diff options
Diffstat (limited to 'modules/gridmap/doc_classes/GridMap.xml')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index c1dbe63628..407ce961c8 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GridMap" inherits="Node3D" version="4.0"> +<class name="GridMap" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> Node for 3D tile-based maps. </brief_description> @@ -11,7 +11,7 @@ [b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question. </description> <tutorials> - <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> + <link title="Using gridmaps">$DOCS_URL/tutorials/3d/using_gridmaps.html</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> </tutorials> @@ -67,7 +67,7 @@ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> - <method name="get_meshes"> + <method name="get_meshes" qualifiers="const"> <return type="Array" /> <description> Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. @@ -79,6 +79,13 @@ Returns an array of [Vector3] with the non-empty cell coordinates in the grid map. </description> </method> + <method name="get_used_cells_by_item" qualifiers="const"> + <return type="Array" /> + <argument index="0" name="item" type="int" /> + <description> + Returns an array of all cells with the given item index specified in [code]item[/code]. + </description> + </method> <method name="make_baked_meshes"> <return type="void" /> <argument index="0" name="gen_lightmap_uv" type="bool" default="false" /> @@ -110,15 +117,6 @@ Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index]. </description> </method> - <method name="set_clip"> - <return type="void" /> - <argument index="0" name="enabled" type="bool" /> - <argument index="1" name="clipabove" type="bool" default="true" /> - <argument index="2" name="floor" type="int" default="0" /> - <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0" /> - <description> - </description> - </method> <method name="set_collision_layer_value"> <return type="void" /> <argument index="0" name="layer_number" type="int" /> @@ -173,7 +171,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. @@ -181,6 +179,9 @@ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> The navigation layers the GridMap generates its navigable regions in. </member> + <member name="physics_material" type="PhysicsMaterial" setter="set_physics_material" getter="get_physics_material"> + Overrides the default friction and bounce physics properties for the whole [GridMap]. + </member> </members> <signals> <signal name="cell_size_changed"> |