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-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml8
-rw-r--r--modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp2
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp6
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.h2
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp6
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.h2
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.cpp6
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.h2
-rw-r--r--modules/gltf/gltf_document.cpp110
-rw-r--r--modules/gltf/gltf_document.h14
10 files changed, 88 insertions, 70 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 3cd0f5c0f9..055f268dfa 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -14,7 +14,6 @@
<param index="1" name="base_path" type="String" />
<param index="2" name="state" type="GLTFState" />
<param index="3" name="flags" type="int" default="0" />
- <param index="4" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
@@ -23,8 +22,7 @@
<param index="0" name="path" type="String" />
<param index="1" name="state" type="GLTFState" />
<param index="2" name="flags" type="int" default="0" />
- <param index="3" name="bake_fps" type="int" default="30" />
- <param index="4" name="base_path" type="String" default="&quot;&quot;" />
+ <param index="3" name="base_path" type="String" default="&quot;&quot;" />
<description>
</description>
</method>
@@ -33,7 +31,6 @@
<param index="0" name="node" type="Node" />
<param index="1" name="state" type="GLTFState" />
<param index="2" name="flags" type="int" default="0" />
- <param index="3" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
@@ -46,7 +43,8 @@
<method name="generate_scene">
<return type="Node" />
<param index="0" name="state" type="GLTFState" />
- <param index="1" name="bake_fps" type="int" default="30" />
+ <param index="1" name="bake_fps" type="float" default="30" />
+ <param index="2" name="trimming" type="bool" default="false" />
<description>
</description>
</method>
diff --git a/modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
index 95db1c0965..0c0b134bd1 100644
--- a/modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
+++ b/modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
@@ -85,7 +85,7 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
state.instantiate();
int32_t flags = 0;
flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
- Error err = doc->append_from_scene(root, state, flags, 30.0f);
+ Error err = doc->append_from_scene(root, state, flags);
if (err != OK) {
ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
}
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index 20c9508474..e8460ae217 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -58,7 +58,7 @@ void EditorSceneFormatImporterBlend::get_extensions(List<String> *r_extensions)
}
Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options,
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
@@ -227,14 +227,14 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
if (p_options.has(SNAME("blender/materials/unpack_enabled")) && p_options[SNAME("blender/materials/unpack_enabled")]) {
base_dir = sink.get_base_dir();
}
- Error err = gltf->append_from_file(sink.get_basename() + ".gltf", state, p_flags, p_bake_fps, base_dir);
+ Error err = gltf->append_from_file(sink.get_basename() + ".gltf", state, p_flags, base_dir);
if (err != OK) {
if (r_err) {
*r_err = FAILED;
}
return nullptr;
}
- return gltf->generate_scene(state, p_bake_fps);
+ return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
}
Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
diff --git a/modules/gltf/editor/editor_scene_importer_blend.h b/modules/gltf/editor/editor_scene_importer_blend.h
index a1485ff82e..fe687f19fc 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.h
+++ b/modules/gltf/editor/editor_scene_importer_blend.h
@@ -66,7 +66,7 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index 017a44cccf..14f2117413 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -49,7 +49,7 @@ void EditorSceneFormatImporterFBX::get_extensions(List<String> *r_extensions) co
}
Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options,
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
@@ -95,14 +95,14 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
Ref<GLTFState> state;
state.instantiate();
print_verbose(vformat("glTF path: %s", sink));
- Error err = gltf->append_from_file(sink, state, p_flags, p_bake_fps);
+ Error err = gltf->append_from_file(sink, state, p_flags);
if (err != OK) {
if (r_err) {
*r_err = FAILED;
}
return nullptr;
}
- return gltf->generate_scene(state, p_bake_fps);
+ return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
}
Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation,
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.h b/modules/gltf/editor/editor_scene_importer_fbx.h
index b0039b1c8f..6bf9f3e033 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.h
+++ b/modules/gltf/editor/editor_scene_importer_fbx.h
@@ -45,7 +45,7 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp
index 161808aade..3cf49a3046 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp
@@ -47,13 +47,13 @@ void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) c
}
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options,
List<String> *r_missing_deps, Error *r_err) {
Ref<GLTFDocument> doc;
doc.instantiate();
Ref<GLTFState> state;
state.instantiate();
- Error err = doc->append_from_file(p_path, state, p_flags, p_bake_fps);
+ Error err = doc->append_from_file(p_path, state, p_flags);
if (err != OK) {
if (r_err) {
*r_err = err;
@@ -63,7 +63,7 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
if (p_options.has("animation/import")) {
state->set_create_animations(bool(p_options["animation/import"]));
}
- return doc->generate_scene(state, p_bake_fps);
+ return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
}
#endif // TOOLS_ENABLED
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.h b/modules/gltf/editor/editor_scene_importer_gltf.h
index b17a1e4eaa..0ae3f3813d 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor/editor_scene_importer_gltf.h
@@ -48,7 +48,7 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
};
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 99803ed05d..c33dd05d4c 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5819,7 +5819,7 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T
ERR_FAIL_V(p_values[0]);
}
-void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps) {
+void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const float bake_fps, const bool trimming) {
Ref<GLTFAnimation> anim = state->animations[index];
String anim_name = anim->get_name();
@@ -5836,7 +5836,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_loop_mode(Animation::LOOP_LINEAR);
}
- float length = 0.0;
+ double anim_start = trimming ? INFINITY : 0.0;
+ double anim_end = 0.0;
for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) {
const GLTFAnimation::Track &track = track_i.value;
@@ -5866,19 +5867,40 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
transform_node_path = node_path;
}
- for (int i = 0; i < track.rotation_track.times.size(); i++) {
- length = MAX(length, track.rotation_track.times[i]);
- }
- for (int i = 0; i < track.position_track.times.size(); i++) {
- length = MAX(length, track.position_track.times[i]);
- }
- for (int i = 0; i < track.scale_track.times.size(); i++) {
- length = MAX(length, track.scale_track.times[i]);
- }
-
- for (int i = 0; i < track.weight_tracks.size(); i++) {
- for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
- length = MAX(length, track.weight_tracks[i].times[j]);
+ if (trimming) {
+ for (int i = 0; i < track.rotation_track.times.size(); i++) {
+ anim_start = MIN(anim_start, track.rotation_track.times[i]);
+ anim_end = MAX(anim_end, track.rotation_track.times[i]);
+ }
+ for (int i = 0; i < track.position_track.times.size(); i++) {
+ anim_start = MIN(anim_start, track.position_track.times[i]);
+ anim_end = MAX(anim_end, track.position_track.times[i]);
+ }
+ for (int i = 0; i < track.scale_track.times.size(); i++) {
+ anim_start = MIN(anim_start, track.scale_track.times[i]);
+ anim_end = MAX(anim_end, track.scale_track.times[i]);
+ }
+ for (int i = 0; i < track.weight_tracks.size(); i++) {
+ for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
+ anim_start = MIN(anim_start, track.weight_tracks[i].times[j]);
+ anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
+ }
+ }
+ } else {
+ // If you don't use trimming and the first key time is not at 0.0, fake keys will be inserted.
+ for (int i = 0; i < track.rotation_track.times.size(); i++) {
+ anim_end = MAX(anim_end, track.rotation_track.times[i]);
+ }
+ for (int i = 0; i < track.position_track.times.size(); i++) {
+ anim_end = MAX(anim_end, track.position_track.times[i]);
+ }
+ for (int i = 0; i < track.scale_track.times.size(); i++) {
+ anim_end = MAX(anim_end, track.scale_track.times[i]);
+ }
+ for (int i = 0; i < track.weight_tracks.size(); i++) {
+ for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
+ anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
+ }
}
}
@@ -5947,10 +5969,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
- //first determine animation length
-
const double increment = 1.0 / bake_fps;
- double time = 0.0;
+ double time = anim_start;
Vector3 base_pos;
Quaternion base_rot;
@@ -5976,26 +5996,26 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (position_idx >= 0) {
pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
- animation->position_track_insert_key(position_idx, time, pos);
+ animation->position_track_insert_key(position_idx, time - anim_start, pos);
}
if (rotation_idx >= 0) {
rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
- animation->rotation_track_insert_key(rotation_idx, time, rot);
+ animation->rotation_track_insert_key(rotation_idx, time - anim_start, rot);
}
if (scale_idx >= 0) {
scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
- animation->scale_track_insert_key(scale_idx, time, scale);
+ animation->scale_track_insert_key(scale_idx, time - anim_start, scale);
}
if (last) {
break;
}
time += increment;
- if (time >= length) {
+ if (time >= anim_end) {
last = true;
- time = length;
+ time = anim_end;
}
}
}
@@ -6030,21 +6050,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
bool last = false;
while (true) {
real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
- animation->blend_shape_track_insert_key(track_idx, time, blend);
+ animation->blend_shape_track_insert_key(track_idx, time - anim_start, blend);
if (last) {
break;
}
time += increment;
- if (time >= length) {
+ if (time >= anim_end) {
last = true;
- time = length;
+ time = anim_end;
}
}
}
}
}
- animation->set_length(length);
+ animation->set_length(anim_end - anim_start);
Ref<AnimationLibrary> library;
if (!ap->has_animation_library("")) {
@@ -6544,7 +6564,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
-Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps) {
+Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f) {
Error err;
if (f.is_null()) {
return FAILED;
@@ -6593,7 +6613,7 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess>
ERR_FAIL_COND_V(err != OK, err);
}
- err = _parse_gltf_state(state, p_path, p_bake_fps);
+ err = _parse_gltf_state(state, p_path);
ERR_FAIL_COND_V(err != OK, err);
return OK;
@@ -6715,14 +6735,14 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
}
void GLTFDocument::_bind_methods() {
- ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps", "base_path"),
- &GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30), DEFVAL(String()));
- ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags", "bake_fps"),
- &GLTFDocument::append_from_buffer, DEFVAL(0), DEFVAL(30));
- ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags", "bake_fps"),
- &GLTFDocument::append_from_scene, DEFVAL(0), DEFVAL(30));
- ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps"),
- &GLTFDocument::generate_scene, DEFVAL(30));
+ ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "base_path"),
+ &GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(String()));
+ ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags"),
+ &GLTFDocument::append_from_buffer, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags"),
+ &GLTFDocument::append_from_scene, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming"),
+ &GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_buffer", "state"),
&GLTFDocument::generate_buffer);
ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"),
@@ -6833,7 +6853,7 @@ Error GLTFDocument::write_to_filesystem(Ref<GLTFState> state, const String &p_pa
return OK;
}
-Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
+Node *GLTFDocument::generate_scene(Ref<GLTFState> state, float p_bake_fps, bool p_trimming) {
ERR_FAIL_NULL_V(state, nullptr);
ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr);
Error err = OK;
@@ -6847,7 +6867,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
root->add_child(ap, true);
ap->set_owner(root);
for (int i = 0; i < state->animations.size(); i++) {
- _import_animation(state, ap, i, p_bake_fps);
+ _import_animation(state, ap, i, p_bake_fps, p_trimming);
}
}
for (KeyValue<GLTFNodeIndex, Node *> E : state->scene_nodes) {
@@ -6875,7 +6895,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
return root;
}
-Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
+Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags) {
ERR_FAIL_COND_V(state.is_null(), FAILED);
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
@@ -6893,7 +6913,7 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32
return OK;
}
-Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
+Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags) {
ERR_FAIL_COND_V(state.is_null(), FAILED);
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
Error err = FAILED;
@@ -6904,7 +6924,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
file_access.instantiate();
file_access->open_custom(p_bytes.ptr(), p_bytes.size());
state->base_path = p_base_path.get_base_dir();
- err = _parse(state, state->base_path, file_access, p_bake_fps);
+ err = _parse(state, state->base_path, file_access);
ERR_FAIL_COND_V(err != OK, err);
for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
@@ -6915,7 +6935,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
return OK;
}
-Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) {
+Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path) {
Error err;
/* PARSE EXTENSIONS */
@@ -7011,7 +7031,7 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear
return OK;
}
-Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps, String p_base_path) {
+Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, String p_base_path) {
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
if (r_state == Ref<GLTFState>()) {
r_state.instantiate();
@@ -7028,7 +7048,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
base_path = p_path.get_base_dir();
}
r_state->base_path = base_path;
- err = _parse(r_state, base_path, f, p_bake_fps);
+ err = _parse(r_state, base_path, f);
ERR_FAIL_COND_V(err != OK, err);
for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 62b6e29fe0..58f74be252 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -291,17 +291,17 @@ private:
static float get_max_component(const Color &p_color);
public:
- Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30, String p_base_path = String());
- Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30);
- Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30);
+ Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, String p_base_path = String());
+ Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0);
+ Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0);
public:
- Node *generate_scene(Ref<GLTFState> state, int32_t p_bake_fps = 30.0f);
+ Node *generate_scene(Ref<GLTFState> state, float p_bake_fps = 30.0f, bool p_trimming = false);
PackedByteArray generate_buffer(Ref<GLTFState> state);
Error write_to_filesystem(Ref<GLTFState> state, const String &p_path);
public:
- Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps);
+ Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path);
Error _parse_gltf_extensions(Ref<GLTFState> state);
void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root);
void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent,
@@ -309,7 +309,7 @@ public:
const GLTFNodeIndex node_index);
void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index);
void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
- const GLTFAnimationIndex index, const int bake_fps);
+ const GLTFAnimationIndex index, const float bake_fps, const bool trimming);
void _convert_mesh_instances(Ref<GLTFState> state);
GLTFCameraIndex _convert_camera(Ref<GLTFState> state, Camera3D *p_camera);
void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node);
@@ -367,7 +367,7 @@ public:
void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
String p_animation_track_name);
Error _serialize(Ref<GLTFState> state, const String &p_path);
- Error _parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps);
+ Error _parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f);
};
#endif // GLTF_DOCUMENT_H