diff options
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 1 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 27 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 58 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 25 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.h | 44 | ||||
-rw-r--r-- | modules/gridmap/icons/GridMap.svg | 6 | ||||
-rw-r--r-- | modules/gridmap/register_types.cpp | 6 | ||||
-rw-r--r-- | modules/gridmap/register_types.h | 4 |
8 files changed, 67 insertions, 104 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 4dccb03369..134aadb75e 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -8,6 +8,7 @@ GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes. A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions. Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. + [b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question. </description> <tutorials> <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index ccf1e49693..323b025774 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #include "grid_map.h" #include "core/io/marshalls.h" -#include "core/message_queue.h" +#include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" #include "scene/resources/surface_tool.h" @@ -706,7 +706,7 @@ void GridMap::_update_visibility() { Octant *octant = e->value(); for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; - RS::get_singleton()->instance_set_visible(mi.instance, is_visible()); + RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); } } } @@ -1046,26 +1046,7 @@ RID GridMap::get_bake_mesh_instance(int p_idx) { } GridMap::GridMap() { - collision_layer = 1; - collision_mask = 1; - - cell_size = Vector3(2, 2, 2); - octant_size = 8; - awaiting_update = false; - _in_tree = false; - center_x = true; - center_y = true; - center_z = true; - - clip = false; - clip_floor = 0; - clip_axis = Vector3::AXIS_Z; - clip_above = true; - cell_scale = 1.0; - - navigation = nullptr; set_notify_transform(true); - recreating_octants = false; } GridMap::~GridMap() { diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index ca7429ea26..e5ec4bb602 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +53,7 @@ class GridMap : public Node3D { int16_t y; int16_t z; }; - uint64_t key; + uint64_t key = 0; _FORCE_INLINE_ bool operator<(const IndexKey &p_key) const { return key < p_key.key; @@ -68,7 +68,7 @@ class GridMap : public Node3D { y = (int16_t)p_vector.y; z = (int16_t)p_vector.z; } - IndexKey() { key = 0; } + IndexKey() {} }; /** @@ -80,13 +80,7 @@ class GridMap : public Node3D { unsigned int rot : 5; unsigned int layer : 8; }; - uint32_t cell; - - Cell() { - item = 0; - rot = 0; - layer = 0; - } + uint32_t cell = 0; }; /** @@ -103,7 +97,7 @@ class GridMap : public Node3D { RID instance; RID multimesh; struct Item { - int index; + int index = 0; Transform transform; IndexKey key; }; @@ -116,7 +110,7 @@ class GridMap : public Node3D { RID collision_debug; RID collision_debug_instance; - bool dirty; + bool dirty = false; RID static_body; Map<IndexKey, NavMesh> navmesh_ids; }; @@ -129,35 +123,37 @@ class GridMap : public Node3D { int16_t empty; }; - uint64_t key; + uint64_t key = 0; _FORCE_INLINE_ bool operator<(const OctantKey &p_key) const { return key < p_key.key; } //OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; } - OctantKey() { key = 0; } + OctantKey() {} }; - uint32_t collision_layer; - uint32_t collision_mask; + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; Transform last_transform; - bool _in_tree; - Vector3 cell_size; - int octant_size; - bool center_x, center_y, center_z; - float cell_scale; - Navigation3D *navigation; + bool _in_tree = false; + Vector3 cell_size = Vector3(2, 2, 2); + int octant_size = 8; + bool center_x = true; + bool center_y = true; + bool center_z = true; + float cell_scale = 1.0; + Navigation3D *navigation = nullptr; - bool clip; - bool clip_above; - int clip_floor; + bool clip = false; + bool clip_above = true; + int clip_floor = 0; - bool recreating_octants; + bool recreating_octants = false; - Vector3::Axis clip_axis; + Vector3::Axis clip_axis = Vector3::AXIS_Z; Ref<MeshLibrary> mesh_library; @@ -167,10 +163,10 @@ class GridMap : public Node3D { void _recreate_octant_data(); struct BakeLight { - RS::LightType type; + RS::LightType type = RS::LightType::LIGHT_DIRECTIONAL; Vector3 pos; Vector3 dir; - float param[RS::LIGHT_PARAM_MAX]; + float param[RS::LIGHT_PARAM_MAX] = {}; }; _FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const { @@ -183,7 +179,7 @@ class GridMap : public Node3D { bool _octant_update(const OctantKey &p_key); void _octant_clean_up(const OctantKey &p_key); void _octant_transform(const OctantKey &p_key); - bool awaiting_update; + bool awaiting_update = false; void _queue_octants_dirty(); void _update_octants_callback(); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 0e6ec7f520..565830c16f 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -724,7 +724,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In return true; } else { selected_palette = -1; - mesh_library_palette->unselect_all(); + mesh_library_palette->deselect_all(); update_palette(); _update_cursor_instance(); return true; @@ -769,7 +769,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In struct _CGMEItemSort { String name; - int id; + int id = 0; _FORCE_INLINE_ bool operator<(const _CGMEItemSort &r_it) const { return name < r_it.name; } }; @@ -1030,11 +1030,15 @@ void GridMapEditor::_notification(int p_what) { for (int i = 0; i < 3; i++) { grid[i] = RS::get_singleton()->mesh_create(); grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER); selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER); } selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(selection_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(paste_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); _update_selection_transform(); _update_paste_indicator(); @@ -1147,7 +1151,6 @@ void GridMapEditor::_bind_methods() { } GridMapEditor::GridMapEditor(EditorNode *p_editor) { - input_action = INPUT_NONE; editor = p_editor; undo_redo = p_editor->get_undo_redo(); @@ -1230,7 +1233,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { settings_pick_distance->set_value(EDITOR_DEF("editors/grid_map/pick_distance", 5000.0)); settings_vbc->add_margin_child(TTR("Pick Distance:"), settings_pick_distance); - clip_mode = CLIP_DISABLED; options->get_popup()->connect("id_pressed", callable_mp(this, &GridMapEditor::_menu_option)); HBoxContainer *hb = memnew(HBoxContainer); @@ -1271,8 +1273,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { EDITOR_DEF("editors/grid_map/preview_size", 64); - display_mode = DISPLAY_THUMBNAIL; - mesh_library_palette = memnew(ItemList); add_child(mesh_library_palette); mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1284,7 +1284,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { info_message->set_align(Label::ALIGN_CENTER); info_message->set_autowrap(true); info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); mesh_library_palette->add_child(info_message); edit_axis = Vector3::AXIS_Y; @@ -1292,11 +1292,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { edit_floor[1] = -1; edit_floor[2] = -1; - cursor_visible = false; - selected_palette = -1; - lock_view = false; - cursor_rot = 0; - selection_mesh = RenderingServer::get_singleton()->mesh_create(); paste_mesh = RenderingServer::get_singleton()->mesh_create(); @@ -1414,8 +1409,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { } _set_selection(false); - updating = false; - accumulated_floor_delta = 0.0; indicator_mat.instance(); indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 7e136ff9bb..6c7f0bedf6 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,12 +41,10 @@ class GridMapEditor : public VBoxContainer { GDCLASS(GridMapEditor, VBoxContainer); enum { - GRID_CURSOR_SIZE = 50 }; enum InputAction { - INPUT_NONE, INPUT_PAINT, INPUT_ERASE, @@ -56,7 +54,6 @@ class GridMapEditor : public VBoxContainer { }; enum ClipMode { - CLIP_DISABLED, CLIP_ABOVE, CLIP_BELOW @@ -68,11 +65,11 @@ class GridMapEditor : public VBoxContainer { }; UndoRedo *undo_redo; - InputAction input_action; + InputAction input_action = INPUT_NONE; Panel *panel; MenuButton *options; SpinBox *floor; - double accumulated_floor_delta; + double accumulated_floor_delta = 0.0; Button *mode_thumbnail; Button *mode_list; LineEdit *search_box; @@ -85,19 +82,19 @@ class GridMapEditor : public VBoxContainer { struct SetItem { Vector3i position; - int new_value; - int new_orientation; - int old_value; - int old_orientation; + int new_value = 0; + int new_orientation = 0; + int old_value = 0; + int old_orientation = 0; }; List<SetItem> set_items; - GridMap *node; + GridMap *node = nullptr; MeshLibrary *last_mesh_library; - ClipMode clip_mode; + ClipMode clip_mode = CLIP_DISABLED; - bool lock_view; + bool lock_view = false; Transform grid_xform; Transform edit_grid_xform; Vector3::Axis edit_axis; @@ -115,9 +112,9 @@ class GridMapEditor : public VBoxContainer { RID paste_instance; struct ClipboardItem { - int cell_item; + int cell_item = 0; Vector3 grid_offset; - int orientation; + int orientation = 0; RID instance; }; @@ -128,14 +125,14 @@ class GridMapEditor : public VBoxContainer { Ref<StandardMaterial3D> outer_mat; Ref<StandardMaterial3D> selection_floor_mat; - bool updating; + bool updating = false; struct Selection { Vector3 click; Vector3 current; Vector3 begin; Vector3 end; - bool active; + bool active = false; } selection; Selection last_selection; @@ -144,21 +141,20 @@ class GridMapEditor : public VBoxContainer { Vector3 current; Vector3 begin; Vector3 end; - int orientation; + int orientation = 0; }; PasteIndicator paste_indicator; - bool cursor_visible; + bool cursor_visible = false; Transform cursor_transform; Vector3 cursor_origin; - int display_mode; - int selected_palette; - int cursor_rot; + int display_mode = DISPLAY_THUMBNAIL; + int selected_palette = -1; + int cursor_rot = 0; enum Menu { - MENU_OPTION_NEXT_LEVEL, MENU_OPTION_PREV_LEVEL, MENU_OPTION_LOCK_VIEW, diff --git a/modules/gridmap/icons/GridMap.svg b/modules/gridmap/icons/GridMap.svg index eafe1211f2..7a36fd888c 100644 --- a/modules/gridmap/icons/GridMap.svg +++ b/modules/gridmap/icons/GridMap.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m8 1-6 3v8l6 3 6-3v-2l-2-1-4 2-2-1v-4l2-1v-2l2-1zm4 2-2 1v2l2 1 2-1v-2z" fill="#fc9c9c" fill-opacity=".99608"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1-6 3v8l6 3 6-3v-2l-2-1-4 2-2-1v-4l2-1v-2l2-1zm4 2-2 1v2l2 1 2-1v-2z" fill="#fc9c9c" fill-opacity=".99608"/></svg> diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 906e506b62..5680664213 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "register_types.h" #ifndef _3D_DISABLED -#include "core/class_db.h" +#include "core/object/class_db.h" #include "grid_map.h" #include "grid_map_editor_plugin.h" #endif diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index c0e3c39ca8..b977f4c5da 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |