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-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp4
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.h4
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp6
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.h4
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.cpp2
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.h2
-rw-r--r--modules/gltf/gltf_animation.cpp2
-rw-r--r--modules/gltf/gltf_animation.h4
-rw-r--r--modules/gltf/gltf_document.cpp48
-rw-r--r--modules/gltf/gltf_document.h14
-rw-r--r--modules/gltf/gltf_skeleton.cpp2
-rw-r--r--modules/gltf/gltf_skeleton.h8
-rw-r--r--modules/gltf/gltf_skin.cpp12
-rw-r--r--modules/gltf/gltf_skin.h4
-rw-r--r--modules/gltf/gltf_state.cpp2
-rw-r--r--modules/gltf/gltf_state.h22
16 files changed, 70 insertions, 70 deletions
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index 173d5131cf..63f446561a 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -58,7 +58,7 @@ void EditorSceneFormatImporterBlend::get_extensions(List<String> *r_extensions)
}
Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
@@ -239,7 +239,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
}
Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
- const Map<StringName, Variant> &p_options) {
+ const HashMap<StringName, Variant> &p_options) {
if (p_path.get_extension().to_lower() != "blend") {
return true;
}
diff --git a/modules/gltf/editor/editor_scene_importer_blend.h b/modules/gltf/editor/editor_scene_importer_blend.h
index 0925333a28..dd1c1b9889 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.h
+++ b/modules/gltf/editor/editor_scene_importer_blend.h
@@ -66,12 +66,12 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
- const Map<StringName, Variant> &p_options) override;
+ const HashMap<StringName, Variant> &p_options) override;
};
class LineEdit;
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index 893d2efcec..faad2d315d 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -30,7 +30,7 @@
#include "editor_scene_importer_fbx.h"
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
#include "../gltf_document.h"
#include "../gltf_state.h"
@@ -49,7 +49,7 @@ void EditorSceneFormatImporterFBX::get_extensions(List<String> *r_extensions) co
}
Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
@@ -106,7 +106,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
}
Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation,
- const String &p_option, const Map<StringName, Variant> &p_options) {
+ const String &p_option, const HashMap<StringName, Variant> &p_options) {
return true;
}
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.h b/modules/gltf/editor/editor_scene_importer_fbx.h
index 84de7fd1cc..b0039b1c8f 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.h
+++ b/modules/gltf/editor/editor_scene_importer_fbx.h
@@ -45,12 +45,12 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
- const Map<StringName, Variant> &p_options) override;
+ const HashMap<StringName, Variant> &p_options) override;
};
#endif // TOOLS_ENABLED
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp
index 5e7811ad2b..d5b247fc6e 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp
@@ -48,7 +48,7 @@ void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) c
}
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
Ref<GLTFDocument> doc;
doc.instantiate();
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.h b/modules/gltf/editor/editor_scene_importer_gltf.h
index b714ada124..edca038532 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor/editor_scene_importer_gltf.h
@@ -45,7 +45,7 @@ public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps,
+ const HashMap<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
};
diff --git a/modules/gltf/gltf_animation.cpp b/modules/gltf/gltf_animation.cpp
index c857be4b2c..e598c870ab 100644
--- a/modules/gltf/gltf_animation.cpp
+++ b/modules/gltf/gltf_animation.cpp
@@ -45,7 +45,7 @@ void GLTFAnimation::set_loop(bool p_val) {
loop = p_val;
}
-Map<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() {
+HashMap<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() {
return tracks;
}
diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h
index ba8ae8a273..8688ddb937 100644
--- a/modules/gltf/gltf_animation.h
+++ b/modules/gltf/gltf_animation.h
@@ -64,11 +64,11 @@ public:
public:
bool get_loop() const;
void set_loop(bool p_val);
- Map<int, GLTFAnimation::Track> &get_tracks();
+ HashMap<int, GLTFAnimation::Track> &get_tracks();
GLTFAnimation();
private:
bool loop = false;
- Map<int, Track> tracks;
+ HashMap<int, Track> tracks;
};
#endif // GLTF_ANIMATION_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 082b4ce1ec..f440a29f28 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -2294,7 +2294,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
attributes["COLOR_0"] = _encode_accessor_as_color(state, a, true);
}
}
- Map<int, int> joint_i_to_bone_i;
+ HashMap<int, int> joint_i_to_bone_i;
for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
GLTFSkinIndex skin_i = -1;
if (state->nodes[node_i]->mesh == gltf_mesh_i) {
@@ -2468,9 +2468,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
mat = import_mesh->get_surface_material(surface_i);
}
if (mat.is_valid()) {
- Map<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat);
- if (material_cache_i && material_cache_i->get() != -1) {
- primitive["material"] = material_cache_i->get();
+ HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
+ if (material_cache_i && material_cache_i->value != -1) {
+ primitive["material"] = material_cache_i->value;
} else {
GLTFMaterialIndex mat_i = state->materials.size();
state->materials.push_back(mat);
@@ -5904,9 +5904,9 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Node *root = ap->get_parent();
ERR_FAIL_COND(root == nullptr);
- Map<GLTFNodeIndex, Node *>::Element *node_element = state->scene_nodes.find(node_index);
- ERR_CONTINUE_MSG(node_element == nullptr, vformat("Unable to find node %d for animation", node_index));
- node_path = root->get_path_to(node_element->get());
+ HashMap<GLTFNodeIndex, Node *>::Iterator node_element = state->scene_nodes.find(node_index);
+ ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation", node_index));
+ node_path = root->get_path_to(node_element->value);
if (gltf_node->skeleton >= 0) {
const Skeleton3D *sk = state->skeletons[gltf_node->skeleton]->godot_skeleton;
@@ -6116,11 +6116,11 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
if (node->mesh < 0) {
continue;
}
- Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(mi_node_i);
+ HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = state->scene_nodes.find(mi_node_i);
if (!mi_element) {
continue;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get());
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->value);
if (!mi) {
continue;
}
@@ -6250,11 +6250,11 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
if (node->skin >= 0 && node->mesh >= 0) {
const GLTFSkinIndex skin_i = node->skin;
- Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i);
- ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i));
+ HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = state->scene_nodes.find(node_i);
+ ERR_CONTINUE_MSG(!mi_element, vformat("Unable to find node %d", node_i));
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->get());
- ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->get()->get_class_name()));
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->value);
+ ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->value->get_class_name()));
const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton;
Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i];
@@ -6436,10 +6436,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : state->scene_nodes) {
if (position_scene_node_i.value == node) {
GLTFNodeIndex node_index = position_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator position_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (position_track_i) {
- track = position_track_i->get();
+ track = position_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6452,10 +6452,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : state->scene_nodes) {
if (rotation_degree_scene_node_i.value == node) {
GLTFNodeIndex node_index = rotation_degree_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (rotation_degree_track_i) {
- track = rotation_degree_track_i->get();
+ track = rotation_degree_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6468,10 +6468,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : state->scene_nodes) {
if (scale_scene_node_i.value == node) {
GLTFNodeIndex node_index = scale_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator scale_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (scale_track_i) {
- track = scale_track_i->get();
+ track = scale_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6503,7 +6503,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
ERR_CONTINUE(mesh_index == -1);
- Map<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
+ HashMap<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
GLTFAnimation::Track track = gltf_animation->get_tracks().has(mesh_index) ? gltf_animation->get_tracks()[mesh_index] : GLTFAnimation::Track();
if (!tracks.has(mesh_index)) {
for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) {
@@ -6565,10 +6565,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
continue;
}
GLTFNodeIndex node_i = skeleton_gltf->godot_bone_node[bone];
- Map<int, GLTFAnimation::Track>::Element *property_track_i = gltf_animation->get_tracks().find(node_i);
+ HashMap<int, GLTFAnimation::Track>::Iterator property_track_i = gltf_animation->get_tracks().find(node_i);
GLTFAnimation::Track track;
if (property_track_i) {
- track = property_track_i->get();
+ track = property_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_i);
gltf_animation->get_tracks()[node_i] = track;
@@ -6580,10 +6580,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) {
if (scene_node_i.value == godot_node) {
GLTFNodeIndex node_i = scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_i);
+ HashMap<int, GLTFAnimation::Track>::Iterator node_track_i = gltf_animation->get_tracks().find(node_i);
GLTFAnimation::Track track;
if (node_track_i) {
- track = node_track_i->get();
+ track = node_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_i);
gltf_animation->get_tracks()[node_i] = track;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 19bc507a8d..9db824a0d4 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -135,9 +135,9 @@ private:
}
template <class T>
- static Array to_array(const Set<T> &p_inp) {
+ static Array to_array(const RBSet<T> &p_inp) {
Array ret;
- typename Set<T>::Element *elem = p_inp.front();
+ typename RBSet<T>::Element *elem = p_inp.front();
while (elem) {
ret.push_back(elem->get());
elem = elem->next();
@@ -154,23 +154,23 @@ private:
}
template <class T>
- static void set_from_array(Set<T> &r_out, const Array &p_inp) {
+ static void set_from_array(RBSet<T> &r_out, const Array &p_inp) {
r_out.clear();
for (int i = 0; i < p_inp.size(); i++) {
r_out.insert(p_inp[i]);
}
}
template <class K, class V>
- static Dictionary to_dict(const Map<K, V> &p_inp) {
+ static Dictionary to_dict(const HashMap<K, V> &p_inp) {
Dictionary ret;
- for (typename Map<K, V>::Element *E = p_inp.front(); E; E = E->next()) {
- ret[E->key()] = E->value();
+ for (const KeyValue<K, V> &E : p_inp) {
+ ret[E.key] = E.value;
}
return ret;
}
template <class K, class V>
- static void set_from_dict(Map<K, V> &r_out, const Dictionary &p_inp) {
+ static void set_from_dict(HashMap<K, V> &r_out, const Dictionary &p_inp) {
r_out.clear();
Array keys = p_inp.keys();
for (int i = 0; i < keys.size(); i++) {
diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp
index e80376f130..b813f39a27 100644
--- a/modules/gltf/gltf_skeleton.cpp
+++ b/modules/gltf/gltf_skeleton.cpp
@@ -46,7 +46,7 @@ void GLTFSkeleton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // Map<int32_t,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // RBMap<int32_t,
}
Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() {
diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h
index 7d07d528cb..4dcee41465 100644
--- a/modules/gltf/gltf_skeleton.h
+++ b/modules/gltf/gltf_skeleton.h
@@ -50,9 +50,9 @@ private:
Skeleton3D *godot_skeleton = nullptr;
// Set of unique bone names for the skeleton
- Set<String> unique_names;
+ RBSet<String> unique_names;
- Map<int32_t, GLTFNodeIndex> godot_bone_node;
+ HashMap<int32_t, GLTFNodeIndex> godot_bone_node;
Vector<BoneAttachment3D *> bone_attachments;
@@ -78,10 +78,10 @@ public:
Array get_unique_names();
void set_unique_names(Array p_unique_names);
- //Map<int32_t, GLTFNodeIndex> get_godot_bone_node() {
+ //RBMap<int32_t, GLTFNodeIndex> get_godot_bone_node() {
// return this->godot_bone_node;
//}
- //void set_godot_bone_node(Map<int32_t, GLTFNodeIndex> p_godot_bone_node) {
+ //void set_godot_bone_node(RBMap<int32_t, GLTFNodeIndex> p_godot_bone_node) {
// this->godot_bone_node = p_godot_bone_node;
//}
Dictionary get_godot_bone_node();
diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp
index 283fc34ff5..e8005aa0c1 100644
--- a/modules/gltf/gltf_skin.cpp
+++ b/modules/gltf/gltf_skin.cpp
@@ -59,8 +59,8 @@ void GLTFSkin::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // Map<int,
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // Map<int,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // RBMap<int,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // RBMap<int,
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin"), "set_godot_skin", "get_godot_skin"); // Ref<Skin>
}
@@ -130,16 +130,16 @@ void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) {
Dictionary GLTFSkin::get_joint_i_to_name() {
Dictionary ret;
- Map<int, StringName>::Element *elem = joint_i_to_name.front();
+ HashMap<int, StringName>::Iterator elem = joint_i_to_name.begin();
while (elem) {
- ret[elem->key()] = String(elem->value());
- elem = elem->next();
+ ret[elem->key] = String(elem->value);
+ ++elem;
}
return ret;
}
void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) {
- joint_i_to_name = Map<int, StringName>();
+ joint_i_to_name = HashMap<int, StringName>();
Array keys = p_joint_i_to_name.keys();
for (int i = 0; i < keys.size(); i++) {
joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]];
diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h
index 31cb892f19..d946324756 100644
--- a/modules/gltf/gltf_skin.h
+++ b/modules/gltf/gltf_skin.h
@@ -65,8 +65,8 @@ private:
// A mapping from the joint indices (in the order of joints_original) to the
// Godot Skeleton's bone_indices
- Map<int, int> joint_i_to_bone_i;
- Map<int, StringName> joint_i_to_name;
+ HashMap<int, int> joint_i_to_bone_i;
+ HashMap<int, StringName> joint_i_to_name;
// The Actual Skin that will be created as a mapping between the IBM's of
// this skin to the generated skeleton for the mesh instances.
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index 6ead2f69c3..e959a640b4 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -102,7 +102,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>>
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // Map<GLTFSkeletonIndex,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex,
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 42ca079f1c..f695b20b49 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -45,8 +45,8 @@
#include "gltf_texture.h"
#include "core/io/resource.h"
-#include "core/templates/map.h"
#include "core/templates/pair.h"
+#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/texture.h"
@@ -72,7 +72,7 @@ class GLTFState : public Resource {
Vector<Ref<GLTFMesh>> meshes; // meshes are loaded directly, no reason not to.
Vector<AnimationPlayer *> animation_players;
- Map<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache;
+ HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache;
Vector<Ref<BaseMaterial3D>> materials;
String scene_name;
@@ -83,16 +83,16 @@ class GLTFState : public Resource {
Vector<Ref<GLTFSkin>> skins;
Vector<Ref<GLTFCamera>> cameras;
Vector<Ref<GLTFLight>> lights;
- Set<String> unique_names;
- Set<String> unique_animation_names;
+ RBSet<String> unique_names;
+ RBSet<String> unique_animation_names;
Vector<Ref<GLTFSkeleton>> skeletons;
- Map<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
+ HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
Vector<Ref<GLTFAnimation>> animations;
- Map<GLTFNodeIndex, Node *> scene_nodes;
+ HashMap<GLTFNodeIndex, Node *> scene_nodes;
- Map<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton;
- Map<ObjectID, Map<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin;
+ HashMap<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton;
+ HashMap<ObjectID, HashMap<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin;
protected:
static void _bind_methods();
@@ -176,7 +176,7 @@ public:
AnimationPlayer *get_animation_player(int idx);
- //void set_scene_nodes(Map<GLTFNodeIndex, Node *> p_scene_nodes) {
+ //void set_scene_nodes(RBMap<GLTFNodeIndex, Node *> p_scene_nodes) {
// this->scene_nodes = p_scene_nodes;
//}
@@ -184,10 +184,10 @@ public:
// this->animation_players = p_animation_players;
//}
- //Map<Ref<Material>, GLTFMaterialIndex> get_material_cache() {
+ //RBMap<Ref<Material>, GLTFMaterialIndex> get_material_cache() {
// return this->material_cache;
//}
- //void set_material_cache(Map<Ref<Material>, GLTFMaterialIndex> p_material_cache) {
+ //void set_material_cache(RBMap<Ref<Material>, GLTFMaterialIndex> p_material_cache) {
// this->material_cache = p_material_cache;
//}
};