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-rw-r--r--modules/gridmap/grid_map.cpp146
-rw-r--r--modules/gridmap/grid_map.h4
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp128
3 files changed, 139 insertions, 139 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 61f18fbfee..35c214d3cf 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -36,8 +36,8 @@
#include "scene/resources/mesh_library.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
-#include "servers/navigation_server.h"
-#include "servers/visual_server.h"
+#include "servers/navigation_server_3d.h"
+#include "servers/rendering_server.h"
bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
@@ -76,12 +76,12 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
BakedMesh bm;
bm.mesh = meshes[i];
ERR_CONTINUE(!bm.mesh.is_valid());
- bm.instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
- VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ bm.instance = RS::get_singleton()->instance_create();
+ RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
}
baked_meshes.push_back(bm);
}
@@ -306,17 +306,17 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
//create octant because it does not exist
Octant *g = memnew(Octant);
g->dirty = true;
- g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
- PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
- PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
- PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
+ g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
+ PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
- g->collision_debug = VisualServer::get_singleton()->mesh_create();
- g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
+ g->collision_debug = RenderingServer::get_singleton()->mesh_create();
+ g->collision_debug_instance = RenderingServer::get_singleton()->instance_create();
+ RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
}
octant_map[octantkey] = g;
@@ -392,14 +392,14 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
+ PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
if (g.collision_debug_instance.is_valid()) {
- VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
+ RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
+ RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
}
@@ -410,17 +410,17 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
return false;
//erase body shapes
- PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
+ PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body);
//erase body shapes debug
if (g.collision_debug.is_valid()) {
- VS::get_singleton()->mesh_clear(g.collision_debug);
+ RS::get_singleton()->mesh_clear(g.collision_debug);
}
//erase navigation
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
- NavigationServer::get_singleton()->free(E->get().region);
+ NavigationServer3D::get_singleton()->free(E->get().region);
}
g.navmesh_ids.clear();
@@ -428,8 +428,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->free(g.multimesh_instances[i].instance);
- VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
+ RS::get_singleton()->free(g.multimesh_instances[i].instance);
+ RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
}
g.multimesh_instances.clear();
@@ -484,7 +484,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
// add the item's shape
if (!shapes[i].shape.is_valid())
continue;
- PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
+ PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
if (g.collision_debug.is_valid()) {
shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
}
@@ -497,10 +497,10 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
if (navigation) {
- RID region = NavigationServer::get_singleton()->region_create();
- NavigationServer::get_singleton()->region_set_navmesh(region, navmesh);
- NavigationServer::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
- NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
+ RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
+ NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
+ NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
nm.region = region;
}
g.navmesh_ids[E->get()] = nm;
@@ -513,13 +513,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
Octant::MultimeshInstance mmi;
- RID mm = VS::get_singleton()->multimesh_create();
- VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D);
- VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
+ RID mm = RS::get_singleton()->multimesh_create();
+ RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D);
+ RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;
for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
- VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
+ RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
Octant::MultimeshInstance::Item it;
@@ -532,12 +532,12 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
idx++;
}
- RID instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_base(instance, mm);
+ RID instance = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_base(instance, mm);
if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_transform(instance, get_global_transform());
}
mmi.multimesh = mm;
@@ -550,13 +550,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
if (col_debug.size()) {
Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX] = col_debug;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = col_debug;
- VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
+ RS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, RS::PRIMITIVE_LINES, arr);
SceneTree *st = SceneTree::get_singleton();
if (st) {
- VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
+ RS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
}
}
@@ -567,8 +567,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
void GridMap::_reset_physic_bodies_collision_filters() {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
- PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
}
}
@@ -576,17 +576,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
+ PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
+ PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
if (g.collision_debug_instance.is_valid()) {
- VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
if (navigation && mesh_library.is_valid()) {
@@ -595,10 +595,10 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
- RID region = NavigationServer::get_singleton()->region_create();
- NavigationServer::get_singleton()->region_set_navmesh(region, nm);
- NavigationServer::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
- NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
+ RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
+ NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
+ NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
F->get().region = region;
}
}
@@ -610,23 +610,23 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
+ PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
+ PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID());
if (g.collision_debug_instance.is_valid()) {
- VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
+ RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
+ RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
}
if (navigation) {
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
if (F->get().region.is_valid()) {
- NavigationServer::get_singleton()->free(F->get().region);
+ NavigationServer3D::get_singleton()->free(F->get().region);
F->get().region = RID();
}
}
@@ -639,15 +639,15 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
Octant &g = *octant_map[p_key];
if (g.collision_debug.is_valid())
- VS::get_singleton()->free(g.collision_debug);
+ RS::get_singleton()->free(g.collision_debug);
if (g.collision_debug_instance.is_valid())
- VS::get_singleton()->free(g.collision_debug_instance);
+ RS::get_singleton()->free(g.collision_debug_instance);
- PhysicsServer::get_singleton()->free(g.static_body);
+ PhysicsServer3D::get_singleton()->free(g.static_body);
// Erase navigation
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
- NavigationServer::get_singleton()->free(E->get().region);
+ NavigationServer3D::get_singleton()->free(E->get().region);
}
g.navmesh_ids.clear();
@@ -655,8 +655,8 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->free(g.multimesh_instances[i].instance);
- VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
+ RS::get_singleton()->free(g.multimesh_instances[i].instance);
+ RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
}
g.multimesh_instances.clear();
}
@@ -684,8 +684,8 @@ void GridMap::_notification(int p_what) {
}
for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
} break;
@@ -702,7 +702,7 @@ void GridMap::_notification(int p_what) {
last_transform = new_xform;
for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
} break;
@@ -718,7 +718,7 @@ void GridMap::_notification(int p_what) {
//_update_octants_callback();
//_update_area_instances();
for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
+ RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
}
} break;
@@ -738,7 +738,7 @@ void GridMap::_update_visibility() {
Octant *octant = e->value();
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
- VS::get_singleton()->instance_set_visible(mi.instance, is_visible());
+ RS::get_singleton()->instance_set_visible(mi.instance, is_visible());
}
}
}
@@ -975,7 +975,7 @@ Vector3 GridMap::_get_offset() const {
void GridMap::clear_baked_meshes() {
for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->free(baked_meshes[i].instance);
+ RS::get_singleton()->free(baked_meshes[i].instance);
}
baked_meshes.clear();
@@ -1050,12 +1050,12 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
BakedMesh bm;
bm.mesh = mesh;
- bm.instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
- VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ bm.instance = RS::get_singleton()->instance_create();
+ RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
}
if (p_gen_lightmap_uv) {
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 43f4c09715..3f3da09fe9 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -166,10 +166,10 @@ class GridMap : public Node3D {
struct BakeLight {
- VS::LightType type;
+ RS::LightType type;
Vector3 pos;
Vector3 dir;
- float param[VS::LIGHT_PARAM_MAX];
+ float param[RS::LIGHT_PARAM_MAX];
};
_FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index a2479e764f..4a6cb8762f 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -281,8 +281,8 @@ void GridMapEditor::_update_cursor_transform() {
cursor_transform = node->get_global_transform() * cursor_transform;
if (cursor_instance.is_valid()) {
- VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
- VisualServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
+ RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
+ RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
}
}
@@ -292,9 +292,9 @@ void GridMapEditor::_update_selection_transform() {
if (!selection.active) {
- VisualServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
+ RenderingServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
for (int i = 0; i < 3; i++) {
- VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
+ RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
}
return;
}
@@ -303,11 +303,11 @@ void GridMapEditor::_update_selection_transform() {
xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
xf.origin = selection.begin * node->get_cell_size();
- VisualServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
+ RenderingServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
for (int i = 0; i < 3; i++) {
if (i != edit_axis || (edit_floor[edit_axis] < selection.begin[edit_axis]) || (edit_floor[edit_axis] > selection.end[edit_axis] + 1)) {
- VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
+ RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
} else {
Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
@@ -322,7 +322,7 @@ void GridMapEditor::_update_selection_transform() {
xf2.basis.scale(scale);
xf2.origin = pos;
- VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
+ RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
}
}
}
@@ -416,7 +416,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
}
}
- VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
+ RS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
if (cursor_instance.is_valid()) {
@@ -528,7 +528,7 @@ void GridMapEditor::_clear_clipboard_data() {
for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
- VisualServer::get_singleton()->free(E->get().instance);
+ RenderingServer::get_singleton()->free(E->get().instance);
}
clipboard_items.clear();
@@ -556,7 +556,7 @@ void GridMapEditor::_set_clipboard_data() {
item.cell_item = itm;
item.grid_offset = Vector3(i, j, k) - selection.begin;
item.orientation = node->get_cell_item_orientation(i, j, k);
- item.instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
+ item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
clipboard_items.push_back(item);
}
@@ -570,7 +570,7 @@ void GridMapEditor::_update_paste_indicator() {
Transform xf;
xf.basis.set_zero();
- VisualServer::get_singleton()->instance_set_transform(paste_instance, xf);
+ RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
return;
}
@@ -584,7 +584,7 @@ void GridMapEditor::_update_paste_indicator() {
xf.basis = rot * xf.basis;
xf.translate((-center * node->get_cell_size()) / scale);
- VisualServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
+ RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
@@ -599,7 +599,7 @@ void GridMapEditor::_update_paste_indicator() {
item_rot.set_orthogonal_index(item.orientation);
xf.basis = item_rot * xf.basis * node->get_cell_scale();
- VisualServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
+ RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
}
}
@@ -969,11 +969,11 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
if (!node) {
set_process(false);
for (int i = 0; i < 3; i++) {
- VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], false);
}
if (cursor_instance.is_valid()) {
- VisualServer::get_singleton()->instance_set_visible(cursor_instance, false);
+ RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
}
return;
@@ -1011,7 +1011,7 @@ void GridMapEditor::update_grid() {
edit_grid_xform.basis = Basis();
for (int i = 0; i < 3; i++) {
- VisualServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
}
updating = true;
@@ -1023,7 +1023,7 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
Vector3 edited_floor = node->has_meta("_editor_floor_") ? node->get_meta("_editor_floor_") : Variant();
for (int i = 0; i < 3; i++) {
- VS::get_singleton()->mesh_clear(grid[i]);
+ RS::get_singleton()->mesh_clear(grid[i]);
edit_floor[i] = edited_floor[i];
}
@@ -1065,11 +1065,11 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
}
Array d;
- d.resize(VS::ARRAY_MAX);
- d[VS::ARRAY_VERTEX] = grid_points[i];
- d[VS::ARRAY_COLOR] = grid_colors[i];
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
+ d.resize(RS::ARRAY_MAX);
+ d[RS::ARRAY_VERTEX] = grid_points[i];
+ d[RS::ARRAY_COLOR] = grid_colors[i];
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
}
}
@@ -1082,13 +1082,13 @@ void GridMapEditor::_notification(int p_what) {
mesh_library_palette->connect("item_selected", callable_mp(this, &GridMapEditor::_item_selected_cbk));
for (int i = 0; i < 3; i++) {
- grid[i] = VS::get_singleton()->mesh_create();
- grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
- selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
+ grid[i] = RS::get_singleton()->mesh_create();
+ grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
+ selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
}
- selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
- paste_instance = VisualServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
_update_selection_transform();
_update_paste_indicator();
@@ -1100,15 +1100,15 @@ void GridMapEditor::_notification(int p_what) {
for (int i = 0; i < 3; i++) {
- VS::get_singleton()->free(grid_instance[i]);
- VS::get_singleton()->free(grid[i]);
+ RS::get_singleton()->free(grid_instance[i]);
+ RS::get_singleton()->free(grid[i]);
grid_instance[i] = RID();
grid[i] = RID();
- VisualServer::get_singleton()->free(selection_level_instance[i]);
+ RenderingServer::get_singleton()->free(selection_level_instance[i]);
}
- VisualServer::get_singleton()->free(selection_instance);
- VisualServer::get_singleton()->free(paste_instance);
+ RenderingServer::get_singleton()->free(selection_instance);
+ RenderingServer::get_singleton()->free(paste_instance);
selection_instance = RID();
paste_instance = RID();
} break;
@@ -1123,7 +1123,7 @@ void GridMapEditor::_notification(int p_what) {
if (xf != grid_xform) {
for (int i = 0; i < 3; i++) {
- VS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
+ RS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
}
grid_xform = xf;
}
@@ -1159,7 +1159,7 @@ void GridMapEditor::_update_cursor_instance() {
}
if (cursor_instance.is_valid())
- VisualServer::get_singleton()->free(cursor_instance);
+ RenderingServer::get_singleton()->free(cursor_instance);
cursor_instance = RID();
if (selected_palette >= 0) {
@@ -1168,8 +1168,8 @@ void GridMapEditor::_update_cursor_instance() {
Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
- cursor_instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
- VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
+ cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
+ RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
}
}
}
@@ -1353,8 +1353,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
lock_view = false;
cursor_rot = 0;
- selection_mesh = VisualServer::get_singleton()->mesh_create();
- paste_mesh = VisualServer::get_singleton()->mesh_create();
+ selection_mesh = RenderingServer::get_singleton()->mesh_create();
+ paste_mesh = RenderingServer::get_singleton()->mesh_create();
{
// Selection mesh create.
@@ -1431,16 +1431,16 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
}
Array d;
- d.resize(VS::ARRAY_MAX);
+ d.resize(RS::ARRAY_MAX);
inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- d[VS::ARRAY_VERTEX] = triangles;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
+ d[RS::ARRAY_VERTEX] = triangles;
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_TRIANGLES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
@@ -1454,23 +1454,23 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- d[VS::ARRAY_VERTEX] = lines;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
+ d[RS::ARRAY_VERTEX] = lines;
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
- d[VS::ARRAY_VERTEX] = triangles;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_TRIANGLES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
+ d[RS::ARRAY_VERTEX] = triangles;
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_TRIANGLES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
- d[VS::ARRAY_VERTEX] = lines;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
+ d[RS::ARRAY_VERTEX] = lines;
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
for (int i = 0; i < 3; i++) {
- d[VS::ARRAY_VERTEX] = square[i];
- selection_level_mesh[i] = VS::get_singleton()->mesh_create();
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], VS::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
+ d[RS::ARRAY_VERTEX] = square[i];
+ selection_level_mesh[i] = RS::get_singleton()->mesh_create();
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], RS::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
}
}
@@ -1493,24 +1493,24 @@ GridMapEditor::~GridMapEditor() {
for (int i = 0; i < 3; i++) {
if (grid[i].is_valid())
- VisualServer::get_singleton()->free(grid[i]);
+ RenderingServer::get_singleton()->free(grid[i]);
if (grid_instance[i].is_valid())
- VisualServer::get_singleton()->free(grid_instance[i]);
+ RenderingServer::get_singleton()->free(grid_instance[i]);
if (cursor_instance.is_valid())
- VisualServer::get_singleton()->free(cursor_instance);
+ RenderingServer::get_singleton()->free(cursor_instance);
if (selection_level_instance[i].is_valid())
- VisualServer::get_singleton()->free(selection_level_instance[i]);
+ RenderingServer::get_singleton()->free(selection_level_instance[i]);
if (selection_level_mesh[i].is_valid())
- VisualServer::get_singleton()->free(selection_level_mesh[i]);
+ RenderingServer::get_singleton()->free(selection_level_mesh[i]);
}
- VisualServer::get_singleton()->free(selection_mesh);
+ RenderingServer::get_singleton()->free(selection_mesh);
if (selection_instance.is_valid())
- VisualServer::get_singleton()->free(selection_instance);
+ RenderingServer::get_singleton()->free(selection_instance);
- VisualServer::get_singleton()->free(paste_mesh);
+ RenderingServer::get_singleton()->free(paste_mesh);
if (paste_instance.is_valid())
- VisualServer::get_singleton()->free(paste_instance);
+ RenderingServer::get_singleton()->free(paste_instance);
}
void GridMapEditorPlugin::_notification(int p_what) {