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path: root/modules/gridmap/grid_map_editor_plugin.cpp
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Diffstat (limited to 'modules/gridmap/grid_map_editor_plugin.cpp')
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 28d301ada1..2144ff264f 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -925,7 +925,7 @@ void GridMapEditor::update_palette() {
for (List<_CGMEItemSort>::Element *E = il.front(); E; E = E->next()) {
int id = E->get().id;
String name = mesh_library->get_item_name(id);
- Ref<Texture> preview = mesh_library->get_item_preview(id);
+ Ref<Texture2D> preview = mesh_library->get_item_preview(id);
if (name == "") {
name = "#" + itos(id);
@@ -1022,8 +1022,7 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
Vector3 edited_floor = node->has_meta("_editor_floor_") ? node->get_meta("_editor_floor_") : Variant();
for (int i = 0; i < 3; i++) {
- if (VS::get_singleton()->mesh_get_surface_count(grid[i]) > 0)
- VS::get_singleton()->mesh_remove_surface(grid[i], 0);
+ VS::get_singleton()->mesh_clear(grid[i]);
edit_floor[i] = edited_floor[i];
}
@@ -1447,8 +1446,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
- inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
@@ -1457,15 +1456,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
outer_mat->set_on_top_of_alpha();
- outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- outer_mat->set_line_width(3.0);
- outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+
+ outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
selection_floor_mat.instance();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
selection_floor_mat->set_on_top_of_alpha();
- selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- selection_floor_mat->set_line_width(3.0);
+ selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
@@ -1492,10 +1490,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
accumulated_floor_delta = 0.0;
indicator_mat.instance();
- indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
}