diff options
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 3 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 22 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 10 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 17 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.h | 5 | ||||
-rw-r--r-- | modules/gridmap/register_types.cpp | 4 | ||||
-rw-r--r-- | modules/gridmap/register_types.h | 4 |
7 files changed, 49 insertions, 16 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 73315350ff..885817caf1 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -181,6 +181,9 @@ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> The navigation layers the GridMap generates its navigable regions in. </member> + <member name="physics_material" type="PhysicsMaterial" setter="set_physics_material" getter="get_physics_material"> + Overrides the default friction and bounce physics properties for the whole [GridMap]. + </member> </members> <signals> <signal name="cell_size_changed"> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index c9d8f2b42b..a861efcbf4 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" +#include "scene/resources/physics_material.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" @@ -181,6 +182,15 @@ void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) { set_collision_mask(mask); } +void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) { + physics_material = p_material; + _recreate_octant_data(); +} + +Ref<PhysicsMaterial> GridMap::get_physics_material() const { + return physics_material; +} + bool GridMap::get_collision_mask_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); @@ -316,6 +326,10 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); + if (physics_material.is_valid()) { + PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction()); + PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce()); + } SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { @@ -801,6 +815,9 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value); ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material); + ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material); + ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation); ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation); @@ -850,6 +867,7 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material"); ADD_GROUP("Cell", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size"); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 879489fc70..546b530148 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,8 @@ //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done.. //should scale better with hardware that supports instancing +class PhysicsMaterial; + class GridMap : public Node3D { GDCLASS(GridMap, Node3D); @@ -134,6 +136,7 @@ class GridMap : public Node3D { uint32_t collision_layer = 1; uint32_t collision_mask = 1; + Ref<PhysicsMaterial> physics_material; bool bake_navigation = false; uint32_t navigation_layers = 1; @@ -223,6 +226,9 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_physics_material(Ref<PhysicsMaterial> p_material); + Ref<PhysicsMaterial> get_physics_material() const; + void set_bake_navigation(bool p_bake_navigation); bool is_baking_navigation(); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index c2169c6335..5ef48f8645 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1028,6 +1028,13 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) { } } +void GridMapEditor::_update_theme() { + options->set_icon(get_theme_icon(SNAME("GridMap"), SNAME("EditorIcons"))); + search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + mode_thumbnail->set_icon(get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); + mode_list->set_icon(get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); +} + void GridMapEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -1048,6 +1055,7 @@ void GridMapEditor::_notification(int p_what) { _update_selection_transform(); _update_paste_indicator(); + _update_theme(); } break; case NOTIFICATION_EXIT_TREE: { @@ -1088,8 +1096,7 @@ void GridMapEditor::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: { - options->set_icon(get_theme_icon(SNAME("GridMap"), SNAME("EditorIcons"))); - search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + _update_theme(); } break; case NOTIFICATION_APPLICATION_FOCUS_OUT: { @@ -1250,7 +1257,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { mode_thumbnail->set_flat(true); mode_thumbnail->set_toggle_mode(true); mode_thumbnail->set_pressed(true); - mode_thumbnail->set_icon(p_editor->get_gui_base()->get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); hb->add_child(mode_thumbnail); mode_thumbnail->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_THUMBNAIL)); @@ -1258,7 +1264,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { mode_list->set_flat(true); mode_list->set_toggle_mode(true); mode_list->set_pressed(false); - mode_list->set_icon(p_editor->get_gui_base()->get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); hb->add_child(mode_list); mode_list->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_LIST)); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 1a6b1310d8..37298a1d80 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -201,6 +201,7 @@ class GridMapEditor : public VBoxContainer { void _update_cursor_transform(); void _update_cursor_instance(); void _update_clip(); + void _update_theme(); void _text_changed(const String &p_text); void _sbox_input(const Ref<InputEvent> &p_ie); diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 85739d202e..f05c5de18b 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index b977f4c5da..fa3511c5d1 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |