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-rw-r--r--modules/gridmap/grid_map.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index d1f54e021f..9d3da8227c 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -1057,12 +1057,12 @@ Error GridMap::create_area(int p_id, const Rect3 &p_bounds) {
// FIRST VALIDATE AREA
IndexKey from, to;
- from.x = p_bounds.pos.x;
- from.y = p_bounds.pos.y;
- from.z = p_bounds.pos.z;
- to.x = p_bounds.pos.x + p_bounds.size.x;
- to.y = p_bounds.pos.y + p_bounds.size.y;
- to.z = p_bounds.pos.z + p_bounds.size.z;
+ from.x = p_bounds.position.x;
+ from.y = p_bounds.position.y;
+ from.z = p_bounds.position.z;
+ to.x = p_bounds.position.x + p_bounds.size.x;
+ to.y = p_bounds.position.y + p_bounds.size.y;
+ to.z = p_bounds.position.z + p_bounds.size.z;
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
@@ -1101,8 +1101,8 @@ Rect3 GridMap::area_get_bounds(int p_area) const {
const Area *a = area_map[p_area];
Rect3 aabb;
- aabb.pos = Vector3(a->from.x, a->from.y, a->from.z);
- aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.pos;
+ aabb.position = Vector3(a->from.x, a->from.y, a->from.z);
+ aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.position;
return aabb;
}