diff options
Diffstat (limited to 'modules/gridmap/grid_map.h')
-rw-r--r-- | modules/gridmap/grid_map.h | 34 |
1 files changed, 18 insertions, 16 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 83d5af1324..08ed4d3d12 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -56,9 +56,15 @@ class GridMap : public Node3D { }; uint64_t key = 0; + static uint32_t hash(const IndexKey &p_key) { + return hash_one_uint64(p_key.key); + } _FORCE_INLINE_ bool operator<(const IndexKey &p_key) const { return key < p_key.key; } + _FORCE_INLINE_ bool operator==(const IndexKey &p_key) const { + return key == p_key.key; + } _FORCE_INLINE_ operator Vector3i() const { return Vector3i(x, y, z); @@ -92,6 +98,7 @@ class GridMap : public Node3D { struct NavMesh { RID region; Transform3D xform; + RID navmesh_debug_instance; }; struct MultimeshInstance { @@ -107,13 +114,13 @@ class GridMap : public Node3D { }; Vector<MultimeshInstance> multimesh_instances; - Set<IndexKey> cells; + HashSet<IndexKey> cells; RID collision_debug; RID collision_debug_instance; bool dirty = false; RID static_body; - Map<IndexKey, NavMesh> navmesh_ids; + HashMap<IndexKey, NavMesh> navmesh_ids; }; union OctantKey { @@ -126,8 +133,11 @@ class GridMap : public Node3D { uint64_t key = 0; - _FORCE_INLINE_ bool operator<(const OctantKey &p_key) const { - return key < p_key.key; + static uint32_t hash(const OctantKey &p_key) { + return hash_one_uint64(p_key.key); + } + _FORCE_INLINE_ bool operator==(const OctantKey &p_key) const { + return key == p_key.key; } //OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; } @@ -150,18 +160,12 @@ class GridMap : public Node3D { bool center_z = true; float cell_scale = 1.0; - bool clip = false; - bool clip_above = true; - int clip_floor = 0; - bool recreating_octants = false; - Vector3::Axis clip_axis = Vector3::AXIS_Z; - Ref<MeshLibrary> mesh_library; - Map<OctantKey, Octant *> octant_map; - Map<IndexKey, Cell> cell_map; + HashMap<OctantKey, Octant *, OctantKey> octant_map; + HashMap<IndexKey, Cell, IndexKey> cell_map; void _recreate_octant_data(); @@ -187,7 +191,7 @@ class GridMap : public Node3D { void _queue_octants_dirty(); void _update_octants_callback(); - void resource_changed(const RES &p_res); + void resource_changed(const Ref<Resource> &p_res); void _clear_internal(); @@ -234,7 +238,7 @@ public: void set_bake_navigation(bool p_bake_navigation); bool is_baking_navigation(); - void set_navigation_layers(uint32_t p_layers); + void set_navigation_layers(uint32_t p_navigation_layers); uint32_t get_navigation_layers(); void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library); @@ -260,8 +264,6 @@ public: Vector3i world_to_map(const Vector3 &p_world_position) const; Vector3 map_to_world(const Vector3i &p_map_position) const; - void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X); - void set_cell_scale(float p_scale); float get_cell_scale() const; |