diff options
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 120 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 8 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 21 |
3 files changed, 52 insertions, 97 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index a2c8e8eabf..8ea7384658 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -17,119 +17,93 @@ </tutorials> <methods> <method name="clear"> - <return type="void"> - </return> + <return type="void" /> <description> Clear all cells. </description> </method> <method name="clear_baked_meshes"> - <return type="void"> - </return> + <return type="void" /> <description> </description> </method> <method name="get_bake_mesh_instance"> - <return type="RID"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="RID" /> + <argument index="0" name="idx" type="int" /> <description> </description> </method> <method name="get_bake_meshes"> - <return type="Array"> - </return> + <return type="Array" /> <description> Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap. </description> </method> <method name="get_cell_item" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="position" type="Vector3i"> - </argument> + <return type="int" /> + <argument index="0" name="position" type="Vector3i" /> <description> The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned. </description> </method> <method name="get_cell_item_orientation" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="position" type="Vector3i"> - </argument> + <return type="int" /> + <argument index="0" name="position" type="Vector3i" /> <description> The orientation of the cell at the given grid coordinates. [code]-1[/code] is returned if the cell is empty. </description> </method> <method name="get_collision_layer_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="bit" type="int" /> <description> Returns an individual bit on the [member collision_layer]. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="bit" type="int" /> <description> Returns an individual bit on the [member collision_mask]. </description> </method> <method name="get_meshes"> - <return type="Array"> - </return> + <return type="Array" /> <description> Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. </description> </method> <method name="get_used_cells" qualifiers="const"> - <return type="Array"> - </return> + <return type="Array" /> <description> Returns an array of [Vector3] with the non-empty cell coordinates in the grid map. </description> </method> <method name="make_baked_meshes"> - <return type="void"> - </return> - <argument index="0" name="gen_lightmap_uv" type="bool" default="false"> - </argument> - <argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1"> - </argument> + <return type="void" /> + <argument index="0" name="gen_lightmap_uv" type="bool" default="false" /> + <argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1" /> <description> </description> </method> <method name="map_to_world" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="map_position" type="Vector3i"> - </argument> + <return type="Vector3" /> + <argument index="0" name="map_position" type="Vector3i" /> <description> Returns the position of a grid cell in the GridMap's local coordinate space. </description> </method> <method name="resource_changed"> - <return type="void"> - </return> - <argument index="0" name="resource" type="Resource"> - </argument> + <return type="void" /> + <argument index="0" name="resource" type="Resource" /> <description> </description> </method> <method name="set_cell_item"> - <return type="void"> - </return> - <argument index="0" name="position" type="Vector3i"> - </argument> - <argument index="1" name="item" type="int"> - </argument> - <argument index="2" name="orientation" type="int" default="0"> - </argument> + <return type="void" /> + <argument index="0" name="position" type="Vector3i" /> + <argument index="1" name="item" type="int" /> + <argument index="2" name="orientation" type="int" default="0" /> <description> Sets the mesh index for the cell referenced by its grid coordinates. A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell. @@ -137,46 +111,33 @@ </description> </method> <method name="set_clip"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <argument index="1" name="clipabove" type="bool" default="true"> - </argument> - <argument index="2" name="floor" type="int" default="0"> - </argument> - <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0"> - </argument> + <return type="void" /> + <argument index="0" name="enabled" type="bool" /> + <argument index="1" name="clipabove" type="bool" default="true" /> + <argument index="2" name="floor" type="int" default="0" /> + <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0" /> <description> </description> </method> <method name="set_collision_layer_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="bit" type="int" /> + <argument index="1" name="value" type="bool" /> <description> Sets an individual bit on the [member collision_layer]. </description> </method> <method name="set_collision_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="bit" type="int" /> + <argument index="1" name="value" type="bool" /> <description> Sets an individual bit on the [member collision_mask]. </description> </method> <method name="world_to_map" qualifiers="const"> - <return type="Vector3i"> - </return> - <argument index="0" name="world_position" type="Vector3"> - </argument> + <return type="Vector3i" /> + <argument index="0" name="world_position" type="Vector3" /> <description> Returns the coordinates of the grid cell containing the given point. [code]pos[/code] should be in the GridMap's local coordinate space. @@ -223,8 +184,7 @@ </members> <signals> <signal name="cell_size_changed"> - <argument index="0" name="cell_size" type="Vector3"> - </argument> + <argument index="0" name="cell_size" type="Vector3" /> <description> Emitted when [member cell_size] changes. </description> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 0cd41133f1..fea513c820 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -519,14 +519,14 @@ bool GridMap::_octant_update(const OctantKey &p_key) { RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); int idx = 0; - for (List<Pair<Transform3D, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) { - RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first); + for (const Pair<Transform3D, IndexKey> &F : E->get()) { + RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first); #ifdef TOOLS_ENABLED Octant::MultimeshInstance::Item it; it.index = idx; - it.transform = F->get().first; - it.key = F->get().second; + it.transform = F.first; + it.key = F.second; mmi.items.push_back(it); #endif diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 046f8c0adb..f101c43e89 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -497,8 +497,8 @@ void GridMapEditor::_fill_selection() { } void GridMapEditor::_clear_clipboard_data() { - for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) { - RenderingServer::get_singleton()->free(E->get().instance); + for (const ClipboardItem &E : clipboard_items) { + RenderingServer::get_singleton()->free(E.instance); } clipboard_items.clear(); @@ -552,9 +552,7 @@ void GridMapEditor::_update_paste_indicator() { RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf); - for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) { - ClipboardItem &item = E->get(); - + for (const ClipboardItem &item : clipboard_items) { xf = Transform3D(); xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size(); xf.basis = rot * xf.basis; @@ -578,9 +576,7 @@ void GridMapEditor::_do_paste() { Vector3 ofs = paste_indicator.current - paste_indicator.click; undo_redo->create_action(TTR("GridMap Paste Selection")); - for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) { - ClipboardItem &item = E->get(); - + for (const ClipboardItem &item : clipboard_items) { Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs; Basis orm; @@ -663,8 +659,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { undo_redo->create_action(TTR("GridMap Paint")); - for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) { - const SetItem &si = E->get(); + for (const SetItem &si : set_items) { undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation); } for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) { @@ -680,7 +675,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In } if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) { - undo_redo->create_action("GridMap Selection"); + undo_redo->create_action(TTR("GridMap Selection")); undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end); undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end); undo_redo->commit_action(); @@ -869,8 +864,8 @@ void GridMapEditor::update_palette() { int item = 0; - for (List<_CGMEItemSort>::Element *E = il.front(); E; E = E->next()) { - int id = E->get().id; + for (_CGMEItemSort &E : il) { + int id = E.id; String name = mesh_library->get_item_name(id); Ref<Texture2D> preview = mesh_library->get_item_preview(id); |