diff options
Diffstat (limited to 'modules/gridmap/grid_map.h')
-rw-r--r-- | modules/gridmap/grid_map.h | 99 |
1 files changed, 57 insertions, 42 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 078a1d9de5..18c3f90269 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* grid_map.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* grid_map.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef GRID_MAP_H #define GRID_MAP_H @@ -95,10 +95,11 @@ class GridMap : public Node3D { * A GridMap can have multiple Octants. */ struct Octant { - struct NavMesh { + struct NavigationCell { RID region; Transform3D xform; - RID navmesh_debug_instance; + RID navigation_mesh_debug_instance; + uint32_t navigation_layers = 1; }; struct MultimeshInstance { @@ -117,10 +118,14 @@ class GridMap : public Node3D { HashSet<IndexKey> cells; RID collision_debug; RID collision_debug_instance; +#ifdef DEBUG_ENABLED + RID navigation_debug_edge_connections_instance; + Ref<ArrayMesh> navigation_debug_edge_connections_mesh; +#endif // DEBUG_ENABLED bool dirty = false; RID static_body; - HashMap<IndexKey, NavMesh> navmesh_ids; + HashMap<IndexKey, NavigationCell> navigation_cell_ids; }; union OctantKey { @@ -146,8 +151,10 @@ class GridMap : public Node3D { uint32_t collision_layer = 1; uint32_t collision_mask = 1; + real_t collision_priority = 1.0; Ref<PhysicsMaterial> physics_material; bool bake_navigation = false; + RID map_override; uint32_t navigation_layers = 1; Transform3D last_transform; @@ -180,12 +187,17 @@ class GridMap : public Node3D { return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size; } - void _reset_physic_bodies_collision_filters(); + void _update_physics_bodies_collision_properties(); void _octant_enter_world(const OctantKey &p_key); void _octant_exit_world(const OctantKey &p_key); bool _octant_update(const OctantKey &p_key); void _octant_clean_up(const OctantKey &p_key); void _octant_transform(const OctantKey &p_key); +#ifdef DEBUG_ENABLED + void _update_octant_navigation_debug_edge_connections_mesh(const OctantKey &p_key); + void _navigation_map_changed(RID p_map); + void _update_navigation_debug_edge_connections(); +#endif // DEBUG_ENABLED bool awaiting_update = false; void _queue_octants_dirty(); @@ -230,6 +242,9 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + void set_physics_material(Ref<PhysicsMaterial> p_material); Ref<PhysicsMaterial> get_physics_material() const; @@ -238,11 +253,8 @@ public: void set_bake_navigation(bool p_bake_navigation); bool is_baking_navigation(); - void set_navigation_layers(uint32_t p_navigation_layers); - uint32_t get_navigation_layers() const; - - void set_navigation_layer_value(int p_layer_number, bool p_value); - bool get_navigation_layer_value(int p_layer_number) const; + void set_navigation_map(RID p_navigation_map); + RID get_navigation_map() const; void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library); Ref<MeshLibrary> get_mesh_library() const; @@ -263,15 +275,18 @@ public: void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0); int get_cell_item(const Vector3i &p_position) const; int get_cell_item_orientation(const Vector3i &p_position) const; + Basis get_cell_item_basis(const Vector3i &p_position) const; + Basis get_basis_with_orthogonal_index(int p_index) const; + int get_orthogonal_index_from_basis(const Basis &p_basis) const; - Vector3i world_to_map(const Vector3 &p_world_position) const; - Vector3 map_to_world(const Vector3i &p_map_position) const; + Vector3i local_to_map(const Vector3 &p_local_position) const; + Vector3 map_to_local(const Vector3i &p_map_position) const; void set_cell_scale(float p_scale); float get_cell_scale() const; - Array get_used_cells() const; - Array get_used_cells_by_item(int p_item) const; + TypedArray<Vector3i> get_used_cells() const; + TypedArray<Vector3i> get_used_cells_by_item(int p_item) const; Array get_meshes() const; |