diff options
Diffstat (limited to 'modules/gridmap/grid_map.h')
-rw-r--r-- | modules/gridmap/grid_map.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index cc1c8c2923..3f3da09fe9 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -31,17 +31,17 @@ #ifndef GRID_MAP_H #define GRID_MAP_H -#include "scene/3d/navigation.h" -#include "scene/3d/spatial.h" +#include "scene/3d/navigation_3d.h" +#include "scene/3d/node_3d.h" #include "scene/resources/mesh_library.h" #include "scene/resources/multimesh.h" //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done.. //should scale better with hardware that supports instancing -class GridMap : public Spatial { +class GridMap : public Node3D { - GDCLASS(GridMap, Spatial); + GDCLASS(GridMap, Node3D); enum { MAP_DIRTY_TRANSFORMS = 1, @@ -147,7 +147,7 @@ class GridMap : public Spatial { int octant_size; bool center_x, center_y, center_z; float cell_scale; - Navigation *navigation; + Navigation3D *navigation; bool clip; bool clip_above; @@ -166,10 +166,10 @@ class GridMap : public Spatial { struct BakeLight { - VS::LightType type; + RS::LightType type; Vector3 pos; Vector3 dir; - float param[VS::LIGHT_PARAM_MAX]; + float param[RS::LIGHT_PARAM_MAX]; }; _FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const { |