref<Material>, Ref<SurfaceTool> > &mat_map = surface_map[ok];
+
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ continue;
+
+ Ref<Material> surf_mat = mesh->surface_get_material(i);
+ if (!mat_map.has(surf_mat)) {
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(surf_mat);
+ mat_map[surf_mat] = st;
+ }
+
+ mat_map[surf_mat]->append_from(mesh, i, xform);
+ }
+ }
+
+ int ofs = 0;
+
+ for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
+
+ print_line("generating mesh " + itos(ofs++) + "/" + itos(surface_map.size()));
+ Ref<ArrayMesh> mesh;
+ mesh.instance();
+ for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
+ F->get()->commit(mesh);
+ }
+
+ BakedMesh bm;
+ bm.mesh = mesh;
+ bm.instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ }
+
+ if (p_gen_lightmap_uv) {
+ mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
+ }
+ baked_meshes.push_back(bm);
+ }
+
+ _recreate_octant_data();
+}
+
+Array GridMap::get_bake_meshes() {
+
+ if (!baked_meshes.size()) {
+ make_baked_meshes(true);
+ }
+
+ Array arr;
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ arr.push_back(baked_meshes[i].mesh);
+ arr.push_back(Transform());
+ }
+
+ return arr;
+}
+
+RID GridMap::get_bake_mesh_instance(int p_idx) {
+
+ ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
+ return baked_meshes[p_idx].instance;
+}
+
GridMap::GridMap() {
+ collision_layer = 1;
+ collision_mask = 1;
+
cell_size = Vector3(2, 2, 2);
- octant_size = 4;
+ octant_size = 8;
awaiting_update = false;
_in_tree = false;
center_x = true;
@@ -902,6 +1132,7 @@ GridMap::GridMap() {
navigation = NULL;
set_notify_transform(true);
+ recreating_octants = false;
}
GridMap::~GridMap() {
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 5bfdf1dac3..ed36751fc8 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GRID_MAP_H
#define GRID_MAP_H
@@ -136,6 +137,9 @@ class GridMap : public Spatial {
OctantKey() { key = 0; }
};
+ uint32_t collision_layer;
+ uint32_t collision_mask;
+
Transform last_transform;
bool _in_tree;
@@ -148,6 +152,9 @@ class GridMap : public Spatial {
bool clip;
bool clip_above;
int clip_floor;
+
+ bool recreating_octants;
+
Vector3::Axis clip_axis;
Ref<MeshLibrary> theme;
@@ -170,6 +177,7 @@ class GridMap : public Spatial {
return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
}
+ void _reset_physic_bodies_collision_filters();
void _octant_enter_world(const OctantKey &p_key);
void _octant_exit_world(const OctantKey &p_key);
bool _octant_update(const OctantKey &p_key);
@@ -186,6 +194,13 @@ class GridMap : public Spatial {
Vector3 _get_offset() const;
+ struct BakedMesh {
+ Ref<Mesh> mesh;
+ RID instance;
+ };
+
+ Vector<BakedMesh> baked_meshes;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -200,6 +215,18 @@ public:
INVALID_CELL_ITEM = -1
};
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
void set_theme(const Ref<MeshLibrary> &p_theme);
Ref<MeshLibrary> get_theme() const;
@@ -220,7 +247,7 @@ public:
int get_cell_item(int p_x, int p_y, int p_z) const;
int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
- Vector3 world_to_map(const Vector3 &p_pos) const;
+ Vector3 world_to_map(const Vector3 &p_world_pos) const;
Vector3 map_to_world(int p_x, int p_y, int p_z) const;
void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
@@ -232,8 +259,14 @@ public:
Array get_meshes();
+ void clear_baked_meshes();
+ void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);
+
void clear();
+ Array get_bake_meshes();
+ RID get_bake_mesh_instance(int p_idx);
+
GridMap();
~GridMap();
};
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index f6a76ad2a1..869492232c 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "grid_map_editor_plugin.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/spatial_editor_plugin.h"
+#include "os/input.h"
#include "scene/3d/camera.h"
#include "geometry.h"
@@ -56,6 +59,14 @@ void GridMapEditor::_menu_option(int p_option) {
switch (p_option) {
+ case MENU_OPTION_PREV_LEVEL: {
+ floor->set_value(floor->get_value() - 1);
+ } break;
+
+ case MENU_OPTION_NEXT_LEVEL: {
+ floor->set_value(floor->get_value() + 1);
+ } break;
+
case MENU_OPTION_CONFIGURE: {
} break;
@@ -88,12 +99,27 @@ void GridMapEditor::_menu_option(int p_option) {
int idx = options->get_popup()->get_item_index(MENU_OPTION_X_AXIS + i);
options->get_popup()->set_item_checked(idx, i == new_axis);
}
+
+ if (edit_axis != new_axis) {
+ int item1 = options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL);
+ int item2 = options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL);
+ if (edit_axis == Vector3::AXIS_Y) {
+ options->get_popup()->set_item_text(item1, TTR("Next Plane"));
+ options->get_popup()->set_item_text(item2, TTR("Previous Plane"));
+ spin_box_label->set_text(TTR("Plane:"));
+ } else if (new_axis == Vector3::AXIS_Y) {
+ options->get_popup()->set_item_text(item1, TTR("Next Floor"));
+ options->get_popup()->set_item_text(item2, TTR("Previous Floor"));
+ spin_box_label->set_text(TTR("Floor:"));
+ }
+ }
edit_axis = Vector3::Axis(new_axis);
update_grid();
_update_clip();
} break;
case MENU_OPTION_CURSOR_ROTATE_Y: {
+
Basis r;
if (input_action == INPUT_DUPLICATE) {
@@ -109,6 +135,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_X: {
+
Basis r;
if (input_action == INPUT_DUPLICATE) {
@@ -125,6 +152,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_Z: {
+
Basis r;
if (input_action == INPUT_DUPLICATE) {
@@ -141,6 +169,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Y: {
+
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
@@ -148,6 +177,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_X: {
+
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
@@ -155,6 +185,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
+
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
@@ -184,6 +215,9 @@ void GridMapEditor::_menu_option(int p_option) {
if (last_mouseover == Vector3(-1, -1, -1)) //nono mouseovering anythin
break;
+ last_mouseover = selection.begin;
+ VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], Transform(Basis(), grid_ofs));
+
input_action = INPUT_DUPLICATE;
selection.click = last_mouseover;
selection.current = last_mouseover;
@@ -198,7 +232,7 @@ void GridMapEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_GRIDMAP_SETTINGS: {
- settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
+ settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50) * EDSCALE);
} break;
}
}
@@ -551,12 +585,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
input_action = INPUT_NONE;
_update_duplicate_indicator();
- } else {
+ } else if (mb->get_shift()) {
input_action = INPUT_ERASE;
set_items.clear();
- }
- else
- return false;
+ } else
+ return false;
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
@@ -605,6 +638,25 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
return do_input_action(p_camera, mm->get_position(), false);
}
+ Ref<InputEventPanGesture> pan_gesture = p_event;
+ if (pan_gesture.is_valid()) {
+
+ if (pan_gesture->get_alt() && (pan_gesture->get_command() || pan_gesture->get_shift())) {
+ const real_t delta = pan_gesture->get_delta().y * 0.5;
+ accumulated_floor_delta += delta;
+ int step = 0;
+ if (ABS(accumulated_floor_delta) > 1.0) {
+ step = SGN(accumulated_floor_delta);
+ accumulated_floor_delta -= step;
+ }
+ if (step) {
+ floor->set_value(floor->get_value() + step);
+ }
+ return true;
+ }
+ }
+ accumulated_floor_delta = 0.0;
+
return false;
}
@@ -727,7 +779,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
set_process(true);
- Vector3 edited_floor = p_gridmap->get_meta("_editor_floor_");
+ Vector3 edited_floor = p_gridmap->has_meta("_editor_floor_") ? p_gridmap->get_meta("_editor_floor_") : Variant();
clip_mode = p_gridmap->has_meta("_editor_clip_") ? ClipMode(p_gridmap->get_meta("_editor_clip_").operator int()) : CLIP_DISABLED;
for (int i = 0; i < 3; i++) {
@@ -829,70 +881,77 @@ void GridMapEditor::update_grid() {
void GridMapEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
-
- theme_pallete->connect("item_selected", this, "_item_selected_cbk");
- for (int i = 0; i < 3; i++) {
+ switch (p_what) {
- grid[i] = VS::get_singleton()->mesh_create();
- grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
- selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
- }
+ case NOTIFICATION_ENTER_TREE: {
+ theme_pallete->connect("item_selected", this, "_item_selected_cbk");
+ for (int i = 0; i < 3; i++) {
- selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
- duplicate_instance = VisualServer::get_singleton()->instance_create2(duplicate_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ grid[i] = VS::get_singleton()->mesh_create();
+ grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
+ selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
+ }
- _update_selection_transform();
- _update_duplicate_indicator();
+ selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ duplicate_instance = VisualServer::get_singleton()->instance_create2(duplicate_mesh, get_tree()->get_root()->get_world()->get_scenario());
- } else if (p_what == NOTIFICATION_EXIT_TREE) {
+ _update_selection_transform();
+ _update_duplicate_indicator();
+ } break;
- for (int i = 0; i < 3; i++) {
+ case NOTIFICATION_EXIT_TREE: {
+ for (int i = 0; i < 3; i++) {
- VS::get_singleton()->free(grid_instance[i]);
- VS::get_singleton()->free(grid[i]);
- grid_instance[i] = RID();
- grid[i] = RID();
- VisualServer::get_singleton()->free(selection_level_instance[i]);
- }
+ VS::get_singleton()->free(grid_instance[i]);
+ VS::get_singleton()->free(grid[i]);
+ grid_instance[i] = RID();
+ grid[i] = RID();
+ VisualServer::get_singleton()->free(selection_level_instance[i]);
+ }
- VisualServer::get_singleton()->free(selection_instance);
- VisualServer::get_singleton()->free(duplicate_instance);
- selection_instance = RID();
- duplicate_instance = RID();
+ VisualServer::get_singleton()->free(selection_instance);
+ VisualServer::get_singleton()->free(duplicate_instance);
+ selection_instance = RID();
+ duplicate_instance = RID();
+ } break;
- } else if (p_what == NOTIFICATION_PROCESS) {
- if (!node) {
- return;
- }
+ case NOTIFICATION_PROCESS: {
+ if (!node) {
+ return;
+ }
- Transform xf = node->get_global_transform();
+ Transform xf = node->get_global_transform();
- if (xf != grid_xform) {
- for (int i = 0; i < 3; i++) {
+ if (xf != grid_xform) {
+ for (int i = 0; i < 3; i++) {
- VS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
+ VS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
+ }
+ grid_xform = xf;
}
- grid_xform = xf;
- }
- Ref<MeshLibrary> cgmt = node->get_theme();
- if (cgmt.operator->() != last_theme)
- update_pallete();
+ Ref<MeshLibrary> cgmt = node->get_theme();
+ if (cgmt.operator->() != last_theme)
+ update_pallete();
- if (lock_view) {
+ if (lock_view) {
- EditorNode *editor = Object::cast_to<EditorNode>(get_tree()->get_root()->get_child(0));
+ EditorNode *editor = Object::cast_to<EditorNode>(get_tree()->get_root()->get_child(0));
- Plane p;
- p.normal[edit_axis] = 1.0;
- p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
- p = node->get_transform().xform(p); // plane to snap
+ Plane p;
+ p.normal[edit_axis] = 1.0;
+ p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
+ p = node->get_transform().xform(p); // plane to snap
- SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
- if (sep)
- sep->snap_cursor_to_plane(p);
- //editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p);
- }
+ SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
+ if (sep)
+ sep->snap_cursor_to_plane(p);
+ //editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p);
+ }
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ options->set_icon(get_icon("GridMap", "EditorIcons"));
+ } break;
}
}
@@ -954,20 +1013,38 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
int mw = EDITOR_DEF("editors/grid_map/palette_min_width", 230);
Control *ec = memnew(Control);
- ec->set_custom_minimum_size(Size2(mw, 0));
+ ec->set_custom_minimum_size(Size2(mw, 0) * EDSCALE);
add_child(ec);
spatial_editor_hb = memnew(HBoxContainer);
+ spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL);
+ spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END);
SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
+
+ spin_box_label = memnew(Label);
+ spin_box_label->set_text(TTR("Floor:"));
+ spatial_editor_hb->add_child(spin_box_label);
+
+ floor = memnew(SpinBox);
+ floor->set_min(-32767);
+ floor->set_max(32767);
+ floor->set_step(1);
+ floor->get_line_edit()->add_constant_override("minimum_spaces", 16);
+
+ spatial_editor_hb->add_child(floor);
+ floor->connect("value_changed", this, "_floor_changed");
+
+ spatial_editor_hb->add_child(memnew(VSeparator));
+
options = memnew(MenuButton);
spatial_editor_hb->add_child(options);
spatial_editor_hb->hide();
- options->set_text("Grid");
+ options->set_text(TTR("Grid Map"));
options->get_popup()->add_check_item(TTR("Snap View"), MENU_OPTION_LOCK_VIEW);
options->get_popup()->add_separator();
- options->get_popup()->add_item(vformat(TTR("Prev Level (%sDown Wheel)"), keycode_get_string(KEY_MASK_CMD)), MENU_OPTION_PREV_LEVEL);
- options->get_popup()->add_item(vformat(TTR("Next Level (%sUp Wheel)"), keycode_get_string(KEY_MASK_CMD)), MENU_OPTION_NEXT_LEVEL);
+ options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, KEY_Q);
+ options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, KEY_E);
options->get_popup()->add_separator();
options->get_popup()->add_check_item(TTR("Clip Disabled"), MENU_OPTION_CLIP_DISABLED);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_CLIP_DISABLED), true);
@@ -993,8 +1070,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
options->get_popup()->add_item(TTR("Create Exterior Connector"), MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR);
options->get_popup()->add_item(TTR("Erase Area"), MENU_OPTION_REMOVE_AREA);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Selection -> Duplicate"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_SHIFT + KEY_INSERT);
- options->get_popup()->add_item(TTR("Selection -> Clear"), MENU_OPTION_SELECTION_CLEAR, KEY_MASK_SHIFT + KEY_DELETE);
+ options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_SHIFT + KEY_C);
+ options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, KEY_MASK_SHIFT + KEY_X);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Settings"), MENU_OPTION_GRIDMAP_SETTINGS);
@@ -1003,7 +1080,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
settings_dialog->set_title(TTR("GridMap Settings"));
add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
- settings_vbc->set_custom_minimum_size(Size2(200, 0));
+ settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
settings_dialog->add_child(settings_vbc);
settings_pick_distance = memnew(SpinBox);
@@ -1042,20 +1119,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
add_child(theme_pallete);
theme_pallete->set_v_size_flags(SIZE_EXPAND_FILL);
- spatial_editor_hb->add_child(memnew(VSeparator));
- Label *fl = memnew(Label);
- fl->set_text(" Floor: ");
- spatial_editor_hb->add_child(fl);
-
- floor = memnew(SpinBox);
- floor->set_min(-32767);
- floor->set_max(32767);
- floor->set_step(1);
- floor->get_line_edit()->add_constant_override("minimum_spaces", 16);
-
- spatial_editor_hb->add_child(floor);
- floor->connect("value_changed", this, "_floor_changed");
-
edit_axis = Vector3::AXIS_Y;
edit_floor[0] = -1;
edit_floor[1] = -1;
@@ -1108,7 +1171,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
for (int i = 0; i < 12; i++) {
- Rect3 base(Vector3(0, 0, 0), Vector3(1, 1, 1));
+ AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 a, b;
base.get_edge(i, a, b);
lines.push_back(a);
@@ -1193,6 +1256,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selection.active = false;
updating = false;
+ accumulated_floor_delta = 0.0;
}
GridMapEditor::~GridMapEditor() {
@@ -1205,9 +1269,10 @@ GridMapEditor::~GridMapEditor() {
VisualServer::get_singleton()->free(grid_instance[i]);
if (cursor_instance.is_valid())
VisualServer::get_singleton()->free(cursor_instance);
- if (selection_level_instance[i].is_valid()) {
+ if (selection_level_instance[i].is_valid())
VisualServer::get_singleton()->free(selection_level_instance[i]);
- }
+ if (selection_level_mesh[i].is_valid())
+ VisualServer::get_singleton()->free(selection_level_mesh[i]);
}
VisualServer::get_singleton()->free(selection_mesh);
@@ -1250,7 +1315,9 @@ GridMapEditorPlugin::GridMapEditorPlugin(EditorNode *p_node) {
gridmap_editor = memnew(GridMapEditor(editor));
SpatialEditor::get_singleton()->get_palette_split()->add_child(gridmap_editor);
- SpatialEditor::get_singleton()->get_palette_split()->move_child(gridmap_editor, 0);
+ // TODO: make this configurable, so the user can choose were to put this, it makes more sense
+ // on the right, but some people might find it strange.
+ SpatialEditor::get_singleton()->get_palette_split()->move_child(gridmap_editor, 1);
gridmap_editor->hide();
}
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index ecbfbf2d65..f79d9aefa0 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GRID_MAP_EDITOR_PLUGIN_H
#define GRID_MAP_EDITOR_PLUGIN_H
@@ -75,12 +76,14 @@ class GridMapEditor : public VBoxContainer {
Panel *panel;
MenuButton *options;
SpinBox *floor;
+ double accumulated_floor_delta;
ToolButton *mode_thumbnail;
ToolButton *mode_list;
HBoxContainer *spatial_editor_hb;
ConfirmationDialog *settings_dialog;
VBoxContainer *settings_vbc;
SpinBox *settings_pick_distance;
+ Label *spin_box_label;
struct SetItem {
diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp
index e2f6b57c04..a3ceea10af 100644
--- a/modules/gridmap/register_types.cpp
+++ b/modules/gridmap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#ifndef _3D_DISABLED
#include "class_db.h"
diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h
index c50f89155f..4ff107bec8 100644
--- a/modules/gridmap/register_types.h
+++ b/modules/gridmap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_gridmap_types();
void unregister_gridmap_types();