diff options
Diffstat (limited to 'modules/gridmap/doc_classes/GridMap.xml')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 120 |
1 files changed, 40 insertions, 80 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index a2c8e8eabf..8ea7384658 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -17,119 +17,93 @@ </tutorials> <methods> <method name="clear"> - <return type="void"> - </return> + <return type="void" /> <description> Clear all cells. </description> </method> <method name="clear_baked_meshes"> - <return type="void"> - </return> + <return type="void" /> <description> </description> </method> <method name="get_bake_mesh_instance"> - <return type="RID"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="RID" /> + <argument index="0" name="idx" type="int" /> <description> </description> </method> <method name="get_bake_meshes"> - <return type="Array"> - </return> + <return type="Array" /> <description> Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap. </description> </method> <method name="get_cell_item" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="position" type="Vector3i"> - </argument> + <return type="int" /> + <argument index="0" name="position" type="Vector3i" /> <description> The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned. </description> </method> <method name="get_cell_item_orientation" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="position" type="Vector3i"> - </argument> + <return type="int" /> + <argument index="0" name="position" type="Vector3i" /> <description> The orientation of the cell at the given grid coordinates. [code]-1[/code] is returned if the cell is empty. </description> </method> <method name="get_collision_layer_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="bit" type="int" /> <description> Returns an individual bit on the [member collision_layer]. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="bit" type="int" /> <description> Returns an individual bit on the [member collision_mask]. </description> </method> <method name="get_meshes"> - <return type="Array"> - </return> + <return type="Array" /> <description> Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. </description> </method> <method name="get_used_cells" qualifiers="const"> - <return type="Array"> - </return> + <return type="Array" /> <description> Returns an array of [Vector3] with the non-empty cell coordinates in the grid map. </description> </method> <method name="make_baked_meshes"> - <return type="void"> - </return> - <argument index="0" name="gen_lightmap_uv" type="bool" default="false"> - </argument> - <argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1"> - </argument> + <return type="void" /> + <argument index="0" name="gen_lightmap_uv" type="bool" default="false" /> + <argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1" /> <description> </description> </method> <method name="map_to_world" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="map_position" type="Vector3i"> - </argument> + <return type="Vector3" /> + <argument index="0" name="map_position" type="Vector3i" /> <description> Returns the position of a grid cell in the GridMap's local coordinate space. </description> </method> <method name="resource_changed"> - <return type="void"> - </return> - <argument index="0" name="resource" type="Resource"> - </argument> + <return type="void" /> + <argument index="0" name="resource" type="Resource" /> <description> </description> </method> <method name="set_cell_item"> - <return type="void"> - </return> - <argument index="0" name="position" type="Vector3i"> - </argument> - <argument index="1" name="item" type="int"> - </argument> - <argument index="2" name="orientation" type="int" default="0"> - </argument> + <return type="void" /> + <argument index="0" name="position" type="Vector3i" /> + <argument index="1" name="item" type="int" /> + <argument index="2" name="orientation" type="int" default="0" /> <description> Sets the mesh index for the cell referenced by its grid coordinates. A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell. @@ -137,46 +111,33 @@ </description> </method> <method name="set_clip"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <argument index="1" name="clipabove" type="bool" default="true"> - </argument> - <argument index="2" name="floor" type="int" default="0"> - </argument> - <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0"> - </argument> + <return type="void" /> + <argument index="0" name="enabled" type="bool" /> + <argument index="1" name="clipabove" type="bool" default="true" /> + <argument index="2" name="floor" type="int" default="0" /> + <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0" /> <description> </description> </method> <method name="set_collision_layer_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="bit" type="int" /> + <argument index="1" name="value" type="bool" /> <description> Sets an individual bit on the [member collision_layer]. </description> </method> <method name="set_collision_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="bit" type="int" /> + <argument index="1" name="value" type="bool" /> <description> Sets an individual bit on the [member collision_mask]. </description> </method> <method name="world_to_map" qualifiers="const"> - <return type="Vector3i"> - </return> - <argument index="0" name="world_position" type="Vector3"> - </argument> + <return type="Vector3i" /> + <argument index="0" name="world_position" type="Vector3" /> <description> Returns the coordinates of the grid cell containing the given point. [code]pos[/code] should be in the GridMap's local coordinate space. @@ -223,8 +184,7 @@ </members> <signals> <signal name="cell_size_changed"> - <argument index="0" name="cell_size" type="Vector3"> - </argument> + <argument index="0" name="cell_size" type="Vector3" /> <description> Emitted when [member cell_size] changes. </description> |