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-rw-r--r--modules/gridmap/grid_map.cpp472
1 files changed, 205 insertions, 267 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 3d40220869..e7c252dc53 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,30 +31,27 @@
#include "grid_map.h"
#include "core/io/marshalls.h"
-#include "core/message_queue.h"
-#include "scene/3d/light.h"
+#include "core/object/message_queue.h"
+#include "scene/3d/light_3d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
-#include "servers/visual_server.h"
+#include "servers/navigation_server_3d.h"
+#include "servers/rendering_server.h"
bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
-
String name = p_name;
if (name == "data") {
-
Dictionary d = p_value;
if (d.has("cells")) {
-
- PoolVector<int> cells = d["cells"];
+ Vector<int> cells = d["cells"];
int amount = cells.size();
- PoolVector<int>::Read r = cells.read();
+ const int *r = cells.ptr();
ERR_FAIL_COND_V(amount % 3, false); // not even
cell_map.clear();
for (int i = 0; i < amount / 3; i++) {
-
IndexKey ik;
ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
Cell cell;
@@ -66,7 +63,6 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
_recreate_octant_data();
} else if (name == "baked_meshes") {
-
clear_baked_meshes();
Array meshes = p_value;
@@ -75,12 +71,12 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
BakedMesh bm;
bm.mesh = meshes[i];
ERR_CONTINUE(!bm.mesh.is_valid());
- bm.instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
- VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ bm.instance = RS::get_singleton()->instance_create();
+ RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
}
baked_meshes.push_back(bm);
}
@@ -95,20 +91,17 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
}
bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
-
String name = p_name;
if (name == "data") {
-
Dictionary d;
- PoolVector<int> cells;
+ Vector<int> cells;
cells.resize(cell_map.size() * 3);
{
- PoolVector<int>::Write w = cells.write();
+ int *w = cells.ptrw();
int i = 0;
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
-
encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
}
@@ -118,7 +111,6 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = d;
} else if (name == "baked_meshes") {
-
Array ret;
ret.resize(baked_meshes.size());
for (int i = 0; i < baked_meshes.size(); i++) {
@@ -126,14 +118,14 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
}
r_ret = ret;
- } else
+ } else {
return false;
+ }
return true;
}
void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
-
if (baked_meshes.size()) {
p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
}
@@ -142,71 +134,64 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GridMap::set_collision_layer(uint32_t p_layer) {
-
collision_layer = p_layer;
_reset_physic_bodies_collision_filters();
}
uint32_t GridMap::get_collision_layer() const {
-
return collision_layer;
}
void GridMap::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
_reset_physic_bodies_collision_filters();
}
uint32_t GridMap::get_collision_mask() const {
-
return collision_mask;
}
void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
- if (p_value)
+ if (p_value) {
mask |= 1 << p_bit;
- else
+ } else {
mask &= ~(1 << p_bit);
+ }
set_collision_mask(mask);
}
bool GridMap::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_layer();
- if (p_value)
+ if (p_value) {
mask |= 1 << p_bit;
- else
+ } else {
mask &= ~(1 << p_bit);
+ }
set_collision_layer(mask);
}
bool GridMap::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
-
- if (!mesh_library.is_null())
+ if (!mesh_library.is_null()) {
mesh_library->unregister_owner(this);
+ }
mesh_library = p_mesh_library;
- if (!mesh_library.is_null())
+ if (!mesh_library.is_null()) {
mesh_library->register_owner(this);
+ }
_recreate_octant_data();
- _change_notify("mesh_library");
}
Ref<MeshLibrary> GridMap::get_mesh_library() const {
-
return mesh_library;
}
@@ -216,24 +201,22 @@ void GridMap::set_cell_size(const Vector3 &p_size) {
_recreate_octant_data();
emit_signal("cell_size_changed", cell_size);
}
-Vector3 GridMap::get_cell_size() const {
+Vector3 GridMap::get_cell_size() const {
return cell_size;
}
void GridMap::set_octant_size(int p_size) {
-
ERR_FAIL_COND(p_size == 0);
octant_size = p_size;
_recreate_octant_data();
}
-int GridMap::get_octant_size() const {
+int GridMap::get_octant_size() const {
return octant_size;
}
void GridMap::set_center_x(bool p_enable) {
-
center_x = p_enable;
_recreate_octant_data();
}
@@ -243,7 +226,6 @@ bool GridMap::get_center_x() const {
}
void GridMap::set_center_y(bool p_enable) {
-
center_y = p_enable;
_recreate_octant_data();
}
@@ -253,7 +235,6 @@ bool GridMap::get_center_y() const {
}
void GridMap::set_center_z(bool p_enable) {
-
center_z = p_enable;
_recreate_octant_data();
}
@@ -262,27 +243,26 @@ bool GridMap::get_center_z() const {
return center_z;
}
-void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
-
+void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
if (baked_meshes.size() && !recreating_octants) {
//if you set a cell item, baked meshes go good bye
clear_baked_meshes();
_recreate_octant_data();
}
- ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
- ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
- ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
+ ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20);
+ ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20);
+ ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20);
IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
+ key.x = p_position.x;
+ key.y = p_position.y;
+ key.z = p_position.z;
OctantKey ok;
- ok.x = p_x / octant_size;
- ok.y = p_y / octant_size;
- ok.z = p_z / octant_size;
+ ok.x = p_position.x / octant_size;
+ ok.y = p_position.y / octant_size;
+ ok.z = p_position.z / octant_size;
if (p_item < 0) {
//erase
@@ -305,17 +285,17 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
//create octant because it does not exist
Octant *g = memnew(Octant);
g->dirty = true;
- g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
- PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
- PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
- PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
+ g->static_body = PhysicsServer3D::get_singleton()->body_create();
+ PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC);
+ PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
-
- g->collision_debug = VisualServer::get_singleton()->mesh_create();
- g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
+ g->collision_debug = RenderingServer::get_singleton()->mesh_create();
+ g->collision_debug_instance = RenderingServer::get_singleton()->instance_create();
+ RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
}
octant_map[octantkey] = g;
@@ -338,99 +318,95 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
cell_map[key] = c;
}
-int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
-
- ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
- ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
- ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
+int GridMap::get_cell_item(const Vector3i &p_position) const {
+ ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM);
+ ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM);
+ ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM);
IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
+ key.x = p_position.x;
+ key.y = p_position.y;
+ key.z = p_position.z;
- if (!cell_map.has(key))
+ if (!cell_map.has(key)) {
return INVALID_CELL_ITEM;
+ }
return cell_map[key].item;
}
-int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
-
- ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
- ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
- ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
+int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
+ ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1);
+ ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1);
+ ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1);
IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
+ key.x = p_position.x;
+ key.y = p_position.y;
+ key.z = p_position.z;
- if (!cell_map.has(key))
+ if (!cell_map.has(key)) {
return -1;
+ }
return cell_map[key].rot;
}
-Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
- Vector3 map_pos = p_world_pos / cell_size;
- map_pos.x = floor(map_pos.x);
- map_pos.y = floor(map_pos.y);
- map_pos.z = floor(map_pos.z);
- return map_pos;
+Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
+ Vector3 map_position = p_world_position / cell_size;
+ map_position.x = floor(map_position.x);
+ map_position.y = floor(map_position.y);
+ map_position.z = floor(map_position.z);
+ return Vector3i(map_position);
}
-Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
+Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const {
Vector3 offset = _get_offset();
Vector3 world_pos(
- p_x * cell_size.x + offset.x,
- p_y * cell_size.y + offset.y,
- p_z * cell_size.z + offset.z);
+ p_map_position.x * cell_size.x + offset.x,
+ p_map_position.y * cell_size.y + offset.y,
+ p_map_position.z * cell_size.z + offset.z);
return world_pos;
}
void GridMap::_octant_transform(const OctantKey &p_key) {
-
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
+ PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
if (g.collision_debug_instance.is_valid()) {
- VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
+ RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
+ RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
}
bool GridMap::_octant_update(const OctantKey &p_key) {
ERR_FAIL_COND_V(!octant_map.has(p_key), false);
Octant &g = *octant_map[p_key];
- if (!g.dirty)
+ if (!g.dirty) {
return false;
+ }
//erase body shapes
- PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
+ PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body);
//erase body shapes debug
if (g.collision_debug.is_valid()) {
-
- VS::get_singleton()->mesh_clear(g.collision_debug);
+ RS::get_singleton()->mesh_clear(g.collision_debug);
}
//erase navigation
- if (navigation) {
- for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
- navigation->navmesh_remove(E->get().id);
- }
- g.navmesh_ids.clear();
+ for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
+ NavigationServer3D::get_singleton()->free(E->get().region);
}
+ g.navmesh_ids.clear();
//erase multimeshes
for (int i = 0; i < g.multimesh_instances.size(); i++) {
-
- VS::get_singleton()->free(g.multimesh_instances[i].instance);
- VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
+ RS::get_singleton()->free(g.multimesh_instances[i].instance);
+ RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
}
g.multimesh_instances.clear();
@@ -440,7 +416,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
return true;
}
- PoolVector<Vector3> col_debug;
+ Vector<Vector3> col_debug;
/*
* foreach item in this octant,
@@ -448,15 +424,15 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
* and set said multimesh bounding box to one containing all cells which have this item
*/
- Map<int, List<Pair<Transform, IndexKey> > > multimesh_items;
+ Map<int, List<Pair<Transform, IndexKey>>> multimesh_items;
for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
-
ERR_CONTINUE(!cell_map.has(E->get()));
const Cell &c = cell_map[E->get()];
- if (!mesh_library.is_valid() || !mesh_library->has_item(c.item))
+ if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) {
continue;
+ }
Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
Vector3 ofs = _get_offset();
@@ -469,7 +445,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
if (baked_meshes.size() == 0) {
if (mesh_library->get_item_mesh(c.item).is_valid()) {
if (!multimesh_items.has(c.item)) {
- multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
+ multimesh_items[c.item] = List<Pair<Transform, IndexKey>>();
}
Pair<Transform, IndexKey> p;
@@ -483,9 +459,10 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
// add the item's shape at given xform to octant's static_body
for (int i = 0; i < shapes.size(); i++) {
// add the item's shape
- if (!shapes[i].shape.is_valid())
+ if (!shapes[i].shape.is_valid()) {
continue;
- PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
+ }
+ PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
if (g.collision_debug.is_valid()) {
shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
}
@@ -498,9 +475,11 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
if (navigation) {
- nm.id = navigation->navmesh_add(navmesh, xform, this);
- } else {
- nm.id = -1;
+ RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
+ NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
+ NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
+ nm.region = region;
}
g.navmesh_ids[E->get()] = nm;
}
@@ -508,17 +487,16 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
//update multimeshes, only if not baked
if (baked_meshes.size() == 0) {
-
- for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
+ for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
Octant::MultimeshInstance mmi;
- RID mm = VS::get_singleton()->multimesh_create();
- VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
- VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
+ RID mm = RS::get_singleton()->multimesh_create();
+ RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D);
+ RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;
- for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
- VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
+ for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
+ RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
Octant::MultimeshInstance::Item it;
@@ -531,12 +509,12 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
idx++;
}
- RID instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_base(instance, mm);
+ RID instance = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_base(instance, mm);
if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(instance, get_global_transform());
}
mmi.multimesh = mm;
@@ -547,15 +525,14 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
if (col_debug.size()) {
-
Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX] = col_debug;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = col_debug;
- VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
+ RS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, RS::PRIMITIVE_LINES, arr);
SceneTree *st = SceneTree::get_singleton();
if (st) {
- VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
+ RS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
}
}
@@ -566,35 +543,37 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
void GridMap::_reset_physic_bodies_collision_filters() {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
- PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
}
}
void GridMap::_octant_enter_world(const OctantKey &p_key) {
-
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
+ PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
+ PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space());
if (g.collision_debug_instance.is_valid()) {
- VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
if (navigation && mesh_library.is_valid()) {
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
-
- if (cell_map.has(F->key()) && F->get().id < 0) {
+ if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
- F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
+ RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
+ NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
+ NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
+ F->get().region = region;
}
}
}
@@ -602,76 +581,68 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
}
void GridMap::_octant_exit_world(const OctantKey &p_key) {
-
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
+ PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
+ PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID());
if (g.collision_debug_instance.is_valid()) {
-
- VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
+ RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
+ RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
}
if (navigation) {
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
-
- if (F->get().id >= 0) {
- navigation->navmesh_remove(F->get().id);
- F->get().id = -1;
+ if (F->get().region.is_valid()) {
+ NavigationServer3D::get_singleton()->free(F->get().region);
+ F->get().region = RID();
}
}
}
}
void GridMap::_octant_clean_up(const OctantKey &p_key) {
-
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
- if (g.collision_debug.is_valid())
- VS::get_singleton()->free(g.collision_debug);
- if (g.collision_debug_instance.is_valid())
- VS::get_singleton()->free(g.collision_debug_instance);
+ if (g.collision_debug.is_valid()) {
+ RS::get_singleton()->free(g.collision_debug);
+ }
+ if (g.collision_debug_instance.is_valid()) {
+ RS::get_singleton()->free(g.collision_debug_instance);
+ }
- PhysicsServer::get_singleton()->free(g.static_body);
+ PhysicsServer3D::get_singleton()->free(g.static_body);
- //erase navigation
- if (navigation) {
- for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
- navigation->navmesh_remove(E->get().id);
- }
- g.navmesh_ids.clear();
+ // Erase navigation
+ for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
+ NavigationServer3D::get_singleton()->free(E->get().region);
}
+ g.navmesh_ids.clear();
//erase multimeshes
for (int i = 0; i < g.multimesh_instances.size(); i++) {
-
- VS::get_singleton()->free(g.multimesh_instances[i].instance);
- VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
+ RS::get_singleton()->free(g.multimesh_instances[i].instance);
+ RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
}
g.multimesh_instances.clear();
}
void GridMap::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_WORLD: {
-
- Spatial *c = this;
+ Node3D *c = this;
while (c) {
- navigation = Object::cast_to<Navigation>(c);
+ navigation = Object::cast_to<Navigation3D>(c);
if (navigation) {
break;
}
- c = Object::cast_to<Spatial>(c->get_parent());
+ c = Object::cast_to<Node3D>(c->get_parent());
}
last_transform = get_global_transform();
@@ -681,16 +652,16 @@ void GridMap::_notification(int p_what) {
}
for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
Transform new_xform = get_global_transform();
- if (new_xform == last_transform)
+ if (new_xform == last_transform) {
break;
+ }
//update run
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
_octant_transform(E->key());
@@ -699,23 +670,22 @@ void GridMap::_notification(int p_what) {
last_transform = new_xform;
for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
} break;
case NOTIFICATION_EXIT_WORLD: {
-
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
_octant_exit_world(E->key());
}
- navigation = NULL;
+ navigation = nullptr;
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_octants_callback();
//_update_area_instances();
for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
+ RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
}
} break;
@@ -726,46 +696,43 @@ void GridMap::_notification(int p_what) {
}
void GridMap::_update_visibility() {
- if (!is_inside_tree())
+ if (!is_inside_tree()) {
return;
-
- _change_notify("visible");
+ }
for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
Octant *octant = e->value();
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
- VS::get_singleton()->instance_set_visible(mi.instance, is_visible());
+ RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
}
}
}
void GridMap::_queue_octants_dirty() {
-
- if (awaiting_update)
+ if (awaiting_update) {
return;
+ }
MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
awaiting_update = true;
}
void GridMap::_recreate_octant_data() {
-
recreating_octants = true;
Map<IndexKey, Cell> cell_copy = cell_map;
_clear_internal();
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
-
- set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
+ set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot);
}
recreating_octants = false;
}
void GridMap::_clear_internal() {
-
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- if (is_inside_world())
+ if (is_inside_world()) {
_octant_exit_world(E->key());
+ }
_octant_clean_up(E->key());
memdelete(E->get());
@@ -776,24 +743,21 @@ void GridMap::_clear_internal() {
}
void GridMap::clear() {
-
_clear_internal();
clear_baked_meshes();
}
void GridMap::resource_changed(const RES &p_res) {
-
_recreate_octant_data();
}
void GridMap::_update_octants_callback() {
-
- if (!awaiting_update)
+ if (!awaiting_update) {
return;
+ }
List<OctantKey> to_delete;
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
-
if (_octant_update(E->key())) {
to_delete.push_back(E->key());
}
@@ -809,7 +773,6 @@ void GridMap::_update_octants_callback() {
}
void GridMap::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
@@ -834,12 +797,12 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
- ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
- ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
+ ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
+ ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
- ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
- ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
+ ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
@@ -871,7 +834,7 @@ void GridMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_scale"), "set_cell_scale", "get_cell_scale");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
@@ -882,11 +845,12 @@ void GridMap::_bind_methods() {
}
void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
-
- if (!p_enabled && !clip)
+ if (!p_enabled && !clip) {
return;
- if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis)
+ }
+ if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis) {
return;
+ }
clip = p_enabled;
clip_floor = p_floor;
@@ -895,7 +859,6 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::
//make it all update
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
-
Octant *g = E->get();
g->dirty = true;
}
@@ -904,18 +867,15 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::
}
void GridMap::set_cell_scale(float p_scale) {
-
cell_scale = p_scale;
_recreate_octant_data();
}
float GridMap::get_cell_scale() const {
-
return cell_scale;
}
Array GridMap::get_used_cells() const {
-
Array a;
a.resize(cell_map.size());
int i = 0;
@@ -928,21 +888,22 @@ Array GridMap::get_used_cells() const {
}
Array GridMap::get_meshes() {
-
- if (mesh_library.is_null())
+ if (mesh_library.is_null()) {
return Array();
+ }
Vector3 ofs = _get_offset();
Array meshes;
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
-
int id = E->get().item;
- if (!mesh_library->has_item(id))
+ if (!mesh_library->has_item(id)) {
continue;
+ }
Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
- if (mesh.is_null())
+ if (mesh.is_null()) {
continue;
+ }
IndexKey ik = E->key();
@@ -970,9 +931,8 @@ Vector3 GridMap::_get_offset() const {
}
void GridMap::clear_baked_meshes() {
-
for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->free(baked_meshes[i].instance);
+ RS::get_singleton()->free(baked_meshes[i].instance);
}
baked_meshes.clear();
@@ -980,24 +940,25 @@ void GridMap::clear_baked_meshes() {
}
void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
-
- if (!mesh_library.is_valid())
+ if (!mesh_library.is_valid()) {
return;
+ }
//generate
- Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > > surface_map;
+ Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map;
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
-
IndexKey key = E->key();
int item = E->get().item;
- if (!mesh_library->has_item(item))
+ if (!mesh_library->has_item(item)) {
continue;
+ }
Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
- if (!mesh.is_valid())
+ if (!mesh.is_valid()) {
continue;
+ }
Vector3 cellpos = Vector3(key.x, key.y, key.z);
Vector3 ofs = _get_offset();
@@ -1014,15 +975,15 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
ok.z = key.z / octant_size;
if (!surface_map.has(ok)) {
- surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool> >();
+ surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool>>();
}
- Map<Ref<Material>, Ref<SurfaceTool> > &mat_map = surface_map[ok];
+ Map<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
for (int i = 0; i < mesh->get_surface_count(); i++) {
-
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
+ }
Ref<Material> surf_mat = mesh->surface_get_material(i);
if (!mat_map.has(surf_mat)) {
@@ -1037,22 +998,21 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
}
}
- for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
-
+ for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) {
Ref<ArrayMesh> mesh;
mesh.instance();
- for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
+ for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) {
F->get()->commit(mesh);
}
BakedMesh bm;
bm.mesh = mesh;
- bm.instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
- VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ bm.instance = RS::get_singleton()->instance_create();
+ RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
}
if (p_gen_lightmap_uv) {
@@ -1065,7 +1025,6 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
}
Array GridMap::get_bake_meshes() {
-
if (!baked_meshes.size()) {
make_baked_meshes(true);
}
@@ -1080,39 +1039,18 @@ Array GridMap::get_bake_meshes() {
}
RID GridMap::get_bake_mesh_instance(int p_idx) {
-
ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
return baked_meshes[p_idx].instance;
}
GridMap::GridMap() {
-
- collision_layer = 1;
- collision_mask = 1;
-
- cell_size = Vector3(2, 2, 2);
- octant_size = 8;
- awaiting_update = false;
- _in_tree = false;
- center_x = true;
- center_y = true;
- center_z = true;
-
- clip = false;
- clip_floor = 0;
- clip_axis = Vector3::AXIS_Z;
- clip_above = true;
- cell_scale = 1.0;
-
- navigation = NULL;
set_notify_transform(true);
- recreating_octants = false;
}
GridMap::~GridMap() {
-
- if (!mesh_library.is_null())
+ if (!mesh_library.is_null()) {
mesh_library->unregister_owner(this);
+ }
clear();
}