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-rw-r--r--modules/gridmap/grid_map.h91
1 files changed, 24 insertions, 67 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index c386e4f66b..9e1d250680 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -38,8 +38,6 @@
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
//should scale better with hardware that supports instancing
-class BakedLightInstance;
-
class GridMap : public Spatial {
GDCLASS(GridMap, Spatial);
@@ -96,21 +94,25 @@ class GridMap : public Spatial {
Transform xform;
};
- struct ItemInstances {
- Set<IndexKey> cells;
- Ref<Mesh> mesh;
- Ref<Shape> shape;
- Ref<MultiMesh> multimesh;
- RID multimesh_instance;
- Ref<NavigationMesh> navmesh;
+ struct MultimeshInstance {
+ RID instance;
+ RID multimesh;
+ struct Item {
+ int index;
+ Transform transform;
+ IndexKey key;
+ };
+
+ Vector<Item> items; //tools only, for changing visibility
};
+ Vector<MultimeshInstance> multimesh_instances;
+ Set<IndexKey> cells;
RID collision_debug;
RID collision_debug_instance;
bool dirty;
RID static_body;
- Map<int, ItemInstances> items;
Map<IndexKey, NavMesh> navmesh_ids;
};
@@ -120,7 +122,7 @@ class GridMap : public Spatial {
int16_t x;
int16_t y;
int16_t z;
- int16_t area;
+ int16_t empty;
};
uint64_t key;
@@ -137,7 +139,7 @@ class GridMap : public Spatial {
Transform last_transform;
bool _in_tree;
- float cell_size;
+ Vector3 cell_size;
int octant_size;
bool center_x, center_y, center_z;
float cell_scale;
@@ -148,35 +150,10 @@ class GridMap : public Spatial {
int clip_floor;
Vector3::Axis clip_axis;
- /**
- * @brief An Area is something like a room: it has doors, and Octants can choose to belong to it.
- */
- struct Area {
-
- String name;
- RID base_portal;
- RID instance;
- IndexKey from;
- IndexKey to;
- struct Portal {
- Transform xform;
- RID instance;
- ~Portal();
- };
- Vector<Portal> portals;
- float portal_disable_distance;
- Color portal_disable_color;
- bool exterior_portal;
-
- Area();
- ~Area();
- };
-
Ref<MeshLibrary> theme;
Map<OctantKey, Octant *> octant_map;
Map<IndexKey, Cell> cell_map;
- Map<int, Area *> area_map;
void _recreate_octant_data();
@@ -188,30 +165,24 @@ class GridMap : public Spatial {
float param[VS::LIGHT_PARAM_MAX];
};
- _FORCE_INLINE_ int _find_area(const IndexKey &p_pos) const;
-
_FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
}
void _octant_enter_world(const OctantKey &p_key);
- void _octant_enter_tree(const OctantKey &p_key);
void _octant_exit_world(const OctantKey &p_key);
- void _octant_update(const OctantKey &p_key);
+ bool _octant_update(const OctantKey &p_key);
+ void _octant_clean_up(const OctantKey &p_key);
void _octant_transform(const OctantKey &p_key);
- void _octant_clear_navmesh(const GridMap::OctantKey &);
bool awaiting_update;
- void _queue_dirty_map();
- void _update_dirty_map_callback();
+ void _queue_octants_dirty();
+ void _update_octants_callback();
void resource_changed(const RES &p_res);
- void _update_areas();
- void _update_area_instances();
-
- void _clear_internal(bool p_keep_areas = false);
+ void _clear_internal();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -229,8 +200,8 @@ public:
void set_theme(const Ref<MeshLibrary> &p_theme);
Ref<MeshLibrary> get_theme() const;
- void set_cell_size(float p_size);
- float get_cell_size() const;
+ void set_cell_size(const Vector3 &p_size);
+ Vector3 get_cell_size() const;
void set_octant_size(int p_size);
int get_octant_size() const;
@@ -242,26 +213,12 @@ public:
void set_center_z(bool p_enable);
bool get_center_z() const;
- void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_orientation = 0);
+ void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0);
int get_cell_item(int p_x, int p_y, int p_z) const;
int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
- Error create_area(int p_id, const Rect3 &p_area);
- Rect3 area_get_bounds(int p_area) const;
- void area_set_exterior_portal(int p_area, bool p_enable);
- void area_set_name(int p_area, const String &p_name);
- String area_get_name(int p_area) const;
- bool area_is_exterior_portal(int p_area) const;
- void area_set_portal_disable_distance(int p_area, float p_distance);
- float area_get_portal_disable_distance(int p_area) const;
- void area_set_portal_disable_color(int p_area, Color p_color);
- Color area_get_portal_disable_color(int p_area) const;
- void get_area_list(List<int> *p_areas) const;
- void erase_area(int p_area);
- int get_unused_area_id() const;
-
void set_cell_scale(float p_scale);
float get_cell_scale() const;
@@ -273,4 +230,4 @@ public:
~GridMap();
};
-#endif // CUBE_GRID_MAP_H
+#endif // GRID_MAP_H