diff options
Diffstat (limited to 'modules/gridmap/grid_map.cpp')
-rw-r--r-- | modules/gridmap/grid_map.cpp | 514 |
1 files changed, 394 insertions, 120 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 7d80cbef7c..3c0bd56e86 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* grid_map.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* grid_map.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "grid_map.h" @@ -74,7 +74,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { bm.mesh = meshes[i]; ERR_CONTINUE(!bm.mesh.is_valid()); bm.instance = RS::get_singleton()->instance_create(); - RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); + RS::get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); @@ -138,7 +138,7 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const { void GridMap::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; - _reset_physic_bodies_collision_filters(); + _update_physics_bodies_collision_properties(); } uint32_t GridMap::get_collision_layer() const { @@ -147,7 +147,7 @@ uint32_t GridMap::get_collision_layer() const { void GridMap::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; - _reset_physic_bodies_collision_filters(); + _update_physics_bodies_collision_properties(); } uint32_t GridMap::get_collision_mask() const { @@ -157,13 +157,13 @@ uint32_t GridMap::get_collision_mask() const { void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); - uint32_t collision_layer = get_collision_layer(); + uint32_t collision_layer_new = get_collision_layer(); if (p_value) { - collision_layer |= 1 << (p_layer_number - 1); + collision_layer_new |= 1 << (p_layer_number - 1); } else { - collision_layer &= ~(1 << (p_layer_number - 1)); + collision_layer_new &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(collision_layer); + set_collision_layer(collision_layer_new); } bool GridMap::get_collision_layer_value(int p_layer_number) const { @@ -184,6 +184,15 @@ void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) { set_collision_mask(mask); } +void GridMap::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + _update_physics_bodies_collision_properties(); +} + +real_t GridMap::get_collision_priority() const { + return collision_priority; +} + void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) { physics_material = p_material; _recreate_octant_data(); @@ -226,31 +235,25 @@ bool GridMap::is_baking_navigation() { return bake_navigation; } -void GridMap::set_navigation_layers(uint32_t p_navigation_layers) { - navigation_layers = p_navigation_layers; - _recreate_octant_data(); -} - -uint32_t GridMap::get_navigation_layers() const { - return navigation_layers; -} - -void GridMap::set_navigation_layer_value(int p_layer_number, bool p_value) { - ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); - ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); - uint32_t _navigation_layers = get_navigation_layers(); - if (p_value) { - _navigation_layers |= 1 << (p_layer_number - 1); - } else { - _navigation_layers &= ~(1 << (p_layer_number - 1)); +void GridMap::set_navigation_map(RID p_navigation_map) { + map_override = p_navigation_map; + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + Octant &g = *octant_map[E.key]; + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { + if (F.value.region.is_valid()) { + NavigationServer3D::get_singleton()->region_set_map(F.value.region, map_override); + } + } } - set_navigation_layers(_navigation_layers); } -bool GridMap::get_navigation_layer_value(int p_layer_number) const { - ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); - ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); - return get_navigation_layers() & (1 << (p_layer_number - 1)); +RID GridMap::get_navigation_map() const { + if (map_override.is_valid()) { + return map_override; + } else if (is_inside_tree()) { + return get_world_3d()->get_navigation_map(); + } + return RID(); } void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { @@ -364,6 +367,7 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); + PhysicsServer3D::get_singleton()->body_set_collision_priority(g->static_body, collision_priority); if (physics_material.is_valid()) { PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction()); PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce()); @@ -428,18 +432,87 @@ int GridMap::get_cell_item_orientation(const Vector3i &p_position) const { return cell_map[key].rot; } -Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const { +static const Basis _ortho_bases[24] = { + Basis(1, 0, 0, 0, 1, 0, 0, 0, 1), + Basis(0, -1, 0, 1, 0, 0, 0, 0, 1), + Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1), + Basis(0, 1, 0, -1, 0, 0, 0, 0, 1), + Basis(1, 0, 0, 0, 0, -1, 0, 1, 0), + Basis(0, 0, 1, 1, 0, 0, 0, 1, 0), + Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0), + Basis(0, 0, -1, -1, 0, 0, 0, 1, 0), + Basis(1, 0, 0, 0, -1, 0, 0, 0, -1), + Basis(0, 1, 0, 1, 0, 0, 0, 0, -1), + Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1), + Basis(0, -1, 0, -1, 0, 0, 0, 0, -1), + Basis(1, 0, 0, 0, 0, 1, 0, -1, 0), + Basis(0, 0, -1, 1, 0, 0, 0, -1, 0), + Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0), + Basis(0, 0, 1, -1, 0, 0, 0, -1, 0), + Basis(0, 0, 1, 0, 1, 0, -1, 0, 0), + Basis(0, -1, 0, 0, 0, 1, -1, 0, 0), + Basis(0, 0, -1, 0, -1, 0, -1, 0, 0), + Basis(0, 1, 0, 0, 0, -1, -1, 0, 0), + Basis(0, 0, 1, 0, -1, 0, 1, 0, 0), + Basis(0, 1, 0, 0, 0, 1, 1, 0, 0), + Basis(0, 0, -1, 0, 1, 0, 1, 0, 0), + Basis(0, -1, 0, 0, 0, -1, 1, 0, 0) +}; + +Basis GridMap::get_cell_item_basis(const Vector3i &p_position) const { + int orientation = get_cell_item_orientation(p_position); + + if (orientation == -1) { + return Basis(); + } + + return get_basis_with_orthogonal_index(orientation); +} + +Basis GridMap::get_basis_with_orthogonal_index(int p_index) const { + ERR_FAIL_INDEX_V(p_index, 24, Basis()); + + return _ortho_bases[p_index]; +} + +int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const { + Basis orth = p_basis; + for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { + real_t v = orth[i][j]; + if (v > 0.5) { + v = 1.0; + } else if (v < -0.5) { + v = -1.0; + } else { + v = 0; + } + + orth[i][j] = v; + } + } + + for (int i = 0; i < 24; i++) { + if (_ortho_bases[i] == orth) { + return i; + } + } + + return 0; +} + +Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const { Vector3 map_position = (p_world_position / cell_size).floor(); return Vector3i(map_position); } -Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const { +Vector3 GridMap::map_to_local(const Vector3i &p_map_position) const { Vector3 offset = _get_offset(); - Vector3 world_pos( + Vector3 local_position( p_map_position.x * cell_size.x + offset.x, p_map_position.y * cell_size.y + offset.y, p_map_position.z * cell_size.z + offset.z); - return world_pos; + return local_position; } void GridMap::_octant_transform(const OctantKey &p_key) { @@ -452,13 +525,13 @@ void GridMap::_octant_transform(const OctantKey &p_key) { } // update transform for NavigationServer regions and navigation debugmesh instances - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { if (bake_navigation) { if (E.value.region.is_valid()) { NavigationServer3D::get_singleton()->region_set_transform(E.value.region, get_global_transform() * E.value.xform); } - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_transform(E.value.navmesh_debug_instance, get_global_transform() * E.value.xform); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->instance_set_transform(E.value.navigation_mesh_debug_instance, get_global_transform() * E.value.xform); } } } @@ -484,13 +557,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } //erase navigation - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { NavigationServer3D::get_singleton()->free(E.value.region); - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(E.value.navmesh_debug_instance); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(E.value.navigation_mesh_debug_instance); } } - g.navmesh_ids.clear(); + g.navigation_cell_ids.clear(); //erase multimeshes @@ -529,7 +602,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Transform3D xform; - xform.basis.set_orthogonal_index(c.rot); + xform.basis = _ortho_bases[c.rot]; xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); if (baked_meshes.size() == 0) { @@ -558,40 +631,54 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } } - // add the item's navmesh at given xform to GridMap's Navigation ancestor - Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item); - if (navmesh.is_valid()) { - Octant::NavMesh nm; - nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item); + // add the item's navigation_mesh at given xform to GridMap's Navigation ancestor + Ref<NavigationMesh> navigation_mesh = mesh_library->get_item_navigation_mesh(c.item); + if (navigation_mesh.is_valid()) { + Octant::NavigationCell nm; + nm.xform = xform * mesh_library->get_item_navigation_mesh_transform(c.item); + nm.navigation_layers = mesh_library->get_item_navigation_layers(c.item); if (bake_navigation) { RID region = NavigationServer3D::get_singleton()->region_create(); - NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); - NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh); + NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); + NavigationServer3D::get_singleton()->region_set_navigation_layers(region, nm.navigation_layers); + NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh); NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform); - NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); + if (is_inside_tree()) { + if (map_override.is_valid()) { + NavigationServer3D::get_singleton()->region_set_map(region, map_override); + } else { + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); + } + } nm.region = region; +#ifdef DEBUG_ENABLED // add navigation debugmesh visual instances if debug is enabled SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_navigation_hint()) { - if (!nm.navmesh_debug_instance.is_valid()) { - RID navmesh_debug_rid = navmesh->get_debug_mesh()->get_rid(); - nm.navmesh_debug_instance = RS::get_singleton()->instance_create(); - RS::get_singleton()->instance_set_base(nm.navmesh_debug_instance, navmesh_debug_rid); - RS::get_singleton()->mesh_surface_set_material(navmesh_debug_rid, 0, st->get_debug_navigation_material()->get_rid()); + if (!nm.navigation_mesh_debug_instance.is_valid()) { + RID navigation_mesh_debug_rid = navigation_mesh->get_debug_mesh()->get_rid(); + nm.navigation_mesh_debug_instance = RS::get_singleton()->instance_create(); + RS::get_singleton()->instance_set_base(nm.navigation_mesh_debug_instance, navigation_mesh_debug_rid); } if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(nm.navmesh_debug_instance, get_world_3d()->get_scenario()); - RS::get_singleton()->instance_set_transform(nm.navmesh_debug_instance, get_global_transform() * nm.xform); + RS::get_singleton()->instance_set_scenario(nm.navigation_mesh_debug_instance, get_world_3d()->get_scenario()); + RS::get_singleton()->instance_set_transform(nm.navigation_mesh_debug_instance, get_global_transform() * nm.xform); } } +#endif // DEBUG_ENABLED } - - g.navmesh_ids[E] = nm; + g.navigation_cell_ids[E] = nm; } } +#ifdef DEBUG_ENABLED + if (bake_navigation) { + _update_octant_navigation_debug_edge_connections_mesh(p_key); + } +#endif // DEBUG_ENABLED + //update multimeshes, only if not baked if (baked_meshes.size() == 0) { for (const KeyValue<int, List<Pair<Transform3D, IndexKey>>> &E : multimesh_items) { @@ -648,10 +735,11 @@ bool GridMap::_octant_update(const OctantKey &p_key) { return false; } -void GridMap::_reset_physic_bodies_collision_filters() { +void GridMap::_update_physics_bodies_collision_properties() { for (const KeyValue<OctantKey, Octant *> &E : octant_map) { PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask); + PhysicsServer3D::get_singleton()->body_set_collision_priority(E.value->static_body, collision_priority); } } @@ -672,24 +760,46 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { } if (bake_navigation && mesh_library.is_valid()) { - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (cell_map.has(F.key) && F.value.region.is_valid() == false) { - Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item); - if (nm.is_valid()) { + Ref<NavigationMesh> navigation_mesh = mesh_library->get_item_navigation_mesh(cell_map[F.key].item); + if (navigation_mesh.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); - NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); - NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); + NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); + NavigationServer3D::get_singleton()->region_set_navigation_layers(region, F.value.navigation_layers); + NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh); NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform); - NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); + if (map_override.is_valid()) { + NavigationServer3D::get_singleton()->region_set_map(region, map_override); + } else { + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); + } F.value.region = region; } } } + +#ifdef DEBUG_ENABLED + if (bake_navigation) { + if (!g.navigation_debug_edge_connections_instance.is_valid()) { + g.navigation_debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create(); + } + if (!g.navigation_debug_edge_connections_mesh.is_valid()) { + g.navigation_debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); + } + + _update_octant_navigation_debug_edge_connections_mesh(p_key); + } +#endif // DEBUG_ENABLED } } void GridMap::_octant_exit_world(const OctantKey &p_key) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); + ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); @@ -703,19 +813,35 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (F.value.region.is_valid()) { NavigationServer3D::get_singleton()->free(F.value.region); F.value.region = RID(); } - if (F.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(F.value.navmesh_debug_instance); - F.value.navmesh_debug_instance = RID(); + if (F.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(F.value.navigation_mesh_debug_instance); + F.value.navigation_mesh_debug_instance = RID(); + } + } + +#ifdef DEBUG_ENABLED + if (bake_navigation) { + if (g.navigation_debug_edge_connections_instance.is_valid()) { + RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_instance); + g.navigation_debug_edge_connections_instance = RID(); + } + if (g.navigation_debug_edge_connections_mesh.is_valid()) { + RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_mesh->get_rid()); } } +#endif // DEBUG_ENABLED } void GridMap::_octant_clean_up(const OctantKey &p_key) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); + ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; @@ -729,15 +855,27 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { PhysicsServer3D::get_singleton()->free(g.static_body); // Erase navigation - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { if (E.value.region.is_valid()) { NavigationServer3D::get_singleton()->free(E.value.region); } - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(E.value.navmesh_debug_instance); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(E.value.navigation_mesh_debug_instance); } } - g.navmesh_ids.clear(); + g.navigation_cell_ids.clear(); + +#ifdef DEBUG_ENABLED + if (bake_navigation) { + if (g.navigation_debug_edge_connections_instance.is_valid()) { + RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_instance); + g.navigation_debug_edge_connections_instance = RID(); + } + if (g.navigation_debug_edge_connections_mesh.is_valid()) { + RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_mesh->get_rid()); + } + } +#endif // DEBUG_ENABLED //erase multimeshes @@ -763,6 +901,14 @@ void GridMap::_notification(int p_what) { } } break; +#ifdef DEBUG_ENABLED + case NOTIFICATION_ENTER_TREE: { + if (bake_navigation && NavigationServer3D::get_singleton()->get_debug_enabled()) { + _update_navigation_debug_edge_connections(); + } + } break; +#endif // DEBUG_ENABLED + case NOTIFICATION_TRANSFORM_CHANGED: { Transform3D new_xform = get_global_transform(); if (new_xform == last_transform) { @@ -894,17 +1040,17 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value); ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &GridMap::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &GridMap::get_collision_priority); + ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material); ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material); ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation); ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation); - ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers); - ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers); - - ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &GridMap::set_navigation_layer_value); - ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &GridMap::get_navigation_layer_value); + ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &GridMap::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &GridMap::get_navigation_map); ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); @@ -921,9 +1067,12 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item); ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation); + ClassDB::bind_method(D_METHOD("get_cell_item_basis", "position"), &GridMap::get_cell_item_basis); + ClassDB::bind_method(D_METHOD("get_basis_with_orthogonal_index", "index"), &GridMap::get_basis_with_orthogonal_index); + ClassDB::bind_method(D_METHOD("get_orthogonal_index_from_basis", "basis"), &GridMap::get_orthogonal_index_from_basis); - ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map); - ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world); + ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &GridMap::local_to_map); + ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &GridMap::map_to_local); ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); @@ -959,9 +1108,9 @@ void GridMap::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Navigation", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); BIND_CONSTANT(INVALID_CELL_ITEM); @@ -977,23 +1126,23 @@ float GridMap::get_cell_scale() const { return cell_scale; } -Array GridMap::get_used_cells() const { - Array a; +TypedArray<Vector3i> GridMap::get_used_cells() const { + TypedArray<Vector3i> a; a.resize(cell_map.size()); int i = 0; for (const KeyValue<IndexKey, Cell> &E : cell_map) { - Vector3 p(E.key.x, E.key.y, E.key.z); + Vector3i p(E.key.x, E.key.y, E.key.z); a[i++] = p; } return a; } -Array GridMap::get_used_cells_by_item(int p_item) const { - Array a; +TypedArray<Vector3i> GridMap::get_used_cells_by_item(int p_item) const { + TypedArray<Vector3i> a; for (const KeyValue<IndexKey, Cell> &E : cell_map) { - if (E.value.item == p_item) { - Vector3 p(E.key.x, E.key.y, E.key.z); + if ((int)E.value.item == p_item) { + Vector3i p(E.key.x, E.key.y, E.key.z); a.push_back(p); } } @@ -1025,7 +1174,7 @@ Array GridMap::get_meshes() const { Transform3D xform; - xform.basis.set_orthogonal_index(E.value.rot); + xform.basis = _ortho_bases[E.value.rot]; xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); @@ -1045,6 +1194,7 @@ Vector3 GridMap::_get_offset() const { } void GridMap::clear_baked_meshes() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->free(baked_meshes[i].instance); } @@ -1079,7 +1229,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe Transform3D xform; - xform.basis.set_orthogonal_index(E.value.rot); + xform.basis = _ortho_bases[E.value.rot]; xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); @@ -1122,7 +1272,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe BakedMesh bm; bm.mesh = mesh; bm.instance = RS::get_singleton()->instance_create(); - RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); + RS::get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); @@ -1159,12 +1309,136 @@ RID GridMap::get_bake_mesh_instance(int p_idx) { GridMap::GridMap() { set_notify_transform(true); +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed)); + NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections)); +#endif // DEBUG_ENABLED +} + +#ifdef DEBUG_ENABLED +void GridMap::_update_navigation_debug_edge_connections() { + if (bake_navigation) { + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _update_octant_navigation_debug_edge_connections_mesh(E.key); + } + } } +void GridMap::_navigation_map_changed(RID p_map) { + if (bake_navigation && is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) { + _update_navigation_debug_edge_connections(); + } +} +#endif // DEBUG_ENABLED + GridMap::~GridMap() { if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); } clear(); +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed)); + NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections)); +#endif // DEBUG_ENABLED +} + +#ifdef DEBUG_ENABLED +void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const OctantKey &p_key) { + ERR_FAIL_COND(!octant_map.has(p_key)); + Octant &g = *octant_map[p_key]; + + if (!NavigationServer3D::get_singleton()->get_debug_enabled()) { + if (g.navigation_debug_edge_connections_instance.is_valid()) { + RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false); + } + return; + } + + if (!is_inside_tree()) { + return; + } + + if (!bake_navigation) { + if (g.navigation_debug_edge_connections_instance.is_valid()) { + RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false); + } + return; + } + + if (!g.navigation_debug_edge_connections_instance.is_valid()) { + g.navigation_debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create(); + } + + if (!g.navigation_debug_edge_connections_mesh.is_valid()) { + g.navigation_debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); + } + + g.navigation_debug_edge_connections_mesh->clear_surfaces(); + + float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map()); + float half_edge_connection_margin = edge_connection_margin * 0.5; + + Vector<Vector3> vertex_array; + + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { + if (cell_map.has(F.key) && F.value.region.is_valid()) { + int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(F.value.region); + if (connections_count == 0) { + continue; + } + + for (int i = 0; i < connections_count; i++) { + Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(F.value.region, i); + Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(F.value.region, i); + + Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end); + Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start); + + Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0)); + Vector3 start_left_dir = -start_right_dir; + + Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0)); + Vector3 end_left_dir = -end_right_dir; + + Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin); + Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin); + Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin); + Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin); + + vertex_array.push_back(right_end_pos); + vertex_array.push_back(left_start_pos); + vertex_array.push_back(right_start_pos); + + vertex_array.push_back(left_end_pos); + vertex_array.push_back(right_end_pos); + vertex_array.push_back(right_start_pos); + } + } + } + + if (vertex_array.size() == 0) { + return; + } + + Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material(); + + Array mesh_array; + mesh_array.resize(Mesh::ARRAY_MAX); + mesh_array[Mesh::ARRAY_VERTEX] = vertex_array; + + g.navigation_debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array); + g.navigation_debug_edge_connections_mesh->surface_set_material(0, edge_connections_material); + + RS::get_singleton()->instance_set_base(g.navigation_debug_edge_connections_instance, g.navigation_debug_edge_connections_mesh->get_rid()); + RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, is_visible_in_tree()); + if (is_inside_tree()) { + RS::get_singleton()->instance_set_scenario(g.navigation_debug_edge_connections_instance, get_world_3d()->get_scenario()); + } + + bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections(); + if (!enable_edge_connections) { + RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false); + } } +#endif // DEBUG_ENABLED |