diff options
Diffstat (limited to 'modules/gltf')
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocument.xml | 8 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 4 |
2 files changed, 7 insertions, 5 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index f313f4b28f..d7e8141eb1 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -15,7 +15,7 @@ <param index="2" name="state" type="GLTFState" /> <param index="3" name="flags" type="int" default="0" /> <description> - Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter. + Takes a [PackedByteArray] defining a GLTF and imports the data to the given [GLTFState] object through the [param state] parameter. [b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty. </description> </method> @@ -26,7 +26,7 @@ <param index="2" name="flags" type="int" default="0" /> <param index="3" name="base_path" type="String" default="""" /> <description> - Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter. + Takes a path to a GLTF file and imports the data at that file path to the given [GLTFState] object through the [param state] parameter. [b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty. </description> </method> @@ -36,14 +36,14 @@ <param index="1" name="state" type="GLTFState" /> <param index="2" name="flags" type="int" default="0" /> <description> - Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter. + Takes a Godot Engine scene node and exports it and its descendants to the given [GLTFState] object through the [param state] parameter. </description> </method> <method name="generate_buffer"> <return type="PackedByteArray" /> <param index="0" name="state" type="GLTFState" /> <description> - Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray]. + Takes a [GLTFState] object through the [param state] parameter and returns a GLTF [PackedByteArray]. </description> </method> <method name="generate_scene"> diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 788a70f640..b243ba933d 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -3124,10 +3124,11 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in // the material), so we do this only as fallback. Ref<Texture2D> texture = ResourceLoader::load(uri); + String extension = uri.get_extension().to_lower(); if (texture.is_valid()) { p_state->images.push_back(texture); continue; - } else if (mimetype == "image/png" || mimetype == "image/jpeg") { + } else if (mimetype == "image/png" || mimetype == "image/jpeg" || extension == "png" || extension == "jpg" || extension == "jpeg") { // Fallback to loading as byte array. // This enables us to support the spec's requirement that we honor mimetype // regardless of file URI. @@ -6071,6 +6072,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_ const int track_idx = animation->get_track_count(); animation->add_track(Animation::TYPE_BLEND_SHAPE); animation->track_set_path(track_idx, blend_path); + animation->track_set_imported(track_idx, true); //helps merging later // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, // the other modes have to be baked. |