diff options
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 79220da7c2..4dccb03369 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,9 @@ Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> + <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> + <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> + <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> </tutorials> <methods> <method name="clear"> @@ -205,7 +207,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this GridMap detects collisions in. + The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. |