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-rw-r--r--modules/gridmap/grid_map.h17
1 files changed, 14 insertions, 3 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index ab66bf123e..18a9551edf 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -148,6 +148,9 @@ class GridMap : public Spatial {
bool clip;
bool clip_above;
int clip_floor;
+
+ bool recreating_octants;
+
Vector3::Axis clip_axis;
Ref<MeshLibrary> theme;
@@ -188,9 +191,11 @@ class GridMap : public Spatial {
struct BakedMesh {
Ref<Mesh> mesh;
- Transform transform;
+ RID instance;
};
+ Vector<BakedMesh> baked_meshes;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -237,8 +242,14 @@ public:
Array get_meshes();
+ void clear_baked_meshes();
+ void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);
+
void clear();
+ Array get_bake_meshes();
+ RID get_bake_mesh_instance(int p_idx);
+
GridMap();
~GridMap();
};