diff options
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 23 | ||||
-rw-r--r-- | modules/gridmap/editor/grid_map_editor_plugin.cpp | 69 | ||||
-rw-r--r-- | modules/gridmap/editor/grid_map_editor_plugin.h | 58 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 209 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 77 | ||||
-rw-r--r-- | modules/gridmap/register_types.cpp | 58 | ||||
-rw-r--r-- | modules/gridmap/register_types.h | 58 |
7 files changed, 264 insertions, 288 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index bd5c938364..e0fc4e2697 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -89,13 +89,6 @@ Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in local space. </description> </method> - <method name="get_navigation_layer_value" qualifiers="const"> - <return type="bool" /> - <param index="0" name="layer_number" type="int" /> - <description> - Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32. - </description> - </method> <method name="get_navigation_map" qualifiers="const"> <return type="RID" /> <description> @@ -179,14 +172,6 @@ Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32. </description> </method> - <method name="set_navigation_layer_value"> - <return type="void" /> - <param index="0" name="layer_number" type="int" /> - <param index="1" name="value" type="bool" /> - <description> - Based on [code]value[/code], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [code]layer_number[/code] between 1 and 32. - </description> - </method> <method name="set_navigation_map"> <return type="void" /> <param index="0" name="navigation_map" type="RID" /> @@ -197,7 +182,7 @@ </methods> <members> <member name="bake_navigation" type="bool" setter="set_bake_navigation" getter="is_baking_navigation" default="false"> - If [code]true[/code], this GridMap bakes a navigation region. + If [code]true[/code], this GridMap creates a navigation region for each cell that uses a [member mesh_library] item with a navigation mesh. The created navigation region will use the navigation layers bitmask assigned to the [MeshLibrary]'s item. </member> <member name="cell_center_x" type="bool" setter="set_center_x" getter="get_center_x" default="true"> If [code]true[/code], grid items are centered on the X axis. @@ -226,12 +211,12 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> + <member name="collision_priority" type="float" setter="set_collision_priority" getter="get_collision_priority" default="1.0"> + The priority used to solve colliding when occurring penetration. The higher the priority is, the lower the penetration into the object will be. This can for example be used to prevent the player from breaking through the boundaries of a level. + </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. </member> - <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> - A bitmask determining all navigation layers the GridMap generated navigation regions belong to. These navigation layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. - </member> <member name="physics_material" type="PhysicsMaterial" setter="set_physics_material" getter="get_physics_material"> Overrides the default friction and bounce physics properties for the whole [GridMap]. </member> diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp index 89ef9ddd90..183190460e 100644 --- a/modules/gridmap/editor/grid_map_editor_plugin.cpp +++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* grid_map_editor_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* grid_map_editor_plugin.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "grid_map_editor_plugin.h" @@ -461,7 +461,7 @@ void GridMapEditor::_delete_selection() { return; } - Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("GridMap Delete Selection")); for (int i = selection.begin.x; i <= selection.end.x; i++) { for (int j = selection.begin.y; j <= selection.end.y; j++) { @@ -482,7 +482,7 @@ void GridMapEditor::_fill_selection() { return; } - Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("GridMap Fill Selection")); for (int i = selection.begin.x; i <= selection.end.x; i++) { for (int j = selection.begin.y; j <= selection.end.y; j++) { @@ -576,7 +576,7 @@ void GridMapEditor::_do_paste() { rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation); Vector3 ofs = paste_indicator.current - paste_indicator.click; - Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("GridMap Paste Selection")); for (const ClipboardItem &item : clipboard_items) { @@ -664,7 +664,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D } else { if ((mb->get_button_index() == MouseButton::RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { - Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("GridMap Paint")); for (const SetItem &si : set_items) { undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation); @@ -686,7 +686,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D } if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) { - Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("GridMap Selection")); undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end); undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end); @@ -1405,6 +1405,7 @@ GridMapEditor::GridMapEditor() { } GridMapEditor::~GridMapEditor() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); _clear_clipboard_data(); for (int i = 0; i < 3; i++) { diff --git a/modules/gridmap/editor/grid_map_editor_plugin.h b/modules/gridmap/editor/grid_map_editor_plugin.h index 1cf2e4cb89..7c7dbacc81 100644 --- a/modules/gridmap/editor/grid_map_editor_plugin.h +++ b/modules/gridmap/editor/grid_map_editor_plugin.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* grid_map_editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* grid_map_editor_plugin.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef GRID_MAP_EDITOR_PLUGIN_H #define GRID_MAP_EDITOR_PLUGIN_H diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 06ad806afc..3c0bd56e86 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* grid_map.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* grid_map.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "grid_map.h" @@ -74,7 +74,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { bm.mesh = meshes[i]; ERR_CONTINUE(!bm.mesh.is_valid()); bm.instance = RS::get_singleton()->instance_create(); - RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); + RS::get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); @@ -138,7 +138,7 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const { void GridMap::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; - _reset_physic_bodies_collision_filters(); + _update_physics_bodies_collision_properties(); } uint32_t GridMap::get_collision_layer() const { @@ -147,7 +147,7 @@ uint32_t GridMap::get_collision_layer() const { void GridMap::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; - _reset_physic_bodies_collision_filters(); + _update_physics_bodies_collision_properties(); } uint32_t GridMap::get_collision_mask() const { @@ -184,6 +184,15 @@ void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) { set_collision_mask(mask); } +void GridMap::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + _update_physics_bodies_collision_properties(); +} + +real_t GridMap::get_collision_priority() const { + return collision_priority; +} + void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) { physics_material = p_material; _recreate_octant_data(); @@ -230,7 +239,7 @@ void GridMap::set_navigation_map(RID p_navigation_map) { map_override = p_navigation_map; for (const KeyValue<OctantKey, Octant *> &E : octant_map) { Octant &g = *octant_map[E.key]; - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (F.value.region.is_valid()) { NavigationServer3D::get_singleton()->region_set_map(F.value.region, map_override); } @@ -247,33 +256,6 @@ RID GridMap::get_navigation_map() const { return RID(); } -void GridMap::set_navigation_layers(uint32_t p_navigation_layers) { - navigation_layers = p_navigation_layers; - _recreate_octant_data(); -} - -uint32_t GridMap::get_navigation_layers() const { - return navigation_layers; -} - -void GridMap::set_navigation_layer_value(int p_layer_number, bool p_value) { - ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); - ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); - uint32_t _navigation_layers = get_navigation_layers(); - if (p_value) { - _navigation_layers |= 1 << (p_layer_number - 1); - } else { - _navigation_layers &= ~(1 << (p_layer_number - 1)); - } - set_navigation_layers(_navigation_layers); -} - -bool GridMap::get_navigation_layer_value(int p_layer_number) const { - ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); - ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); - return get_navigation_layers() & (1 << (p_layer_number - 1)); -} - void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); @@ -385,6 +367,7 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); + PhysicsServer3D::get_singleton()->body_set_collision_priority(g->static_body, collision_priority); if (physics_material.is_valid()) { PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction()); PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce()); @@ -542,13 +525,13 @@ void GridMap::_octant_transform(const OctantKey &p_key) { } // update transform for NavigationServer regions and navigation debugmesh instances - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { if (bake_navigation) { if (E.value.region.is_valid()) { NavigationServer3D::get_singleton()->region_set_transform(E.value.region, get_global_transform() * E.value.xform); } - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_transform(E.value.navmesh_debug_instance, get_global_transform() * E.value.xform); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->instance_set_transform(E.value.navigation_mesh_debug_instance, get_global_transform() * E.value.xform); } } } @@ -574,13 +557,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } //erase navigation - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { NavigationServer3D::get_singleton()->free(E.value.region); - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(E.value.navmesh_debug_instance); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(E.value.navigation_mesh_debug_instance); } } - g.navmesh_ids.clear(); + g.navigation_cell_ids.clear(); //erase multimeshes @@ -648,17 +631,18 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } } - // add the item's navmesh at given xform to GridMap's Navigation ancestor - Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item); - if (navmesh.is_valid()) { - Octant::NavMesh nm; - nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item); + // add the item's navigation_mesh at given xform to GridMap's Navigation ancestor + Ref<NavigationMesh> navigation_mesh = mesh_library->get_item_navigation_mesh(c.item); + if (navigation_mesh.is_valid()) { + Octant::NavigationCell nm; + nm.xform = xform * mesh_library->get_item_navigation_mesh_transform(c.item); + nm.navigation_layers = mesh_library->get_item_navigation_layers(c.item); if (bake_navigation) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); - NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); - NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh); + NavigationServer3D::get_singleton()->region_set_navigation_layers(region, nm.navigation_layers); + NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh); NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform); if (is_inside_tree()) { if (map_override.is_valid()) { @@ -673,19 +657,19 @@ bool GridMap::_octant_update(const OctantKey &p_key) { // add navigation debugmesh visual instances if debug is enabled SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_navigation_hint()) { - if (!nm.navmesh_debug_instance.is_valid()) { - RID navmesh_debug_rid = navmesh->get_debug_mesh()->get_rid(); - nm.navmesh_debug_instance = RS::get_singleton()->instance_create(); - RS::get_singleton()->instance_set_base(nm.navmesh_debug_instance, navmesh_debug_rid); + if (!nm.navigation_mesh_debug_instance.is_valid()) { + RID navigation_mesh_debug_rid = navigation_mesh->get_debug_mesh()->get_rid(); + nm.navigation_mesh_debug_instance = RS::get_singleton()->instance_create(); + RS::get_singleton()->instance_set_base(nm.navigation_mesh_debug_instance, navigation_mesh_debug_rid); } if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(nm.navmesh_debug_instance, get_world_3d()->get_scenario()); - RS::get_singleton()->instance_set_transform(nm.navmesh_debug_instance, get_global_transform() * nm.xform); + RS::get_singleton()->instance_set_scenario(nm.navigation_mesh_debug_instance, get_world_3d()->get_scenario()); + RS::get_singleton()->instance_set_transform(nm.navigation_mesh_debug_instance, get_global_transform() * nm.xform); } } #endif // DEBUG_ENABLED } - g.navmesh_ids[E] = nm; + g.navigation_cell_ids[E] = nm; } } @@ -751,10 +735,11 @@ bool GridMap::_octant_update(const OctantKey &p_key) { return false; } -void GridMap::_reset_physic_bodies_collision_filters() { +void GridMap::_update_physics_bodies_collision_properties() { for (const KeyValue<OctantKey, Octant *> &E : octant_map) { PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask); + PhysicsServer3D::get_singleton()->body_set_collision_priority(E.value->static_body, collision_priority); } } @@ -775,14 +760,14 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { } if (bake_navigation && mesh_library.is_valid()) { - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (cell_map.has(F.key) && F.value.region.is_valid() == false) { - Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item); - if (nm.is_valid()) { + Ref<NavigationMesh> navigation_mesh = mesh_library->get_item_navigation_mesh(cell_map[F.key].item); + if (navigation_mesh.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); - NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); - NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); + NavigationServer3D::get_singleton()->region_set_navigation_layers(region, F.value.navigation_layers); + NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh); NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform); if (map_override.is_valid()) { NavigationServer3D::get_singleton()->region_set_map(region, map_override); @@ -811,6 +796,10 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { } void GridMap::_octant_exit_world(const OctantKey &p_key) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); + ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); @@ -824,14 +813,14 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (F.value.region.is_valid()) { NavigationServer3D::get_singleton()->free(F.value.region); F.value.region = RID(); } - if (F.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(F.value.navmesh_debug_instance); - F.value.navmesh_debug_instance = RID(); + if (F.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(F.value.navigation_mesh_debug_instance); + F.value.navigation_mesh_debug_instance = RID(); } } @@ -849,6 +838,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { } void GridMap::_octant_clean_up(const OctantKey &p_key) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); + ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; @@ -862,15 +855,15 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { PhysicsServer3D::get_singleton()->free(g.static_body); // Erase navigation - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { if (E.value.region.is_valid()) { NavigationServer3D::get_singleton()->free(E.value.region); } - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(E.value.navmesh_debug_instance); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(E.value.navigation_mesh_debug_instance); } } - g.navmesh_ids.clear(); + g.navigation_cell_ids.clear(); #ifdef DEBUG_ENABLED if (bake_navigation) { @@ -1047,6 +1040,9 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value); ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &GridMap::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &GridMap::get_collision_priority); + ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material); ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material); @@ -1056,12 +1052,6 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &GridMap::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &GridMap::get_navigation_map); - ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers); - ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers); - - ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &GridMap::set_navigation_layer_value); - ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &GridMap::get_navigation_layer_value); - ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); @@ -1118,9 +1108,9 @@ void GridMap::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Navigation", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); BIND_CONSTANT(INVALID_CELL_ITEM); @@ -1204,6 +1194,7 @@ Vector3 GridMap::_get_offset() const { } void GridMap::clear_baked_meshes() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->free(baked_meshes[i].instance); } @@ -1281,7 +1272,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe BakedMesh bm; bm.mesh = mesh; bm.instance = RS::get_singleton()->instance_create(); - RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); + RS::get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); @@ -1319,8 +1310,8 @@ RID GridMap::get_bake_mesh_instance(int p_idx) { GridMap::GridMap() { set_notify_transform(true); #ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed)); - NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections)); + NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed)); + NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections)); #endif // DEBUG_ENABLED } @@ -1347,8 +1338,8 @@ GridMap::~GridMap() { clear(); #ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed)); - NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections)); + NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed)); + NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections)); #endif // DEBUG_ENABLED } @@ -1390,7 +1381,7 @@ void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const Octant Vector<Vector3> vertex_array; - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (cell_map.has(F.key) && F.value.region.is_valid()) { int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(F.value.region); if (connections_count == 0) { @@ -1430,7 +1421,7 @@ void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const Octant return; } - Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material(); + Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material(); Array mesh_array; mesh_array.resize(Mesh::ARRAY_MAX); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 6a53457d25..18c3f90269 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* grid_map.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* grid_map.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef GRID_MAP_H #define GRID_MAP_H @@ -95,10 +95,11 @@ class GridMap : public Node3D { * A GridMap can have multiple Octants. */ struct Octant { - struct NavMesh { + struct NavigationCell { RID region; Transform3D xform; - RID navmesh_debug_instance; + RID navigation_mesh_debug_instance; + uint32_t navigation_layers = 1; }; struct MultimeshInstance { @@ -124,7 +125,7 @@ class GridMap : public Node3D { bool dirty = false; RID static_body; - HashMap<IndexKey, NavMesh> navmesh_ids; + HashMap<IndexKey, NavigationCell> navigation_cell_ids; }; union OctantKey { @@ -150,6 +151,7 @@ class GridMap : public Node3D { uint32_t collision_layer = 1; uint32_t collision_mask = 1; + real_t collision_priority = 1.0; Ref<PhysicsMaterial> physics_material; bool bake_navigation = false; RID map_override; @@ -185,7 +187,7 @@ class GridMap : public Node3D { return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size; } - void _reset_physic_bodies_collision_filters(); + void _update_physics_bodies_collision_properties(); void _octant_enter_world(const OctantKey &p_key); void _octant_exit_world(const OctantKey &p_key); bool _octant_update(const OctantKey &p_key); @@ -240,6 +242,9 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + void set_physics_material(Ref<PhysicsMaterial> p_material); Ref<PhysicsMaterial> get_physics_material() const; @@ -251,12 +256,6 @@ public: void set_navigation_map(RID p_navigation_map); RID get_navigation_map() const; - void set_navigation_layers(uint32_t p_navigation_layers); - uint32_t get_navigation_layers() const; - - void set_navigation_layer_value(int p_layer_number, bool p_value); - bool get_navigation_layer_value(int p_layer_number) const; - void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library); Ref<MeshLibrary> get_mesh_library() const; diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 9efd18a265..bc486bbdc2 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* register_types.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* register_types.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef _3D_DISABLED diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index 28f14cd398..095bd74075 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* register_types.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef GRIDMAP_REGISTER_TYPES_H #define GRIDMAP_REGISTER_TYPES_H |