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-rw-r--r--modules/gltf/config.py1
-rw-r--r--modules/gltf/doc_classes/GLTFCamera.xml8
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml22
-rw-r--r--modules/gltf/doc_classes/GLTFLight.xml4
-rw-r--r--modules/gltf/doc_classes/GLTFNode.xml4
-rw-r--r--modules/gltf/doc_classes/PackedSceneGLTF.xml43
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.cpp11
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.h1
-rw-r--r--modules/gltf/editor_scene_importer_gltf.cpp117
-rw-r--r--modules/gltf/editor_scene_importer_gltf.h28
-rw-r--r--modules/gltf/gltf_accessor.h3
-rw-r--r--modules/gltf/gltf_animation.h2
-rw-r--r--modules/gltf/gltf_camera.cpp12
-rw-r--r--modules/gltf/gltf_camera.h12
-rw-r--r--modules/gltf/gltf_document.cpp395
-rw-r--r--modules/gltf/gltf_document.h12
-rw-r--r--modules/gltf/gltf_light.cpp14
-rw-r--r--modules/gltf/gltf_light.h6
-rw-r--r--modules/gltf/gltf_node.cpp14
-rw-r--r--modules/gltf/gltf_node.h7
-rw-r--r--modules/gltf/gltf_state.h1
-rw-r--r--modules/gltf/register_types.cpp1
22 files changed, 378 insertions, 340 deletions
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index a4ee871eff..52a97c93aa 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -22,7 +22,6 @@ def get_doc_classes():
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
- "PackedSceneGLTF",
]
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index 0b95f2c802..ec25d84756 100644
--- a/modules/gltf/doc_classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
@@ -9,13 +9,13 @@
<methods>
</methods>
<members>
- <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
+ <member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
</member>
- <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
+ <member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
</member>
- <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
+ <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
</member>
- <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
+ <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
</member>
</members>
<constants>
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 04c40dd752..f8e0007684 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -7,6 +7,28 @@
<tutorials>
</tutorials>
<methods>
+ <method name="import_scene">
+ <return type="Node" />
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="flags" type="int" default="0" />
+ <argument index="2" name="bake_fps" type="int" default="30" />
+ <argument index="3" name="state" type="GLTFState" default="null" />
+ <description>
+ Import a scene from glTF2 ".gltf" or ".glb" file.
+ </description>
+ </method>
+ <method name="save_scene">
+ <return type="int" enum="Error" />
+ <argument index="0" name="node" type="Node" />
+ <argument index="1" name="path" type="String" />
+ <argument index="2" name="src_path" type="String" />
+ <argument index="3" name="flags" type="int" default="0" />
+ <argument index="4" name="bake_fps" type="float" default="30" />
+ <argument index="5" name="state" type="GLTFState" default="null" />
+ <description>
+ Save a scene as a glTF2 ".glb" or ".gltf" file.
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index f51d287685..2eb5ee9070 100644
--- a/modules/gltf/doc_classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
@@ -15,12 +15,12 @@
</member>
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0">
</member>
+ <member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default="&quot;&quot;">
+ </member>
<member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0">
</member>
<member name="range" type="float" setter="set_range" getter="get_range" default="0.0">
</member>
- <member name="type" type="String" setter="set_type" getter="get_type" default="&quot;&quot;">
- </member>
</members>
<constants>
</constants>
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index bfbb12df4d..95d7283398 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -23,6 +23,8 @@
</member>
<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
</member>
+ <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
+ </member>
<member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion(0, 0, 0, 1)">
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)">
@@ -31,8 +33,6 @@
</member>
<member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
</member>
- <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3(0, 0, 0)">
- </member>
<member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
</member>
</members>
diff --git a/modules/gltf/doc_classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml
deleted file mode 100644
index d0136c6402..0000000000
--- a/modules/gltf/doc_classes/PackedSceneGLTF.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="export_gltf">
- <return type="int" enum="Error" />
- <argument index="0" name="node" type="Node" />
- <argument index="1" name="path" type="String" />
- <argument index="2" name="flags" type="int" default="0" />
- <argument index="3" name="bake_fps" type="float" default="1000.0" />
- <description>
- </description>
- </method>
- <method name="import_gltf_scene">
- <return type="Node" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="float" default="1000.0" />
- <argument index="3" name="state" type="GLTFState" default="null" />
- <description>
- </description>
- </method>
- <method name="pack_gltf">
- <return type="void" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="float" default="1000.0" />
- <argument index="3" name="state" type="GLTFState" default="null" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array(),&quot;editable_instances&quot;: [],&quot;names&quot;: PackedStringArray(),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [],&quot;nodes&quot;: PackedInt32Array(),&quot;variants&quot;: [],&quot;version&quot;: 2}" />
- </members>
- <constants>
- </constants>
-</class>
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
index ae080bcc9a..fd9f758f10 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
@@ -30,9 +30,11 @@
#include "editor_scene_exporter_gltf_plugin.h"
#include "core/config/project_settings.h"
+#include "core/error/error_list.h"
#include "core/object/object.h"
#include "core/templates/vector.h"
#include "editor/editor_file_system.h"
+#include "gltf_document.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/check_box.h"
#include "scene/main/node.h"
@@ -49,7 +51,6 @@ bool SceneExporterGLTFPlugin::has_main_screen() const {
SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
editor = p_node;
- convert_gltf2.instantiate();
file_export_lib = memnew(EditorFileDialog);
editor->get_gui_base()->add_child(file_export_lib);
file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
@@ -71,8 +72,12 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
return;
}
List<String> deps;
- convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps);
- EditorFileSystem::get_singleton()->scan_changes();
+ Ref<GLTFDocument> doc;
+ doc.instantiate();
+ Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>());
+ if (err != OK) {
+ ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
+ }
}
void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h
index d952894c16..c4f277fca2 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.h
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h
@@ -37,7 +37,6 @@
class SceneExporterGLTFPlugin : public EditorPlugin {
GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
- Ref<PackedSceneGLTF> convert_gltf2;
EditorNode *editor = nullptr;
EditorFileDialog *file_export_lib = nullptr;
void _gltf2_dialog_action(String p_file);
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index eca1c85bf3..12796c41d7 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -50,9 +50,9 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps,
Error *r_err) {
- Ref<PackedSceneGLTF> importer;
- importer.instantiate();
- return importer->import_scene(p_path, p_flags, p_bake_fps, r_missing_deps, r_err, Ref<GLTFState>());
+ Ref<GLTFDocument> doc;
+ doc.instantiate();
+ return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
}
Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
@@ -60,114 +60,3 @@ Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
int p_bake_fps) {
return Ref<Animation>();
}
-
-void PackedSceneGLTF::_bind_methods() {
- ClassDB::bind_method(
- D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
- &PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
- ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "state"),
- &PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
- ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "state"),
- &PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
-}
-Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- return import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
-}
-
-Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state) {
- if (r_state == Ref<GLTFState>()) {
- r_state.instantiate();
- }
- r_state->use_named_skin_binds =
- p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
-
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Error err = gltf_document->parse(r_state, p_path);
- if (r_err) {
- *r_err = err;
- }
- ERR_FAIL_COND_V(err != Error::OK, nullptr);
-
- Node3D *root = memnew(Node3D);
- for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
- gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
- }
- gltf_document->_process_mesh_instances(r_state, root);
- if (r_state->animations.size()) {
- AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap);
- ap->set_owner(root);
- for (int i = 0; i < r_state->animations.size(); i++) {
- gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
- }
- }
-
- return cast_to<Node3D>(root);
-}
-
-void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
- real_t p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- Node *root = import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
- ERR_FAIL_COND(err != OK);
- pack(root);
-}
-
-void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path,
- const String &p_src_path, uint32_t p_flags,
- int p_bake_fps, List<String> *r_missing_deps,
- Error *r_err) {
- Error err = FAILED;
- if (r_err) {
- *r_err = err;
- }
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Ref<GLTFState> state;
- state.instantiate();
- err = gltf_document->serialize(state, p_node, p_path);
- if (r_err) {
- *r_err = err;
- }
-}
-
-void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) {
- // build the hierarchy
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
- for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
- GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
- ERR_FAIL_INDEX(child_i, state->nodes.size());
- if (state->nodes.write[child_i]->parent != -1) {
- continue;
- }
- state->nodes.write[child_i]->parent = node_i;
- }
- }
-}
-
-Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path,
- int32_t p_flags,
- real_t p_bake_fps) {
- ERR_FAIL_COND_V(!p_root, FAILED);
- List<String> deps;
- Error err;
- String path = p_path;
- int32_t flags = p_flags;
- real_t baked_fps = p_bake_fps;
- Ref<PackedSceneGLTF> exporter;
- exporter.instantiate();
- exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err);
- int32_t error_code = err;
- if (error_code != 0) {
- return Error(error_code);
- }
- return OK;
-}
diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h
index 7bc5f594ed..eb8775b137 100644
--- a/modules/gltf/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor_scene_importer_gltf.h
@@ -46,35 +46,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps = nullptr,
- Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path,
uint32_t p_flags, int p_bake_fps) override;
};
#endif
-
-class PackedSceneGLTF : public PackedScene {
- GDCLASS(PackedSceneGLTF, PackedScene);
-
-protected:
- static void _bind_methods();
-
-public:
- virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
- uint32_t p_flags, int p_bake_fps,
- List<String> *r_missing_deps, Error *r_err = nullptr);
- virtual void _build_parent_hierachy(Ref<GLTFState> state);
- virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
- real_t p_bake_fps = 1000.0f);
- virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state);
- virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state = Ref<GLTFState>());
- virtual void pack_gltf(String p_path, int32_t p_flags = 0,
- real_t p_bake_fps = 1000.0f, Ref<GLTFState> r_state = Ref<GLTFState>());
-};
#endif // EDITOR_SCENE_IMPORTER_GLTF_H
diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h
index 949a601730..57aea1026c 100644
--- a/modules/gltf/gltf_accessor.h
+++ b/modules/gltf/gltf_accessor.h
@@ -44,8 +44,7 @@ private:
int component_type = 0;
bool normalized = false;
int count = 0;
- GLTFDocument::GLTFType
- type = GLTFDocument::TYPE_SCALAR;
+ GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
Vector<double> min;
Vector<double> max;
int sparse_count = 0;
diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h
index 216d2161c4..be0ed2d4c6 100644
--- a/modules/gltf/gltf_animation.h
+++ b/modules/gltf/gltf_animation.h
@@ -55,7 +55,7 @@ public:
};
struct Track {
- Channel<Vector3> translation_track;
+ Channel<Vector3> position_track;
Channel<Quaternion> rotation_track;
Channel<Vector3> scale_track;
Vector<Channel<float>> weight_tracks;
diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp
index efa7c5d6d7..0f895fb989 100644
--- a/modules/gltf/gltf_camera.cpp
+++ b/modules/gltf/gltf_camera.cpp
@@ -35,13 +35,13 @@ void GLTFCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size);
ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size);
- ClassDB::bind_method(D_METHOD("get_zfar"), &GLTFCamera::get_zfar);
- ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &GLTFCamera::set_zfar);
- ClassDB::bind_method(D_METHOD("get_znear"), &GLTFCamera::get_znear);
- ClassDB::bind_method(D_METHOD("set_znear", "znear"), &GLTFCamera::set_znear);
+ ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
+ ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
+ ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
+ ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zfar"), "set_zfar", "get_zfar"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "znear"), "set_znear", "get_znear"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float
}
diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h
index bf94b80bef..843ff417a4 100644
--- a/modules/gltf/gltf_camera.h
+++ b/modules/gltf/gltf_camera.h
@@ -39,8 +39,8 @@ class GLTFCamera : public Resource {
private:
bool perspective = true;
float fov_size = 75.0;
- float zfar = 4000.0;
- float znear = 0.05;
+ float depth_far = 4000.0;
+ float depth_near = 0.05;
protected:
static void _bind_methods();
@@ -50,9 +50,9 @@ public:
void set_perspective(bool p_val) { perspective = p_val; }
float get_fov_size() const { return fov_size; }
void set_fov_size(float p_val) { fov_size = p_val; }
- float get_zfar() const { return zfar; }
- void set_zfar(float p_val) { zfar = p_val; }
- float get_znear() const { return znear; }
- void set_znear(float p_val) { znear = p_val; }
+ float get_depth_far() const { return depth_far; }
+ void set_depth_far(float p_val) { depth_far = p_val; }
+ float get_depth_near() const { return depth_near; }
+ void set_depth_near(float p_val) { depth_near = p_val; }
};
#endif // GLTF_CAMERA_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ff0579a11c..d4f4221663 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -48,6 +48,7 @@
#include "core/io/file_access.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
+#include "core/math/vector2.h"
#include "core/variant/typed_array.h"
#include "core/variant/variant.h"
#include "core/version.h"
@@ -61,6 +62,7 @@
#include "scene/resources/surface_tool.h"
#include "modules/modules_enabled.gen.h"
+
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif // MODULE_CSG_ENABLED
@@ -70,6 +72,7 @@
#include <stdio.h>
#include <stdlib.h>
+#include <cstdint>
#include <limits>
Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) {
@@ -426,8 +429,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
node["scale"] = _vec3_to_arr(n->scale);
}
- if (!n->translation.is_equal_approx(Vector3())) {
- node["translation"] = _vec3_to_arr(n->translation);
+ if (!n->position.is_equal_approx(Vector3())) {
+ node["translation"] = _vec3_to_arr(n->position);
}
if (n->children.size()) {
Array children;
@@ -581,7 +584,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
node->xform = _arr_to_xform(n["matrix"]);
} else {
if (n.has("translation")) {
- node->translation = _arr_to_vec3(n["translation"]);
+ node->position = _arr_to_vec3(n["translation"]);
}
if (n.has("rotation")) {
node->rotation = _arr_to_quaternion(n["rotation"]);
@@ -591,7 +594,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
}
node->xform.basis.set_quaternion_scale(node->rotation, node->scale);
- node->xform.origin = node->translation;
+ node->xform.origin = node->position;
}
if (n.has("extensions")) {
@@ -2170,11 +2173,14 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
Array array = import_mesh->get_surface_arrays(surface_i);
+ uint32_t format = import_mesh->get_surface_format(surface_i);
+ int32_t vertex_num = 0;
Dictionary attributes;
{
Vector<Vector3> a = array[Mesh::ARRAY_VERTEX];
ERR_FAIL_COND_V(!a.size(), ERR_INVALID_DATA);
attributes["POSITION"] = _encode_accessor_as_vec3(state, a, true);
+ vertex_num = a.size();
}
{
Vector<real_t> a = array[Mesh::ARRAY_TANGENT];
@@ -2217,6 +2223,58 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
attributes["TEXCOORD_1"] = _encode_accessor_as_vec2(state, a, true);
}
}
+ for (int custom_i = 0; custom_i < 3; custom_i++) {
+ Vector<float> a = array[Mesh::ARRAY_CUSTOM0 + custom_i];
+ if (a.size()) {
+ int num_channels = 4;
+ int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS;
+ switch ((format >> custom_shift) & Mesh::ARRAY_FORMAT_CUSTOM_MASK) {
+ case Mesh::ARRAY_CUSTOM_R_FLOAT:
+ num_channels = 1;
+ break;
+ case Mesh::ARRAY_CUSTOM_RG_FLOAT:
+ num_channels = 2;
+ break;
+ case Mesh::ARRAY_CUSTOM_RGB_FLOAT:
+ num_channels = 3;
+ break;
+ case Mesh::ARRAY_CUSTOM_RGBA_FLOAT:
+ num_channels = 4;
+ break;
+ }
+ int texcoord_i = 2 + 2 * custom_i;
+ String gltf_texcoord_key;
+ for (int prev_texcoord_i = 0; prev_texcoord_i < texcoord_i; prev_texcoord_i++) {
+ gltf_texcoord_key = vformat("TEXCOORD_%d", prev_texcoord_i);
+ if (!attributes.has(gltf_texcoord_key)) {
+ Vector<Vector2> empty;
+ empty.resize(vertex_num);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, empty, true);
+ }
+ }
+
+ LocalVector<Vector2> first_channel;
+ first_channel.resize(vertex_num);
+ LocalVector<Vector2> second_channel;
+ second_channel.resize(vertex_num);
+ for (int32_t vert_i = 0; vert_i < vertex_num; vert_i++) {
+ float u = a[vert_i * num_channels + 0];
+ float v = (num_channels == 1 ? 0.0f : a[vert_i * num_channels + 1]);
+ first_channel[vert_i] = Vector2(u, v);
+ u = 0;
+ v = 0;
+ if (num_channels >= 3) {
+ u = a[vert_i * num_channels + 2];
+ v = (num_channels == 3 ? 0.0f : a[vert_i * num_channels + 3]);
+ second_channel[vert_i] = Vector2(u, v);
+ }
+ }
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, first_channel, true);
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, second_channel, true);
+ }
+ }
{
Vector<Color> a = array[Mesh::ARRAY_COLOR];
if (a.size()) {
@@ -2252,13 +2310,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true);
} else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
Vector<Color> joints_0;
- joints_0.resize(vertex_count);
+ joints_0.resize(vertex_num);
Vector<Color> joints_1;
- joints_1.resize(vertex_count);
+ joints_1.resize(vertex_num);
int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
Color joint_0;
joint_0.r = a[vertex_i * weights_8_count + 0];
joint_0.g = a[vertex_i * weights_8_count + 1];
@@ -2288,13 +2345,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true);
} else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
Vector<Color> weights_0;
- weights_0.resize(vertex_count);
+ weights_0.resize(vertex_num);
Vector<Color> weights_1;
- weights_1.resize(vertex_count);
+ weights_1.resize(vertex_num);
int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
Color weight_0;
weight_0.r = a[vertex_i * weights_8_count + 0];
weight_0.g = a[vertex_i * weights_8_count + 1];
@@ -2458,7 +2514,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR);
Array primitives = d["primitives"];
- const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
+ const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] :
+ Dictionary();
Ref<EditorSceneImporterMesh> import_mesh;
import_mesh.instantiate();
String mesh_name = "mesh";
@@ -2468,6 +2525,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name)));
for (int j = 0; j < primitives.size(); j++) {
+ uint32_t flags = 0;
Dictionary p = primitives[j];
Array array;
@@ -2499,8 +2557,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
+ int32_t vertex_num = 0;
if (a.has("POSITION")) {
- array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true);
+ PackedVector3Array vertices = _decode_accessor_as_vec3(state, a["POSITION"], true);
+ array[Mesh::ARRAY_VERTEX] = vertices;
+ vertex_num = vertices.size();
}
if (a.has("NORMAL")) {
array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true);
@@ -2514,6 +2575,60 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (a.has("TEXCOORD_1")) {
array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(state, a["TEXCOORD_1"], true);
}
+ for (int custom_i = 0; custom_i < 3; custom_i++) {
+ Vector<float> cur_custom;
+ Vector<Vector2> texcoord_first;
+ Vector<Vector2> texcoord_second;
+
+ int texcoord_i = 2 + 2 * custom_i;
+ String gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
+ int num_channels = 0;
+ if (a.has(gltf_texcoord_key)) {
+ texcoord_first = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true);
+ num_channels = 2;
+ }
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
+ if (a.has(gltf_texcoord_key)) {
+ texcoord_second = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true);
+ num_channels = 4;
+ }
+ if (!num_channels) {
+ break;
+ }
+ if (num_channels == 2 || num_channels == 4) {
+ cur_custom.resize(vertex_num * num_channels);
+ for (int32_t uv_i = 0; uv_i < texcoord_first.size() && uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 0] = texcoord_first[uv_i].x;
+ cur_custom.write[uv_i * num_channels + 1] = texcoord_first[uv_i].y;
+ }
+ // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0:
+ for (int32_t uv_i = texcoord_first.size(); uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 0] = 0;
+ cur_custom.write[uv_i * num_channels + 1] = 0;
+ }
+ }
+ if (num_channels == 4) {
+ for (int32_t uv_i = 0; uv_i < texcoord_second.size() && uv_i < vertex_num; uv_i++) {
+ // num_channels must be 4
+ cur_custom.write[uv_i * num_channels + 2] = texcoord_second[uv_i].x;
+ cur_custom.write[uv_i * num_channels + 3] = texcoord_second[uv_i].y;
+ }
+ // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0:
+ for (int32_t uv_i = texcoord_second.size(); uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 2] = 0;
+ cur_custom.write[uv_i * num_channels + 3] = 0;
+ }
+ }
+ if (cur_custom.size() > 0) {
+ array[Mesh::ARRAY_CUSTOM0 + custom_i] = cur_custom;
+ int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS;
+ if (num_channels == 2) {
+ flags |= Mesh::ARRAY_CUSTOM_RG_FLOAT << custom_shift;
+ } else {
+ flags |= Mesh::ARRAY_CUSTOM_RGBA_FLOAT << custom_shift;
+ }
+ }
+ }
if (a.has("COLOR_0")) {
array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true);
has_vertex_color = true;
@@ -2525,10 +2640,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true);
ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
- int32_t vertex_count = joints_0.size() / JOINT_GROUP_SIZE;
Vector<int> joints;
- joints.resize(vertex_count * weight_8_count);
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ joints.resize(vertex_num * weight_8_count);
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0];
joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1];
joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2];
@@ -2567,9 +2681,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Vector<float> weights;
ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
- int32_t vertex_count = weights_0.size() / JOINT_GROUP_SIZE;
- weights.resize(vertex_count * weight_8_count);
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ weights.resize(vertex_num * weight_8_count);
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0];
weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1];
weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2];
@@ -2797,7 +2910,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
mat = mat3d;
}
- import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String());
+ import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String(), flags);
}
Vector<float> blend_weights;
@@ -2953,6 +3066,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
}
}
} else { // Relative path to an external image file.
+ uri = uri.uri_decode();
uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
// ResourceLoader will rely on the file extension to use the relevant loader.
// The spec says that if mimeType is defined, it should take precedence (e.g.
@@ -4356,8 +4470,8 @@ Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) {
color[1] = light->color.g;
color[2] = light->color.b;
d["color"] = color;
- d["type"] = light->type;
- if (light->type == "spot") {
+ d["type"] = light->light_type;
+ if (light->light_type == "spot") {
Dictionary s;
float inner_cone_angle = light->inner_cone_angle;
s["innerConeAngle"] = inner_cone_angle;
@@ -4403,16 +4517,16 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
Dictionary og;
og["ymag"] = Math::deg2rad(camera->get_fov_size());
og["xmag"] = Math::deg2rad(camera->get_fov_size());
- og["zfar"] = camera->get_zfar();
- og["znear"] = camera->get_znear();
+ og["zfar"] = camera->get_depth_far();
+ og["znear"] = camera->get_depth_near();
d["orthographic"] = og;
d["type"] = "orthographic";
} else if (camera->get_perspective()) {
Dictionary ppt;
// GLTF spec is in radians, Godot's camera is in degrees.
ppt["yfov"] = Math::deg2rad(camera->get_fov_size());
- ppt["zfar"] = camera->get_zfar();
- ppt["znear"] = camera->get_znear();
+ ppt["zfar"] = camera->get_depth_far();
+ ppt["znear"] = camera->get_depth_near();
d["perspective"] = ppt;
d["type"] = "perspective";
}
@@ -4452,7 +4566,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
light.instantiate();
ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
const String &type = d["type"];
- light->type = type;
+ light->light_type = type;
if (d.has("color")) {
const Array &arr = d["color"];
@@ -4503,8 +4617,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &og = d["orthographic"];
// GLTF spec is in radians, Godot's camera is in degrees.
camera->set_fov_size(Math::rad2deg(real_t(og["ymag"])));
- camera->set_zfar(og["zfar"]);
- camera->set_znear(og["znear"]);
+ camera->set_depth_far(og["zfar"]);
+ camera->set_depth_near(og["znear"]);
} else {
camera->set_fov_size(10);
}
@@ -4514,8 +4628,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &ppt = d["perspective"];
// GLTF spec is in radians, Godot's camera is in degrees.
camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"])));
- camera->set_zfar(ppt["zfar"]);
- camera->set_znear(ppt["znear"]);
+ camera->set_depth_far(ppt["zfar"]);
+ camera->set_depth_near(ppt["znear"]);
} else {
camera->set_fov_size(10);
}
@@ -4576,15 +4690,15 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) {
GLTFAnimation::Track track = track_i->get();
- if (track.translation_track.times.size()) {
+ if (track.position_track.times.size()) {
Dictionary t;
t["sampler"] = samplers.size();
Dictionary s;
- s["interpolation"] = interpolation_to_string(track.translation_track.interpolation);
- Vector<real_t> times = Variant(track.translation_track.times);
+ s["interpolation"] = interpolation_to_string(track.position_track.interpolation);
+ Vector<real_t> times = Variant(track.position_track.times);
s["input"] = _encode_accessor_as_floats(state, times, false);
- Vector<Vector3> values = Variant(track.translation_track.values);
+ Vector<Vector3> values = Variant(track.position_track.values);
s["output"] = _encode_accessor_as_vec3(state, values, false);
samplers.push_back(s);
@@ -4769,10 +4883,10 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
const Vector<float> times = _decode_accessor_as_floats(state, input, false);
if (path == "translation") {
- const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
- track->translation_track.interpolation = interp;
- track->translation_track.times = Variant(times); //convert via variant
- track->translation_track.values = Variant(translations); //convert via variant
+ const Vector<Vector3> positions = _decode_accessor_as_vec3(state, output, false);
+ track->position_track.interpolation = interp;
+ track->position_track.times = Variant(times); //convert via variant
+ track->position_track.values = Variant(positions); //convert via variant
} else if (path == "rotation") {
const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false);
track->rotation_track.interpolation = interp;
@@ -4896,7 +5010,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns
if (p_mesh_instance->get_material_override().is_valid()) {
mat = p_mesh_instance->get_material_override();
}
- import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name);
+ import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name, godot_mesh->surface_get_format(surface_i));
}
for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
blend_weights.write[blend_i] = 0.0f;
@@ -4950,7 +5064,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
intensity /= 100;
}
- if (l->type == "directional") {
+ if (l->light_type == "directional") {
DirectionalLight3D *light = memnew(DirectionalLight3D);
light->set_param(Light3D::PARAM_ENERGY, intensity);
light->set_color(l->color);
@@ -4961,14 +5075,14 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
// Doubling the range will double the effective brightness, so we need double attenuation (half brightness).
// We want to have double intensity give double brightness, so we need half the attenuation.
const float attenuation = range / intensity;
- if (l->type == "point") {
+ if (l->light_type == "point") {
OmniLight3D *light = memnew(OmniLight3D);
light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation);
light->set_param(OmniLight3D::PARAM_RANGE, range);
light->set_color(l->color);
return light;
}
- if (l->type == "spot") {
+ if (l->light_type == "spot") {
SpotLight3D *light = memnew(SpotLight3D);
light->set_param(SpotLight3D::PARAM_ATTENUATION, attenuation);
light->set_param(SpotLight3D::PARAM_RANGE, range);
@@ -4995,9 +5109,9 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_paren
Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
if (c->get_perspective()) {
- camera->set_perspective(c->get_fov_size(), c->get_znear(), c->get_zfar());
+ camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
} else {
- camera->set_orthogonal(c->get_fov_size(), c->get_znear(), c->get_zfar());
+ camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
}
return camera;
@@ -5011,14 +5125,10 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
c->set_perspective(true);
- c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_far());
- c->set_znear(p_camera->get_near());
- } else {
- c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_far());
- c->set_znear(p_camera->get_near());
}
+ c->set_fov_size(p_camera->get_fov());
+ c->set_depth_far(p_camera->get_far());
+ c->set_depth_near(p_camera->get_near());
GLTFCameraIndex camera_index = state->cameras.size();
state->cameras.push_back(c);
return camera_index;
@@ -5031,18 +5141,18 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
l.instantiate();
l->color = p_light->get_color();
if (cast_to<DirectionalLight3D>(p_light)) {
- l->type = "directional";
+ l->light_type = "directional";
DirectionalLight3D *light = cast_to<DirectionalLight3D>(p_light);
l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY);
l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
} else if (cast_to<OmniLight3D>(p_light)) {
- l->type = "point";
+ l->light_type = "point";
OmniLight3D *light = cast_to<OmniLight3D>(p_light);
l->range = light->get_param(OmniLight3D::PARAM_RANGE);
float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION);
l->intensity = l->range / attenuation;
} else if (cast_to<SpotLight3D>(p_light)) {
- l->type = "spot";
+ l->light_type = "spot";
SpotLight3D *light = cast_to<SpotLight3D>(p_light);
l->range = light->get_param(SpotLight3D::PARAM_RANGE);
float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION);
@@ -5075,7 +5185,7 @@ void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref
Transform3D xform = p_spatial->get_transform();
p_node->scale = xform.basis.get_scale();
p_node->rotation = xform.basis.get_rotation_quaternion();
- p_node->translation = xform.origin;
+ p_node->position = xform.origin;
}
Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
@@ -5658,8 +5768,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (int i = 0; i < track.rotation_track.times.size(); i++) {
length = MAX(length, track.rotation_track.times[i]);
}
- for (int i = 0; i < track.translation_track.times.size(); i++) {
- length = MAX(length, track.translation_track.times[i]);
+ for (int i = 0; i < track.position_track.times.size(); i++) {
+ length = MAX(length, track.position_track.times[i]);
}
for (int i = 0; i < track.scale_track.times.size(); i++) {
length = MAX(length, track.scale_track.times[i]);
@@ -5673,7 +5783,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
// Animated TRS properties will not affect a skinned mesh.
const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
- if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
+ if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
int track_idx = animation->get_track_count();
animation->add_track(Animation::TYPE_TRANSFORM3D);
@@ -5691,8 +5801,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
base_rot = state->nodes[track_i->key()]->rotation.normalized();
}
- if (!track.translation_track.values.size()) {
- base_pos = state->nodes[track_i->key()]->translation;
+ if (!track.position_track.values.size()) {
+ base_pos = state->nodes[track_i->key()]->position;
}
if (!track.scale_track.values.size()) {
@@ -5705,8 +5815,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Quaternion rot = base_rot;
Vector3 scale = base_scale;
- if (track.translation_track.times.size()) {
- pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation);
+ if (track.position_track.times.size()) {
+ pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
}
if (track.rotation_track.times.size()) {
@@ -5814,7 +5924,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Transform3D mi_xform = mi->get_transform();
node->scale = mi_xform.basis.get_scale();
node->rotation = mi_xform.basis.get_rotation_quaternion();
- node->translation = mi_xform.origin;
+ node->position = mi_xform.origin;
Dictionary json_skin;
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(mi->get_node(mi->get_skeleton_path()));
@@ -5878,7 +5988,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index);
joint_node->scale = bone_rest_xform.basis.get_scale();
joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion();
- joint_node->translation = bone_rest_xform.origin;
+ joint_node->position = bone_rest_xform.origin;
joint_node->joint = true;
int32_t joint_node_i = state->nodes.size();
@@ -6024,8 +6134,8 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
}
const float BAKE_FPS = 30.0f;
if (track_type == Animation::TYPE_TRANSFORM3D) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.times = times;
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
p_track.scale_track.times = times;
@@ -6033,27 +6143,27 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 translation;
+ Vector3 position;
Quaternion rotation;
Vector3 scale;
- Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
+ Error err = p_animation->transform_track_get_key(p_track_i, key_i, &position, &rotation, &scale);
ERR_CONTINUE(err != OK);
Transform3D xform;
xform.basis.set_quaternion_scale(rotation, scale);
- xform.origin = translation;
+ xform.origin = position;
xform = p_bone_rest * xform;
- p_track.translation_track.values.write[key_i] = xform.get_origin();
+ p_track.position_track.values.write[key_i] = xform.get_origin();
p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
} else if (path.find(":transform") != -1) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.times = times;
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
p_track.scale_track.times = times;
@@ -6061,13 +6171,13 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.translation_track.values.write[key_i] = xform.get_origin();
+ p_track.position_track.values.write[key_i] = xform.get_origin();
p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
@@ -6083,16 +6193,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
p_track.rotation_track.values.write[key_i] = rotation_track;
}
- } else if (path.find(":translation") != -1) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ } else if (path.find(":position") != -1) {
+ p_track.position_track.times = times;
+ p_track.position_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.translation_track.values.write[key_i] = translation;
+ Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.position_track.values.write[key_i] = position;
}
} else if (path.find(":rotation") != -1) {
p_track.rotation_track.times = times;
@@ -6151,34 +6261,34 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
}
p_track.scale_track.values.write[key_i] = bezier_track;
}
- } else if (path.find("/translation") != -1) {
+ } else if (path.find("/position") != -1) {
const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
- if (!p_track.translation_track.times.size()) {
+ if (!p_track.position_track.times.size()) {
Vector<float> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
}
- p_track.translation_track.times = new_times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.times = new_times;
+ p_track.position_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(keys);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(keys);
+ p_track.position_track.interpolation = gltf_interpolation;
}
for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.translation_track.values[key_i];
- if (path.find("/translation:x") != -1) {
+ Vector3 bezier_track = p_track.position_track.values[key_i];
+ if (path.find("/position:x") != -1) {
bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x;
- } else if (path.find("/translation:y") != -1) {
+ } else if (path.find("/position:y") != -1) {
bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y;
- } else if (path.find("/translation:z") != -1) {
+ } else if (path.find("/position:z") != -1) {
bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z;
}
- p_track.translation_track.values.write[key_i] = bezier_track;
+ p_track.position_track.values.write[key_i] = bezier_track;
}
}
}
@@ -6197,17 +6307,17 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
continue;
}
String orig_track_path = animation->track_get_path(track_i);
- if (String(orig_track_path).find(":translation") != -1) {
- const Vector<String> node_suffix = String(orig_track_path).split(":translation");
+ if (String(orig_track_path).find(":position") != -1) {
+ const Vector<String> node_suffix = String(orig_track_path).split(":position");
const NodePath path = node_suffix[0];
const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *translation_scene_node_i = state->scene_nodes.front(); translation_scene_node_i; translation_scene_node_i = translation_scene_node_i->next()) {
- if (translation_scene_node_i->get() == node) {
- GLTFNodeIndex node_index = translation_scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *translation_track_i = gltf_animation->get_tracks().find(node_index);
+ for (Map<GLTFNodeIndex, Node *>::Element *position_scene_node_i = state->scene_nodes.front(); position_scene_node_i; position_scene_node_i = position_scene_node_i->next()) {
+ if (position_scene_node_i->get() == node) {
+ GLTFNodeIndex node_index = position_scene_node_i->key();
+ Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
- if (translation_track_i) {
- track = translation_track_i->get();
+ if (position_track_i) {
+ track = position_track_i->get();
}
track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6630,3 +6740,78 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
}
return err;
}
+
+Error GLTFDocument::save_scene(Node *p_node, const String &p_path,
+ const String &p_src_path, uint32_t p_flags,
+ float p_bake_fps, Ref<GLTFState> r_state) {
+ Ref<GLTFDocument> gltf_document;
+ gltf_document.instantiate();
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ return gltf_document->serialize(r_state, p_node, p_path);
+}
+
+Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) {
+ // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ r_state->use_named_skin_binds =
+ p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+
+ Ref<GLTFDocument> gltf_document;
+ gltf_document.instantiate();
+ Error err = gltf_document->parse(r_state, p_path);
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != Error::OK, nullptr);
+
+ Node3D *root = memnew(Node3D);
+ for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
+ gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
+ }
+ gltf_document->_process_mesh_instances(r_state, root);
+ if (r_state->animations.size()) {
+ AnimationPlayer *ap = memnew(AnimationPlayer);
+ root->add_child(ap);
+ ap->set_owner(root);
+ for (int i = 0; i < r_state->animations.size(); i++) {
+ gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
+ }
+ }
+
+ return root;
+}
+
+void GLTFDocument::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("save_scene", "node", "path", "src_path", "flags", "bake_fps", "state"),
+ &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+ ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"),
+ &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+}
+
+void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) {
+ // build the hierarchy
+ for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
+ for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
+ GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
+ ERR_FAIL_INDEX(child_i, state->nodes.size());
+ if (state->nodes.write[child_i]->parent != -1) {
+ continue;
+ }
+ state->nodes.write[child_i]->parent = node_i;
+ }
+ }
+}
+
+Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state) {
+ Error err = FAILED;
+ List<String> deps;
+ Node *node = import_scene_gltf(p_path, p_flags, p_bake_fps, r_state, &deps, &err);
+ if (err != OK) {
+ return nullptr;
+ }
+ return node;
+}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 7a826897a9..fb798a055a 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -44,6 +44,7 @@
#include "scene/resources/texture.h"
#include "modules/modules_enabled.gen.h"
+#include <cstdint>
class GLTFState;
class GLTFSkin;
@@ -102,6 +103,16 @@ public:
COMPONENT_TYPE_FLOAT = 5126,
};
+protected:
+ static void _bind_methods();
+
+public:
+ Node *import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state);
+ Node *import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err = nullptr);
+ Error save_scene(Node *p_node, const String &p_path,
+ const String &p_src_path, uint32_t p_flags,
+ float p_bake_fps, Ref<GLTFState> r_state);
+
private:
template <class T>
static Array to_array(const Vector<T> &p_inp) {
@@ -155,6 +166,7 @@ private:
r_out[keys[i]] = p_inp[keys[i]];
}
}
+ void _build_parent_hierachy(Ref<GLTFState> state);
double _filter_number(double p_float);
String _get_component_type_name(const uint32_t p_component);
int _get_component_type_size(const int component_type);
diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp
index 95cca9cf71..c5aa8d5724 100644
--- a/modules/gltf/gltf_light.cpp
+++ b/modules/gltf/gltf_light.cpp
@@ -35,8 +35,8 @@ void GLTFLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
- ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type);
- ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type);
+ ClassDB::bind_method(D_METHOD("get_light_type"), &GLTFLight::get_light_type);
+ ClassDB::bind_method(D_METHOD("set_light_type", "light_type"), &GLTFLight::set_light_type);
ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
@@ -46,7 +46,7 @@ void GLTFLight::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "light_type"), "set_light_type", "get_light_type"); // String
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
@@ -68,12 +68,12 @@ void GLTFLight::set_intensity(float p_intensity) {
intensity = p_intensity;
}
-String GLTFLight::get_type() {
- return type;
+String GLTFLight::get_light_type() {
+ return light_type;
}
-void GLTFLight::set_type(String p_type) {
- type = p_type;
+void GLTFLight::set_light_type(String p_light_type) {
+ light_type = p_light_type;
}
float GLTFLight::get_range() {
diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h
index a859ca1833..079fb18151 100644
--- a/modules/gltf/gltf_light.h
+++ b/modules/gltf/gltf_light.h
@@ -44,7 +44,7 @@ protected:
private:
Color color;
float intensity = 0.0f;
- String type;
+ String light_type;
float range = 0.0f;
float inner_cone_angle = 0.0f;
float outer_cone_angle = 0.0f;
@@ -56,8 +56,8 @@ public:
float get_intensity();
void set_intensity(float p_intensity);
- String get_type();
- void set_type(String p_type);
+ String get_light_type();
+ void set_light_type(String p_light_type);
float get_range();
void set_range(float p_range);
diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp
index 5db7ad66c3..9f925c7bbc 100644
--- a/modules/gltf/gltf_node.cpp
+++ b/modules/gltf/gltf_node.cpp
@@ -47,8 +47,8 @@ void GLTFNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint);
ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint);
- ClassDB::bind_method(D_METHOD("get_translation"), &GLTFNode::get_translation);
- ClassDB::bind_method(D_METHOD("set_translation", "translation"), &GLTFNode::set_translation);
+ ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &GLTFNode::set_rotation);
ClassDB::bind_method(D_METHOD("get_scale"), &GLTFNode::get_scale);
@@ -66,7 +66,7 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
@@ -137,12 +137,12 @@ void GLTFNode::set_joint(bool p_joint) {
joint = p_joint;
}
-Vector3 GLTFNode::get_translation() {
- return translation;
+Vector3 GLTFNode::get_position() {
+ return position;
}
-void GLTFNode::set_translation(Vector3 p_translation) {
- translation = p_translation;
+void GLTFNode::set_position(Vector3 p_position) {
+ position = p_position;
}
Quaternion GLTFNode::get_rotation() {
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index 378b6da8bf..3b6e061449 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -37,7 +37,6 @@
class GLTFNode : public Resource {
GDCLASS(GLTFNode, Resource);
friend class GLTFDocument;
- friend class PackedSceneGLTF;
private:
// matrices need to be transformed to this
@@ -49,7 +48,7 @@ private:
GLTFSkinIndex skin = -1;
GLTFSkeletonIndex skeleton = -1;
bool joint = false;
- Vector3 translation;
+ Vector3 position;
Quaternion rotation;
Vector3 scale = Vector3(1, 1, 1);
Vector<int> children;
@@ -83,8 +82,8 @@ public:
bool get_joint();
void set_joint(bool p_joint);
- Vector3 get_translation();
- void set_translation(Vector3 p_translation);
+ Vector3 get_position();
+ void set_position(Vector3 p_position);
Quaternion get_rotation();
void set_rotation(Quaternion p_rotation);
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index d8209523c5..896ea5fc56 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -51,7 +51,6 @@
class GLTFState : public Resource {
GDCLASS(GLTFState, Resource);
friend class GLTFDocument;
- friend class PackedSceneGLTF;
String filename;
Dictionary json;
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index 85921490d2..d6020f50f0 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -80,7 +80,6 @@ void register_gltf_types() {
GDREGISTER_CLASS(GLTFLight);
GDREGISTER_CLASS(GLTFState);
GDREGISTER_CLASS(GLTFDocument);
- GDREGISTER_CLASS(PackedSceneGLTF);
#endif
}