diff options
Diffstat (limited to 'modules/gridmap/grid_map.h')
-rw-r--r-- | modules/gridmap/grid_map.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 879489fc70..546b530148 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,8 @@ //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done.. //should scale better with hardware that supports instancing +class PhysicsMaterial; + class GridMap : public Node3D { GDCLASS(GridMap, Node3D); @@ -134,6 +136,7 @@ class GridMap : public Node3D { uint32_t collision_layer = 1; uint32_t collision_mask = 1; + Ref<PhysicsMaterial> physics_material; bool bake_navigation = false; uint32_t navigation_layers = 1; @@ -223,6 +226,9 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_physics_material(Ref<PhysicsMaterial> p_material); + Ref<PhysicsMaterial> get_physics_material() const; + void set_bake_navigation(bool p_bake_navigation); bool is_baking_navigation(); |