diff options
Diffstat (limited to 'modules/gridmap/grid_map.cpp')
-rw-r--r-- | modules/gridmap/grid_map.cpp | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 61f18fbfee..35c214d3cf 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -36,8 +36,8 @@ #include "scene/resources/mesh_library.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" -#include "servers/navigation_server.h" -#include "servers/visual_server.h" +#include "servers/navigation_server_3d.h" +#include "servers/rendering_server.h" bool GridMap::_set(const StringName &p_name, const Variant &p_value) { @@ -76,12 +76,12 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { BakedMesh bm; bm.mesh = meshes[i]; ERR_CONTINUE(!bm.mesh.is_valid()); - bm.instance = VS::get_singleton()->instance_create(); - VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); - VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); + bm.instance = RS::get_singleton()->instance_create(); + RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); + RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { - VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); - VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); + RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } baked_meshes.push_back(bm); } @@ -306,17 +306,17 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { //create octant because it does not exist Octant *g = memnew(Octant); g->dirty = true; - g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC); - PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); - PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); - PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); + g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC); + PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); + PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); + PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { - g->collision_debug = VisualServer::get_singleton()->mesh_create(); - g->collision_debug_instance = VisualServer::get_singleton()->instance_create(); - VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug); + g->collision_debug = RenderingServer::get_singleton()->mesh_create(); + g->collision_debug_instance = RenderingServer::get_singleton()->instance_create(); + RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug); } octant_map[octantkey] = g; @@ -392,14 +392,14 @@ void GridMap::_octant_transform(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; - PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); + PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); if (g.collision_debug_instance.is_valid()) { - VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); + RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { - VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); + RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } } @@ -410,17 +410,17 @@ bool GridMap::_octant_update(const OctantKey &p_key) { return false; //erase body shapes - PhysicsServer::get_singleton()->body_clear_shapes(g.static_body); + PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body); //erase body shapes debug if (g.collision_debug.is_valid()) { - VS::get_singleton()->mesh_clear(g.collision_debug); + RS::get_singleton()->mesh_clear(g.collision_debug); } //erase navigation for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) { - NavigationServer::get_singleton()->free(E->get().region); + NavigationServer3D::get_singleton()->free(E->get().region); } g.navmesh_ids.clear(); @@ -428,8 +428,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) { for (int i = 0; i < g.multimesh_instances.size(); i++) { - VS::get_singleton()->free(g.multimesh_instances[i].instance); - VS::get_singleton()->free(g.multimesh_instances[i].multimesh); + RS::get_singleton()->free(g.multimesh_instances[i].instance); + RS::get_singleton()->free(g.multimesh_instances[i].multimesh); } g.multimesh_instances.clear(); @@ -484,7 +484,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { // add the item's shape if (!shapes[i].shape.is_valid()) continue; - PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform); + PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform); if (g.collision_debug.is_valid()) { shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform); } @@ -497,10 +497,10 @@ bool GridMap::_octant_update(const OctantKey &p_key) { nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item); if (navigation) { - RID region = NavigationServer::get_singleton()->region_create(); - NavigationServer::get_singleton()->region_set_navmesh(region, navmesh); - NavigationServer::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform); - NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid()); + RID region = NavigationServer3D::get_singleton()->region_create(); + NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh); + NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform); + NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); nm.region = region; } g.navmesh_ids[E->get()] = nm; @@ -513,13 +513,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) { for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) { Octant::MultimeshInstance mmi; - RID mm = VS::get_singleton()->multimesh_create(); - VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D); - VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); + RID mm = RS::get_singleton()->multimesh_create(); + RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); + RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); int idx = 0; for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) { - VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first); + RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first); #ifdef TOOLS_ENABLED Octant::MultimeshInstance::Item it; @@ -532,12 +532,12 @@ bool GridMap::_octant_update(const OctantKey &p_key) { idx++; } - RID instance = VS::get_singleton()->instance_create(); - VS::get_singleton()->instance_set_base(instance, mm); + RID instance = RS::get_singleton()->instance_create(); + RS::get_singleton()->instance_set_base(instance, mm); if (is_inside_tree()) { - VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario()); - VS::get_singleton()->instance_set_transform(instance, get_global_transform()); + RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_transform(instance, get_global_transform()); } mmi.multimesh = mm; @@ -550,13 +550,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) { if (col_debug.size()) { Array arr; - arr.resize(VS::ARRAY_MAX); - arr[VS::ARRAY_VERTEX] = col_debug; + arr.resize(RS::ARRAY_MAX); + arr[RS::ARRAY_VERTEX] = col_debug; - VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr); + RS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, RS::PRIMITIVE_LINES, arr); SceneTree *st = SceneTree::get_singleton(); if (st) { - VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid()); + RS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid()); } } @@ -567,8 +567,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) { void GridMap::_reset_physic_bodies_collision_filters() { for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer); - PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask); + PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer); + PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask); } } @@ -576,17 +576,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; - PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); - PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space()); + PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); + PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space()); if (g.collision_debug_instance.is_valid()) { - VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario()); - VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); + RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { - VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario()); - VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); + RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } if (navigation && mesh_library.is_valid()) { @@ -595,10 +595,10 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { if (cell_map.has(F->key()) && F->get().region.is_valid() == false) { Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item); if (nm.is_valid()) { - RID region = NavigationServer::get_singleton()->region_create(); - NavigationServer::get_singleton()->region_set_navmesh(region, nm); - NavigationServer::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform); - NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid()); + RID region = NavigationServer3D::get_singleton()->region_create(); + NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); + NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform); + NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); F->get().region = region; } } @@ -610,23 +610,23 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; - PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); - PhysicsServer::get_singleton()->body_set_space(g.static_body, RID()); + PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); + PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID()); if (g.collision_debug_instance.is_valid()) { - VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID()); + RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { - VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); + RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } if (navigation) { for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { if (F->get().region.is_valid()) { - NavigationServer::get_singleton()->free(F->get().region); + NavigationServer3D::get_singleton()->free(F->get().region); F->get().region = RID(); } } @@ -639,15 +639,15 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { Octant &g = *octant_map[p_key]; if (g.collision_debug.is_valid()) - VS::get_singleton()->free(g.collision_debug); + RS::get_singleton()->free(g.collision_debug); if (g.collision_debug_instance.is_valid()) - VS::get_singleton()->free(g.collision_debug_instance); + RS::get_singleton()->free(g.collision_debug_instance); - PhysicsServer::get_singleton()->free(g.static_body); + PhysicsServer3D::get_singleton()->free(g.static_body); // Erase navigation for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) { - NavigationServer::get_singleton()->free(E->get().region); + NavigationServer3D::get_singleton()->free(E->get().region); } g.navmesh_ids.clear(); @@ -655,8 +655,8 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { for (int i = 0; i < g.multimesh_instances.size(); i++) { - VS::get_singleton()->free(g.multimesh_instances[i].instance); - VS::get_singleton()->free(g.multimesh_instances[i].multimesh); + RS::get_singleton()->free(g.multimesh_instances[i].instance); + RS::get_singleton()->free(g.multimesh_instances[i].multimesh); } g.multimesh_instances.clear(); } @@ -684,8 +684,8 @@ void GridMap::_notification(int p_what) { } for (int i = 0; i < baked_meshes.size(); i++) { - VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario()); - VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); + RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } } break; @@ -702,7 +702,7 @@ void GridMap::_notification(int p_what) { last_transform = new_xform; for (int i = 0; i < baked_meshes.size(); i++) { - VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); + RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } } break; @@ -718,7 +718,7 @@ void GridMap::_notification(int p_what) { //_update_octants_callback(); //_update_area_instances(); for (int i = 0; i < baked_meshes.size(); i++) { - VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID()); + RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID()); } } break; @@ -738,7 +738,7 @@ void GridMap::_update_visibility() { Octant *octant = e->value(); for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; - VS::get_singleton()->instance_set_visible(mi.instance, is_visible()); + RS::get_singleton()->instance_set_visible(mi.instance, is_visible()); } } } @@ -975,7 +975,7 @@ Vector3 GridMap::_get_offset() const { void GridMap::clear_baked_meshes() { for (int i = 0; i < baked_meshes.size(); i++) { - VS::get_singleton()->free(baked_meshes[i].instance); + RS::get_singleton()->free(baked_meshes[i].instance); } baked_meshes.clear(); @@ -1050,12 +1050,12 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe BakedMesh bm; bm.mesh = mesh; - bm.instance = VS::get_singleton()->instance_create(); - VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); - VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); + bm.instance = RS::get_singleton()->instance_create(); + RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); + RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { - VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); - VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); + RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } if (p_gen_lightmap_uv) { |