summaryrefslogtreecommitdiff
path: root/modules/gridmap/grid_map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gridmap/grid_map.cpp')
-rw-r--r--modules/gridmap/grid_map.cpp742
1 files changed, 558 insertions, 184 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index ccf1e49693..de50e9ea1e 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,11 @@
#include "grid_map.h"
#include "core/io/marshalls.h"
-#include "core/message_queue.h"
+#include "core/object/message_queue.h"
#include "scene/3d/light_3d.h"
#include "scene/resources/mesh_library.h"
+#include "scene/resources/physics_material.h"
+#include "scene/resources/primitive_meshes.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
@@ -101,9 +103,10 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
{
int *w = cells.ptrw();
int i = 0;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
- encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
- encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
+ for (const KeyValue<IndexKey, Cell> &E : cell_map) {
+ encode_uint64(E.key.key, (uint8_t *)&w[i * 3]);
+ encode_uint32(E.value.cell, (uint8_t *)&w[i * 3 + 2]);
+ i++;
}
}
@@ -151,32 +154,124 @@ uint32_t GridMap::get_collision_mask() const {
return collision_mask;
}
-void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
+void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer_new = get_collision_layer();
+ if (p_value) {
+ collision_layer_new |= 1 << (p_layer_number - 1);
+ } else {
+ collision_layer_new &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_layer(collision_layer_new);
+}
+
+bool GridMap::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
+}
+
+void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
- mask |= 1 << p_bit;
+ mask |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ mask &= ~(1 << (p_layer_number - 1));
}
set_collision_mask(mask);
}
-bool GridMap::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
+void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) {
+ physics_material = p_material;
+ _recreate_octant_data();
+}
+
+Ref<PhysicsMaterial> GridMap::get_physics_material() const {
+ return physics_material;
+}
+
+bool GridMap::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+Array GridMap::get_collision_shapes() const {
+ Array shapes;
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ Octant *g = E.value;
+ RID body = g->static_body;
+ Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM);
+ int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body);
+ for (int i = 0; i < nshapes; i++) {
+ RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i);
+ Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i);
+ shapes.push_back(body_xform * xform);
+ shapes.push_back(shape);
+ }
+ }
+
+ return shapes;
+}
+
+void GridMap::set_bake_navigation(bool p_bake_navigation) {
+ bake_navigation = p_bake_navigation;
+ _recreate_octant_data();
+}
+
+bool GridMap::is_baking_navigation() {
+ return bake_navigation;
}
-void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_layer();
+void GridMap::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ Octant &g = *octant_map[E.key];
+ for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) {
+ if (F.value.region.is_valid()) {
+ NavigationServer3D::get_singleton()->region_set_map(F.value.region, map_override);
+ }
+ }
+ }
+}
+
+RID GridMap::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (is_inside_tree()) {
+ return get_world_3d()->get_navigation_map();
+ }
+ return RID();
+}
+
+void GridMap::set_navigation_layers(uint32_t p_navigation_layers) {
+ navigation_layers = p_navigation_layers;
+ _recreate_octant_data();
+}
+
+uint32_t GridMap::get_navigation_layers() const {
+ return navigation_layers;
+}
+
+void GridMap::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+ uint32_t _navigation_layers = get_navigation_layers();
if (p_value) {
- mask |= 1 << p_bit;
+ _navigation_layers |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
}
- set_collision_layer(mask);
+ set_navigation_layers(_navigation_layers);
}
-bool GridMap::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
+bool GridMap::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
}
void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
@@ -189,7 +284,6 @@ void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
}
_recreate_octant_data();
- _change_notify("mesh_library");
}
Ref<MeshLibrary> GridMap::get_mesh_library() const {
@@ -200,7 +294,7 @@ void GridMap::set_cell_size(const Vector3 &p_size) {
ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
cell_size = p_size;
_recreate_octant_data();
- emit_signal("cell_size_changed", cell_size);
+ emit_signal(SNAME("cell_size_changed"), cell_size);
}
Vector3 GridMap::get_cell_size() const {
@@ -286,10 +380,15 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
//create octant because it does not exist
Octant *g = memnew(Octant);
g->dirty = true;
- g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
+ g->static_body = PhysicsServer3D::get_singleton()->body_create();
+ PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
+ if (physics_material.is_valid()) {
+ PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction());
+ PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce());
+ }
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
@@ -350,21 +449,87 @@ int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
return cell_map[key].rot;
}
-Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
- Vector3 map_position = p_world_position / cell_size;
- map_position.x = floor(map_position.x);
- map_position.y = floor(map_position.y);
- map_position.z = floor(map_position.z);
+static const Basis _ortho_bases[24] = {
+ Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
+ Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
+ Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1),
+ Basis(0, 1, 0, -1, 0, 0, 0, 0, 1),
+ Basis(1, 0, 0, 0, 0, -1, 0, 1, 0),
+ Basis(0, 0, 1, 1, 0, 0, 0, 1, 0),
+ Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0),
+ Basis(0, 0, -1, -1, 0, 0, 0, 1, 0),
+ Basis(1, 0, 0, 0, -1, 0, 0, 0, -1),
+ Basis(0, 1, 0, 1, 0, 0, 0, 0, -1),
+ Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1),
+ Basis(0, -1, 0, -1, 0, 0, 0, 0, -1),
+ Basis(1, 0, 0, 0, 0, 1, 0, -1, 0),
+ Basis(0, 0, -1, 1, 0, 0, 0, -1, 0),
+ Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0),
+ Basis(0, 0, 1, -1, 0, 0, 0, -1, 0),
+ Basis(0, 0, 1, 0, 1, 0, -1, 0, 0),
+ Basis(0, -1, 0, 0, 0, 1, -1, 0, 0),
+ Basis(0, 0, -1, 0, -1, 0, -1, 0, 0),
+ Basis(0, 1, 0, 0, 0, -1, -1, 0, 0),
+ Basis(0, 0, 1, 0, -1, 0, 1, 0, 0),
+ Basis(0, 1, 0, 0, 0, 1, 1, 0, 0),
+ Basis(0, 0, -1, 0, 1, 0, 1, 0, 0),
+ Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
+};
+
+Basis GridMap::get_cell_item_basis(const Vector3i &p_position) const {
+ int orientation = get_cell_item_orientation(p_position);
+
+ if (orientation == -1) {
+ return Basis();
+ }
+
+ return get_basis_with_orthogonal_index(orientation);
+}
+
+Basis GridMap::get_basis_with_orthogonal_index(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, 24, Basis());
+
+ return _ortho_bases[p_index];
+}
+
+int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const {
+ Basis orth = p_basis;
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ real_t v = orth[i][j];
+ if (v > 0.5) {
+ v = 1.0;
+ } else if (v < -0.5) {
+ v = -1.0;
+ } else {
+ v = 0;
+ }
+
+ orth[i][j] = v;
+ }
+ }
+
+ for (int i = 0; i < 24; i++) {
+ if (_ortho_bases[i] == orth) {
+ return i;
+ }
+ }
+
+ return 0;
+}
+
+Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const {
+ Vector3 map_position = (p_world_position / cell_size).floor();
return Vector3i(map_position);
}
-Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const {
+Vector3 GridMap::map_to_local(const Vector3i &p_map_position) const {
Vector3 offset = _get_offset();
- Vector3 world_pos(
+ Vector3 local_position(
p_map_position.x * cell_size.x + offset.x,
p_map_position.y * cell_size.y + offset.y,
p_map_position.z * cell_size.z + offset.z);
- return world_pos;
+ return local_position;
}
void GridMap::_octant_transform(const OctantKey &p_key) {
@@ -376,6 +541,18 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
+ // update transform for NavigationServer regions and navigation debugmesh instances
+ for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) {
+ if (bake_navigation) {
+ if (E.value.region.is_valid()) {
+ NavigationServer3D::get_singleton()->region_set_transform(E.value.region, get_global_transform() * E.value.xform);
+ }
+ if (E.value.navmesh_debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_transform(E.value.navmesh_debug_instance, get_global_transform() * E.value.xform);
+ }
+ }
+ }
+
for (int i = 0; i < g.multimesh_instances.size(); i++) {
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
@@ -397,8 +574,11 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
//erase navigation
- for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
- NavigationServer3D::get_singleton()->free(E->get().region);
+ for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) {
+ NavigationServer3D::get_singleton()->free(E.value.region);
+ if (E.value.navmesh_debug_instance.is_valid()) {
+ RS::get_singleton()->free(E.value.navmesh_debug_instance);
+ }
}
g.navmesh_ids.clear();
@@ -424,33 +604,33 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
* and set said multimesh bounding box to one containing all cells which have this item
*/
- Map<int, List<Pair<Transform, IndexKey>>> multimesh_items;
+ HashMap<int, List<Pair<Transform3D, IndexKey>>> multimesh_items;
- for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
- ERR_CONTINUE(!cell_map.has(E->get()));
- const Cell &c = cell_map[E->get()];
+ for (const IndexKey &E : g.cells) {
+ ERR_CONTINUE(!cell_map.has(E));
+ const Cell &c = cell_map[E];
if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) {
continue;
}
- Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
+ Vector3 cellpos = Vector3(E.x, E.y, E.z);
Vector3 ofs = _get_offset();
- Transform xform;
+ Transform3D xform;
- xform.basis.set_orthogonal_index(c.rot);
+ xform.basis = _ortho_bases[c.rot];
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
if (baked_meshes.size() == 0) {
if (mesh_library->get_item_mesh(c.item).is_valid()) {
if (!multimesh_items.has(c.item)) {
- multimesh_items[c.item] = List<Pair<Transform, IndexKey>>();
+ multimesh_items[c.item] = List<Pair<Transform3D, IndexKey>>();
}
- Pair<Transform, IndexKey> p;
- p.first = xform;
- p.second = E->get();
+ Pair<Transform3D, IndexKey> p;
+ p.first = xform * mesh_library->get_item_mesh_transform(c.item);
+ p.second = E;
multimesh_items[c.item].push_back(p);
}
}
@@ -474,35 +654,64 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Octant::NavMesh nm;
nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
- if (navigation) {
+ if (bake_navigation) {
RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
- NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
+ NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
+ if (is_inside_tree()) {
+ if (map_override.is_valid()) {
+ NavigationServer3D::get_singleton()->region_set_map(region, map_override);
+ } else {
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
+ }
+ }
nm.region = region;
+
+#ifdef DEBUG_ENABLED
+ // add navigation debugmesh visual instances if debug is enabled
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_navigation_hint()) {
+ if (!nm.navmesh_debug_instance.is_valid()) {
+ RID navmesh_debug_rid = navmesh->get_debug_mesh()->get_rid();
+ nm.navmesh_debug_instance = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_base(nm.navmesh_debug_instance, navmesh_debug_rid);
+ }
+ if (is_inside_tree()) {
+ RS::get_singleton()->instance_set_scenario(nm.navmesh_debug_instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(nm.navmesh_debug_instance, get_global_transform() * nm.xform);
+ }
+ }
+#endif // DEBUG_ENABLED
}
- g.navmesh_ids[E->get()] = nm;
+ g.navmesh_ids[E] = nm;
}
}
+#ifdef DEBUG_ENABLED
+ if (bake_navigation) {
+ _update_octant_navigation_debug_edge_connections_mesh(p_key);
+ }
+#endif // DEBUG_ENABLED
+
//update multimeshes, only if not baked
if (baked_meshes.size() == 0) {
- for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
+ for (const KeyValue<int, List<Pair<Transform3D, IndexKey>>> &E : multimesh_items) {
Octant::MultimeshInstance mmi;
RID mm = RS::get_singleton()->multimesh_create();
- RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D);
- RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
+ RS::get_singleton()->multimesh_allocate_data(mm, E.value.size(), RS::MULTIMESH_TRANSFORM_3D);
+ RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid());
int idx = 0;
- for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
- RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
+ for (const Pair<Transform3D, IndexKey> &F : E.value) {
+ RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first);
#ifdef TOOLS_ENABLED
Octant::MultimeshInstance::Item it;
it.index = idx;
- it.transform = F->get().first;
- it.key = F->get().second;
+ it.transform = F.first;
+ it.key = F.second;
mmi.items.push_back(it);
#endif
@@ -542,9 +751,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
void GridMap::_reset_physic_bodies_collision_filters() {
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
- PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer);
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask);
}
}
@@ -564,19 +773,38 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
- if (navigation && mesh_library.is_valid()) {
- for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
- if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
- Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
+ if (bake_navigation && mesh_library.is_valid()) {
+ for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) {
+ if (cell_map.has(F.key) && F.value.region.is_valid() == false) {
+ Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item);
if (nm.is_valid()) {
RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
- NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- F->get().region = region;
+ NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform);
+ if (map_override.is_valid()) {
+ NavigationServer3D::get_singleton()->region_set_map(region, map_override);
+ } else {
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
+ }
+
+ F.value.region = region;
}
}
}
+
+#ifdef DEBUG_ENABLED
+ if (bake_navigation) {
+ if (!g.navigation_debug_edge_connections_instance.is_valid()) {
+ g.navigation_debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
+ }
+ if (!g.navigation_debug_edge_connections_mesh.is_valid()) {
+ g.navigation_debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ _update_octant_navigation_debug_edge_connections_mesh(p_key);
+ }
+#endif // DEBUG_ENABLED
}
}
@@ -594,14 +822,28 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
}
- if (navigation) {
- for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
- if (F->get().region.is_valid()) {
- NavigationServer3D::get_singleton()->free(F->get().region);
- F->get().region = RID();
- }
+ for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) {
+ if (F.value.region.is_valid()) {
+ NavigationServer3D::get_singleton()->free(F.value.region);
+ F.value.region = RID();
+ }
+ if (F.value.navmesh_debug_instance.is_valid()) {
+ RS::get_singleton()->free(F.value.navmesh_debug_instance);
+ F.value.navmesh_debug_instance = RID();
}
}
+
+#ifdef DEBUG_ENABLED
+ if (bake_navigation) {
+ if (g.navigation_debug_edge_connections_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_instance);
+ g.navigation_debug_edge_connections_instance = RID();
+ }
+ if (g.navigation_debug_edge_connections_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_mesh->get_rid());
+ }
+ }
+#endif // DEBUG_ENABLED
}
void GridMap::_octant_clean_up(const OctantKey &p_key) {
@@ -618,11 +860,28 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
PhysicsServer3D::get_singleton()->free(g.static_body);
// Erase navigation
- for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
- NavigationServer3D::get_singleton()->free(E->get().region);
+ for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) {
+ if (E.value.region.is_valid()) {
+ NavigationServer3D::get_singleton()->free(E.value.region);
+ }
+ if (E.value.navmesh_debug_instance.is_valid()) {
+ RS::get_singleton()->free(E.value.navmesh_debug_instance);
+ }
}
g.navmesh_ids.clear();
+#ifdef DEBUG_ENABLED
+ if (bake_navigation) {
+ if (g.navigation_debug_edge_connections_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_instance);
+ g.navigation_debug_edge_connections_instance = RID();
+ }
+ if (g.navigation_debug_edge_connections_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_mesh->get_rid());
+ }
+ }
+#endif // DEBUG_ENABLED
+
//erase multimeshes
for (int i = 0; i < g.multimesh_instances.size(); i++) {
@@ -635,36 +894,34 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
void GridMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- Node3D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation3D>(c);
- if (navigation) {
- break;
- }
-
- c = Object::cast_to<Node3D>(c->get_parent());
- }
-
last_transform = get_global_transform();
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- _octant_enter_world(E->key());
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ _octant_enter_world(E.key);
}
for (int i = 0; i < baked_meshes.size(); i++) {
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
+ } break;
+#ifdef DEBUG_ENABLED
+ case NOTIFICATION_ENTER_TREE: {
+ if (bake_navigation && NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ _update_navigation_debug_edge_connections();
+ }
} break;
+#endif // DEBUG_ENABLED
+
case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform new_xform = get_global_transform();
+ Transform3D new_xform = get_global_transform();
if (new_xform == last_transform) {
break;
}
//update run
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- _octant_transform(E->key());
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ _octant_transform(E.key);
}
last_transform = new_xform;
@@ -672,23 +929,21 @@ void GridMap::_notification(int p_what) {
for (int i = 0; i < baked_meshes.size(); i++) {
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
-
} break;
+
case NOTIFICATION_EXIT_WORLD: {
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- _octant_exit_world(E->key());
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ _octant_exit_world(E.key);
}
- navigation = nullptr;
-
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_octants_callback();
//_update_area_instances();
for (int i = 0; i < baked_meshes.size(); i++) {
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
}
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_visibility();
} break;
@@ -700,15 +955,17 @@ void GridMap::_update_visibility() {
return;
}
- _change_notify("visible");
-
- for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
- Octant *octant = e->value();
+ for (KeyValue<OctantKey, Octant *> &e : octant_map) {
+ Octant *octant = e.value;
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
- RS::get_singleton()->instance_set_visible(mi.instance, is_visible());
+ RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
}
}
+
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
+ }
}
void GridMap::_queue_octants_dirty() {
@@ -722,22 +979,22 @@ void GridMap::_queue_octants_dirty() {
void GridMap::_recreate_octant_data() {
recreating_octants = true;
- Map<IndexKey, Cell> cell_copy = cell_map;
+ HashMap<IndexKey, Cell, IndexKey> cell_copy = cell_map;
_clear_internal();
- for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
- set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot);
+ for (const KeyValue<IndexKey, Cell> &E : cell_copy) {
+ set_cell_item(Vector3i(E.key), E.value.item, E.value.rot);
}
recreating_octants = false;
}
void GridMap::_clear_internal() {
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
if (is_inside_world()) {
- _octant_exit_world(E->key());
+ _octant_exit_world(E.key);
}
- _octant_clean_up(E->key());
- memdelete(E->get());
+ _octant_clean_up(E.key);
+ memdelete(E.value);
}
octant_map.clear();
@@ -749,7 +1006,7 @@ void GridMap::clear() {
clear_baked_meshes();
}
-void GridMap::resource_changed(const RES &p_res) {
+void GridMap::resource_changed(const Ref<Resource> &p_res) {
_recreate_octant_data();
}
@@ -759,15 +1016,16 @@ void GridMap::_update_octants_callback() {
}
List<OctantKey> to_delete;
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- if (_octant_update(E->key())) {
- to_delete.push_back(E->key());
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ if (_octant_update(E.key)) {
+ to_delete.push_back(E.key);
}
}
while (to_delete.front()) {
+ memdelete(octant_map[to_delete.front()->get()]);
octant_map.erase(to_delete.front()->get());
- to_delete.pop_back();
+ to_delete.pop_front();
}
_update_visibility();
@@ -781,11 +1039,26 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &GridMap::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &GridMap::get_collision_mask_value);
+
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material);
+ ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation);
+ ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &GridMap::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &GridMap::get_navigation_map);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &GridMap::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &GridMap::get_navigation_layer_value);
ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
@@ -802,9 +1075,12 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
+ ClassDB::bind_method(D_METHOD("get_cell_item_basis", "position"), &GridMap::get_cell_item_basis);
+ ClassDB::bind_method(D_METHOD("get_basis_with_orthogonal_index", "index"), &GridMap::get_basis_with_orthogonal_index);
+ ClassDB::bind_method(D_METHOD("get_orthogonal_index_from_basis", "basis"), &GridMap::get_orthogonal_index_from_basis);
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
+ ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &GridMap::local_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &GridMap::map_to_local);
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
@@ -816,11 +1092,10 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
- ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
-
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_used_cells_by_item", "item"), &GridMap::get_used_cells_by_item);
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
@@ -830,8 +1105,9 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material");
ADD_GROUP("Cell", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size", PROPERTY_HINT_NONE, "suffix:m"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
@@ -840,34 +1116,15 @@ void GridMap::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_GROUP("Navigation", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
BIND_CONSTANT(INVALID_CELL_ITEM);
ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
}
-void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
- if (!p_enabled && !clip) {
- return;
- }
- if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis) {
- return;
- }
-
- clip = p_enabled;
- clip_floor = p_floor;
- clip_axis = p_axis;
- clip_above = p_clip_above;
-
- //make it all update
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- Octant *g = E->get();
- g->dirty = true;
- }
- awaiting_update = true;
- _update_octants_callback();
-}
-
void GridMap::set_cell_scale(float p_scale) {
cell_scale = p_scale;
_recreate_octant_data();
@@ -877,19 +1134,31 @@ float GridMap::get_cell_scale() const {
return cell_scale;
}
-Array GridMap::get_used_cells() const {
- Array a;
+TypedArray<Vector3i> GridMap::get_used_cells() const {
+ TypedArray<Vector3i> a;
a.resize(cell_map.size());
int i = 0;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
- Vector3 p(E->key().x, E->key().y, E->key().z);
+ for (const KeyValue<IndexKey, Cell> &E : cell_map) {
+ Vector3i p(E.key.x, E.key.y, E.key.z);
a[i++] = p;
}
return a;
}
-Array GridMap::get_meshes() {
+TypedArray<Vector3i> GridMap::get_used_cells_by_item(int p_item) const {
+ TypedArray<Vector3i> a;
+ for (const KeyValue<IndexKey, Cell> &E : cell_map) {
+ if ((int)E.value.item == p_item) {
+ Vector3i p(E.key.x, E.key.y, E.key.z);
+ a.push_back(p);
+ }
+ }
+
+ return a;
+}
+
+Array GridMap::get_meshes() const {
if (mesh_library.is_null()) {
return Array();
}
@@ -897,8 +1166,8 @@ Array GridMap::get_meshes() {
Vector3 ofs = _get_offset();
Array meshes;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
- int id = E->get().item;
+ for (const KeyValue<IndexKey, Cell> &E : cell_map) {
+ int id = E.value.item;
if (!mesh_library->has_item(id)) {
continue;
}
@@ -907,18 +1176,18 @@ Array GridMap::get_meshes() {
continue;
}
- IndexKey ik = E->key();
+ IndexKey ik = E.key;
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
- Transform xform;
+ Transform3D xform;
- xform.basis.set_orthogonal_index(E->get().rot);
+ xform.basis = _ortho_bases[E.value.rot];
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
- meshes.push_back(xform);
+ meshes.push_back(xform * mesh_library->get_item_mesh_transform(id));
meshes.push_back(mesh);
}
@@ -947,12 +1216,12 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
}
//generate
- Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map;
+ HashMap<OctantKey, HashMap<Ref<Material>, Ref<SurfaceTool>>, OctantKey> surface_map;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
- IndexKey key = E->key();
+ for (KeyValue<IndexKey, Cell> &E : cell_map) {
+ IndexKey key = E.key;
- int item = E->get().item;
+ int item = E.value.item;
if (!mesh_library->has_item(item)) {
continue;
}
@@ -965,9 +1234,9 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
Vector3 cellpos = Vector3(key.x, key.y, key.z);
Vector3 ofs = _get_offset();
- Transform xform;
+ Transform3D xform;
- xform.basis.set_orthogonal_index(E->get().rot);
+ xform.basis = _ortho_bases[E.value.rot];
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
@@ -977,10 +1246,10 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
ok.z = key.z / octant_size;
if (!surface_map.has(ok)) {
- surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool>>();
+ surface_map[ok] = HashMap<Ref<Material>, Ref<SurfaceTool>>();
}
- Map<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
+ HashMap<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
@@ -990,7 +1259,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
Ref<Material> surf_mat = mesh->surface_get_material(i);
if (!mat_map.has(surf_mat)) {
Ref<SurfaceTool> st;
- st.instance();
+ st.instantiate();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
st->set_material(surf_mat);
mat_map[surf_mat] = st;
@@ -1000,11 +1269,11 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
}
}
- for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) {
+ for (KeyValue<OctantKey, HashMap<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) {
Ref<ArrayMesh> mesh;
- mesh.instance();
- for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) {
- F->get()->commit(mesh);
+ mesh.instantiate();
+ for (KeyValue<Ref<Material>, Ref<SurfaceTool>> &F : E.value) {
+ F.value->commit(mesh);
}
BakedMesh bm;
@@ -1034,7 +1303,7 @@ Array GridMap::get_bake_meshes() {
Array arr;
for (int i = 0; i < baked_meshes.size(); i++) {
arr.push_back(baked_meshes[i].mesh);
- arr.push_back(Transform());
+ arr.push_back(Transform3D());
}
return arr;
@@ -1046,32 +1315,137 @@ RID GridMap::get_bake_mesh_instance(int p_idx) {
}
GridMap::GridMap() {
- collision_layer = 1;
- collision_mask = 1;
-
- cell_size = Vector3(2, 2, 2);
- octant_size = 8;
- awaiting_update = false;
- _in_tree = false;
- center_x = true;
- center_y = true;
- center_z = true;
-
- clip = false;
- clip_floor = 0;
- clip_axis = Vector3::AXIS_Z;
- clip_above = true;
- cell_scale = 1.0;
-
- navigation = nullptr;
set_notify_transform(true);
- recreating_octants = false;
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed));
+ NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections));
+#endif // DEBUG_ENABLED
+}
+
+#ifdef DEBUG_ENABLED
+void GridMap::_update_navigation_debug_edge_connections() {
+ if (bake_navigation) {
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ _update_octant_navigation_debug_edge_connections_mesh(E.key);
+ }
+ }
}
+void GridMap::_navigation_map_changed(RID p_map) {
+ if (bake_navigation && is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
+ _update_navigation_debug_edge_connections();
+ }
+}
+#endif // DEBUG_ENABLED
+
GridMap::~GridMap() {
if (!mesh_library.is_null()) {
mesh_library->unregister_owner(this);
}
clear();
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed));
+ NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections));
+#endif // DEBUG_ENABLED
+}
+
+#ifdef DEBUG_ENABLED
+void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const OctantKey &p_key) {
+ ERR_FAIL_COND(!octant_map.has(p_key));
+ Octant &g = *octant_map[p_key];
+
+ if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ if (g.navigation_debug_edge_connections_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false);
+ }
+ return;
+ }
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (!bake_navigation) {
+ if (g.navigation_debug_edge_connections_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false);
+ }
+ return;
+ }
+
+ if (!g.navigation_debug_edge_connections_instance.is_valid()) {
+ g.navigation_debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
+ }
+
+ if (!g.navigation_debug_edge_connections_mesh.is_valid()) {
+ g.navigation_debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ g.navigation_debug_edge_connections_mesh->clear_surfaces();
+
+ float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
+ float half_edge_connection_margin = edge_connection_margin * 0.5;
+
+ Vector<Vector3> vertex_array;
+
+ for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) {
+ if (cell_map.has(F.key) && F.value.region.is_valid()) {
+ int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(F.value.region);
+ if (connections_count == 0) {
+ continue;
+ }
+
+ for (int i = 0; i < connections_count; i++) {
+ Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(F.value.region, i);
+ Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(F.value.region, i);
+
+ Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
+ Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
+
+ Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
+ Vector3 start_left_dir = -start_right_dir;
+
+ Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
+ Vector3 end_left_dir = -end_right_dir;
+
+ Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
+ Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
+ Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
+ Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
+
+ vertex_array.push_back(right_end_pos);
+ vertex_array.push_back(left_start_pos);
+ vertex_array.push_back(right_start_pos);
+
+ vertex_array.push_back(left_end_pos);
+ vertex_array.push_back(right_end_pos);
+ vertex_array.push_back(right_start_pos);
+ }
+ }
+ }
+
+ if (vertex_array.size() == 0) {
+ return;
+ }
+
+ Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material();
+
+ Array mesh_array;
+ mesh_array.resize(Mesh::ARRAY_MAX);
+ mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
+
+ g.navigation_debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array);
+ g.navigation_debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
+
+ RS::get_singleton()->instance_set_base(g.navigation_debug_edge_connections_instance, g.navigation_debug_edge_connections_mesh->get_rid());
+ RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, is_visible_in_tree());
+ if (is_inside_tree()) {
+ RS::get_singleton()->instance_set_scenario(g.navigation_debug_edge_connections_instance, get_world_3d()->get_scenario());
+ }
+
+ bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
+ if (!enable_edge_connections) {
+ RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false);
+ }
}
+#endif // DEBUG_ENABLED