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-rw-r--r--modules/gridmap/grid_map.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 8bd346d7bb..271db4babc 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -731,7 +731,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
ii.shape->add_vertices_to_array(col_debug,xform);
}
- // print_line("PHIS x: "+xform);
+ //print_line("PHIS x: "+xform);
}
// add the item's navmesh at given xform to GridMap's Navigation ancestor
@@ -796,7 +796,7 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID());
- // VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
+ //VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
VS::get_singleton()->instance_set_room(E->get().multimesh_instance,RID());
}
@@ -1001,8 +1001,8 @@ void GridMap::_notification(int p_what) {
_update_area_instances();
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
-// IndexKey ik;
-// ik.key = E->key().indexkey;
+ //IndexKey ik;
+ //ik.key = E->key().indexkey;
_octant_enter_world(E->key());
_octant_update(E->key());
}
@@ -1201,7 +1201,7 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(_MD("get_cell_item","x","y","z"),&GridMap::get_cell_item);
ClassDB::bind_method(_MD("get_cell_item_orientation","x","y","z"),&GridMap::get_cell_item_orientation);
-// ClassDB::bind_method(_MD("_recreate_octants"),&GridMap::_recreate_octants);
+ //ClassDB::bind_method(_MD("_recreate_octants"),&GridMap::_recreate_octants);
ClassDB::bind_method(_MD("_update_dirty_map_callback"),&GridMap::_update_dirty_map_callback);
ClassDB::bind_method(_MD("resource_changed","resource"),&GridMap::resource_changed);
@@ -1706,10 +1706,12 @@ void GridMap::bake_geometry() {
void GridMap::_baked_light_changed() {
-// if (!baked_light_instance)
-// VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
-// else
-// VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
+ /*
+ if (!baked_light_instance)
+ VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
+ else
+ VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
+ */
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
for(Map<int,Octant::ItemInstances>::Element *F=E->get()->items.front();F;F=F->next()) {