diff options
Diffstat (limited to 'modules/gridmap/grid_map.cpp')
-rw-r--r-- | modules/gridmap/grid_map.cpp | 429 |
1 files changed, 196 insertions, 233 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index df7c2f397f..487e6deac0 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #include "grid_map.h" #include "core/io/marshalls.h" -#include "core/message_queue.h" +#include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" #include "scene/resources/surface_tool.h" @@ -40,22 +40,18 @@ #include "servers/rendering_server.h" bool GridMap::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; if (name == "data") { - Dictionary d = p_value; if (d.has("cells")) { - Vector<int> cells = d["cells"]; int amount = cells.size(); const int *r = cells.ptr(); ERR_FAIL_COND_V(amount % 3, false); // not even cell_map.clear(); for (int i = 0; i < amount / 3; i++) { - IndexKey ik; ik.key = decode_uint64((const uint8_t *)&r[i * 3]); Cell cell; @@ -67,7 +63,6 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { _recreate_octant_data(); } else if (name == "baked_meshes") { - clear_baked_meshes(); Array meshes = p_value; @@ -80,7 +75,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } baked_meshes.push_back(bm); @@ -96,11 +91,9 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { } bool GridMap::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; if (name == "data") { - Dictionary d; Vector<int> cells; @@ -109,7 +102,6 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const { int *w = cells.ptrw(); int i = 0; for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) { - encode_uint64(E->key().key, (uint8_t *)&w[i * 3]); encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]); } @@ -119,7 +111,6 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const { r_ret = d; } else if (name == "baked_meshes") { - Array ret; ret.resize(baked_meshes.size()); for (int i = 0; i < baked_meshes.size(); i++) { @@ -127,14 +118,14 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const { } r_ret = ret; - } else + } else { return false; + } return true; } void GridMap::_get_property_list(List<PropertyInfo> *p_list) const { - if (baked_meshes.size()) { p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } @@ -143,71 +134,90 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const { } void GridMap::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; _reset_physic_bodies_collision_filters(); } uint32_t GridMap::get_collision_layer() const { - return collision_layer; } void GridMap::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; _reset_physic_bodies_collision_filters(); } uint32_t GridMap::get_collision_mask() const { - return collision_mask; } -void GridMap::set_collision_mask_bit(int p_bit, bool p_value) { +void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); + uint32_t collision_layer = get_collision_layer(); + if (p_value) { + collision_layer |= 1 << (p_layer_number - 1); + } else { + collision_layer &= ~(1 << (p_layer_number - 1)); + } + set_collision_layer(collision_layer); +} + +bool GridMap::get_collision_layer_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_layer() & (1 << (p_layer_number - 1)); +} +void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); - if (p_value) - mask |= 1 << p_bit; - else - mask &= ~(1 << p_bit); + if (p_value) { + mask |= 1 << (p_layer_number - 1); + } else { + mask &= ~(1 << (p_layer_number - 1)); + } set_collision_mask(mask); } -bool GridMap::get_collision_mask_bit(int p_bit) const { - - return get_collision_mask() & (1 << p_bit); +bool GridMap::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); } -void GridMap::set_collision_layer_bit(int p_bit, bool p_value) { +void GridMap::set_bake_navigation(bool p_bake_navigation) { + bake_navigation = p_bake_navigation; + _recreate_octant_data(); +} - uint32_t mask = get_collision_layer(); - if (p_value) - mask |= 1 << p_bit; - else - mask &= ~(1 << p_bit); - set_collision_layer(mask); +bool GridMap::is_baking_navigation() { + return bake_navigation; } -bool GridMap::get_collision_layer_bit(int p_bit) const { +void GridMap::set_navigation_layers(uint32_t p_layers) { + navigation_layers = p_layers; + _recreate_octant_data(); +} - return get_collision_layer() & (1 << p_bit); +uint32_t GridMap::get_navigation_layers() { + return navigation_layers; } void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { - - if (!mesh_library.is_null()) + if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); + } mesh_library = p_mesh_library; - if (!mesh_library.is_null()) + if (!mesh_library.is_null()) { mesh_library->register_owner(this); + } _recreate_octant_data(); - _change_notify("mesh_library"); } Ref<MeshLibrary> GridMap::get_mesh_library() const { - return mesh_library; } @@ -215,26 +225,24 @@ void GridMap::set_cell_size(const Vector3 &p_size) { ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001); cell_size = p_size; _recreate_octant_data(); - emit_signal("cell_size_changed", cell_size); + emit_signal(SNAME("cell_size_changed"), cell_size); } -Vector3 GridMap::get_cell_size() const { +Vector3 GridMap::get_cell_size() const { return cell_size; } void GridMap::set_octant_size(int p_size) { - ERR_FAIL_COND(p_size == 0); octant_size = p_size; _recreate_octant_data(); } -int GridMap::get_octant_size() const { +int GridMap::get_octant_size() const { return octant_size; } void GridMap::set_center_x(bool p_enable) { - center_x = p_enable; _recreate_octant_data(); } @@ -244,7 +252,6 @@ bool GridMap::get_center_x() const { } void GridMap::set_center_y(bool p_enable) { - center_y = p_enable; _recreate_octant_data(); } @@ -254,7 +261,6 @@ bool GridMap::get_center_y() const { } void GridMap::set_center_z(bool p_enable) { - center_z = p_enable; _recreate_octant_data(); } @@ -263,27 +269,26 @@ bool GridMap::get_center_z() const { return center_z; } -void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { - +void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { if (baked_meshes.size() && !recreating_octants) { //if you set a cell item, baked meshes go good bye clear_baked_meshes(); _recreate_octant_data(); } - ERR_FAIL_INDEX(ABS(p_x), 1 << 20); - ERR_FAIL_INDEX(ABS(p_y), 1 << 20); - ERR_FAIL_INDEX(ABS(p_z), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; OctantKey ok; - ok.x = p_x / octant_size; - ok.y = p_y / octant_size; - ok.z = p_z / octant_size; + ok.x = p_position.x / octant_size; + ok.y = p_position.y / octant_size; + ok.z = p_position.z / octant_size; if (p_item < 0) { //erase @@ -306,14 +311,14 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { //create octant because it does not exist Octant *g = memnew(Octant); g->dirty = true; - g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC); + g->static_body = PhysicsServer3D::get_singleton()->body_create(); + PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { - g->collision_debug = RenderingServer::get_singleton()->mesh_create(); g->collision_debug_instance = RenderingServer::get_singleton()->instance_create(); RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug); @@ -339,57 +344,56 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { cell_map[key] = c; } -int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { - - ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM); - ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM); - ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM); +int GridMap::get_cell_item(const Vector3i &p_position) const { + ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM); + ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM); + ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; - if (!cell_map.has(key)) + if (!cell_map.has(key)) { return INVALID_CELL_ITEM; + } return cell_map[key].item; } -int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { - - ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1); - ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1); - ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1); +int GridMap::get_cell_item_orientation(const Vector3i &p_position) const { + ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1); + ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1); + ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; - if (!cell_map.has(key)) + if (!cell_map.has(key)) { return -1; + } return cell_map[key].rot; } -Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const { - Vector3 map_pos = p_world_pos / cell_size; - map_pos.x = floor(map_pos.x); - map_pos.y = floor(map_pos.y); - map_pos.z = floor(map_pos.z); - return map_pos; +Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const { + Vector3 map_position = p_world_position / cell_size; + map_position.x = floor(map_position.x); + map_position.y = floor(map_position.y); + map_position.z = floor(map_position.z); + return Vector3i(map_position); } -Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const { +Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const { Vector3 offset = _get_offset(); Vector3 world_pos( - p_x * cell_size.x + offset.x, - p_y * cell_size.y + offset.y, - p_z * cell_size.z + offset.z); + p_map_position.x * cell_size.x + offset.x, + p_map_position.y * cell_size.y + offset.y, + p_map_position.z * cell_size.z + offset.z); return world_pos; } void GridMap::_octant_transform(const OctantKey &p_key) { - ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); @@ -406,15 +410,15 @@ void GridMap::_octant_transform(const OctantKey &p_key) { bool GridMap::_octant_update(const OctantKey &p_key) { ERR_FAIL_COND_V(!octant_map.has(p_key), false); Octant &g = *octant_map[p_key]; - if (!g.dirty) + if (!g.dirty) { return false; + } //erase body shapes PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body); //erase body shapes debug if (g.collision_debug.is_valid()) { - RS::get_singleton()->mesh_clear(g.collision_debug); } @@ -427,7 +431,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) { //erase multimeshes for (int i = 0; i < g.multimesh_instances.size(); i++) { - RS::get_singleton()->free(g.multimesh_instances[i].instance); RS::get_singleton()->free(g.multimesh_instances[i].multimesh); } @@ -447,20 +450,20 @@ bool GridMap::_octant_update(const OctantKey &p_key) { * and set said multimesh bounding box to one containing all cells which have this item */ - Map<int, List<Pair<Transform, IndexKey>>> multimesh_items; + Map<int, List<Pair<Transform3D, IndexKey>>> multimesh_items; for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) { - ERR_CONTINUE(!cell_map.has(E->get())); const Cell &c = cell_map[E->get()]; - if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) + if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) { continue; + } Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z); Vector3 ofs = _get_offset(); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(c.rot); xform.set_origin(cellpos * cell_size + ofs); @@ -468,11 +471,11 @@ bool GridMap::_octant_update(const OctantKey &p_key) { if (baked_meshes.size() == 0) { if (mesh_library->get_item_mesh(c.item).is_valid()) { if (!multimesh_items.has(c.item)) { - multimesh_items[c.item] = List<Pair<Transform, IndexKey>>(); + multimesh_items[c.item] = List<Pair<Transform3D, IndexKey>>(); } - Pair<Transform, IndexKey> p; - p.first = xform; + Pair<Transform3D, IndexKey> p; + p.first = xform * mesh_library->get_item_mesh_transform(c.item); p.second = E->get(); multimesh_items[c.item].push_back(p); } @@ -482,8 +485,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) { // add the item's shape at given xform to octant's static_body for (int i = 0; i < shapes.size(); i++) { // add the item's shape - if (!shapes[i].shape.is_valid()) + if (!shapes[i].shape.is_valid()) { continue; + } PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform); if (g.collision_debug.is_valid()) { shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform); @@ -496,36 +500,37 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Octant::NavMesh nm; nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item); - if (navigation) { + if (bake_navigation) { RID region = NavigationServer3D::get_singleton()->region_create(); + NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh); - NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform); - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * mesh_library->get_item_navmesh_transform(c.item)); + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); nm.region = region; } + g.navmesh_ids[E->get()] = nm; } } //update multimeshes, only if not baked if (baked_meshes.size() == 0) { - - for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) { + for (Map<int, List<Pair<Transform3D, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) { Octant::MultimeshInstance mmi; RID mm = RS::get_singleton()->multimesh_create(); - RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); + RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); int idx = 0; - for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) { - RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first); + for (const Pair<Transform3D, IndexKey> &F : E->get()) { + RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first); #ifdef TOOLS_ENABLED Octant::MultimeshInstance::Item it; it.index = idx; - it.transform = F->get().first; - it.key = F->get().second; + it.transform = F.first; + it.key = F.second; mmi.items.push_back(it); #endif @@ -536,7 +541,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { RS::get_singleton()->instance_set_base(instance, mm); if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(instance, get_global_transform()); } @@ -548,7 +553,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } if (col_debug.size()) { - Array arr; arr.resize(RS::ARRAY_MAX); arr[RS::ARRAY_VERTEX] = col_debug; @@ -573,32 +577,32 @@ void GridMap::_reset_physic_bodies_collision_filters() { } void GridMap::_octant_enter_world(const OctantKey &p_key) { - ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); - PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space()); + PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space()); if (g.collision_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { - RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } - if (navigation && mesh_library.is_valid()) { + if (bake_navigation && mesh_library.is_valid()) { for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (cell_map.has(F->key()) && F->get().region.is_valid() == false) { Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item); if (nm.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); + NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); - NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform); - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform); + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); + F->get().region = region; } } @@ -607,14 +611,12 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { } void GridMap::_octant_exit_world(const OctantKey &p_key) { - ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID()); if (g.collision_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID()); } @@ -622,26 +624,24 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - if (navigation) { - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - - if (F->get().region.is_valid()) { - NavigationServer3D::get_singleton()->free(F->get().region); - F->get().region = RID(); - } + for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { + if (F->get().region.is_valid()) { + NavigationServer3D::get_singleton()->free(F->get().region); + F->get().region = RID(); } } } void GridMap::_octant_clean_up(const OctantKey &p_key) { - ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; - if (g.collision_debug.is_valid()) + if (g.collision_debug.is_valid()) { RS::get_singleton()->free(g.collision_debug); - if (g.collision_debug_instance.is_valid()) + } + if (g.collision_debug_instance.is_valid()) { RS::get_singleton()->free(g.collision_debug_instance); + } PhysicsServer3D::get_singleton()->free(g.static_body); @@ -654,7 +654,6 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { //erase multimeshes for (int i = 0; i < g.multimesh_instances.size(); i++) { - RS::get_singleton()->free(g.multimesh_instances[i].instance); RS::get_singleton()->free(g.multimesh_instances[i].multimesh); } @@ -662,21 +661,8 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { } void GridMap::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - - Node3D *c = this; - while (c) { - navigation = Object::cast_to<Navigation3D>(c); - if (navigation) { - break; - } - - c = Object::cast_to<Node3D>(c->get_parent()); - } - last_transform = get_global_transform(); for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { @@ -684,16 +670,16 @@ void GridMap::_notification(int p_what) { } for (int i = 0; i < baked_meshes.size(); i++) { - RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { - - Transform new_xform = get_global_transform(); - if (new_xform == last_transform) + Transform3D new_xform = get_global_transform(); + if (new_xform == last_transform) { break; + } //update run for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { _octant_transform(E->key()); @@ -704,16 +690,12 @@ void GridMap::_notification(int p_what) { for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } - } break; case NOTIFICATION_EXIT_WORLD: { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { _octant_exit_world(E->key()); } - navigation = nullptr; - //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); //_update_octants_callback(); //_update_area_instances(); @@ -729,46 +711,47 @@ void GridMap::_notification(int p_what) { } void GridMap::_update_visibility() { - if (!is_inside_tree()) + if (!is_inside_tree()) { return; - - _change_notify("visible"); + } for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) { Octant *octant = e->value(); for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; - RS::get_singleton()->instance_set_visible(mi.instance, is_visible()); + RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); } } + + for (int i = 0; i < baked_meshes.size(); i++) { + RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree()); + } } void GridMap::_queue_octants_dirty() { - - if (awaiting_update) + if (awaiting_update) { return; + } MessageQueue::get_singleton()->push_call(this, "_update_octants_callback"); awaiting_update = true; } void GridMap::_recreate_octant_data() { - recreating_octants = true; Map<IndexKey, Cell> cell_copy = cell_map; _clear_internal(); for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) { - - set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot); + set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot); } recreating_octants = false; } void GridMap::_clear_internal() { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - if (is_inside_world()) + if (is_inside_world()) { _octant_exit_world(E->key()); + } _octant_clean_up(E->key()); memdelete(E->get()); @@ -779,24 +762,21 @@ void GridMap::_clear_internal() { } void GridMap::clear() { - _clear_internal(); clear_baked_meshes(); } void GridMap::resource_changed(const RES &p_res) { - _recreate_octant_data(); } void GridMap::_update_octants_callback() { - - if (!awaiting_update) + if (!awaiting_update) { return; + } List<OctantKey> to_delete; for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - if (_octant_update(E->key())) { to_delete.push_back(E->key()); } @@ -804,7 +784,7 @@ void GridMap::_update_octants_callback() { while (to_delete.front()) { octant_map.erase(to_delete.front()->get()); - to_delete.pop_back(); + to_delete.pop_front(); } _update_visibility(); @@ -812,18 +792,23 @@ void GridMap::_update_octants_callback() { } void GridMap::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &GridMap::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &GridMap::get_collision_mask_value); + + ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value); + ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value); - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit); + ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation); + ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); @@ -837,12 +822,12 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size); ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size); - ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item); - ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation); + ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item); + ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation); - ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map); - ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world); + ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map); + ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world); ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); @@ -878,6 +863,9 @@ void GridMap::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_GROUP("Navigation", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); BIND_CONSTANT(INVALID_CELL_ITEM); @@ -885,11 +873,12 @@ void GridMap::_bind_methods() { } void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) { - - if (!p_enabled && !clip) + if (!p_enabled && !clip) { return; - if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis) + } + if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis) { return; + } clip = p_enabled; clip_floor = p_floor; @@ -898,7 +887,6 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3:: //make it all update for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - Octant *g = E->get(); g->dirty = true; } @@ -907,18 +895,15 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3:: } void GridMap::set_cell_scale(float p_scale) { - cell_scale = p_scale; _recreate_octant_data(); } float GridMap::get_cell_scale() const { - return cell_scale; } Array GridMap::get_used_cells() const { - Array a; a.resize(cell_map.size()); int i = 0; @@ -931,27 +916,28 @@ Array GridMap::get_used_cells() const { } Array GridMap::get_meshes() { - - if (mesh_library.is_null()) + if (mesh_library.is_null()) { return Array(); + } Vector3 ofs = _get_offset(); Array meshes; for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - int id = E->get().item; - if (!mesh_library->has_item(id)) + if (!mesh_library->has_item(id)) { continue; + } Ref<Mesh> mesh = mesh_library->get_item_mesh(id); - if (mesh.is_null()) + if (mesh.is_null()) { continue; + } IndexKey ik = E->key(); Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(E->get().rot); @@ -973,7 +959,6 @@ Vector3 GridMap::_get_offset() const { } void GridMap::clear_baked_meshes() { - for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->free(baked_meshes[i].instance); } @@ -983,29 +968,30 @@ void GridMap::clear_baked_meshes() { } void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) { - - if (!mesh_library.is_valid()) + if (!mesh_library.is_valid()) { return; + } //generate Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map; for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - IndexKey key = E->key(); int item = E->get().item; - if (!mesh_library->has_item(item)) + if (!mesh_library->has_item(item)) { continue; + } Ref<Mesh> mesh = mesh_library->get_item_mesh(item); - if (!mesh.is_valid()) + if (!mesh.is_valid()) { continue; + } Vector3 cellpos = Vector3(key.x, key.y, key.z); Vector3 ofs = _get_offset(); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(E->get().rot); xform.set_origin(cellpos * cell_size + ofs); @@ -1023,14 +1009,14 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe Map<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok]; for (int i = 0; i < mesh->get_surface_count(); i++) { - - if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) + if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; + } Ref<Material> surf_mat = mesh->surface_get_material(i); if (!mat_map.has(surf_mat)) { Ref<SurfaceTool> st; - st.instance(); + st.instantiate(); st->begin(Mesh::PRIMITIVE_TRIANGLES); st->set_material(surf_mat); mat_map[surf_mat] = st; @@ -1041,9 +1027,8 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe } for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) { - Ref<ArrayMesh> mesh; - mesh.instance(); + mesh.instantiate(); for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) { F->get()->commit(mesh); } @@ -1054,7 +1039,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } @@ -1068,7 +1053,6 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe } Array GridMap::get_bake_meshes() { - if (!baked_meshes.size()) { make_baked_meshes(true); } @@ -1076,46 +1060,25 @@ Array GridMap::get_bake_meshes() { Array arr; for (int i = 0; i < baked_meshes.size(); i++) { arr.push_back(baked_meshes[i].mesh); - arr.push_back(Transform()); + arr.push_back(Transform3D()); } return arr; } RID GridMap::get_bake_mesh_instance(int p_idx) { - ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID()); return baked_meshes[p_idx].instance; } GridMap::GridMap() { - - collision_layer = 1; - collision_mask = 1; - - cell_size = Vector3(2, 2, 2); - octant_size = 8; - awaiting_update = false; - _in_tree = false; - center_x = true; - center_y = true; - center_z = true; - - clip = false; - clip_floor = 0; - clip_axis = Vector3::AXIS_Z; - clip_above = true; - cell_scale = 1.0; - - navigation = nullptr; set_notify_transform(true); - recreating_octants = false; } GridMap::~GridMap() { - - if (!mesh_library.is_null()) + if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); + } clear(); } |