diff options
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 8 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 104 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 66 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 54 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.h | 44 | ||||
-rw-r--r-- | modules/gridmap/icons/GridMap.svg | 6 | ||||
-rw-r--r-- | modules/gridmap/register_types.cpp | 6 | ||||
-rw-r--r-- | modules/gridmap/register_types.h | 4 |
8 files changed, 144 insertions, 148 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 4dccb03369..9b6fa138e5 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -8,6 +8,7 @@ GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes. A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions. Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. + [b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question. </description> <tutorials> <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> @@ -40,6 +41,7 @@ <return type="Array"> </return> <description> + Returns an array of [ArrayMesh]es and [Transform] references of all bake meshes that exist within the current GridMap. </description> </method> <method name="get_cell_item" qualifiers="const"> @@ -182,6 +184,9 @@ </method> </methods> <members> + <member name="bake_navigation" type="bool" setter="set_bake_navigation" getter="is_baking_navigation" default="false"> + If [code]true[/code], this GridMap bakes a navigation region. + </member> <member name="cell_center_x" type="bool" setter="set_center_x" getter="get_center_x" default="true"> If [code]true[/code], grid items are centered on the X axis. </member> @@ -212,6 +217,9 @@ <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. </member> + <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> + The navigation layers the GridMap generates its navigable regions in. + </member> </members> <signals> <signal name="cell_size_changed"> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index ccf1e49693..4e4f88ed6a 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #include "grid_map.h" #include "core/io/marshalls.h" -#include "core/message_queue.h" +#include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" #include "scene/resources/surface_tool.h" @@ -179,6 +179,24 @@ bool GridMap::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } +void GridMap::set_bake_navigation(bool p_bake_navigation) { + bake_navigation = p_bake_navigation; + _recreate_octant_data(); +} + +bool GridMap::is_baking_navigation() { + return bake_navigation; +} + +void GridMap::set_navigation_layers(uint32_t p_layers) { + navigation_layers = p_layers; + _recreate_octant_data(); +} + +uint32_t GridMap::get_navigation_layers() { + return navigation_layers; +} + void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); @@ -189,7 +207,6 @@ void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { } _recreate_octant_data(); - _change_notify("mesh_library"); } Ref<MeshLibrary> GridMap::get_mesh_library() const { @@ -286,7 +303,8 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { //create octant because it does not exist Octant *g = memnew(Octant); g->dirty = true; - g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC); + g->static_body = PhysicsServer3D::get_singleton()->body_create(); + PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); @@ -474,13 +492,15 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Octant::NavMesh nm; nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item); - if (navigation) { + if (bake_navigation) { RID region = NavigationServer3D::get_singleton()->region_create(); + NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh); - NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform); - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * mesh_library->get_item_navmesh_transform(c.item)); + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); nm.region = region; } + g.navmesh_ids[E->get()] = nm; } } @@ -491,7 +511,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Octant::MultimeshInstance mmi; RID mm = RS::get_singleton()->multimesh_create(); - RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); + RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); int idx = 0; @@ -564,15 +584,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } - if (navigation && mesh_library.is_valid()) { + if (bake_navigation && mesh_library.is_valid()) { for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { if (cell_map.has(F->key()) && F->get().region.is_valid() == false) { Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item); if (nm.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); + NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); - NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform); - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform); + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); + F->get().region = region; } } @@ -594,12 +616,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - if (navigation) { - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (F->get().region.is_valid()) { - NavigationServer3D::get_singleton()->free(F->get().region); - F->get().region = RID(); - } + for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { + if (F->get().region.is_valid()) { + NavigationServer3D::get_singleton()->free(F->get().region); + F->get().region = RID(); } } } @@ -635,16 +655,6 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { void GridMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - Node3D *c = this; - while (c) { - navigation = Object::cast_to<Navigation3D>(c); - if (navigation) { - break; - } - - c = Object::cast_to<Node3D>(c->get_parent()); - } - last_transform = get_global_transform(); for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { @@ -679,8 +689,6 @@ void GridMap::_notification(int p_what) { _octant_exit_world(E->key()); } - navigation = nullptr; - //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); //_update_octants_callback(); //_update_area_instances(); @@ -700,15 +708,17 @@ void GridMap::_update_visibility() { return; } - _change_notify("visible"); - for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) { Octant *octant = e->value(); for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; - RS::get_singleton()->instance_set_visible(mi.instance, is_visible()); + RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); } } + + for (int i = 0; i < baked_meshes.size(); i++) { + RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree()); + } } void GridMap::_queue_octants_dirty() { @@ -787,6 +797,12 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit); ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit); + ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation); + ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers); + ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); @@ -840,6 +856,9 @@ void GridMap::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_GROUP("Navigation", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); BIND_CONSTANT(INVALID_CELL_ITEM); @@ -1046,26 +1065,7 @@ RID GridMap::get_bake_mesh_instance(int p_idx) { } GridMap::GridMap() { - collision_layer = 1; - collision_mask = 1; - - cell_size = Vector3(2, 2, 2); - octant_size = 8; - awaiting_update = false; - _in_tree = false; - center_x = true; - center_y = true; - center_z = true; - - clip = false; - clip_floor = 0; - clip_axis = Vector3::AXIS_Z; - clip_above = true; - cell_scale = 1.0; - - navigation = nullptr; set_notify_transform(true); - recreating_octants = false; } GridMap::~GridMap() { diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index ca7429ea26..4c04d492f7 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,6 @@ #ifndef GRID_MAP_H #define GRID_MAP_H -#include "scene/3d/navigation_3d.h" #include "scene/3d/node_3d.h" #include "scene/resources/mesh_library.h" #include "scene/resources/multimesh.h" @@ -53,7 +52,7 @@ class GridMap : public Node3D { int16_t y; int16_t z; }; - uint64_t key; + uint64_t key = 0; _FORCE_INLINE_ bool operator<(const IndexKey &p_key) const { return key < p_key.key; @@ -68,7 +67,7 @@ class GridMap : public Node3D { y = (int16_t)p_vector.y; z = (int16_t)p_vector.z; } - IndexKey() { key = 0; } + IndexKey() {} }; /** @@ -80,13 +79,7 @@ class GridMap : public Node3D { unsigned int rot : 5; unsigned int layer : 8; }; - uint32_t cell; - - Cell() { - item = 0; - rot = 0; - layer = 0; - } + uint32_t cell = 0; }; /** @@ -103,7 +96,7 @@ class GridMap : public Node3D { RID instance; RID multimesh; struct Item { - int index; + int index = 0; Transform transform; IndexKey key; }; @@ -116,7 +109,7 @@ class GridMap : public Node3D { RID collision_debug; RID collision_debug_instance; - bool dirty; + bool dirty = false; RID static_body; Map<IndexKey, NavMesh> navmesh_ids; }; @@ -129,35 +122,38 @@ class GridMap : public Node3D { int16_t empty; }; - uint64_t key; + uint64_t key = 0; _FORCE_INLINE_ bool operator<(const OctantKey &p_key) const { return key < p_key.key; } //OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; } - OctantKey() { key = 0; } + OctantKey() {} }; - uint32_t collision_layer; - uint32_t collision_mask; + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; + bool bake_navigation = false; + uint32_t navigation_layers = 1; Transform last_transform; - bool _in_tree; - Vector3 cell_size; - int octant_size; - bool center_x, center_y, center_z; - float cell_scale; - Navigation3D *navigation; + bool _in_tree = false; + Vector3 cell_size = Vector3(2, 2, 2); + int octant_size = 8; + bool center_x = true; + bool center_y = true; + bool center_z = true; + float cell_scale = 1.0; - bool clip; - bool clip_above; - int clip_floor; + bool clip = false; + bool clip_above = true; + int clip_floor = 0; - bool recreating_octants; + bool recreating_octants = false; - Vector3::Axis clip_axis; + Vector3::Axis clip_axis = Vector3::AXIS_Z; Ref<MeshLibrary> mesh_library; @@ -167,10 +163,10 @@ class GridMap : public Node3D { void _recreate_octant_data(); struct BakeLight { - RS::LightType type; + RS::LightType type = RS::LightType::LIGHT_DIRECTIONAL; Vector3 pos; Vector3 dir; - float param[RS::LIGHT_PARAM_MAX]; + float param[RS::LIGHT_PARAM_MAX] = {}; }; _FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const { @@ -183,7 +179,7 @@ class GridMap : public Node3D { bool _octant_update(const OctantKey &p_key); void _octant_clean_up(const OctantKey &p_key); void _octant_transform(const OctantKey &p_key); - bool awaiting_update; + bool awaiting_update = false; void _queue_octants_dirty(); void _update_octants_callback(); @@ -227,6 +223,12 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; + void set_bake_navigation(bool p_bake_navigation); + bool is_baking_navigation(); + + void set_navigation_layers(uint32_t p_layers); + uint32_t get_navigation_layers(); + void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library); Ref<MeshLibrary> get_mesh_library() const; diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 0e6ec7f520..74ae45a46e 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -386,13 +386,13 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b } int cell[3]; - float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z }; + Vector3 cell_size = node->get_cell_size(); for (int i = 0; i < 3; i++) { if (i == edit_axis) { cell[i] = edit_floor[i]; } else { - cell[i] = inters[i] / node->get_cell_size()[i]; + cell[i] = inters[i] / cell_size[i]; if (inters[i] < 0) { cell[i] -= 1; // Compensate negative. } @@ -436,6 +436,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b } return true; } + if (input_action == INPUT_PAINT) { SetItem si; si.position = Vector3i(cell[0], cell[1], cell[2]); @@ -545,7 +546,7 @@ void GridMapEditor::_update_paste_indicator() { return; } - Vector3 center = 0.5 * Vector3(float(node->get_center_x()), float(node->get_center_y()), float(node->get_center_z())); + Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z())); Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size(); Transform xf; xf.scale(scale); @@ -614,13 +615,13 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() + mb->get_factor()); } return true; // Eaten. - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() - mb->get_factor()); } @@ -631,7 +632,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->get_alt()) { input_action = INPUT_NONE; - } else if (mb->get_button_index() == BUTTON_LEFT) { + } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { bool can_edit = (node && node->get_mesh_library().is_valid()); if (input_action == INPUT_PASTE) { _do_paste(); @@ -646,7 +647,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In input_action = INPUT_PAINT; set_items.clear(); } - } else if (mb->get_button_index() == BUTTON_RIGHT) { + } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { if (input_action == INPUT_PASTE) { _clear_clipboard_data(); input_action = INPUT_NONE; @@ -665,7 +666,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true); } else { - if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) { + if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { undo_redo->create_action(TTR("GridMap Paint")); for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) { @@ -684,19 +685,19 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In return set_items.size() > 0; } - if (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_SELECT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) { undo_redo->create_action("GridMap Selection"); undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end); undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end); undo_redo->commit_action(); } - if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action != INPUT_NONE) { set_items.clear(); input_action = INPUT_NONE; return true; } - if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) { input_action = INPUT_NONE; return true; } @@ -724,7 +725,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In return true; } else { selected_palette = -1; - mesh_library_palette->unselect_all(); + mesh_library_palette->deselect_all(); update_palette(); _update_cursor_instance(); return true; @@ -769,7 +770,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In struct _CGMEItemSort { String name; - int id; + int id = 0; _FORCE_INLINE_ bool operator<(const _CGMEItemSort &r_it) const { return name < r_it.name; } }; @@ -810,11 +811,11 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) { // Zoom in/out using Ctrl + mouse wheel if (mb.is_valid() && mb->is_pressed() && mb->get_command()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { size_slider->set_value(size_slider->get_value() + 0.2); } - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { size_slider->set_value(size_slider->get_value() - 0.2); } } @@ -1030,11 +1031,15 @@ void GridMapEditor::_notification(int p_what) { for (int i = 0; i < 3; i++) { grid[i] = RS::get_singleton()->mesh_create(); grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER); selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER); } selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(selection_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(paste_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); _update_selection_transform(); _update_paste_indicator(); @@ -1147,7 +1152,6 @@ void GridMapEditor::_bind_methods() { } GridMapEditor::GridMapEditor(EditorNode *p_editor) { - input_action = INPUT_NONE; editor = p_editor; undo_redo = p_editor->get_undo_redo(); @@ -1169,7 +1173,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { floor->set_min(-32767); floor->set_max(32767); floor->set_step(1); - floor->get_line_edit()->add_theme_constant_override("minimum_spaces", 16); + floor->get_line_edit()->add_theme_constant_override("minimum_character_width", 16); spatial_editor_hb->add_child(floor); floor->connect("value_changed", callable_mp(this, &GridMapEditor::_floor_changed)); @@ -1230,7 +1234,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { settings_pick_distance->set_value(EDITOR_DEF("editors/grid_map/pick_distance", 5000.0)); settings_vbc->add_margin_child(TTR("Pick Distance:"), settings_pick_distance); - clip_mode = CLIP_DISABLED; options->get_popup()->connect("id_pressed", callable_mp(this, &GridMapEditor::_menu_option)); HBoxContainer *hb = memnew(HBoxContainer); @@ -1271,8 +1274,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { EDITOR_DEF("editors/grid_map/preview_size", 64); - display_mode = DISPLAY_THUMBNAIL; - mesh_library_palette = memnew(ItemList); add_child(mesh_library_palette); mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1284,7 +1285,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { info_message->set_align(Label::ALIGN_CENTER); info_message->set_autowrap(true); info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); mesh_library_palette->add_child(info_message); edit_axis = Vector3::AXIS_Y; @@ -1292,11 +1293,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { edit_floor[1] = -1; edit_floor[2] = -1; - cursor_visible = false; - selected_palette = -1; - lock_view = false; - cursor_rot = 0; - selection_mesh = RenderingServer::get_singleton()->mesh_create(); paste_mesh = RenderingServer::get_singleton()->mesh_create(); @@ -1414,8 +1410,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { } _set_selection(false); - updating = false; - accumulated_floor_delta = 0.0; indicator_mat.instance(); indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 7e136ff9bb..6c7f0bedf6 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,12 +41,10 @@ class GridMapEditor : public VBoxContainer { GDCLASS(GridMapEditor, VBoxContainer); enum { - GRID_CURSOR_SIZE = 50 }; enum InputAction { - INPUT_NONE, INPUT_PAINT, INPUT_ERASE, @@ -56,7 +54,6 @@ class GridMapEditor : public VBoxContainer { }; enum ClipMode { - CLIP_DISABLED, CLIP_ABOVE, CLIP_BELOW @@ -68,11 +65,11 @@ class GridMapEditor : public VBoxContainer { }; UndoRedo *undo_redo; - InputAction input_action; + InputAction input_action = INPUT_NONE; Panel *panel; MenuButton *options; SpinBox *floor; - double accumulated_floor_delta; + double accumulated_floor_delta = 0.0; Button *mode_thumbnail; Button *mode_list; LineEdit *search_box; @@ -85,19 +82,19 @@ class GridMapEditor : public VBoxContainer { struct SetItem { Vector3i position; - int new_value; - int new_orientation; - int old_value; - int old_orientation; + int new_value = 0; + int new_orientation = 0; + int old_value = 0; + int old_orientation = 0; }; List<SetItem> set_items; - GridMap *node; + GridMap *node = nullptr; MeshLibrary *last_mesh_library; - ClipMode clip_mode; + ClipMode clip_mode = CLIP_DISABLED; - bool lock_view; + bool lock_view = false; Transform grid_xform; Transform edit_grid_xform; Vector3::Axis edit_axis; @@ -115,9 +112,9 @@ class GridMapEditor : public VBoxContainer { RID paste_instance; struct ClipboardItem { - int cell_item; + int cell_item = 0; Vector3 grid_offset; - int orientation; + int orientation = 0; RID instance; }; @@ -128,14 +125,14 @@ class GridMapEditor : public VBoxContainer { Ref<StandardMaterial3D> outer_mat; Ref<StandardMaterial3D> selection_floor_mat; - bool updating; + bool updating = false; struct Selection { Vector3 click; Vector3 current; Vector3 begin; Vector3 end; - bool active; + bool active = false; } selection; Selection last_selection; @@ -144,21 +141,20 @@ class GridMapEditor : public VBoxContainer { Vector3 current; Vector3 begin; Vector3 end; - int orientation; + int orientation = 0; }; PasteIndicator paste_indicator; - bool cursor_visible; + bool cursor_visible = false; Transform cursor_transform; Vector3 cursor_origin; - int display_mode; - int selected_palette; - int cursor_rot; + int display_mode = DISPLAY_THUMBNAIL; + int selected_palette = -1; + int cursor_rot = 0; enum Menu { - MENU_OPTION_NEXT_LEVEL, MENU_OPTION_PREV_LEVEL, MENU_OPTION_LOCK_VIEW, diff --git a/modules/gridmap/icons/GridMap.svg b/modules/gridmap/icons/GridMap.svg index eafe1211f2..7a36fd888c 100644 --- a/modules/gridmap/icons/GridMap.svg +++ b/modules/gridmap/icons/GridMap.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m8 1-6 3v8l6 3 6-3v-2l-2-1-4 2-2-1v-4l2-1v-2l2-1zm4 2-2 1v2l2 1 2-1v-2z" fill="#fc9c9c" fill-opacity=".99608"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1-6 3v8l6 3 6-3v-2l-2-1-4 2-2-1v-4l2-1v-2l2-1zm4 2-2 1v2l2 1 2-1v-2z" fill="#fc9c9c" fill-opacity=".99608"/></svg> diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 906e506b62..5680664213 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "register_types.h" #ifndef _3D_DISABLED -#include "core/class_db.h" +#include "core/object/class_db.h" #include "grid_map.h" #include "grid_map_editor_plugin.h" #endif diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index c0e3c39ca8..b977f4c5da 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |