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-rw-r--r--modules/gridmap/doc_classes/GridMap.xml27
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp61
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.h3
-rw-r--r--modules/gridmap/grid_map.cpp90
-rw-r--r--modules/gridmap/grid_map.h7
5 files changed, 143 insertions, 45 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 5552b5b009..6717f23057 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -39,6 +39,13 @@
Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap.
</description>
</method>
+ <method name="get_basis_with_orthogonal_index" qualifiers="const">
+ <return type="Basis" />
+ <param index="0" name="index" type="int" />
+ <description>
+ Returns one of 24 possible rotations that lie along the vectors (x,y,z) with each component being either -1, 0, or 1. For further details, refer to the Godot source code.
+ </description>
+ </method>
<method name="get_cell_item" qualifiers="const">
<return type="int" />
<param index="0" name="position" type="Vector3i" />
@@ -46,6 +53,13 @@
The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
</description>
</method>
+ <method name="get_cell_item_basis" qualifiers="const">
+ <return type="Basis" />
+ <param index="0" name="position" type="Vector3i" />
+ <description>
+ Returns the basis that gives the specificed cell its orientation.
+ </description>
+ </method>
<method name="get_cell_item_orientation" qualifiers="const">
<return type="int" />
<param index="0" name="position" type="Vector3i" />
@@ -80,14 +94,21 @@
Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
+ <method name="get_orthogonal_index_from_basis" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="basis" type="Basis" />
+ <description>
+ This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index (in the range from 0 to 23) of the point best representing the orientation of the object. For further details, refer to the Godot source code.
+ </description>
+ </method>
<method name="get_used_cells" qualifiers="const">
- <return type="Array" />
+ <return type="Vector3i[]" />
<description>
Returns an array of [Vector3] with the non-empty cell coordinates in the grid map.
</description>
</method>
<method name="get_used_cells_by_item" qualifiers="const">
- <return type="Array" />
+ <return type="Vector3i[]" />
<param index="0" name="item" type="int" />
<description>
Returns an array of all cells with the given item index specified in [code]item[/code].
@@ -121,7 +142,7 @@
<description>
Sets the mesh index for the cell referenced by its grid coordinates.
A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
- Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index].
+ Optionally, the item's orientation can be passed. For valid orientation values, see [method get_orthogonal_index_from_basis].
</description>
</method>
<method name="set_collision_layer_value">
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index 518e2cf97d..17f9832096 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/main/window.h"
@@ -94,91 +95,91 @@ void GridMapEditor::_menu_option(int p_option) {
case MENU_OPTION_CURSOR_ROTATE_Y: {
Basis r;
if (input_action == INPUT_PASTE) {
- r.set_orthogonal_index(paste_indicator.orientation);
+ r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
- paste_indicator.orientation = r.get_orthogonal_index();
+ paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
- r.set_orthogonal_index(cursor_rot);
+ r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
- cursor_rot = r.get_orthogonal_index();
+ cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_X: {
Basis r;
if (input_action == INPUT_PASTE) {
- r.set_orthogonal_index(paste_indicator.orientation);
+ r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
- paste_indicator.orientation = r.get_orthogonal_index();
+ paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
- r.set_orthogonal_index(cursor_rot);
+ r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
- cursor_rot = r.get_orthogonal_index();
+ cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_Z: {
Basis r;
if (input_action == INPUT_PASTE) {
- r.set_orthogonal_index(paste_indicator.orientation);
+ r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
- paste_indicator.orientation = r.get_orthogonal_index();
+ paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
- r.set_orthogonal_index(cursor_rot);
+ r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
- cursor_rot = r.get_orthogonal_index();
+ cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Y: {
Basis r;
if (input_action == INPUT_PASTE) {
- r.set_orthogonal_index(paste_indicator.orientation);
+ r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
- paste_indicator.orientation = r.get_orthogonal_index();
+ paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
- r.set_orthogonal_index(cursor_rot);
+ r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
- cursor_rot = r.get_orthogonal_index();
+ cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_X: {
Basis r;
if (input_action == INPUT_PASTE) {
- r.set_orthogonal_index(paste_indicator.orientation);
+ r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
- paste_indicator.orientation = r.get_orthogonal_index();
+ paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
- r.set_orthogonal_index(cursor_rot);
+ r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
- cursor_rot = r.get_orthogonal_index();
+ cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
Basis r;
if (input_action == INPUT_PASTE) {
- r.set_orthogonal_index(paste_indicator.orientation);
+ r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
- paste_indicator.orientation = r.get_orthogonal_index();
+ paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
_update_paste_indicator();
break;
}
- r.set_orthogonal_index(cursor_rot);
+ r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
- cursor_rot = r.get_orthogonal_index();
+ cursor_rot = node->get_orthogonal_index_from_basis(r);
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_CLEAR_ROTATION: {
@@ -242,7 +243,7 @@ void GridMapEditor::_menu_option(int p_option) {
void GridMapEditor::_update_cursor_transform() {
cursor_transform = Transform3D();
cursor_transform.origin = cursor_origin;
- cursor_transform.basis.set_orthogonal_index(cursor_rot);
+ cursor_transform.basis = node->get_basis_with_orthogonal_index(cursor_rot);
cursor_transform.basis *= node->get_cell_scale();
cursor_transform = node->get_global_transform() * cursor_transform;
@@ -543,7 +544,7 @@ void GridMapEditor::_update_paste_indicator() {
xf.scale(scale);
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
Basis rot;
- rot.set_orthogonal_index(paste_indicator.orientation);
+ rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
xf.basis = rot * xf.basis;
xf.translate_local((-center * node->get_cell_size()) / scale);
@@ -556,7 +557,7 @@ void GridMapEditor::_update_paste_indicator() {
xf.translate_local(item.grid_offset * node->get_cell_size());
Basis item_rot;
- item_rot.set_orthogonal_index(item.orientation);
+ item_rot = node->get_basis_with_orthogonal_index(item.orientation);
xf.basis = item_rot * xf.basis * node->get_cell_scale();
RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
@@ -568,7 +569,7 @@ void GridMapEditor::_do_paste() {
bool reselect = options->get_popup()->is_item_checked(idx);
Basis rot;
- rot.set_orthogonal_index(paste_indicator.orientation);
+ rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
Vector3 ofs = paste_indicator.current - paste_indicator.click;
undo_redo->create_action(TTR("GridMap Paste Selection"));
@@ -577,10 +578,10 @@ void GridMapEditor::_do_paste() {
Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
Basis orm;
- orm.set_orthogonal_index(item.orientation);
+ orm = node->get_basis_with_orthogonal_index(item.orientation);
orm = rot * orm;
- undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, orm.get_orthogonal_index());
+ undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, node->get_orthogonal_index_from_basis(orm));
undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position));
}
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.h b/modules/gridmap/editor/grid_map_editor_plugin.h
index 3b29397502..a64dc4a80b 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.h
+++ b/modules/gridmap/editor/grid_map_editor_plugin.h
@@ -39,6 +39,7 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
+class EditorUndoRedoManager;
class Node3DEditorPlugin;
class GridMapEditor : public VBoxContainer {
@@ -62,7 +63,7 @@ class GridMapEditor : public VBoxContainer {
DISPLAY_LIST
};
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
InputAction input_action = INPUT_NONE;
Panel *panel = nullptr;
MenuButton *options = nullptr;
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 7d80cbef7c..f207d4a741 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -428,6 +428,75 @@ int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
return cell_map[key].rot;
}
+static const Basis _ortho_bases[24] = {
+ Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
+ Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
+ Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1),
+ Basis(0, 1, 0, -1, 0, 0, 0, 0, 1),
+ Basis(1, 0, 0, 0, 0, -1, 0, 1, 0),
+ Basis(0, 0, 1, 1, 0, 0, 0, 1, 0),
+ Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0),
+ Basis(0, 0, -1, -1, 0, 0, 0, 1, 0),
+ Basis(1, 0, 0, 0, -1, 0, 0, 0, -1),
+ Basis(0, 1, 0, 1, 0, 0, 0, 0, -1),
+ Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1),
+ Basis(0, -1, 0, -1, 0, 0, 0, 0, -1),
+ Basis(1, 0, 0, 0, 0, 1, 0, -1, 0),
+ Basis(0, 0, -1, 1, 0, 0, 0, -1, 0),
+ Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0),
+ Basis(0, 0, 1, -1, 0, 0, 0, -1, 0),
+ Basis(0, 0, 1, 0, 1, 0, -1, 0, 0),
+ Basis(0, -1, 0, 0, 0, 1, -1, 0, 0),
+ Basis(0, 0, -1, 0, -1, 0, -1, 0, 0),
+ Basis(0, 1, 0, 0, 0, -1, -1, 0, 0),
+ Basis(0, 0, 1, 0, -1, 0, 1, 0, 0),
+ Basis(0, 1, 0, 0, 0, 1, 1, 0, 0),
+ Basis(0, 0, -1, 0, 1, 0, 1, 0, 0),
+ Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
+};
+
+Basis GridMap::get_cell_item_basis(const Vector3i &p_position) const {
+ int orientation = get_cell_item_orientation(p_position);
+
+ if (orientation == -1) {
+ return Basis();
+ }
+
+ return get_basis_with_orthogonal_index(orientation);
+}
+
+Basis GridMap::get_basis_with_orthogonal_index(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, 24, Basis());
+
+ return _ortho_bases[p_index];
+}
+
+int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const {
+ Basis orth = p_basis;
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ real_t v = orth[i][j];
+ if (v > 0.5) {
+ v = 1.0;
+ } else if (v < -0.5) {
+ v = -1.0;
+ } else {
+ v = 0;
+ }
+
+ orth[i][j] = v;
+ }
+ }
+
+ for (int i = 0; i < 24; i++) {
+ if (_ortho_bases[i] == orth) {
+ return i;
+ }
+ }
+
+ return 0;
+}
+
Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
Vector3 map_position = (p_world_position / cell_size).floor();
return Vector3i(map_position);
@@ -529,7 +598,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Transform3D xform;
- xform.basis.set_orthogonal_index(c.rot);
+ xform.basis = _ortho_bases[c.rot];
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
if (baked_meshes.size() == 0) {
@@ -921,6 +990,9 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
+ ClassDB::bind_method(D_METHOD("get_cell_item_basis", "position"), &GridMap::get_cell_item_basis);
+ ClassDB::bind_method(D_METHOD("get_basis_with_orthogonal_index", "index"), &GridMap::get_basis_with_orthogonal_index);
+ ClassDB::bind_method(D_METHOD("get_orthogonal_index_from_basis", "basis"), &GridMap::get_orthogonal_index_from_basis);
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
@@ -977,23 +1049,23 @@ float GridMap::get_cell_scale() const {
return cell_scale;
}
-Array GridMap::get_used_cells() const {
- Array a;
+TypedArray<Vector3i> GridMap::get_used_cells() const {
+ TypedArray<Vector3i> a;
a.resize(cell_map.size());
int i = 0;
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
- Vector3 p(E.key.x, E.key.y, E.key.z);
+ Vector3i p(E.key.x, E.key.y, E.key.z);
a[i++] = p;
}
return a;
}
-Array GridMap::get_used_cells_by_item(int p_item) const {
- Array a;
+TypedArray<Vector3i> GridMap::get_used_cells_by_item(int p_item) const {
+ TypedArray<Vector3i> a;
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
if (E.value.item == p_item) {
- Vector3 p(E.key.x, E.key.y, E.key.z);
+ Vector3i p(E.key.x, E.key.y, E.key.z);
a.push_back(p);
}
}
@@ -1025,7 +1097,7 @@ Array GridMap::get_meshes() const {
Transform3D xform;
- xform.basis.set_orthogonal_index(E.value.rot);
+ xform.basis = _ortho_bases[E.value.rot];
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
@@ -1079,7 +1151,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
Transform3D xform;
- xform.basis.set_orthogonal_index(E.value.rot);
+ xform.basis = _ortho_bases[E.value.rot];
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 078a1d9de5..0ed4695fb9 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -263,6 +263,9 @@ public:
void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0);
int get_cell_item(const Vector3i &p_position) const;
int get_cell_item_orientation(const Vector3i &p_position) const;
+ Basis get_cell_item_basis(const Vector3i &p_position) const;
+ Basis get_basis_with_orthogonal_index(int p_index) const;
+ int get_orthogonal_index_from_basis(const Basis &p_basis) const;
Vector3i world_to_map(const Vector3 &p_world_position) const;
Vector3 map_to_world(const Vector3i &p_map_position) const;
@@ -270,8 +273,8 @@ public:
void set_cell_scale(float p_scale);
float get_cell_scale() const;
- Array get_used_cells() const;
- Array get_used_cells_by_item(int p_item) const;
+ TypedArray<Vector3i> get_used_cells() const;
+ TypedArray<Vector3i> get_used_cells_by_item(int p_item) const;
Array get_meshes() const;