diff options
Diffstat (limited to 'modules/gridmap/grid_map.cpp')
-rw-r--r-- | modules/gridmap/grid_map.cpp | 263 |
1 files changed, 135 insertions, 128 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 2975a97bfe..8e8b6f14ad 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #include "grid_map.h" #include "core/io/marshalls.h" -#include "core/message_queue.h" +#include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" #include "scene/resources/surface_tool.h" @@ -151,32 +151,58 @@ uint32_t GridMap::get_collision_mask() const { return collision_mask; } -void GridMap::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); +void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); + uint32_t collision_layer = get_collision_layer(); if (p_value) { - mask |= 1 << p_bit; + collision_layer |= 1 << (p_layer_number - 1); } else { - mask &= ~(1 << p_bit); + collision_layer &= ~(1 << (p_layer_number - 1)); } - set_collision_mask(mask); + set_collision_layer(collision_layer); } -bool GridMap::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); +bool GridMap::get_collision_layer_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_layer() & (1 << (p_layer_number - 1)); } -void GridMap::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_layer(); +void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); + uint32_t mask = get_collision_mask(); if (p_value) { - mask |= 1 << p_bit; + mask |= 1 << (p_layer_number - 1); } else { - mask &= ~(1 << p_bit); + mask &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(mask); + set_collision_mask(mask); +} + +bool GridMap::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); +} + +void GridMap::set_bake_navigation(bool p_bake_navigation) { + bake_navigation = p_bake_navigation; + _recreate_octant_data(); } -bool GridMap::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); +bool GridMap::is_baking_navigation() { + return bake_navigation; +} + +void GridMap::set_navigation_layers(uint32_t p_layers) { + navigation_layers = p_layers; + _recreate_octant_data(); +} + +uint32_t GridMap::get_navigation_layers() { + return navigation_layers; } void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { @@ -189,7 +215,6 @@ void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { } _recreate_octant_data(); - _change_notify("mesh_library"); } Ref<MeshLibrary> GridMap::get_mesh_library() const { @@ -200,7 +225,7 @@ void GridMap::set_cell_size(const Vector3 &p_size) { ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001); cell_size = p_size; _recreate_octant_data(); - emit_signal("cell_size_changed", cell_size); + emit_signal(SNAME("cell_size_changed"), cell_size); } Vector3 GridMap::get_cell_size() const { @@ -244,26 +269,26 @@ bool GridMap::get_center_z() const { return center_z; } -void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { +void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { if (baked_meshes.size() && !recreating_octants) { //if you set a cell item, baked meshes go good bye clear_baked_meshes(); _recreate_octant_data(); } - ERR_FAIL_INDEX(ABS(p_x), 1 << 20); - ERR_FAIL_INDEX(ABS(p_y), 1 << 20); - ERR_FAIL_INDEX(ABS(p_z), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; OctantKey ok; - ok.x = p_x / octant_size; - ok.y = p_y / octant_size; - ok.z = p_z / octant_size; + ok.x = p_position.x / octant_size; + ok.y = p_position.y / octant_size; + ok.z = p_position.z / octant_size; if (p_item < 0) { //erase @@ -286,7 +311,8 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { //create octant because it does not exist Octant *g = memnew(Octant); g->dirty = true; - g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC); + g->static_body = PhysicsServer3D::get_singleton()->body_create(); + PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); @@ -318,15 +344,15 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { cell_map[key] = c; } -int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { - ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM); - ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM); - ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM); +int GridMap::get_cell_item(const Vector3i &p_position) const { + ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM); + ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM); + ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; if (!cell_map.has(key)) { return INVALID_CELL_ITEM; @@ -334,15 +360,15 @@ int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { return cell_map[key].item; } -int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { - ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1); - ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1); - ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1); +int GridMap::get_cell_item_orientation(const Vector3i &p_position) const { + ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1); + ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1); + ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; if (!cell_map.has(key)) { return -1; @@ -350,20 +376,20 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { return cell_map[key].rot; } -Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const { - Vector3 map_pos = p_world_pos / cell_size; - map_pos.x = floor(map_pos.x); - map_pos.y = floor(map_pos.y); - map_pos.z = floor(map_pos.z); - return map_pos; +Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const { + Vector3 map_position = p_world_position / cell_size; + map_position.x = floor(map_position.x); + map_position.y = floor(map_position.y); + map_position.z = floor(map_position.z); + return Vector3i(map_position); } -Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const { +Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const { Vector3 offset = _get_offset(); Vector3 world_pos( - p_x * cell_size.x + offset.x, - p_y * cell_size.y + offset.y, - p_z * cell_size.z + offset.z); + p_map_position.x * cell_size.x + offset.x, + p_map_position.y * cell_size.y + offset.y, + p_map_position.z * cell_size.z + offset.z); return world_pos; } @@ -424,7 +450,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { * and set said multimesh bounding box to one containing all cells which have this item */ - Map<int, List<Pair<Transform, IndexKey>>> multimesh_items; + Map<int, List<Pair<Transform3D, IndexKey>>> multimesh_items; for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) { ERR_CONTINUE(!cell_map.has(E->get())); @@ -437,7 +463,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z); Vector3 ofs = _get_offset(); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(c.rot); xform.set_origin(cellpos * cell_size + ofs); @@ -445,10 +471,10 @@ bool GridMap::_octant_update(const OctantKey &p_key) { if (baked_meshes.size() == 0) { if (mesh_library->get_item_mesh(c.item).is_valid()) { if (!multimesh_items.has(c.item)) { - multimesh_items[c.item] = List<Pair<Transform, IndexKey>>(); + multimesh_items[c.item] = List<Pair<Transform3D, IndexKey>>(); } - Pair<Transform, IndexKey> p; + Pair<Transform3D, IndexKey> p; p.first = xform; p.second = E->get(); multimesh_items[c.item].push_back(p); @@ -474,35 +500,37 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Octant::NavMesh nm; nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item); - if (navigation) { + if (bake_navigation) { RID region = NavigationServer3D::get_singleton()->region_create(); + NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh); - NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform); - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * mesh_library->get_item_navmesh_transform(c.item)); + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); nm.region = region; } + g.navmesh_ids[E->get()] = nm; } } //update multimeshes, only if not baked if (baked_meshes.size() == 0) { - for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) { + for (Map<int, List<Pair<Transform3D, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) { Octant::MultimeshInstance mmi; RID mm = RS::get_singleton()->multimesh_create(); - RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); + RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); int idx = 0; - for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) { - RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first); + for (const Pair<Transform3D, IndexKey> &F : E->get()) { + RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first); #ifdef TOOLS_ENABLED Octant::MultimeshInstance::Item it; it.index = idx; - it.transform = F->get().first; - it.key = F->get().second; + it.transform = F.first; + it.key = F.second; mmi.items.push_back(it); #endif @@ -564,15 +592,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } - if (navigation && mesh_library.is_valid()) { + if (bake_navigation && mesh_library.is_valid()) { for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { if (cell_map.has(F->key()) && F->get().region.is_valid() == false) { Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item); if (nm.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); + NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); - NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform); - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform); + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); + F->get().region = region; } } @@ -594,12 +624,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - if (navigation) { - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (F->get().region.is_valid()) { - NavigationServer3D::get_singleton()->free(F->get().region); - F->get().region = RID(); - } + for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { + if (F->get().region.is_valid()) { + NavigationServer3D::get_singleton()->free(F->get().region); + F->get().region = RID(); } } } @@ -635,16 +663,6 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { void GridMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - Node3D *c = this; - while (c) { - navigation = Object::cast_to<Navigation3D>(c); - if (navigation) { - break; - } - - c = Object::cast_to<Node3D>(c->get_parent()); - } - last_transform = get_global_transform(); for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { @@ -658,7 +676,7 @@ void GridMap::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - Transform new_xform = get_global_transform(); + Transform3D new_xform = get_global_transform(); if (new_xform == last_transform) { break; } @@ -672,15 +690,12 @@ void GridMap::_notification(int p_what) { for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } - } break; case NOTIFICATION_EXIT_WORLD: { for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { _octant_exit_world(E->key()); } - navigation = nullptr; - //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); //_update_octants_callback(); //_update_area_instances(); @@ -700,15 +715,17 @@ void GridMap::_update_visibility() { return; } - _change_notify("visible"); - for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) { Octant *octant = e->value(); for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; - RS::get_singleton()->instance_set_visible(mi.instance, is_visible()); + RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); } } + + for (int i = 0; i < baked_meshes.size(); i++) { + RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree()); + } } void GridMap::_queue_octants_dirty() { @@ -725,7 +742,7 @@ void GridMap::_recreate_octant_data() { Map<IndexKey, Cell> cell_copy = cell_map; _clear_internal(); for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) { - set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot); + set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot); } recreating_octants = false; } @@ -767,7 +784,7 @@ void GridMap::_update_octants_callback() { while (to_delete.front()) { octant_map.erase(to_delete.front()->get()); - to_delete.pop_back(); + to_delete.pop_front(); } _update_visibility(); @@ -781,11 +798,17 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &GridMap::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &GridMap::get_collision_mask_value); + + ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value); + ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value); - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit); + ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation); + ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation); + + ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); @@ -799,12 +822,12 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size); ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size); - ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item); - ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation); + ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item); + ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation); - ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map); - ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world); + ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map); + ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world); ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); @@ -840,6 +863,9 @@ void GridMap::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_GROUP("Navigation", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); BIND_CONSTANT(INVALID_CELL_ITEM); @@ -911,7 +937,7 @@ Array GridMap::get_meshes() { Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(E->get().rot); @@ -965,7 +991,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe Vector3 cellpos = Vector3(key.x, key.y, key.z); Vector3 ofs = _get_offset(); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(E->get().rot); xform.set_origin(cellpos * cell_size + ofs); @@ -990,7 +1016,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe Ref<Material> surf_mat = mesh->surface_get_material(i); if (!mat_map.has(surf_mat)) { Ref<SurfaceTool> st; - st.instance(); + st.instantiate(); st->begin(Mesh::PRIMITIVE_TRIANGLES); st->set_material(surf_mat); mat_map[surf_mat] = st; @@ -1002,7 +1028,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) { Ref<ArrayMesh> mesh; - mesh.instance(); + mesh.instantiate(); for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) { F->get()->commit(mesh); } @@ -1034,7 +1060,7 @@ Array GridMap::get_bake_meshes() { Array arr; for (int i = 0; i < baked_meshes.size(); i++) { arr.push_back(baked_meshes[i].mesh); - arr.push_back(Transform()); + arr.push_back(Transform3D()); } return arr; @@ -1046,26 +1072,7 @@ RID GridMap::get_bake_mesh_instance(int p_idx) { } GridMap::GridMap() { - collision_layer = 1; - collision_mask = 1; - - cell_size = Vector3(2, 2, 2); - octant_size = 8; - awaiting_update = false; - _in_tree = false; - center_x = true; - center_y = true; - center_z = true; - - clip = false; - clip_floor = 0; - clip_axis = Vector3::AXIS_Z; - clip_above = true; - cell_scale = 1.0; - - navigation = nullptr; set_notify_transform(true); - recreating_octants = false; } GridMap::~GridMap() { |