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-rw-r--r--modules/gltf/config.py5
-rw-r--r--modules/gltf/doc_classes/GLTFAccessor.xml4
-rw-r--r--modules/gltf/doc_classes/GLTFAnimation.xml4
-rw-r--r--modules/gltf/doc_classes/GLTFBufferView.xml4
-rw-r--r--modules/gltf/doc_classes/GLTFCamera.xml12
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml28
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtension.xml73
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml (renamed from modules/gltf/doc_classes/EditorSceneImporterGLTF.xml)6
-rw-r--r--modules/gltf/doc_classes/GLTFLight.xml22
-rw-r--r--modules/gltf/doc_classes/GLTFMesh.xml8
-rw-r--r--modules/gltf/doc_classes/GLTFNode.xml8
-rw-r--r--modules/gltf/doc_classes/GLTFSkeleton.xml2
-rw-r--r--modules/gltf/doc_classes/GLTFSkin.xml2
-rw-r--r--modules/gltf/doc_classes/GLTFSpecGloss.xml4
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml2
-rw-r--r--modules/gltf/doc_classes/GLTFTexture.xml4
-rw-r--r--modules/gltf/doc_classes/PackedSceneGLTF.xml43
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.cpp16
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.h5
-rw-r--r--modules/gltf/editor_scene_importer_gltf.cpp126
-rw-r--r--modules/gltf/editor_scene_importer_gltf.h39
-rw-r--r--modules/gltf/gltf_accessor.cpp2
-rw-r--r--modules/gltf/gltf_accessor.h5
-rw-r--r--modules/gltf/gltf_animation.h2
-rw-r--r--modules/gltf/gltf_buffer_view.cpp2
-rw-r--r--modules/gltf/gltf_camera.cpp12
-rw-r--r--modules/gltf/gltf_camera.h12
-rw-r--r--modules/gltf/gltf_document.cpp1659
-rw-r--r--modules/gltf/gltf_document.h104
-rw-r--r--modules/gltf/gltf_document_extension.cpp88
-rw-r--r--modules/gltf/gltf_document_extension.h63
-rw-r--r--modules/gltf/gltf_document_extension_convert_importer_mesh.cpp82
-rw-r--r--modules/gltf/gltf_document_extension_convert_importer_mesh.h55
-rw-r--r--modules/gltf/gltf_light.cpp14
-rw-r--r--modules/gltf/gltf_light.h14
-rw-r--r--modules/gltf/gltf_mesh.cpp17
-rw-r--r--modules/gltf/gltf_mesh.h12
-rw-r--r--modules/gltf/gltf_node.cpp14
-rw-r--r--modules/gltf/gltf_node.h7
-rw-r--r--modules/gltf/gltf_state.h7
-rw-r--r--modules/gltf/register_types.cpp9
41 files changed, 1586 insertions, 1011 deletions
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index a4ee871eff..a4736321fa 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return env["tools"] and not env["disable_3d"]
+ return not env["disable_3d"]
def configure(env):
@@ -22,7 +22,8 @@ def get_doc_classes():
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
- "PackedSceneGLTF",
+ "GLTFDocumentExtension",
+ "GLTFDocumentExtensionConvertImporterMesh",
]
diff --git a/modules/gltf/doc_classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml
index 41a318ce19..ae81cae81a 100644
--- a/modules/gltf/doc_classes/GLTFAccessor.xml
+++ b/modules/gltf/doc_classes/GLTFAccessor.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="0">
</member>
@@ -38,6 +36,4 @@
<member name="type" type="int" setter="set_type" getter="get_type" default="0">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFAnimation.xml b/modules/gltf/doc_classes/GLTFAnimation.xml
index 5c1fa02f11..70480c2b38 100644
--- a/modules/gltf/doc_classes/GLTFAnimation.xml
+++ b/modules/gltf/doc_classes/GLTFAnimation.xml
@@ -6,12 +6,8 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="loop" type="bool" setter="set_loop" getter="get_loop" default="false">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFBufferView.xml b/modules/gltf/doc_classes/GLTFBufferView.xml
index edaad85e0a..f58aa46508 100644
--- a/modules/gltf/doc_classes/GLTFBufferView.xml
+++ b/modules/gltf/doc_classes/GLTFBufferView.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1">
</member>
@@ -20,6 +18,4 @@
<member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index 0b95f2c802..3682df5951 100644
--- a/modules/gltf/doc_classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
@@ -6,18 +6,14 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
- <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
+ <member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
</member>
- <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
+ <member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
</member>
- <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
+ <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
</member>
- <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
+ <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 04c40dd752..8d8e25e8b3 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -7,7 +7,31 @@
<tutorials>
</tutorials>
<methods>
+ <method name="import_scene">
+ <return type="Node" />
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="flags" type="int" default="0" />
+ <argument index="2" name="bake_fps" type="int" default="30" />
+ <argument index="3" name="state" type="GLTFState" default="null" />
+ <description>
+ Import a scene from glTF2 ".gltf" or ".glb" file.
+ </description>
+ </method>
+ <method name="save_scene">
+ <return type="int" enum="Error" />
+ <argument index="0" name="node" type="Node" />
+ <argument index="1" name="path" type="String" />
+ <argument index="2" name="src_path" type="String" />
+ <argument index="3" name="flags" type="int" default="0" />
+ <argument index="4" name="bake_fps" type="float" default="30" />
+ <argument index="5" name="state" type="GLTFState" default="null" />
+ <description>
+ Save a scene as a glTF2 ".glb" or ".gltf" file.
+ </description>
+ </method>
</methods>
- <constants>
- </constants>
+ <members>
+ <member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
+ </member>
+ </members>
</class>
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
new file mode 100644
index 0000000000..390bd3b30b
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
@@ -0,0 +1,73 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFDocumentExtension" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="export_post">
+ <return type="int" enum="Error" />
+ <argument index="0" name="document" type="GLTFDocument" />
+ <description>
+ </description>
+ </method>
+ <method name="export_preflight">
+ <return type="int" enum="Error" />
+ <argument index="0" name="document" type="GLTFDocument" />
+ <argument index="1" name="node" type="Node" />
+ <description>
+ </description>
+ </method>
+ <method name="get_export_setting" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="key" type="StringName" />
+ <description>
+ </description>
+ </method>
+ <method name="get_export_setting_keys" qualifiers="const">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_import_setting" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="key" type="StringName" />
+ <description>
+ </description>
+ </method>
+ <method name="get_import_setting_keys" qualifiers="const">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="import_post">
+ <return type="int" enum="Error" />
+ <argument index="0" name="document" type="GLTFDocument" />
+ <argument index="1" name="node" type="Node" />
+ <description>
+ </description>
+ </method>
+ <method name="import_preflight">
+ <return type="int" enum="Error" />
+ <argument index="0" name="document" type="GLTFDocument" />
+ <description>
+ </description>
+ </method>
+ <method name="set_export_setting">
+ <return type="void" />
+ <argument index="0" name="key" type="StringName" />
+ <argument index="1" name="value" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="set_import_setting">
+ <return type="void" />
+ <argument index="0" name="key" type="StringName" />
+ <argument index="1" name="value" type="Variant" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml b/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml
index e717b30f73..452eec5f4f 100644
--- a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml
@@ -1,13 +1,9 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0">
+<class name="GLTFDocumentExtensionConvertImporterMesh" inherits="GLTFDocumentExtension" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index f51d287685..b4f03cd1ed 100644
--- a/modules/gltf/doc_classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
@@ -6,22 +6,26 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
- <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(0, 0, 0, 1)">
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
+ The [Color] of the light. Defaults to white. A black color causes the light to have no effect.
</member>
<member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0">
+ The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.
+ Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot [SpotLight3D], the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.
</member>
- <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0">
+ <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
+ The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.
</member>
- <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0">
+ <member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default="&quot;&quot;">
+ The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's [OmniLight3D], [SpotLight3D], and [DirectionalLight3D] respectively.
</member>
- <member name="range" type="float" setter="set_range" getter="get_range" default="0.0">
+ <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.785398">
+ The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.
+ At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot [SpotLight3D], the outer cone angle is used as the angle of the spotlight.
</member>
- <member name="type" type="String" setter="set_type" getter="get_type" default="&quot;&quot;">
+ <member name="range" type="float" setter="set_range" getter="get_range" default="inf">
+ The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml
index fd7e4a169e..58853217e2 100644
--- a/modules/gltf/doc_classes/GLTFMesh.xml
+++ b/modules/gltf/doc_classes/GLTFMesh.xml
@@ -6,14 +6,12 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()">
</member>
- <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh">
+ <member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[]">
+ </member>
+ <member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index bfbb12df4d..f27965ea07 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1">
</member>
@@ -23,6 +21,8 @@
</member>
<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
</member>
+ <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
+ </member>
<member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion(0, 0, 0, 1)">
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)">
@@ -31,11 +31,7 @@
</member>
<member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
</member>
- <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3(0, 0, 0)">
- </member>
<member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml
index 6e83cec252..037c3545a6 100644
--- a/modules/gltf/doc_classes/GLTFSkeleton.xml
+++ b/modules/gltf/doc_classes/GLTFSkeleton.xml
@@ -52,6 +52,4 @@
<member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml
index 107ca960cd..ad4f017584 100644
--- a/modules/gltf/doc_classes/GLTFSkin.xml
+++ b/modules/gltf/doc_classes/GLTFSkin.xml
@@ -57,6 +57,4 @@
<member name="skin_root" type="int" setter="set_skin_root" getter="get_skin_root" default="-1">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml
index 6e9c419649..6b8f86ed1c 100644
--- a/modules/gltf/doc_classes/GLTFSpecGloss.xml
+++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color(1, 1, 1, 1)">
</member>
@@ -20,6 +18,4 @@
<member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color(1, 1, 1, 1)">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index ae976fc04c..6d03d0ecf8 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -209,6 +209,4 @@
<member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml
index 33bd8fddeb..7c88d2318e 100644
--- a/modules/gltf/doc_classes/GLTFTexture.xml
+++ b/modules/gltf/doc_classes/GLTFTexture.xml
@@ -6,12 +6,8 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/gltf/doc_classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml
deleted file mode 100644
index d0136c6402..0000000000
--- a/modules/gltf/doc_classes/PackedSceneGLTF.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="export_gltf">
- <return type="int" enum="Error" />
- <argument index="0" name="node" type="Node" />
- <argument index="1" name="path" type="String" />
- <argument index="2" name="flags" type="int" default="0" />
- <argument index="3" name="bake_fps" type="float" default="1000.0" />
- <description>
- </description>
- </method>
- <method name="import_gltf_scene">
- <return type="Node" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="float" default="1000.0" />
- <argument index="3" name="state" type="GLTFState" default="null" />
- <description>
- </description>
- </method>
- <method name="pack_gltf">
- <return type="void" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="float" default="1000.0" />
- <argument index="3" name="state" type="GLTFState" default="null" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array(),&quot;editable_instances&quot;: [],&quot;names&quot;: PackedStringArray(),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [],&quot;nodes&quot;: PackedInt32Array(),&quot;variants&quot;: [],&quot;version&quot;: 2}" />
- </members>
- <constants>
- </constants>
-</class>
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
index ae080bcc9a..25fda7ef3b 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
@@ -28,11 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#if TOOLS_ENABLED
#include "editor_scene_exporter_gltf_plugin.h"
#include "core/config/project_settings.h"
+#include "core/error/error_list.h"
#include "core/object/object.h"
#include "core/templates/vector.h"
#include "editor/editor_file_system.h"
+#include "gltf_document.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/check_box.h"
#include "scene/main/node.h"
@@ -49,7 +52,6 @@ bool SceneExporterGLTFPlugin::has_main_screen() const {
SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
editor = p_node;
- convert_gltf2.instantiate();
file_export_lib = memnew(EditorFileDialog);
editor->get_gui_base()->add_child(file_export_lib);
file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
@@ -71,8 +73,12 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
return;
}
List<String> deps;
- convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps);
- EditorFileSystem::get_singleton()->scan_changes();
+ Ref<GLTFDocument> doc;
+ doc.instantiate();
+ Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>());
+ if (err != OK) {
+ ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
+ }
}
void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
@@ -81,10 +87,12 @@ void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
return;
}
- String filename = String(root->get_filename().get_file().get_basename());
+ String filename = String(root->get_scene_file_path().get_file().get_basename());
if (filename.is_empty()) {
filename = root->get_name();
}
file_export_lib->set_current_file(filename + String(".gltf"));
file_export_lib->popup_centered_ratio();
}
+
+#endif // TOOLS_ENABLED
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h
index d952894c16..89a8e27053 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.h
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h
@@ -31,13 +31,14 @@
#ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
#define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
+#if TOOLS_ENABLED
#include "editor/editor_plugin.h"
+
#include "editor_scene_importer_gltf.h"
class SceneExporterGLTFPlugin : public EditorPlugin {
GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
- Ref<PackedSceneGLTF> convert_gltf2;
EditorNode *editor = nullptr;
EditorFileDialog *file_export_lib = nullptr;
void _gltf2_dialog_action(String p_file);
@@ -48,5 +49,5 @@ public:
bool has_main_screen() const override;
SceneExporterGLTFPlugin(class EditorNode *p_node);
};
-
+#endif // TOOLS_ENABLED
#endif // EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index eca1c85bf3..1a172877a0 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#if TOOLS_ENABLED
#include "editor_scene_importer_gltf.h"
#include "gltf_document.h"
@@ -37,137 +38,28 @@
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
-uint32_t EditorSceneImporterGLTF::get_import_flags() const {
+uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
}
-void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("gltf");
r_extensions->push_back("glb");
}
-Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
+Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path,
uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps,
Error *r_err) {
- Ref<PackedSceneGLTF> importer;
- importer.instantiate();
- return importer->import_scene(p_path, p_flags, p_bake_fps, r_missing_deps, r_err, Ref<GLTFState>());
+ Ref<GLTFDocument> doc;
+ doc.instantiate();
+ return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
}
-Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
+Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path,
uint32_t p_flags,
int p_bake_fps) {
return Ref<Animation>();
}
-void PackedSceneGLTF::_bind_methods() {
- ClassDB::bind_method(
- D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
- &PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
- ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "state"),
- &PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
- ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "state"),
- &PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
-}
-Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- return import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
-}
-
-Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state) {
- if (r_state == Ref<GLTFState>()) {
- r_state.instantiate();
- }
- r_state->use_named_skin_binds =
- p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
-
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Error err = gltf_document->parse(r_state, p_path);
- if (r_err) {
- *r_err = err;
- }
- ERR_FAIL_COND_V(err != Error::OK, nullptr);
-
- Node3D *root = memnew(Node3D);
- for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
- gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
- }
- gltf_document->_process_mesh_instances(r_state, root);
- if (r_state->animations.size()) {
- AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap);
- ap->set_owner(root);
- for (int i = 0; i < r_state->animations.size(); i++) {
- gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
- }
- }
-
- return cast_to<Node3D>(root);
-}
-
-void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
- real_t p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- Node *root = import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
- ERR_FAIL_COND(err != OK);
- pack(root);
-}
-
-void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path,
- const String &p_src_path, uint32_t p_flags,
- int p_bake_fps, List<String> *r_missing_deps,
- Error *r_err) {
- Error err = FAILED;
- if (r_err) {
- *r_err = err;
- }
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Ref<GLTFState> state;
- state.instantiate();
- err = gltf_document->serialize(state, p_node, p_path);
- if (r_err) {
- *r_err = err;
- }
-}
-
-void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) {
- // build the hierarchy
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
- for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
- GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
- ERR_FAIL_INDEX(child_i, state->nodes.size());
- if (state->nodes.write[child_i]->parent != -1) {
- continue;
- }
- state->nodes.write[child_i]->parent = node_i;
- }
- }
-}
-
-Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path,
- int32_t p_flags,
- real_t p_bake_fps) {
- ERR_FAIL_COND_V(!p_root, FAILED);
- List<String> deps;
- Error err;
- String path = p_path;
- int32_t flags = p_flags;
- real_t baked_fps = p_bake_fps;
- Ref<PackedSceneGLTF> exporter;
- exporter.instantiate();
- exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err);
- int32_t error_code = err;
- if (error_code != 0) {
- return Error(error_code);
- }
- return OK;
-}
+#endif // TOOLS_ENABLED
diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h
index 7bc5f594ed..28963adc28 100644
--- a/modules/gltf/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor_scene_importer_gltf.h
@@ -30,51 +30,26 @@
#ifndef EDITOR_SCENE_IMPORTER_GLTF_H
#define EDITOR_SCENE_IMPORTER_GLTF_H
-
+#ifdef TOOLS_ENABLED
#include "gltf_state.h"
+#include "gltf_document_extension.h"
+
#include "editor/import/resource_importer_scene.h"
#include "scene/main/node.h"
#include "scene/resources/packed_scene.h"
class Animation;
-#ifdef TOOLS_ENABLED
-class EditorSceneImporterGLTF : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);
+class EditorSceneFormatImporterGLTF : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterGLTF, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps = nullptr,
- Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path,
uint32_t p_flags, int p_bake_fps) override;
};
-#endif
-
-class PackedSceneGLTF : public PackedScene {
- GDCLASS(PackedSceneGLTF, PackedScene);
-
-protected:
- static void _bind_methods();
-
-public:
- virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
- uint32_t p_flags, int p_bake_fps,
- List<String> *r_missing_deps, Error *r_err = nullptr);
- virtual void _build_parent_hierachy(Ref<GLTFState> state);
- virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
- real_t p_bake_fps = 1000.0f);
- virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state);
- virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state = Ref<GLTFState>());
- virtual void pack_gltf(String p_path, int32_t p_flags = 0,
- real_t p_bake_fps = 1000.0f, Ref<GLTFState> r_state = Ref<GLTFState>());
-};
+#endif // TOOLS_ENABLED
#endif // EDITOR_SCENE_IMPORTER_GLTF_H
diff --git a/modules/gltf/gltf_accessor.cpp b/modules/gltf/gltf_accessor.cpp
index daeb084916..85cec3fec4 100644
--- a/modules/gltf/gltf_accessor.cpp
+++ b/modules/gltf/gltf_accessor.cpp
@@ -30,6 +30,8 @@
#include "gltf_accessor.h"
+#include "gltf_document_extension.h"
+
void GLTFAccessor::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view);
ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view);
diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h
index 949a601730..bec511f974 100644
--- a/modules/gltf/gltf_accessor.h
+++ b/modules/gltf/gltf_accessor.h
@@ -32,7 +32,9 @@
#define GLTF_ACCESSOR_H
#include "core/io/resource.h"
+
#include "gltf_document.h"
+#include "gltf_document_extension.h"
struct GLTFAccessor : public Resource {
GDCLASS(GLTFAccessor, Resource);
@@ -44,8 +46,7 @@ private:
int component_type = 0;
bool normalized = false;
int count = 0;
- GLTFDocument::GLTFType
- type = GLTFDocument::TYPE_SCALAR;
+ GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
Vector<double> min;
Vector<double> max;
int sparse_count = 0;
diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h
index 216d2161c4..be0ed2d4c6 100644
--- a/modules/gltf/gltf_animation.h
+++ b/modules/gltf/gltf_animation.h
@@ -55,7 +55,7 @@ public:
};
struct Track {
- Channel<Vector3> translation_track;
+ Channel<Vector3> position_track;
Channel<Quaternion> rotation_track;
Channel<Vector3> scale_track;
Vector<Channel<float>> weight_tracks;
diff --git a/modules/gltf/gltf_buffer_view.cpp b/modules/gltf/gltf_buffer_view.cpp
index ba38a11c4c..d00e0f040f 100644
--- a/modules/gltf/gltf_buffer_view.cpp
+++ b/modules/gltf/gltf_buffer_view.cpp
@@ -30,6 +30,8 @@
#include "gltf_buffer_view.h"
+#include "gltf_document_extension.h"
+
void GLTFBufferView::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer);
ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer);
diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp
index efa7c5d6d7..0f895fb989 100644
--- a/modules/gltf/gltf_camera.cpp
+++ b/modules/gltf/gltf_camera.cpp
@@ -35,13 +35,13 @@ void GLTFCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size);
ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size);
- ClassDB::bind_method(D_METHOD("get_zfar"), &GLTFCamera::get_zfar);
- ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &GLTFCamera::set_zfar);
- ClassDB::bind_method(D_METHOD("get_znear"), &GLTFCamera::get_znear);
- ClassDB::bind_method(D_METHOD("set_znear", "znear"), &GLTFCamera::set_znear);
+ ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
+ ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
+ ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
+ ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zfar"), "set_zfar", "get_zfar"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "znear"), "set_znear", "get_znear"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float
}
diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h
index bf94b80bef..843ff417a4 100644
--- a/modules/gltf/gltf_camera.h
+++ b/modules/gltf/gltf_camera.h
@@ -39,8 +39,8 @@ class GLTFCamera : public Resource {
private:
bool perspective = true;
float fov_size = 75.0;
- float zfar = 4000.0;
- float znear = 0.05;
+ float depth_far = 4000.0;
+ float depth_near = 0.05;
protected:
static void _bind_methods();
@@ -50,9 +50,9 @@ public:
void set_perspective(bool p_val) { perspective = p_val; }
float get_fov_size() const { return fov_size; }
void set_fov_size(float p_val) { fov_size = p_val; }
- float get_zfar() const { return zfar; }
- void set_zfar(float p_val) { zfar = p_val; }
- float get_znear() const { return znear; }
- void set_znear(float p_val) { znear = p_val; }
+ float get_depth_far() const { return depth_far; }
+ void set_depth_far(float p_val) { depth_far = p_val; }
+ float get_depth_near() const { return depth_near; }
+ void set_depth_near(float p_val) { depth_near = p_val; }
};
#endif // GLTF_CAMERA_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ff0579a11c..f3317aeada 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -33,6 +33,8 @@
#include "gltf_accessor.h"
#include "gltf_animation.h"
#include "gltf_camera.h"
+#include "gltf_document_extension.h"
+#include "gltf_document_extension_convert_importer_mesh.h"
#include "gltf_light.h"
#include "gltf_mesh.h"
#include "gltf_node.h"
@@ -48,6 +50,8 @@
#include "core/io/file_access.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
+#include "core/math/vector2.h"
+#include "core/variant/dictionary.h"
#include "core/variant/typed_array.h"
#include "core/variant/variant.h"
#include "core/version.h"
@@ -56,11 +60,16 @@
#include "editor/import/resource_importer_scene.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/camera_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/animation/animation_player.h"
+#include "scene/resources/importer_mesh.h"
+#include "scene/resources/mesh.h"
+#include "scene/resources/multimesh.h"
#include "scene/resources/surface_tool.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif // MODULE_CSG_ENABLED
@@ -70,12 +79,16 @@
#include <stdio.h>
#include <stdlib.h>
+#include <cstdint>
#include <limits>
Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) {
uint64_t begin_time = OS::get_singleton()->get_ticks_usec();
- _convert_scene_node(state, p_root, p_root, -1, -1);
+ state->skeleton3d_to_gltf_skeleton.clear();
+ state->skin_and_skeleton3d_to_gltf_skin.clear();
+
+ _convert_scene_node(state, p_root, -1, -1);
if (!state->buffers.size()) {
state->buffers.push_back(Vector<uint8_t>());
}
@@ -94,11 +107,7 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &
if (err != OK) {
return Error::FAILED;
}
- /* STEP 4 CREATE BONE ATTACHMENTS */
- err = _serialize_bone_attachment(state);
- if (err != OK) {
- return Error::FAILED;
- }
+
/* STEP 5 SERIALIZE MESHES (we have enough info now) */
err = _serialize_meshes(state);
if (err != OK) {
@@ -111,26 +120,26 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &
return Error::FAILED;
}
- /* STEP 7 SERIALIZE IMAGES */
- err = _serialize_images(state, p_path);
+ /* STEP 7 SERIALIZE ANIMATIONS */
+ err = _serialize_animations(state);
if (err != OK) {
return Error::FAILED;
}
- /* STEP 8 SERIALIZE TEXTURES */
- err = _serialize_textures(state);
+ /* STEP 8 SERIALIZE ACCESSORS */
+ err = _encode_accessors(state);
if (err != OK) {
return Error::FAILED;
}
- // /* STEP 9 SERIALIZE ANIMATIONS */
- err = _serialize_animations(state);
+ /* STEP 9 SERIALIZE IMAGES */
+ err = _serialize_images(state, p_path);
if (err != OK) {
return Error::FAILED;
}
- /* STEP 10 SERIALIZE ACCESSORS */
- err = _encode_accessors(state);
+ /* STEP 10 SERIALIZE TEXTURES */
+ err = _serialize_textures(state);
if (err != OK) {
return Error::FAILED;
}
@@ -238,7 +247,7 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) {
JSON json;
err = json.parse(text);
if (err != OK) {
- _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT);
+ _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
return err;
}
state->json = json.get_data();
@@ -246,30 +255,6 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) {
return OK;
}
-Error GLTFDocument::_serialize_bone_attachment(Ref<GLTFState> state) {
- for (int skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) {
- for (int attachment_i = 0; attachment_i < state->skeletons[skeleton_i]->bone_attachments.size(); attachment_i++) {
- BoneAttachment3D *bone_attachment = state->skeletons[skeleton_i]->bone_attachments[attachment_i];
- String bone_name = bone_attachment->get_bone_name();
- bone_name = _sanitize_bone_name(bone_name);
- int32_t bone = state->skeletons[skeleton_i]->godot_skeleton->find_bone(bone_name);
- ERR_CONTINUE(bone == -1);
- for (int skin_i = 0; skin_i < state->skins.size(); skin_i++) {
- if (state->skins[skin_i]->skeleton != skeleton_i) {
- continue;
- }
-
- for (int node_i = 0; node_i < bone_attachment->get_child_count(); node_i++) {
- ERR_CONTINUE(bone >= state->skins[skin_i]->joints.size());
- _convert_scene_node(state, bone_attachment->get_child(node_i), bone_attachment->get_owner(), state->skins[skin_i]->joints[bone], 0);
- }
- break;
- }
- }
- }
- return OK;
-}
-
Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) {
Error err;
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -297,7 +282,7 @@ Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) {
JSON json;
err = json.parse(text);
if (err != OK) {
- _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT);
+ _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
return err;
}
@@ -426,8 +411,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
node["scale"] = _vec3_to_arr(n->scale);
}
- if (!n->translation.is_equal_approx(Vector3())) {
- node["translation"] = _vec3_to_arr(n->translation);
+ if (!n->position.is_equal_approx(Vector3())) {
+ node["translation"] = _vec3_to_arr(n->position);
}
if (n->children.size()) {
Array children;
@@ -581,7 +566,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
node->xform = _arr_to_xform(n["matrix"]);
} else {
if (n.has("translation")) {
- node->translation = _arr_to_vec3(n["translation"]);
+ node->position = _arr_to_vec3(n["translation"]);
}
if (n.has("rotation")) {
node->rotation = _arr_to_quaternion(n["rotation"]);
@@ -591,7 +576,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
}
node->xform.basis.set_quaternion_scale(node->rotation, node->scale);
- node->xform.origin = node->translation;
+ node->xform.origin = node->position;
}
if (n.has("extensions")) {
@@ -810,6 +795,9 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) {
buffers.push_back(d);
}
print_verbose("glTF: Total buffer views: " + itos(state->buffer_views.size()));
+ if (!buffers.size()) {
+ return OK;
+ }
state->json["bufferViews"] = buffers;
return OK;
}
@@ -899,6 +887,9 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) {
accessors.push_back(d);
}
+ if (!accessors.size()) {
+ return OK;
+ }
state->json["accessors"] = accessors;
ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT);
print_verbose("glTF: Total accessors: " + itos(state->accessors.size()));
@@ -2123,16 +2114,20 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
Array meshes;
for (GLTFMeshIndex gltf_mesh_i = 0; gltf_mesh_i < state->meshes.size(); gltf_mesh_i++) {
print_verbose("glTF: Serializing mesh: " + itos(gltf_mesh_i));
- Ref<EditorSceneImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh();
+ Ref<ImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh();
if (import_mesh.is_null()) {
continue;
}
+ Array instance_materials = state->meshes.write[gltf_mesh_i]->get_instance_materials();
Array primitives;
- Array targets;
Dictionary gltf_mesh;
Array target_names;
Array weights;
+ for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
+ target_names.push_back(import_mesh->get_blend_shape_name(morph_i));
+ }
for (int surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) {
+ Array targets;
Dictionary primitive;
Mesh::PrimitiveType primitive_type = import_mesh->get_surface_primitive_type(surface_i);
switch (primitive_type) {
@@ -2170,11 +2165,14 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
Array array = import_mesh->get_surface_arrays(surface_i);
+ uint32_t format = import_mesh->get_surface_format(surface_i);
+ int32_t vertex_num = 0;
Dictionary attributes;
{
Vector<Vector3> a = array[Mesh::ARRAY_VERTEX];
ERR_FAIL_COND_V(!a.size(), ERR_INVALID_DATA);
attributes["POSITION"] = _encode_accessor_as_vec3(state, a, true);
+ vertex_num = a.size();
}
{
Vector<real_t> a = array[Mesh::ARRAY_TANGENT];
@@ -2217,6 +2215,58 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
attributes["TEXCOORD_1"] = _encode_accessor_as_vec2(state, a, true);
}
}
+ for (int custom_i = 0; custom_i < 3; custom_i++) {
+ Vector<float> a = array[Mesh::ARRAY_CUSTOM0 + custom_i];
+ if (a.size()) {
+ int num_channels = 4;
+ int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS;
+ switch ((format >> custom_shift) & Mesh::ARRAY_FORMAT_CUSTOM_MASK) {
+ case Mesh::ARRAY_CUSTOM_R_FLOAT:
+ num_channels = 1;
+ break;
+ case Mesh::ARRAY_CUSTOM_RG_FLOAT:
+ num_channels = 2;
+ break;
+ case Mesh::ARRAY_CUSTOM_RGB_FLOAT:
+ num_channels = 3;
+ break;
+ case Mesh::ARRAY_CUSTOM_RGBA_FLOAT:
+ num_channels = 4;
+ break;
+ }
+ int texcoord_i = 2 + 2 * custom_i;
+ String gltf_texcoord_key;
+ for (int prev_texcoord_i = 0; prev_texcoord_i < texcoord_i; prev_texcoord_i++) {
+ gltf_texcoord_key = vformat("TEXCOORD_%d", prev_texcoord_i);
+ if (!attributes.has(gltf_texcoord_key)) {
+ Vector<Vector2> empty;
+ empty.resize(vertex_num);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, empty, true);
+ }
+ }
+
+ LocalVector<Vector2> first_channel;
+ first_channel.resize(vertex_num);
+ LocalVector<Vector2> second_channel;
+ second_channel.resize(vertex_num);
+ for (int32_t vert_i = 0; vert_i < vertex_num; vert_i++) {
+ float u = a[vert_i * num_channels + 0];
+ float v = (num_channels == 1 ? 0.0f : a[vert_i * num_channels + 1]);
+ first_channel[vert_i] = Vector2(u, v);
+ u = 0;
+ v = 0;
+ if (num_channels >= 3) {
+ u = a[vert_i * num_channels + 2];
+ v = (num_channels == 3 ? 0.0f : a[vert_i * num_channels + 3]);
+ second_channel[vert_i] = Vector2(u, v);
+ }
+ }
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, first_channel, true);
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, second_channel, true);
+ }
+ }
{
Vector<Color> a = array[Mesh::ARRAY_COLOR];
if (a.size()) {
@@ -2252,13 +2302,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true);
} else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
Vector<Color> joints_0;
- joints_0.resize(vertex_count);
+ joints_0.resize(vertex_num);
Vector<Color> joints_1;
- joints_1.resize(vertex_count);
+ joints_1.resize(vertex_num);
int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
Color joint_0;
joint_0.r = a[vertex_i * weights_8_count + 0];
joint_0.g = a[vertex_i * weights_8_count + 1];
@@ -2280,21 +2329,20 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
const Array &a = array[Mesh::ARRAY_WEIGHTS];
const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX];
if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) {
- const int ret_size = a.size() / JOINT_GROUP_SIZE;
+ int32_t vertex_count = vertex_array.size();
Vector<Color> attribs;
- attribs.resize(ret_size);
- for (int i = 0; i < ret_size; i++) {
+ attribs.resize(vertex_count);
+ for (int i = 0; i < vertex_count; i++) {
attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]);
}
attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true);
} else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
Vector<Color> weights_0;
- weights_0.resize(vertex_count);
+ weights_0.resize(vertex_num);
Vector<Color> weights_1;
- weights_1.resize(vertex_count);
+ weights_1.resize(vertex_num);
int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
Color weight_0;
weight_0.r = a[vertex_i * weights_8_count + 0];
weight_0.g = a[vertex_i * weights_8_count + 1];
@@ -2354,7 +2402,6 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode();
for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
Array array_morph = import_mesh->get_surface_blend_shape_arrays(surface_i, morph_i);
- target_names.push_back(import_mesh->get_blend_shape_name(morph_i));
Dictionary t;
Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX];
Array mesh_arrays = import_mesh->get_surface_arrays(surface_i);
@@ -2371,28 +2418,34 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL];
- if (varr.size()) {
+ if (narr.size()) {
t["NORMAL"] = _encode_accessor_as_vec3(state, narr, true);
}
Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT];
if (tarr.size()) {
const int ret_size = tarr.size() / 4;
- Vector<Color> attribs;
+ Vector<Vector3> attribs;
attribs.resize(ret_size);
for (int i = 0; i < ret_size; i++) {
- Color tangent;
- tangent.r = tarr[(i * 4) + 0];
- tangent.g = tarr[(i * 4) + 1];
- tangent.b = tarr[(i * 4) + 2];
- tangent.a = tarr[(i * 4) + 3];
+ Vector3 vec3;
+ vec3.x = tarr[(i * 4) + 0];
+ vec3.y = tarr[(i * 4) + 1];
+ vec3.z = tarr[(i * 4) + 2];
}
- t["TANGENT"] = _encode_accessor_as_color(state, attribs, true);
+ t["TANGENT"] = _encode_accessor_as_vec3(state, attribs, true);
}
targets.push_back(t);
}
}
- Ref<BaseMaterial3D> mat = import_mesh->get_surface_material(surface_i);
+ Variant v;
+ if (surface_i < instance_materials.size()) {
+ v = instance_materials.get(surface_i);
+ }
+ Ref<BaseMaterial3D> mat = v;
+ if (!mat.is_valid()) {
+ mat = import_mesh->get_surface_material(surface_i);
+ }
if (mat.is_valid()) {
Map<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat);
if (material_cache_i && material_cache_i->get() != -1) {
@@ -2415,12 +2468,13 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
Dictionary e;
e["targetNames"] = target_names;
- for (int j = 0; j < target_names.size(); j++) {
+ weights.resize(target_names.size());
+ for (int name_i = 0; name_i < target_names.size(); name_i++) {
real_t weight = 0.0;
- if (j < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) {
- weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[j];
+ if (name_i < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) {
+ weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[name_i];
}
- weights.push_back(weight);
+ weights[name_i] = weight;
}
if (weights.size()) {
gltf_mesh["weights"] = weights;
@@ -2435,6 +2489,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
meshes.push_back(gltf_mesh);
}
+ if (!meshes.size()) {
+ return OK;
+ }
state->json["meshes"] = meshes;
print_verbose("glTF: Total meshes: " + itos(meshes.size()));
@@ -2459,7 +2516,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Array primitives = d["primitives"];
const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
- Ref<EditorSceneImporterMesh> import_mesh;
+ Ref<ImporterMesh> import_mesh;
import_mesh.instantiate();
String mesh_name = "mesh";
if (d.has("name") && !String(d["name"]).is_empty()) {
@@ -2468,6 +2525,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name)));
for (int j = 0; j < primitives.size(); j++) {
+ uint32_t flags = 0;
Dictionary p = primitives[j];
Array array;
@@ -2499,8 +2557,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
+ int32_t vertex_num = 0;
if (a.has("POSITION")) {
- array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true);
+ PackedVector3Array vertices = _decode_accessor_as_vec3(state, a["POSITION"], true);
+ array[Mesh::ARRAY_VERTEX] = vertices;
+ vertex_num = vertices.size();
}
if (a.has("NORMAL")) {
array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true);
@@ -2514,6 +2575,60 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (a.has("TEXCOORD_1")) {
array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(state, a["TEXCOORD_1"], true);
}
+ for (int custom_i = 0; custom_i < 3; custom_i++) {
+ Vector<float> cur_custom;
+ Vector<Vector2> texcoord_first;
+ Vector<Vector2> texcoord_second;
+
+ int texcoord_i = 2 + 2 * custom_i;
+ String gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
+ int num_channels = 0;
+ if (a.has(gltf_texcoord_key)) {
+ texcoord_first = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true);
+ num_channels = 2;
+ }
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
+ if (a.has(gltf_texcoord_key)) {
+ texcoord_second = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true);
+ num_channels = 4;
+ }
+ if (!num_channels) {
+ break;
+ }
+ if (num_channels == 2 || num_channels == 4) {
+ cur_custom.resize(vertex_num * num_channels);
+ for (int32_t uv_i = 0; uv_i < texcoord_first.size() && uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 0] = texcoord_first[uv_i].x;
+ cur_custom.write[uv_i * num_channels + 1] = texcoord_first[uv_i].y;
+ }
+ // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0:
+ for (int32_t uv_i = texcoord_first.size(); uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 0] = 0;
+ cur_custom.write[uv_i * num_channels + 1] = 0;
+ }
+ }
+ if (num_channels == 4) {
+ for (int32_t uv_i = 0; uv_i < texcoord_second.size() && uv_i < vertex_num; uv_i++) {
+ // num_channels must be 4
+ cur_custom.write[uv_i * num_channels + 2] = texcoord_second[uv_i].x;
+ cur_custom.write[uv_i * num_channels + 3] = texcoord_second[uv_i].y;
+ }
+ // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0:
+ for (int32_t uv_i = texcoord_second.size(); uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 2] = 0;
+ cur_custom.write[uv_i * num_channels + 3] = 0;
+ }
+ }
+ if (cur_custom.size() > 0) {
+ array[Mesh::ARRAY_CUSTOM0 + custom_i] = cur_custom;
+ int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS;
+ if (num_channels == 2) {
+ flags |= Mesh::ARRAY_CUSTOM_RG_FLOAT << custom_shift;
+ } else {
+ flags |= Mesh::ARRAY_CUSTOM_RGBA_FLOAT << custom_shift;
+ }
+ }
+ }
if (a.has("COLOR_0")) {
array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true);
has_vertex_color = true;
@@ -2525,10 +2640,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true);
ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
- int32_t vertex_count = joints_0.size() / JOINT_GROUP_SIZE;
Vector<int> joints;
- joints.resize(vertex_count * weight_8_count);
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ joints.resize(vertex_num * weight_8_count);
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0];
joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1];
joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2];
@@ -2567,9 +2681,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Vector<float> weights;
ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
- int32_t vertex_count = weights_0.size() / JOINT_GROUP_SIZE;
- weights.resize(vertex_count * weight_8_count);
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ weights.resize(vertex_num * weight_8_count);
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0];
weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1];
weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2];
@@ -2642,17 +2755,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL"));
+ Ref<SurfaceTool> mesh_surface_tool;
+ mesh_surface_tool.instantiate();
+ mesh_surface_tool->create_from_triangle_arrays(array);
+ if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
+ mesh_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
+ }
+ mesh_surface_tool->index();
if (generate_tangents) {
//must generate mikktspace tangents.. ergh..
- Ref<SurfaceTool> st;
- st.instantiate();
- st->create_from_triangle_arrays(array);
- if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
- st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
- }
- st->generate_tangents();
- array = st->commit_to_arrays();
+ mesh_surface_tool->generate_tangents();
}
+ array = mesh_surface_tool->commit_to_arrays();
Array morphs;
//blend shapes
@@ -2682,8 +2796,6 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
array_copy[l] = array[l];
}
- array_copy[Mesh::ARRAY_INDEX] = Variant();
-
if (t.has("POSITION")) {
Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
@@ -2762,17 +2874,17 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
array_copy[Mesh::ARRAY_TANGENT] = tangents_v4;
}
+ Ref<SurfaceTool> blend_surface_tool;
+ blend_surface_tool.instantiate();
+ blend_surface_tool->create_from_triangle_arrays(array_copy);
+ if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
+ blend_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
+ }
+ blend_surface_tool->index();
if (generate_tangents) {
- Ref<SurfaceTool> st;
- st.instantiate();
- st->create_from_triangle_arrays(array_copy);
- if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
- st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
- }
- st->deindex();
- st->generate_tangents();
- array_copy = st->commit_to_arrays();
+ blend_surface_tool->generate_tangents();
}
+ array_copy = blend_surface_tool->commit_to_arrays();
morphs.push_back(array_copy);
}
@@ -2785,19 +2897,23 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
const int material = p["material"];
ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT);
Ref<BaseMaterial3D> mat3d = state->materials[material];
+ ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT);
if (has_vertex_color) {
mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
mat = mat3d;
- } else if (has_vertex_color) {
+ } else {
Ref<StandardMaterial3D> mat3d;
mat3d.instantiate();
- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ if (has_vertex_color) {
+ mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ }
mat = mat3d;
}
-
- import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String());
+ ERR_FAIL_NULL_V(mat, ERR_FILE_CORRUPT);
+ import_mesh->add_surface(primitive, array, morphs,
+ Dictionary(), mat, mat->get_name(), flags);
}
Vector<float> blend_weights;
@@ -2953,6 +3069,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
}
}
} else { // Relative path to an external image file.
+ uri = uri.uri_decode();
uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
// ResourceLoader will rely on the file extension to use the relevant loader.
// The spec says that if mimeType is defined, it should take precedence (e.g.
@@ -3354,6 +3471,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
materials.push_back(d);
}
+ if (!materials.size()) {
+ return OK;
+ }
state->json["materials"] = materials;
print_verbose("Total materials: " + itos(state->materials.size()));
@@ -3519,7 +3639,6 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
}
}
-
if (d.has("alphaMode")) {
const String &am = d["alphaMode"];
if (am == "BLEND") {
@@ -3643,10 +3762,7 @@ void GLTFDocument::spec_gloss_to_metal_base_color(const Color &p_specular_factor
r_base_color.g = Math::lerp(base_color_from_diffuse.g, base_color_from_specular.g, r_metallic * r_metallic);
r_base_color.b = Math::lerp(base_color_from_diffuse.b, base_color_from_specular.b, r_metallic * r_metallic);
r_base_color.a = p_diffuse.a;
- r_base_color.r = CLAMP(r_base_color.r, 0.0f, 1.0f);
- r_base_color.g = CLAMP(r_base_color.g, 0.0f, 1.0f);
- r_base_color.b = CLAMP(r_base_color.b, 0.0f, 1.0f);
- r_base_color.a = CLAMP(r_base_color.a, 0.0f, 1.0f);
+ r_base_color = r_base_color.clamp();
}
GLTFNodeIndex GLTFDocument::_find_highest_node(Ref<GLTFState> state, const Vector<GLTFNodeIndex> &subset) {
@@ -4174,6 +4290,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) {
Skeleton3D *skeleton = memnew(Skeleton3D);
gltf_skeleton->godot_skeleton = skeleton;
+ state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skel_i;
// Make a unique name, no gltf node represents this skeleton
skeleton->set_name(_gen_unique_name(state, "Skeleton3D"));
@@ -4221,6 +4338,9 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) {
skeleton->add_bone(node->get_name());
skeleton->set_bone_rest(bone_index, node->xform);
+ skeleton->set_bone_pose_position(bone_index, node->position);
+ skeleton->set_bone_pose_rotation(bone_index, node->rotation.normalized());
+ skeleton->set_bone_pose_scale(bone_index, node->scale);
if (node->parent >= 0 && state->nodes[node->parent]->skeleton == skel_i) {
const int bone_parent = skeleton->find_bone(state->nodes[node->parent]->get_name());
@@ -4259,6 +4379,20 @@ Error GLTFDocument::_map_skin_joints_indices_to_skeleton_bone_indices(Ref<GLTFSt
Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) {
_remove_duplicate_skins(state);
+ Array json_skins;
+ for (int skin_i = 0; skin_i < state->skins.size(); skin_i++) {
+ Ref<GLTFSkin> gltf_skin = state->skins[skin_i];
+ Dictionary json_skin;
+ json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(state, gltf_skin->inverse_binds, false);
+ json_skin["joints"] = gltf_skin->get_joints();
+ json_skin["name"] = gltf_skin->get_name();
+ json_skins.push_back(json_skin);
+ }
+ if (!state->skins.size()) {
+ return OK;
+ }
+
+ state->json["skins"] = json_skins;
return OK;
}
@@ -4356,8 +4490,8 @@ Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) {
color[1] = light->color.g;
color[2] = light->color.b;
d["color"] = color;
- d["type"] = light->type;
- if (light->type == "spot") {
+ d["type"] = light->light_type;
+ if (light->light_type == "spot") {
Dictionary s;
float inner_cone_angle = light->inner_cone_angle;
s["innerConeAngle"] = inner_cone_angle;
@@ -4403,16 +4537,16 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
Dictionary og;
og["ymag"] = Math::deg2rad(camera->get_fov_size());
og["xmag"] = Math::deg2rad(camera->get_fov_size());
- og["zfar"] = camera->get_zfar();
- og["znear"] = camera->get_znear();
+ og["zfar"] = camera->get_depth_far();
+ og["znear"] = camera->get_depth_near();
d["orthographic"] = og;
d["type"] = "orthographic";
} else if (camera->get_perspective()) {
Dictionary ppt;
// GLTF spec is in radians, Godot's camera is in degrees.
ppt["yfov"] = Math::deg2rad(camera->get_fov_size());
- ppt["zfar"] = camera->get_zfar();
- ppt["znear"] = camera->get_znear();
+ ppt["zfar"] = camera->get_depth_far();
+ ppt["znear"] = camera->get_depth_near();
d["perspective"] = ppt;
d["type"] = "perspective";
}
@@ -4452,7 +4586,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
light.instantiate();
ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
const String &type = d["type"];
- light->type = type;
+ light->light_type = type;
if (d.has("color")) {
const Array &arr = d["color"];
@@ -4503,8 +4637,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &og = d["orthographic"];
// GLTF spec is in radians, Godot's camera is in degrees.
camera->set_fov_size(Math::rad2deg(real_t(og["ymag"])));
- camera->set_zfar(og["zfar"]);
- camera->set_znear(og["znear"]);
+ camera->set_depth_far(og["zfar"]);
+ camera->set_depth_near(og["znear"]);
} else {
camera->set_fov_size(10);
}
@@ -4514,8 +4648,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &ppt = d["perspective"];
// GLTF spec is in radians, Godot's camera is in degrees.
camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"])));
- camera->set_zfar(ppt["zfar"]);
- camera->set_znear(ppt["znear"]);
+ camera->set_depth_far(ppt["zfar"]);
+ camera->set_depth_near(ppt["znear"]);
} else {
camera->set_fov_size(10);
}
@@ -4574,24 +4708,24 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
Array channels;
Array samplers;
- for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) {
- GLTFAnimation::Track track = track_i->get();
- if (track.translation_track.times.size()) {
+ for (KeyValue<int, GLTFAnimation::Track> &track_i : gltf_animation->get_tracks()) {
+ GLTFAnimation::Track track = track_i.value;
+ if (track.position_track.times.size()) {
Dictionary t;
t["sampler"] = samplers.size();
Dictionary s;
- s["interpolation"] = interpolation_to_string(track.translation_track.interpolation);
- Vector<real_t> times = Variant(track.translation_track.times);
+ s["interpolation"] = interpolation_to_string(track.position_track.interpolation);
+ Vector<real_t> times = Variant(track.position_track.times);
s["input"] = _encode_accessor_as_floats(state, times, false);
- Vector<Vector3> values = Variant(track.translation_track.values);
+ Vector<Vector3> values = Variant(track.position_track.values);
s["output"] = _encode_accessor_as_vec3(state, values, false);
samplers.push_back(s);
Dictionary target;
target["path"] = "translation";
- target["node"] = track_i->key();
+ target["node"] = track_i.key;
t["target"] = target;
channels.push_back(t);
@@ -4611,7 +4745,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
Dictionary target;
target["path"] = "rotation";
- target["node"] = track_i->key();
+ target["node"] = track_i.key;
t["target"] = target;
channels.push_back(t);
@@ -4631,42 +4765,86 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
Dictionary target;
target["path"] = "scale";
- target["node"] = track_i->key();
+ target["node"] = track_i.key;
t["target"] = target;
channels.push_back(t);
}
if (track.weight_tracks.size()) {
+ double length = 0.0f;
+
+ for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
+ int32_t last_time_index = track.weight_tracks[track_idx].times.size() - 1;
+ length = MAX(length, track.weight_tracks[track_idx].times[last_time_index]);
+ }
+
Dictionary t;
t["sampler"] = samplers.size();
Dictionary s;
-
Vector<real_t> times;
- Vector<real_t> values;
+ const double increment = 1.0 / BAKE_FPS;
+ {
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= length) {
+ last = true;
+ time = length;
+ }
+ }
+ }
- for (int32_t times_i = 0; times_i < track.weight_tracks[0].times.size(); times_i++) {
- real_t time = track.weight_tracks[0].times[times_i];
- times.push_back(time);
+ for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
+ double time = 0.0;
+ bool last = false;
+ Vector<real_t> weight_track;
+ while (true) {
+ float weight = _interpolate_track<float>(track.weight_tracks[track_idx].times,
+ track.weight_tracks[track_idx].values,
+ time,
+ track.weight_tracks[track_idx].interpolation);
+ weight_track.push_back(weight);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= length) {
+ last = true;
+ time = length;
+ }
+ }
+ track.weight_tracks.write[track_idx].times = times;
+ track.weight_tracks.write[track_idx].values = weight_track;
}
- values.resize(times.size() * track.weight_tracks.size());
- // TODO Sort by order in blend shapes
+ Vector<real_t> all_track_times = times;
+ Vector<real_t> all_track_values;
+ int32_t values_size = track.weight_tracks[0].values.size();
+ int32_t weight_tracks_size = track.weight_tracks.size();
+ all_track_values.resize(weight_tracks_size * values_size);
for (int k = 0; k < track.weight_tracks.size(); k++) {
Vector<float> wdata = track.weight_tracks[k].values;
for (int l = 0; l < wdata.size(); l++) {
- values.write[l * track.weight_tracks.size() + k] = wdata.write[l];
+ int32_t index = l * weight_tracks_size + k;
+ ERR_BREAK(index >= all_track_values.size());
+ all_track_values.write[index] = wdata.write[l];
}
}
s["interpolation"] = interpolation_to_string(track.weight_tracks[track.weight_tracks.size() - 1].interpolation);
- s["input"] = _encode_accessor_as_floats(state, times, false);
- s["output"] = _encode_accessor_as_floats(state, values, false);
+ s["input"] = _encode_accessor_as_floats(state, all_track_times, false);
+ s["output"] = _encode_accessor_as_floats(state, all_track_values, false);
samplers.push_back(s);
Dictionary target;
target["path"] = "weights";
- target["node"] = track_i->key();
+ target["node"] = track_i.key;
t["target"] = target;
channels.push_back(t);
@@ -4679,6 +4857,9 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
}
}
+ if (!animations.size()) {
+ return OK;
+ }
state->json["animations"] = animations;
print_verbose("glTF: Total animations '" + itos(state->animations.size()) + "'.");
@@ -4769,10 +4950,10 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
const Vector<float> times = _decode_accessor_as_floats(state, input, false);
if (path == "translation") {
- const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
- track->translation_track.interpolation = interp;
- track->translation_track.times = Variant(times); //convert via variant
- track->translation_track.values = Variant(translations); //convert via variant
+ const Vector<Vector3> positions = _decode_accessor_as_vec3(state, output, false);
+ track->position_track.interpolation = interp;
+ track->position_track.times = Variant(times); //convert via variant
+ track->position_track.values = Variant(positions); //convert via variant
} else if (path == "rotation") {
const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false);
track->rotation_track.interpolation = interp;
@@ -4794,7 +4975,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
track->weight_tracks.resize(wc);
const int expected_value_count = times.size() * output_count * wc;
- ERR_FAIL_COND_V_MSG(weights.size() != expected_value_count, ERR_PARSE_ERROR, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead.");
+ ERR_CONTINUE_MSG(weights.size() != expected_value_count, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead.");
const int wlen = weights.size() / wc;
for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea
@@ -4859,77 +5040,82 @@ BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state,
return bone_attachment;
}
-GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshInstance3D *p_mesh_instance) {
+GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInstance3D *p_mesh_instance) {
ERR_FAIL_NULL_V(p_mesh_instance, -1);
if (p_mesh_instance->get_mesh().is_null()) {
return -1;
}
- Ref<EditorSceneImporterMesh> import_mesh;
- import_mesh.instantiate();
- Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh();
- if (godot_mesh.is_null()) {
- return -1;
- }
+ Ref<ImporterMesh> current_mesh;
+ current_mesh.instantiate();
Vector<float> blend_weights;
- Vector<String> blend_names;
- int32_t blend_count = godot_mesh->get_blend_shape_count();
- blend_names.resize(blend_count);
- blend_weights.resize(blend_count);
- for (int32_t blend_i = 0; blend_i < godot_mesh->get_blend_shape_count(); blend_i++) {
- String blend_name = godot_mesh->get_blend_shape_name(blend_i);
- blend_names.write[blend_i] = blend_name;
- import_mesh->add_blend_shape(blend_name);
- }
- for (int32_t surface_i = 0; surface_i < godot_mesh->get_surface_count(); surface_i++) {
- Mesh::PrimitiveType primitive_type = godot_mesh->surface_get_primitive_type(surface_i);
- Array arrays = godot_mesh->surface_get_arrays(surface_i);
- Array blend_shape_arrays = godot_mesh->surface_get_blend_shape_arrays(surface_i);
- Ref<Material> mat = godot_mesh->surface_get_material(surface_i);
- Ref<ArrayMesh> godot_array_mesh = godot_mesh;
- String surface_name;
- if (godot_array_mesh.is_valid()) {
- surface_name = godot_array_mesh->surface_get_name(surface_i);
+ {
+ Ref<Mesh> import_mesh = p_mesh_instance->get_mesh();
+ Ref<ArrayMesh> import_array_mesh = p_mesh_instance->get_mesh();
+ if (import_mesh->get_blend_shape_count()) {
+ ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED;
+ if (import_array_mesh.is_valid()) {
+ shape_mode = import_array_mesh->get_blend_shape_mode();
+ }
+ current_mesh->set_blend_shape_mode(shape_mode);
+ for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
+ current_mesh->add_blend_shape(import_mesh->get_blend_shape_name(morph_i));
+ }
+ }
+ for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) {
+ Array array = import_mesh->surface_get_arrays(surface_i);
+ Ref<Material> mat = import_mesh->surface_get_material(surface_i);
+ String mat_name;
+ if (mat.is_valid()) {
+ mat_name = mat->get_name();
+ }
+ current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
+ array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,
+ mat_name, import_mesh->surface_get_format(surface_i));
}
+ int32_t blend_count = import_mesh->get_blend_shape_count();
+ blend_weights.resize(blend_count);
+ for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
+ blend_weights.write[blend_i] = 0.0f;
+ }
+ }
+ Ref<GLTFMesh> gltf_mesh;
+ gltf_mesh.instantiate();
+ Array instance_materials;
+ for (int32_t surface_i = 0; surface_i < current_mesh->get_surface_count(); surface_i++) {
+ Ref<Material> mat = current_mesh->get_surface_material(surface_i);
if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) {
mat = p_mesh_instance->get_surface_override_material(surface_i);
}
if (p_mesh_instance->get_material_override().is_valid()) {
mat = p_mesh_instance->get_material_override();
}
- import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name);
+ instance_materials.append(mat);
}
- for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
- blend_weights.write[blend_i] = 0.0f;
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instantiate();
- gltf_mesh->set_mesh(import_mesh);
+ gltf_mesh->set_instance_materials(instance_materials);
+ gltf_mesh->set_mesh(current_mesh);
gltf_mesh->set_blend_weights(blend_weights);
GLTFMeshIndex mesh_i = state->meshes.size();
state->meshes.push_back(gltf_mesh);
return mesh_i;
}
-EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
+ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr);
- EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D);
+ ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);
print_verbose("glTF: Creating mesh for: " + gltf_node->get_name());
Ref<GLTFMesh> mesh = state->meshes.write[gltf_node->mesh];
if (mesh.is_null()) {
return mi;
}
- Ref<EditorSceneImporterMesh> import_mesh = mesh->get_mesh();
+ Ref<ImporterMesh> import_mesh = mesh->get_mesh();
if (import_mesh.is_null()) {
return mi;
}
mi->set_mesh(import_mesh);
- for (int i = 0; i < mesh->get_blend_weights().size(); i++) {
- mi->set("blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i), mesh->get_blend_weights()[i]);
- }
return mi;
}
@@ -4950,7 +5136,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
intensity /= 100;
}
- if (l->type == "directional") {
+ if (l->light_type == "directional") {
DirectionalLight3D *light = memnew(DirectionalLight3D);
light->set_param(Light3D::PARAM_ENERGY, intensity);
light->set_color(l->color);
@@ -4960,15 +5146,15 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
const float range = CLAMP(l->range, 0, 4096);
// Doubling the range will double the effective brightness, so we need double attenuation (half brightness).
// We want to have double intensity give double brightness, so we need half the attenuation.
- const float attenuation = range / intensity;
- if (l->type == "point") {
+ const float attenuation = range / (intensity * 2048);
+ if (l->light_type == "point") {
OmniLight3D *light = memnew(OmniLight3D);
light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation);
light->set_param(OmniLight3D::PARAM_RANGE, range);
light->set_color(l->color);
return light;
}
- if (l->type == "spot") {
+ if (l->light_type == "spot") {
SpotLight3D *light = memnew(SpotLight3D);
light->set_param(SpotLight3D::PARAM_ATTENUATION, attenuation);
light->set_param(SpotLight3D::PARAM_RANGE, range);
@@ -4995,9 +5181,9 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_paren
Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
if (c->get_perspective()) {
- camera->set_perspective(c->get_fov_size(), c->get_znear(), c->get_zfar());
+ camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
} else {
- camera->set_orthogonal(c->get_fov_size(), c->get_znear(), c->get_zfar());
+ camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
}
return camera;
@@ -5011,14 +5197,10 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
c->set_perspective(true);
- c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_far());
- c->set_znear(p_camera->get_near());
- } else {
- c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_far());
- c->set_znear(p_camera->get_near());
}
+ c->set_fov_size(p_camera->get_fov());
+ c->set_depth_far(p_camera->get_far());
+ c->set_depth_near(p_camera->get_near());
GLTFCameraIndex camera_index = state->cameras.size();
state->cameras.push_back(c);
return camera_index;
@@ -5031,22 +5213,22 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
l.instantiate();
l->color = p_light->get_color();
if (cast_to<DirectionalLight3D>(p_light)) {
- l->type = "directional";
+ l->light_type = "directional";
DirectionalLight3D *light = cast_to<DirectionalLight3D>(p_light);
l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY);
l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
} else if (cast_to<OmniLight3D>(p_light)) {
- l->type = "point";
+ l->light_type = "point";
OmniLight3D *light = cast_to<OmniLight3D>(p_light);
l->range = light->get_param(OmniLight3D::PARAM_RANGE);
float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION);
- l->intensity = l->range / attenuation;
+ l->intensity = l->range / (attenuation * 2048);
} else if (cast_to<SpotLight3D>(p_light)) {
- l->type = "spot";
+ l->light_type = "spot";
SpotLight3D *light = cast_to<SpotLight3D>(p_light);
l->range = light->get_param(SpotLight3D::PARAM_RANGE);
float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION);
- l->intensity = l->range / attenuation;
+ l->intensity = l->range / (attenuation * 2048);
l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE));
// This equation is the inverse of the import equation (which has a desmos link).
@@ -5060,22 +5242,11 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
return light_index;
}
-GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton) {
- print_verbose("glTF: Converting skeleton: " + p_skeleton->get_name());
- Ref<GLTFSkeleton> gltf_skeleton;
- gltf_skeleton.instantiate();
- gltf_skeleton->set_name(_gen_unique_name(state, p_skeleton->get_name()));
- gltf_skeleton->godot_skeleton = p_skeleton;
- GLTFSkeletonIndex skeleton_i = state->skeletons.size();
- state->skeletons.push_back(gltf_skeleton);
- return skeleton_i;
-}
-
void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node) {
Transform3D xform = p_spatial->get_transform();
p_node->scale = xform.basis.get_scale();
p_node->rotation = xform.basis.get_rotation_quaternion();
- p_node->translation = xform.origin;
+ p_node->position = xform.origin;
}
Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
@@ -5086,7 +5257,7 @@ Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent
return spatial;
}
-void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) {
+void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) {
bool retflag = true;
_check_visibility(p_current, retflag);
if (retflag) {
@@ -5100,37 +5271,41 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No
_convert_spatial(state, spatial, gltf_node);
}
if (cast_to<MeshInstance3D>(p_current)) {
- Node3D *spatial = cast_to<Node3D>(p_current);
- _convert_mesh_to_gltf(p_current, state, spatial, gltf_node);
+ MeshInstance3D *mi = cast_to<MeshInstance3D>(p_current);
+ _convert_mesh_instance_to_gltf(mi, state, gltf_node);
} else if (cast_to<BoneAttachment3D>(p_current)) {
- _convert_bone_attachment_to_gltf(p_current, state, gltf_node, retflag);
- // TODO 2020-12-21 iFire Handle the case of objects under the bone attachment.
+ BoneAttachment3D *bone = cast_to<BoneAttachment3D>(p_current);
+ _convert_bone_attachment_to_gltf(bone, state, p_gltf_parent, p_gltf_root, gltf_node);
return;
} else if (cast_to<Skeleton3D>(p_current)) {
- _convert_skeleton_to_gltf(p_current, state, p_gltf_parent, p_gltf_root, gltf_node, p_root);
+ Skeleton3D *skel = cast_to<Skeleton3D>(p_current);
+ _convert_skeleton_to_gltf(skel, state, p_gltf_parent, p_gltf_root, gltf_node);
// We ignore the Godot Engine node that is the skeleton.
return;
} else if (cast_to<MultiMeshInstance3D>(p_current)) {
- _convert_mult_mesh_instance_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root);
+ MultiMeshInstance3D *multi = cast_to<MultiMeshInstance3D>(p_current);
+ _convert_multi_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, state);
#ifdef MODULE_CSG_ENABLED
} else if (cast_to<CSGShape3D>(p_current)) {
- if (p_current->get_parent() && cast_to<CSGShape3D>(p_current)->is_root_shape()) {
- _convert_csg_shape_to_gltf(p_current, p_gltf_parent, gltf_node, state);
+ CSGShape3D *shape = cast_to<CSGShape3D>(p_current);
+ if (shape->get_parent() && shape->is_root_shape()) {
+ _convert_csg_shape_to_gltf(shape, p_gltf_parent, gltf_node, state);
}
#endif // MODULE_CSG_ENABLED
#ifdef MODULE_GRIDMAP_ENABLED
} else if (cast_to<GridMap>(p_current)) {
- _convert_grid_map_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root);
+ GridMap *gridmap = Object::cast_to<GridMap>(p_current);
+ _convert_grid_map_to_gltf(gridmap, p_gltf_parent, p_gltf_root, gltf_node, state);
#endif // MODULE_GRIDMAP_ENABLED
} else if (cast_to<Camera3D>(p_current)) {
Camera3D *camera = Object::cast_to<Camera3D>(p_current);
- _convert_camera_to_gltf(camera, state, camera, gltf_node);
+ _convert_camera_to_gltf(camera, state, gltf_node);
} else if (cast_to<Light3D>(p_current)) {
Light3D *light = Object::cast_to<Light3D>(p_current);
- _convert_light_to_gltf(light, state, light, gltf_node);
+ _convert_light_to_gltf(light, state, gltf_node);
} else if (cast_to<AnimationPlayer>(p_current)) {
AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current);
- _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current, p_root);
+ _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current);
}
GLTFNodeIndex current_node_i = state->nodes.size();
GLTFNodeIndex gltf_root = p_gltf_root;
@@ -5142,13 +5317,13 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No
}
_create_gltf_node(state, p_current, current_node_i, p_gltf_parent, gltf_root, gltf_node);
for (int node_i = 0; node_i < p_current->get_child_count(); node_i++) {
- _convert_scene_node(state, p_current->get_child(node_i), p_root, current_node_i, gltf_root);
+ _convert_scene_node(state, p_current->get_child(node_i), current_node_i, gltf_root);
}
}
#ifdef MODULE_CSG_ENABLED
-void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
- CSGShape3D *csg = Object::cast_to<CSGShape3D>(p_current);
+void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
+ CSGShape3D *csg = p_current;
csg->call("_update_shape");
Array meshes = csg->get_meshes();
if (meshes.size() != 2) {
@@ -5160,13 +5335,8 @@ void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_g
}
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
- Ref<EditorSceneImporterMesh> import_mesh;
- import_mesh.instantiate();
- Ref<ArrayMesh> array_mesh = csg->get_meshes()[1];
- for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) {
- import_mesh->add_surface(Mesh::PrimitiveType::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i), Array(), Dictionary(), mat, array_mesh->surface_get_name(surface_i));
- }
- gltf_mesh->set_mesh(import_mesh);
+ Ref<ImporterMesh> array_mesh = csg->get_meshes()[1];
+ gltf_mesh->set_mesh(array_mesh);
GLTFMeshIndex mesh_i = state->meshes.size();
state->meshes.push_back(gltf_mesh);
gltf_node->mesh = mesh_i;
@@ -5179,16 +5349,15 @@ void GLTFDocument::_create_gltf_node(Ref<GLTFState> state, Node *p_scene_parent,
GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> gltf_node) {
state->scene_nodes.insert(current_node_i, p_scene_parent);
state->nodes.push_back(gltf_node);
- if (current_node_i == p_parent_node_index) {
- return;
- }
+ ERR_FAIL_COND(current_node_i == p_parent_node_index);
+ state->nodes.write[current_node_i]->parent = p_parent_node_index;
if (p_parent_node_index == -1) {
return;
}
state->nodes.write[p_parent_node_index]->children.push_back(current_node_i);
}
-void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *animation_player, Ref<GLTFState> state, const GLTFNodeIndex &p_gltf_current, const GLTFNodeIndex &p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent, Node *p_root) {
+void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *animation_player, Ref<GLTFState> state, GLTFNodeIndex p_gltf_current, GLTFNodeIndex p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
ERR_FAIL_COND(!animation_player);
state->animation_players.push_back(animation_player);
print_verbose(String("glTF: Converting animation player: ") + animation_player->get_name());
@@ -5207,7 +5376,7 @@ void GLTFDocument::_check_visibility(Node *p_node, bool &retflag) {
retflag = false;
}
-void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) {
+void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) {
ERR_FAIL_COND(!camera);
GLTFCameraIndex camera_index = _convert_camera(state, camera);
if (camera_index != -1) {
@@ -5215,7 +5384,7 @@ void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> stat
}
}
-void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) {
+void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) {
ERR_FAIL_COND(!light);
GLTFLightIndex light_index = _convert_light(state, light);
if (light_index != -1) {
@@ -5224,131 +5393,196 @@ void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state,
}
#ifdef MODULE_GRIDMAP_ENABLED
-void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) {
- GridMap *grid_map = Object::cast_to<GridMap>(p_scene_parent);
- ERR_FAIL_COND(!grid_map);
- Array cells = grid_map->get_used_cells();
+void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
+ Array cells = p_grid_map->get_used_cells();
for (int32_t k = 0; k < cells.size(); k++) {
GLTFNode *new_gltf_node = memnew(GLTFNode);
gltf_node->children.push_back(state->nodes.size());
state->nodes.push_back(new_gltf_node);
Vector3 cell_location = cells[k];
- int32_t cell = grid_map->get_cell_item(
+ int32_t cell = p_grid_map->get_cell_item(
Vector3(cell_location.x, cell_location.y, cell_location.z));
- EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D);
- import_mesh_node->set_mesh(grid_map->get_mesh_library()->get_item_mesh(cell));
+ ImporterMeshInstance3D *import_mesh_node = memnew(ImporterMeshInstance3D);
+ import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell));
Transform3D cell_xform;
cell_xform.basis.set_orthogonal_index(
- grid_map->get_cell_item_orientation(
+ p_grid_map->get_cell_item_orientation(
Vector3(cell_location.x, cell_location.y, cell_location.z)));
- cell_xform.basis.scale(Vector3(grid_map->get_cell_scale(),
- grid_map->get_cell_scale(),
- grid_map->get_cell_scale()));
- cell_xform.set_origin(grid_map->map_to_world(
+ cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(),
+ p_grid_map->get_cell_scale(),
+ p_grid_map->get_cell_scale()));
+ cell_xform.set_origin(p_grid_map->map_to_world(
Vector3(cell_location.x, cell_location.y, cell_location.z)));
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
gltf_mesh = import_mesh_node;
new_gltf_node->mesh = state->meshes.size();
state->meshes.push_back(gltf_mesh);
- new_gltf_node->xform = cell_xform * grid_map->get_transform();
- new_gltf_node->set_name(_gen_unique_name(state, grid_map->get_mesh_library()->get_item_name(cell)));
+ new_gltf_node->xform = cell_xform * p_grid_map->get_transform();
+ new_gltf_node->set_name(_gen_unique_name(state, p_grid_map->get_mesh_library()->get_item_name(cell)));
}
}
#endif // MODULE_GRIDMAP_ENABLED
-void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) {
- MultiMeshInstance3D *multi_mesh_instance = Object::cast_to<MultiMeshInstance3D>(p_scene_parent);
- ERR_FAIL_COND(!multi_mesh_instance);
- Ref<MultiMesh> multi_mesh = multi_mesh_instance->get_multimesh();
- if (multi_mesh.is_valid()) {
- for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count();
- instance_i++) {
- GLTFNode *new_gltf_node = memnew(GLTFNode);
- Transform3D transform;
- if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
- Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i);
- transform.origin =
- Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
- real_t rotation = xform_2d.get_rotation();
- Quaternion quaternion(Vector3(0, 1, 0), rotation);
- Size2 scale = xform_2d.get_scale();
- transform.basis.set_quaternion_scale(quaternion,
- Vector3(scale.x, 0, scale.y));
- transform =
- multi_mesh_instance->get_transform() * transform;
- } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) {
- transform = multi_mesh_instance->get_transform() *
- multi_mesh->get_instance_transform(instance_i);
- }
- Ref<ArrayMesh> mm = multi_mesh->get_mesh();
- if (mm.is_valid()) {
- Ref<EditorSceneImporterMesh> mesh;
- mesh.instantiate();
- for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) {
- Array surface = mm->surface_get_arrays(surface_i);
- mesh->add_surface(mm->surface_get_primitive_type(surface_i), surface, Array(), Dictionary(),
- mm->surface_get_material(surface_i), mm->get_name());
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instantiate();
- gltf_mesh->set_name(multi_mesh->get_name());
- gltf_mesh->set_mesh(mesh);
- new_gltf_node->mesh = state->meshes.size();
- state->meshes.push_back(gltf_mesh);
- }
- new_gltf_node->xform = transform;
- new_gltf_node->set_name(_gen_unique_name(state, multi_mesh_instance->get_name()));
- gltf_node->children.push_back(state->nodes.size());
- state->nodes.push_back(new_gltf_node);
+void GLTFDocument::_convert_multi_mesh_instance_to_gltf(
+ MultiMeshInstance3D *p_multi_mesh_instance,
+ GLTFNodeIndex p_parent_node_index,
+ GLTFNodeIndex p_root_node_index,
+ Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
+ ERR_FAIL_COND(!p_multi_mesh_instance);
+ Ref<MultiMesh> multi_mesh = p_multi_mesh_instance->get_multimesh();
+ if (multi_mesh.is_null()) {
+ return;
+ }
+ Ref<GLTFMesh> gltf_mesh;
+ gltf_mesh.instantiate();
+ Ref<Mesh> mesh = multi_mesh->get_mesh();
+ if (mesh.is_null()) {
+ return;
+ }
+ gltf_mesh->set_name(multi_mesh->get_name());
+ Ref<ImporterMesh> importer_mesh;
+ importer_mesh.instantiate();
+ Ref<ArrayMesh> array_mesh = multi_mesh->get_mesh();
+ if (array_mesh.is_valid()) {
+ importer_mesh->set_blend_shape_mode(array_mesh->get_blend_shape_mode());
+ for (int32_t blend_i = 0; blend_i < array_mesh->get_blend_shape_count(); blend_i++) {
+ importer_mesh->add_blend_shape(array_mesh->get_blend_shape_name(blend_i));
}
}
-}
-
-void GLTFDocument::_convert_skeleton_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Node *p_root_node) {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_scene_parent);
- if (skeleton) {
- // Remove placeholder skeleton3d node by not creating the gltf node
- // Skins are per mesh
- for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) {
- _convert_scene_node(state, skeleton->get_child(node_i), p_root_node, p_parent_node_index, p_root_node_index);
+ for (int32_t surface_i = 0; surface_i < mesh->get_surface_count(); surface_i++) {
+ Ref<Material> mat = mesh->surface_get_material(surface_i);
+ String material_name;
+ if (mat.is_valid()) {
+ material_name = mat->get_name();
+ }
+ Array blend_arrays;
+ if (array_mesh.is_valid()) {
+ blend_arrays = array_mesh->surface_get_blend_shape_arrays(surface_i);
}
+ importer_mesh->add_surface(mesh->surface_get_primitive_type(surface_i), mesh->surface_get_arrays(surface_i),
+ blend_arrays, mesh->surface_get_lods(surface_i), mat, material_name, mesh->surface_get_format(surface_i));
+ }
+ gltf_mesh->set_mesh(importer_mesh);
+ GLTFMeshIndex mesh_index = state->meshes.size();
+ state->meshes.push_back(gltf_mesh);
+ for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count();
+ instance_i++) {
+ Transform3D transform;
+ if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
+ Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i);
+ transform.origin =
+ Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
+ real_t rotation = xform_2d.get_rotation();
+ Quaternion quaternion(Vector3(0, 1, 0), rotation);
+ Size2 scale = xform_2d.get_scale();
+ transform.basis.set_quaternion_scale(quaternion,
+ Vector3(scale.x, 0, scale.y));
+ transform = p_multi_mesh_instance->get_transform() * transform;
+ } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) {
+ transform = p_multi_mesh_instance->get_transform() *
+ multi_mesh->get_instance_transform(instance_i);
+ }
+ Ref<GLTFNode> new_gltf_node;
+ new_gltf_node.instantiate();
+ new_gltf_node->mesh = mesh_index;
+ new_gltf_node->xform = transform;
+ new_gltf_node->set_name(_gen_unique_name(state, p_multi_mesh_instance->get_name()));
+ gltf_node->children.push_back(state->nodes.size());
+ state->nodes.push_back(new_gltf_node);
}
}
-void GLTFDocument::_convert_bone_attachment_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, Ref<GLTFNode> gltf_node, bool &retflag) {
- retflag = true;
- BoneAttachment3D *bone_attachment = Object::cast_to<BoneAttachment3D>(p_scene_parent);
- if (bone_attachment) {
- Node *node = bone_attachment->get_parent();
- while (node) {
- Skeleton3D *bone_attachment_skeleton = Object::cast_to<Skeleton3D>(node);
- if (bone_attachment_skeleton) {
- for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) {
- if (state->skeletons[skeleton_i]->godot_skeleton != bone_attachment_skeleton) {
- continue;
- }
- state->skeletons.write[skeleton_i]->bone_attachments.push_back(bone_attachment);
- break;
- }
- break;
+void GLTFDocument::_convert_skeleton_to_gltf(Skeleton3D *p_skeleton3d, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) {
+ Skeleton3D *skeleton = p_skeleton3d;
+ Ref<GLTFSkeleton> gltf_skeleton;
+ gltf_skeleton.instantiate();
+ // GLTFSkeleton is only used to hold internal state data. It will not be written to the document.
+ //
+ gltf_skeleton->godot_skeleton = skeleton;
+ GLTFSkeletonIndex skeleton_i = state->skeletons.size();
+ state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skeleton_i;
+ state->skeletons.push_back(gltf_skeleton);
+
+ BoneId bone_count = skeleton->get_bone_count();
+ for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) {
+ Ref<GLTFNode> joint_node;
+ joint_node.instantiate();
+ // Note that we cannot use _gen_unique_bone_name here, because glTF spec requires all node
+ // names to be unique regardless of whether or not they are used as joints.
+ joint_node->set_name(_gen_unique_name(state, skeleton->get_bone_name(bone_i)));
+ Transform3D xform = skeleton->get_bone_pose(bone_i);
+ joint_node->scale = xform.basis.get_scale();
+ joint_node->rotation = xform.basis.get_rotation_quaternion();
+ joint_node->position = xform.origin;
+ joint_node->joint = true;
+ GLTFNodeIndex current_node_i = state->nodes.size();
+ state->scene_nodes.insert(current_node_i, skeleton);
+ state->nodes.push_back(joint_node);
+
+ gltf_skeleton->joints.push_back(current_node_i);
+ if (skeleton->get_bone_parent(bone_i) == -1) {
+ gltf_skeleton->roots.push_back(current_node_i);
+ }
+ gltf_skeleton->godot_bone_node.insert(bone_i, current_node_i);
+ }
+ for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) {
+ GLTFNodeIndex current_node_i = gltf_skeleton->godot_bone_node[bone_i];
+ BoneId parent_bone_id = skeleton->get_bone_parent(bone_i);
+ if (parent_bone_id == -1) {
+ if (p_parent_node_index != -1) {
+ state->nodes.write[current_node_i]->parent = p_parent_node_index;
+ state->nodes.write[p_parent_node_index]->children.push_back(current_node_i);
}
- node = node->get_parent();
+ } else {
+ GLTFNodeIndex parent_node_i = gltf_skeleton->godot_bone_node[parent_bone_id];
+ state->nodes.write[current_node_i]->parent = parent_node_i;
+ state->nodes.write[parent_node_i]->children.push_back(current_node_i);
}
- gltf_node.unref();
- return;
}
- retflag = false;
+ // Remove placeholder skeleton3d node by not creating the gltf node
+ // Skins are per mesh
+ for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) {
+ _convert_scene_node(state, skeleton->get_child(node_i), p_parent_node_index, p_root_node_index);
+ }
}
-void GLTFDocument::_convert_mesh_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) {
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_scene_parent);
- if (mi) {
- GLTFMeshIndex gltf_mesh_index = _convert_mesh_instance(state, mi);
- if (gltf_mesh_index != -1) {
- gltf_node->mesh = gltf_mesh_index;
+void GLTFDocument::_convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) {
+ Skeleton3D *skeleton;
+ // Note that relative transforms to external skeletons and pose overrides are not supported.
+ if (p_bone_attachment->get_use_external_skeleton()) {
+ skeleton = cast_to<Skeleton3D>(p_bone_attachment->get_node_or_null(p_bone_attachment->get_external_skeleton()));
+ } else {
+ skeleton = cast_to<Skeleton3D>(p_bone_attachment->get_parent());
+ }
+ GLTFSkeletonIndex skel_gltf_i = -1;
+ if (skeleton != nullptr && state->skeleton3d_to_gltf_skeleton.has(skeleton->get_instance_id())) {
+ skel_gltf_i = state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()];
+ }
+ int bone_idx = -1;
+ if (skeleton != nullptr) {
+ bone_idx = p_bone_attachment->get_bone_idx();
+ if (bone_idx == -1) {
+ bone_idx = skeleton->find_bone(p_bone_attachment->get_bone_name());
}
}
+ GLTFNodeIndex par_node_index = p_parent_node_index;
+ if (skeleton != nullptr && bone_idx != -1 && skel_gltf_i != -1) {
+ Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_gltf_i];
+ gltf_skeleton->bone_attachments.push_back(p_bone_attachment);
+ par_node_index = gltf_skeleton->joints[bone_idx];
+ }
+
+ for (int node_i = 0; node_i < p_bone_attachment->get_child_count(); node_i++) {
+ _convert_scene_node(state, p_bone_attachment->get_child(node_i), par_node_index, p_root_node_index);
+ }
+}
+
+void GLTFDocument::_convert_mesh_instance_to_gltf(MeshInstance3D *p_scene_parent, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) {
+ GLTFMeshIndex gltf_mesh_index = _convert_mesh_to_gltf(state, p_scene_parent);
+ if (gltf_mesh_index != -1) {
+ gltf_node->mesh = gltf_mesh_index;
+ }
}
void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) {
@@ -5371,7 +5605,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// Bone Attachment - Parent Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5394,7 +5628,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
current_node = _generate_spatial(state, scene_parent, node_index);
}
- scene_parent->add_child(current_node);
+ scene_parent->add_child(current_node, true);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
@@ -5424,7 +5658,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Bone Attachment - Direct Parented Skeleton Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5438,7 +5672,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Add it to the scene if it has not already been added
if (skeleton->get_parent() == nullptr) {
- scene_parent->add_child(skeleton);
+ scene_parent->add_child(skeleton, true);
skeleton->set_owner(scene_root);
}
}
@@ -5452,7 +5686,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Bone Attachment - Same Node Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5472,7 +5706,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
current_node = _generate_light(state, scene_parent, node_index);
}
- scene_parent->add_child(current_node);
+ scene_parent->add_child(current_node, true);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
@@ -5488,7 +5722,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
}
template <class T>
-struct EditorSceneImporterGLTFInterpolate {
+struct EditorSceneFormatImporterGLTFInterpolate {
T lerp(const T &a, const T &b, float c) const {
return a + (b - a) * c;
}
@@ -5514,7 +5748,7 @@ struct EditorSceneImporterGLTFInterpolate {
// thank you for existing, partial specialization
template <>
-struct EditorSceneImporterGLTFInterpolate<Quaternion> {
+struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> {
Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const {
ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized.");
ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized.");
@@ -5540,7 +5774,7 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> {
template <class T>
T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
ERR_FAIL_COND_V(!p_values.size(), T());
- if (p_times.size() != p_values.size()) {
+ if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) {
ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
return p_values[0];
}
@@ -5553,7 +5787,7 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T>
idx++;
}
- EditorSceneImporterGLTFInterpolate<T> interp;
+ EditorSceneFormatImporterGLTFInterpolate<T> interp;
switch (p_interp) {
case GLTFAnimation::INTERP_LINEAR: {
@@ -5622,21 +5856,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_name(name);
if (anim->get_loop()) {
- animation->set_loop(true);
+ animation->set_loop_mode(Animation::LOOP_LINEAR);
}
float length = 0.0;
- for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) {
- const GLTFAnimation::Track &track = track_i->get();
+ for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) {
+ const GLTFAnimation::Track &track = track_i.value;
//need to find the path: for skeletons, weight tracks will affect the mesh
NodePath node_path;
//for skeletons, transform tracks always affect bones
NodePath transform_node_path;
- GLTFNodeIndex node_index = track_i->key();
+ GLTFNodeIndex node_index = track_i.key;
- const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()];
+ const Ref<GLTFNode> gltf_node = state->nodes[track_i.key];
Node *root = ap->get_parent();
ERR_FAIL_COND(root == nullptr);
@@ -5658,8 +5892,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (int i = 0; i < track.rotation_track.times.size(); i++) {
length = MAX(length, track.rotation_track.times[i]);
}
- for (int i = 0; i < track.translation_track.times.size(); i++) {
- length = MAX(length, track.translation_track.times[i]);
+ for (int i = 0; i < track.position_track.times.size(); i++) {
+ length = MAX(length, track.position_track.times[i]);
}
for (int i = 0; i < track.scale_track.times.size(); i++) {
length = MAX(length, track.scale_track.times[i]);
@@ -5673,11 +5907,69 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
// Animated TRS properties will not affect a skinned mesh.
const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
- if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
+ if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
- int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_TRANSFORM3D);
- animation->track_set_path(track_idx, transform_node_path);
+ int base_idx = animation->get_track_count();
+ int position_idx = -1;
+ int rotation_idx = -1;
+ int scale_idx = -1;
+
+ if (track.position_track.values.size()) {
+ Vector3 base_pos = state->nodes[track_i.key]->position;
+ bool not_default = false; //discard the track if all it contains is default values
+ for (int i = 0; i < track.position_track.times.size(); i++) {
+ Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
+ if (!value.is_equal_approx(base_pos)) {
+ not_default = true;
+ break;
+ }
+ }
+ if (not_default) {
+ position_idx = base_idx;
+ animation->add_track(Animation::TYPE_POSITION_3D);
+ animation->track_set_path(position_idx, transform_node_path);
+ animation->track_set_imported(position_idx, true); //helps merging later
+
+ base_idx++;
+ }
+ }
+ if (track.rotation_track.values.size()) {
+ Quaternion base_rot = state->nodes[track_i.key]->rotation.normalized();
+ bool not_default = false; //discard the track if all it contains is default values
+ for (int i = 0; i < track.rotation_track.times.size(); i++) {
+ Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized();
+ if (!value.is_equal_approx(base_rot)) {
+ not_default = true;
+ break;
+ }
+ }
+ if (not_default) {
+ rotation_idx = base_idx;
+ animation->add_track(Animation::TYPE_ROTATION_3D);
+ animation->track_set_path(rotation_idx, transform_node_path);
+ animation->track_set_imported(rotation_idx, true); //helps merging later
+ base_idx++;
+ }
+ }
+ if (track.scale_track.values.size()) {
+ Vector3 base_scale = state->nodes[track_i.key]->scale;
+ bool not_default = false; //discard the track if all it contains is default values
+ for (int i = 0; i < track.scale_track.times.size(); i++) {
+ Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
+ if (!value.is_equal_approx(base_scale)) {
+ not_default = true;
+ break;
+ }
+ }
+ if (not_default) {
+ scale_idx = base_idx;
+ animation->add_track(Animation::TYPE_SCALE_3D);
+ animation->track_set_path(scale_idx, transform_node_path);
+ animation->track_set_imported(scale_idx, true); //helps merging later
+ base_idx++;
+ }
+ }
+
//first determine animation length
const double increment = 1.0 / bake_fps;
@@ -5687,16 +5979,16 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Quaternion base_rot;
Vector3 base_scale = Vector3(1, 1, 1);
- if (!track.rotation_track.values.size()) {
- base_rot = state->nodes[track_i->key()]->rotation.normalized();
+ if (rotation_idx == -1) {
+ base_rot = state->nodes[track_i.key]->rotation.normalized();
}
- if (!track.translation_track.values.size()) {
- base_pos = state->nodes[track_i->key()]->translation;
+ if (position_idx == -1) {
+ base_pos = state->nodes[track_i.key]->position;
}
- if (!track.scale_track.values.size()) {
- base_scale = state->nodes[track_i->key()]->scale;
+ if (scale_idx == -1) {
+ base_scale = state->nodes[track_i.key]->scale;
}
bool last = false;
@@ -5705,35 +5997,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Quaternion rot = base_rot;
Vector3 scale = base_scale;
- if (track.translation_track.times.size()) {
- pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation);
+ if (position_idx >= 0) {
+ pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
+ animation->position_track_insert_key(position_idx, time, pos);
}
- if (track.rotation_track.times.size()) {
+ if (rotation_idx >= 0) {
rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
+ animation->rotation_track_insert_key(rotation_idx, time, rot);
}
- if (track.scale_track.times.size()) {
+ if (scale_idx >= 0) {
scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
+ animation->scale_track_insert_key(scale_idx, time, scale);
}
- if (gltf_node->skeleton >= 0) {
- Transform3D xform;
- xform.basis.set_quaternion_scale(rot, scale);
- xform.origin = pos;
-
- const Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
- const int bone_idx = skeleton->find_bone(gltf_node->get_name());
- xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform;
-
- rot = xform.basis.get_rotation_quaternion();
- rot.normalize();
- scale = xform.basis.get_scale();
- pos = xform.origin;
- }
-
- animation->transform_track_insert_key(track_idx, time, pos, rot, scale);
-
if (last) {
break;
}
@@ -5751,12 +6029,11 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
ERR_CONTINUE(mesh.is_null());
ERR_CONTINUE(mesh->get_mesh().is_null());
ERR_CONTINUE(mesh->get_mesh()->get_mesh().is_null());
- const String prop = "blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i);
- const String blend_path = String(node_path) + ":" + prop;
+ const String blend_path = String(node_path) + ":" + String(mesh->get_mesh()->get_blend_shape_name(i));
const int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_VALUE);
+ animation->add_track(Animation::TYPE_BLEND_SHAPE);
animation->track_set_path(track_idx, blend_path);
// Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation,
@@ -5767,7 +6044,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
const float t = track.weight_tracks[i].times[j];
const float attribs = track.weight_tracks[i].values[j];
- animation->track_insert_key(track_idx, t, attribs);
+ animation->blend_shape_track_insert_key(track_idx, t, attribs);
}
} else {
// CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
@@ -5775,7 +6052,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
double time = 0.0;
bool last = false;
while (true) {
- _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
+ float blend = _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
+ animation->blend_shape_track_insert_key(track_idx, time, blend);
if (last) {
break;
}
@@ -5801,10 +6079,6 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
if (node->mesh < 0) {
continue;
}
- Array json_skins;
- if (state->json.has("skins")) {
- json_skins = state->json["skins"];
- }
Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(mi_node_i);
if (!mi_element) {
continue;
@@ -5814,9 +6088,8 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Transform3D mi_xform = mi->get_transform();
node->scale = mi_xform.basis.get_scale();
node->rotation = mi_xform.basis.get_rotation_quaternion();
- node->translation = mi_xform.origin;
+ node->position = mi_xform.origin;
- Dictionary json_skin;
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(mi->get_node(mi->get_skeleton_path()));
if (!skeleton) {
continue;
@@ -5825,121 +6098,78 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
continue;
}
Ref<Skin> skin = mi->get_skin();
- if (skin.is_null()) {
- skin = skeleton->register_skin(nullptr)->get_skin();
- }
Ref<GLTFSkin> gltf_skin;
gltf_skin.instantiate();
Array json_joints;
- GLTFSkeletonIndex skeleton_gltf_i = -1;
NodePath skeleton_path = mi->get_skeleton_path();
- bool is_unique = true;
- for (int32_t skin_i = 0; skin_i < state->skins.size(); skin_i++) {
- Ref<GLTFSkin> prev_gltf_skin = state->skins.write[skin_i];
- if (gltf_skin.is_null()) {
- continue;
- }
- GLTFSkeletonIndex prev_skeleton = prev_gltf_skin->get_skeleton();
- if (prev_skeleton == -1 || prev_skeleton >= state->skeletons.size()) {
- continue;
- }
- if (prev_gltf_skin->get_godot_skin() == skin && state->skeletons[prev_skeleton]->godot_skeleton == skeleton) {
- node->skin = skin_i;
- node->skeleton = prev_skeleton;
- is_unique = false;
- break;
- }
- }
- if (!is_unique) {
- continue;
- }
- GLTFSkeletonIndex skeleton_i = _convert_skeleton(state, skeleton);
- skeleton_gltf_i = skeleton_i;
- ERR_CONTINUE(skeleton_gltf_i == -1);
- gltf_skin->skeleton = skeleton_gltf_i;
- Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skeleton_gltf_i];
- for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) {
- String godot_bone_name = skin->get_bind_name(bind_i);
- if (godot_bone_name.is_empty()) {
- int32_t bone = skin->get_bind_bone(bind_i);
- godot_bone_name = skeleton->get_bone_name(bone);
- }
- if (skeleton->find_bone(godot_bone_name) == -1) {
- godot_bone_name = skeleton->get_bone_name(0);
- }
- BoneId bone_index = skeleton->find_bone(godot_bone_name);
- ERR_CONTINUE(bone_index == -1);
- Ref<GLTFNode> joint_node;
- joint_node.instantiate();
- String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name);
- joint_node->set_name(gltf_bone_name);
-
- Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index);
- joint_node->scale = bone_rest_xform.basis.get_scale();
- joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion();
- joint_node->translation = bone_rest_xform.origin;
- joint_node->joint = true;
-
- int32_t joint_node_i = state->nodes.size();
- state->nodes.push_back(joint_node);
- gltf_skeleton->godot_bone_node.insert(bone_index, joint_node_i);
- int32_t joint_index = gltf_skin->joints.size();
- gltf_skin->joint_i_to_bone_i.insert(joint_index, bone_index);
- gltf_skin->joints.push_back(joint_node_i);
- gltf_skin->joints_original.push_back(joint_node_i);
- gltf_skin->inverse_binds.push_back(skin->get_bind_pose(bind_i));
- json_joints.push_back(joint_node_i);
- for (Map<GLTFNodeIndex, Node *>::Element *skin_scene_node_i = state->scene_nodes.front(); skin_scene_node_i; skin_scene_node_i = skin_scene_node_i->next()) {
- if (skin_scene_node_i->get() == skeleton) {
- gltf_skin->skin_root = skin_scene_node_i->key();
- json_skin["skeleton"] = skin_scene_node_i->key();
- }
- }
- gltf_skin->godot_skin = skin;
- gltf_skin->set_name(_gen_unique_name(state, skin->get_name()));
- }
- for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) {
- String bone_name = skeleton->get_bone_name(bind_i);
- String godot_bone_name = skin->get_bind_name(bind_i);
- int32_t bone = -1;
- if (skin->get_bind_bone(bind_i) != -1) {
- bone = skin->get_bind_bone(bind_i);
- godot_bone_name = skeleton->get_bone_name(bone);
- }
- bone = skeleton->find_bone(godot_bone_name);
- if (bone == -1) {
- continue;
- }
- BoneId bone_parent = skeleton->get_bone_parent(bone);
- GLTFNodeIndex joint_node_i = gltf_skeleton->godot_bone_node[bone];
- ERR_CONTINUE(joint_node_i >= state->nodes.size());
- if (bone_parent != -1) {
- GLTFNodeIndex parent_joint_gltf_node = gltf_skin->joints[bone_parent];
- Ref<GLTFNode> parent_joint_node = state->nodes.write[parent_joint_gltf_node];
- parent_joint_node->children.push_back(joint_node_i);
+ Node *skel_node = mi->get_node_or_null(skeleton_path);
+ Skeleton3D *godot_skeleton = nullptr;
+ if (skel_node != nullptr) {
+ godot_skeleton = cast_to<Skeleton3D>(skel_node);
+ }
+ if (godot_skeleton != nullptr && state->skeleton3d_to_gltf_skeleton.has(godot_skeleton->get_instance_id())) {
+ // This is a skinned mesh. If the mesh has no ARRAY_WEIGHTS or ARRAY_BONES, it will be invisible.
+ const GLTFSkeletonIndex skeleton_gltf_i = state->skeleton3d_to_gltf_skeleton[godot_skeleton->get_instance_id()];
+ Ref<GLTFSkeleton> gltf_skeleton = state->skeletons[skeleton_gltf_i];
+ int bone_cnt = skeleton->get_bone_count();
+ ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size());
+
+ ObjectID gltf_skin_key;
+ if (skin.is_valid()) {
+ gltf_skin_key = skin->get_instance_id();
+ }
+ ObjectID gltf_skel_key = godot_skeleton->get_instance_id();
+ GLTFSkinIndex skin_gltf_i = -1;
+ GLTFNodeIndex root_gltf_i = -1;
+ if (!gltf_skeleton->roots.is_empty()) {
+ root_gltf_i = gltf_skeleton->roots[0];
+ }
+ if (state->skin_and_skeleton3d_to_gltf_skin.has(gltf_skin_key) && state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key].has(gltf_skel_key)) {
+ skin_gltf_i = state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key];
} else {
- Node *node_parent = skeleton->get_parent();
- ERR_CONTINUE(!node_parent);
- for (Map<GLTFNodeIndex, Node *>::Element *E = state->scene_nodes.front(); E; E = E->next()) {
- if (E->get() == node_parent) {
- GLTFNodeIndex gltf_node_i = E->key();
- Ref<GLTFNode> gltf_node = state->nodes.write[gltf_node_i];
- gltf_node->children.push_back(joint_node_i);
- break;
+ if (skin.is_null()) {
+ // Note that gltf_skin_key should remain null, so these can share a reference.
+ skin = skeleton->create_skin_from_rest_transforms();
+ }
+ gltf_skin.instantiate();
+ gltf_skin->godot_skin = skin;
+ gltf_skin->set_name(skin->get_name());
+ gltf_skin->skeleton = skeleton_gltf_i;
+ gltf_skin->skin_root = root_gltf_i;
+ //gltf_state->godot_to_gltf_node[skel_node]
+ HashMap<StringName, int> bone_name_to_idx;
+ for (int bone_i = 0; bone_i < bone_cnt; bone_i++) {
+ bone_name_to_idx[skeleton->get_bone_name(bone_i)] = bone_i;
+ }
+ for (int bind_i = 0, cnt = skin->get_bind_count(); bind_i < cnt; bind_i++) {
+ int bone_i = skin->get_bind_bone(bind_i);
+ Transform3D bind_pose = skin->get_bind_pose(bind_i);
+ StringName bind_name = skin->get_bind_name(bind_i);
+ if (bind_name != StringName()) {
+ bone_i = bone_name_to_idx[bind_name];
+ }
+ ERR_CONTINUE(bone_i < 0 || bone_i >= bone_cnt);
+ if (bind_name == StringName()) {
+ bind_name = skeleton->get_bone_name(bone_i);
+ }
+ GLTFNodeIndex skeleton_bone_i = gltf_skeleton->joints[bone_i];
+ gltf_skin->joints_original.push_back(skeleton_bone_i);
+ gltf_skin->joints.push_back(skeleton_bone_i);
+ gltf_skin->inverse_binds.push_back(bind_pose);
+ if (skeleton->get_bone_parent(bone_i) == -1) {
+ gltf_skin->roots.push_back(skeleton_bone_i);
}
+ gltf_skin->joint_i_to_bone_i[bind_i] = bone_i;
+ gltf_skin->joint_i_to_name[bind_i] = bind_name;
}
+ skin_gltf_i = state->skins.size();
+ state->skins.push_back(gltf_skin);
+ state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key] = skin_gltf_i;
}
+ node->skin = skin_gltf_i;
+ node->skeleton = skeleton_gltf_i;
}
- _expand_skin(state, gltf_skin);
- node->skin = state->skins.size();
- state->skins.push_back(gltf_skin);
-
- json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(state, gltf_skin->inverse_binds, false);
- json_skin["joints"] = json_joints;
- json_skin["name"] = gltf_skin->get_name();
- json_skins.push_back(json_skin);
- state->json["skins"] = json_skins;
}
}
@@ -5984,8 +6214,8 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i);
ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i));
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(mi_element->get());
- ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to EditorSceneImporterMeshNode3D", node_i, mi_element->get()->get_class_name()));
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->get());
+ ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->get()->get_class_name()));
const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton;
Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i];
@@ -5993,7 +6223,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
mi->get_parent()->remove_child(mi);
- skeleton->add_child(mi);
+ skeleton->add_child(mi, true);
mi->set_owner(skeleton->get_owner());
mi->set_skin(state->skins.write[skin_i]->godot_skin);
@@ -6003,7 +6233,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
}
}
-GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
+GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, int32_t p_track_i, GLTFNodeIndex p_node_i) {
Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
@@ -6022,38 +6252,39 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
for (int32_t key_i = 0; key_i < key_count; key_i++) {
times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
}
- const float BAKE_FPS = 30.0f;
- if (track_type == Animation::TYPE_TRANSFORM3D) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
+ if (track_type == Animation::TYPE_SCALE_3D) {
p_track.scale_track.times = times;
p_track.scale_track.interpolation = gltf_interpolation;
-
p_track.scale_track.values.resize(key_count);
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.values.resize(key_count);
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 scale;
+ Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.scale_track.values.write[key_i] = scale;
+ }
+ } else if (track_type == Animation::TYPE_POSITION_3D) {
+ p_track.position_track.times = times;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 position;
+ Error err = p_animation->position_track_get_key(p_track_i, key_i, &position);
+ ERR_CONTINUE(err != OK);
+ p_track.position_track.values.write[key_i] = position;
+ }
+ } else if (track_type == Animation::TYPE_ROTATION_3D) {
+ p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
+ p_track.rotation_track.values.resize(key_count);
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 translation;
Quaternion rotation;
- Vector3 scale;
- Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
+ Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
ERR_CONTINUE(err != OK);
- Transform3D xform;
- xform.basis.set_quaternion_scale(rotation, scale);
- xform.origin = translation;
- xform = p_bone_rest * xform;
- p_track.translation_track.values.write[key_i] = xform.get_origin();
- p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
- p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
+ p_track.rotation_track.values.write[key_i] = rotation;
}
} else if (path.find(":transform") != -1) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.times = times;
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
p_track.scale_track.times = times;
@@ -6061,13 +6292,13 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.translation_track.values.write[key_i] = xform.get_origin();
+ p_track.position_track.values.write[key_i] = xform.get_origin();
p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
@@ -6083,16 +6314,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
p_track.rotation_track.values.write[key_i] = rotation_track;
}
- } else if (path.find(":translation") != -1) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ } else if (path.find(":position") != -1) {
+ p_track.position_track.times = times;
+ p_track.position_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.translation_track.values.write[key_i] = translation;
+ Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.position_track.values.write[key_i] = position;
}
} else if (path.find(":rotation") != -1) {
p_track.rotation_track.times = times;
@@ -6141,48 +6372,41 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
Vector3 bezier_track = p_track.scale_track.values[key_i];
if (path.find("/scale:x") != -1) {
bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.x = p_bone_rest.affine_inverse().basis.get_scale().x * bezier_track.x;
} else if (path.find("/scale:y") != -1) {
bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.y = p_bone_rest.affine_inverse().basis.get_scale().y * bezier_track.y;
} else if (path.find("/scale:z") != -1) {
bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.z = p_bone_rest.affine_inverse().basis.get_scale().z * bezier_track.z;
}
p_track.scale_track.values.write[key_i] = bezier_track;
}
- } else if (path.find("/translation") != -1) {
+ } else if (path.find("/position") != -1) {
const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
- if (!p_track.translation_track.times.size()) {
+ if (!p_track.position_track.times.size()) {
Vector<float> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
}
- p_track.translation_track.times = new_times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.times = new_times;
+ p_track.position_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(keys);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(keys);
+ p_track.position_track.interpolation = gltf_interpolation;
}
for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.translation_track.values[key_i];
- if (path.find("/translation:x") != -1) {
+ Vector3 bezier_track = p_track.position_track.values[key_i];
+ if (path.find("/position:x") != -1) {
bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x;
- } else if (path.find("/translation:y") != -1) {
+ } else if (path.find("/position:y") != -1) {
bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y;
- } else if (path.find("/translation:z") != -1) {
+ } else if (path.find("/position:z") != -1) {
bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z;
}
- p_track.translation_track.values.write[key_i] = bezier_track;
+ p_track.position_track.values.write[key_i] = bezier_track;
}
}
}
-
return p_track;
}
@@ -6197,19 +6421,19 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
continue;
}
String orig_track_path = animation->track_get_path(track_i);
- if (String(orig_track_path).find(":translation") != -1) {
- const Vector<String> node_suffix = String(orig_track_path).split(":translation");
+ if (String(orig_track_path).find(":position") != -1) {
+ const Vector<String> node_suffix = String(orig_track_path).split(":position");
const NodePath path = node_suffix[0];
const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *translation_scene_node_i = state->scene_nodes.front(); translation_scene_node_i; translation_scene_node_i = translation_scene_node_i->next()) {
- if (translation_scene_node_i->get() == node) {
- GLTFNodeIndex node_index = translation_scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *translation_track_i = gltf_animation->get_tracks().find(node_index);
+ for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : state->scene_nodes) {
+ if (position_scene_node_i.value == node) {
+ GLTFNodeIndex node_index = position_scene_node_i.key;
+ Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
- if (translation_track_i) {
- track = translation_track_i->get();
+ if (position_track_i) {
+ track = position_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6217,15 +6441,15 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees");
const NodePath path = node_suffix[0];
const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *rotation_degree_scene_node_i = state->scene_nodes.front(); rotation_degree_scene_node_i; rotation_degree_scene_node_i = rotation_degree_scene_node_i->next()) {
- if (rotation_degree_scene_node_i->get() == node) {
- GLTFNodeIndex node_index = rotation_degree_scene_node_i->key();
+ for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : state->scene_nodes) {
+ if (rotation_degree_scene_node_i.value == node) {
+ GLTFNodeIndex node_index = rotation_degree_scene_node_i.key;
Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (rotation_degree_track_i) {
track = rotation_degree_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6233,15 +6457,15 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
const Vector<String> node_suffix = String(orig_track_path).split(":scale");
const NodePath path = node_suffix[0];
const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *scale_scene_node_i = state->scene_nodes.front(); scale_scene_node_i; scale_scene_node_i = scale_scene_node_i->next()) {
- if (scale_scene_node_i->get() == node) {
- GLTFNodeIndex node_index = scale_scene_node_i->key();
+ for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : state->scene_nodes) {
+ if (scale_scene_node_i.value == node) {
+ GLTFNodeIndex node_index = scale_scene_node_i.key;
Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (scale_track_i) {
track = scale_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6249,80 +6473,69 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
const Vector<String> node_suffix = String(orig_track_path).split(":transform");
const NodePath path = node_suffix[0];
const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) {
- if (transform_track_i->get() == node) {
+ for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : state->scene_nodes) {
+ if (transform_track_i.value == node) {
GLTFAnimation::Track track;
- track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i->key());
- gltf_animation->get_tracks().insert(transform_track_i->key(), track);
+ track = _convert_animation_track(state, track, animation, track_i, transform_track_i.key);
+ gltf_animation->get_tracks().insert(transform_track_i.key, track);
}
}
} else if (String(orig_track_path).find(":blend_shapes/") != -1) {
const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/");
const NodePath path = node_suffix[0];
const String suffix = node_suffix[1];
- const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) {
- if (transform_track_i->get() == node) {
- const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(node);
- if (!mi) {
- continue;
- }
- Ref<ArrayMesh> array_mesh = mi->get_mesh();
- if (array_mesh.is_null()) {
+ Node *node = ap->get_parent()->get_node_or_null(path);
+ MeshInstance3D *mi = cast_to<MeshInstance3D>(node);
+ Ref<Mesh> mesh = mi->get_mesh();
+ ERR_CONTINUE(mesh.is_null());
+ int32_t mesh_index = -1;
+ for (const KeyValue<GLTFNodeIndex, Node *> &mesh_track_i : state->scene_nodes) {
+ if (mesh_track_i.value == node) {
+ mesh_index = mesh_track_i.key;
+ }
+ }
+ ERR_CONTINUE(mesh_index == -1);
+ Map<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
+ GLTFAnimation::Track track = gltf_animation->get_tracks().has(mesh_index) ? gltf_animation->get_tracks()[mesh_index] : GLTFAnimation::Track();
+ if (!tracks.has(mesh_index)) {
+ for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) {
+ String shape_name = mesh->get_blend_shape_name(shape_i);
+ NodePath shape_path = String(path) + ":" + shape_name;
+ int32_t shape_track_i = animation->find_track(shape_path, Animation::TYPE_BLEND_SHAPE);
+ if (shape_track_i == -1) {
+ GLTFAnimation::Channel<float> weight;
+ weight.interpolation = GLTFAnimation::INTERP_LINEAR;
+ weight.times.push_back(0.0f);
+ weight.times.push_back(0.0f);
+ weight.values.push_back(0.0f);
+ weight.values.push_back(0.0f);
+ track.weight_tracks.push_back(weight);
continue;
}
- if (node_suffix.size() != 2) {
- continue;
+ Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i);
+ GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) {
+ gltf_interpolation = GLTFAnimation::INTERP_STEP;
+ } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) {
+ gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
}
- GLTFNodeIndex mesh_index = -1;
- for (GLTFNodeIndex node_i = 0; node_i < state->scene_nodes.size(); node_i++) {
- if (state->scene_nodes[node_i] == node) {
- mesh_index = node_i;
- break;
- }
+ int32_t key_count = animation->track_get_key_count(shape_track_i);
+ GLTFAnimation::Channel<float> weight;
+ weight.interpolation = gltf_interpolation;
+ weight.times.resize(key_count);
+ for (int32_t time_i = 0; time_i < key_count; time_i++) {
+ weight.times.write[time_i] = animation->track_get_key_time(shape_track_i, time_i);
}
- ERR_CONTINUE(mesh_index == -1);
- Ref<Mesh> mesh = mi->get_mesh();
- ERR_CONTINUE(mesh.is_null());
- for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) {
- if (mesh->get_blend_shape_name(shape_i) != suffix) {
- continue;
- }
- GLTFAnimation::Track track;
- Map<int, GLTFAnimation::Track>::Element *blend_shape_track_i = gltf_animation->get_tracks().find(mesh_index);
- if (blend_shape_track_i) {
- track = blend_shape_track_i->get();
- }
- Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i);
-
- GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) {
- gltf_interpolation = GLTFAnimation::INTERP_STEP;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) {
- gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
- }
- Animation::TrackType track_type = animation->track_get_type(track_i);
- if (track_type == Animation::TYPE_VALUE) {
- int32_t key_count = animation->track_get_key_count(track_i);
- GLTFAnimation::Channel<float> weight;
- weight.interpolation = gltf_interpolation;
- weight.times.resize(key_count);
- for (int32_t time_i = 0; time_i < key_count; time_i++) {
- weight.times.write[time_i] = animation->track_get_key_time(track_i, time_i);
- }
- weight.values.resize(key_count);
- for (int32_t value_i = 0; value_i < key_count; value_i++) {
- weight.values.write[value_i] = animation->track_get_key_value(track_i, value_i);
- }
- track.weight_tracks.push_back(weight);
- }
- gltf_animation->get_tracks()[mesh_index] = track;
+ weight.values.resize(key_count);
+ for (int32_t value_i = 0; value_i < key_count; value_i++) {
+ weight.values.write[value_i] = animation->track_get_key_value(shape_track_i, value_i);
}
+ track.weight_tracks.push_back(weight);
}
+ tracks[mesh_index] = track;
}
-
} else if (String(orig_track_path).find(":") != -1) {
//Process skeleton
const Vector<String> node_suffix = String(orig_track_path).split(":");
@@ -6340,7 +6553,6 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i];
int32_t bone = skeleton->find_bone(suffix);
ERR_CONTINUE(bone == -1);
- Transform3D xform = skeleton->get_bone_rest(bone);
if (!skeleton_gltf->godot_bone_node.has(bone)) {
continue;
}
@@ -6350,27 +6562,24 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (property_track_i) {
track = property_track_i->get();
}
- track = _convert_animation_track(state, track, animation, xform, track_i, node_i);
+ track = _convert_animation_track(state, track, animation, track_i, node_i);
gltf_animation->get_tracks()[node_i] = track;
}
}
} else if (String(orig_track_path).find(":") == -1) {
ERR_CONTINUE(!ap->get_parent());
- for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) {
- const Node *child = ap->get_parent()->get_child(node_i);
- const Node *node = child->get_node_or_null(orig_track_path);
- for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) {
- if (scene_node_i->get() == node) {
- GLTFNodeIndex node_index = scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (node_track_i) {
- track = node_track_i->get();
- }
- track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- break;
+ Node *godot_node = ap->get_parent()->get_node_or_null(orig_track_path);
+ for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) {
+ if (scene_node_i.value == godot_node) {
+ GLTFNodeIndex node_i = scene_node_i.key;
+ Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_i);
+ GLTFAnimation::Track track;
+ if (node_track_i) {
+ track = node_track_i->get();
}
+ track = _convert_animation_track(state, track, animation, track_i, node_i);
+ gltf_animation->get_tracks()[node_i] = track;
+ break;
}
}
}
@@ -6588,33 +6797,36 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
const uint32_t magic = 0x46546C67; // GLTF
const int32_t header_size = 12;
const int32_t chunk_header_size = 8;
-
- for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) {
- json += " ";
- }
CharString cs = json.utf8();
- const uint32_t text_chunk_length = cs.length();
-
+ const uint32_t text_data_length = cs.length();
+ const uint32_t text_chunk_length = ((text_data_length + 3) & (~3));
const uint32_t text_chunk_type = 0x4E4F534A; //JSON
- int32_t binary_data_length = 0;
+
+ uint32_t binary_data_length = 0;
if (state->buffers.size()) {
binary_data_length = state->buffers[0].size();
}
- const int32_t binary_chunk_length = binary_data_length;
- const int32_t binary_chunk_type = 0x004E4942; //BIN
+ const uint32_t binary_chunk_length = ((binary_data_length + 3) & (~3));
+ const uint32_t binary_chunk_type = 0x004E4942; //BIN
f->create(FileAccess::ACCESS_RESOURCES);
f->store_32(magic);
f->store_32(state->major_version); // version
- f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length
+ f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_chunk_length); // length
f->store_32(text_chunk_length);
f->store_32(text_chunk_type);
f->store_buffer((uint8_t *)&cs[0], cs.length());
+ for (uint32_t pad_i = text_data_length; pad_i < text_chunk_length; pad_i++) {
+ f->store_8(' ');
+ }
if (binary_chunk_length) {
f->store_32(binary_chunk_length);
f->store_32(binary_chunk_type);
f->store_buffer(state->buffers[0].ptr(), binary_data_length);
}
+ for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) {
+ f->store_8(0);
+ }
f->close();
} else {
@@ -6630,3 +6842,138 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
}
return err;
}
+
+Error GLTFDocument::save_scene(Node *p_node, const String &p_path,
+ const String &p_src_path, uint32_t p_flags,
+ float p_bake_fps, Ref<GLTFState> r_state) {
+ ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
+
+ Ref<GLTFDocument> gltf_document;
+ gltf_document.instantiate();
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ Error err = ext->export_preflight(this, p_node);
+ ERR_FAIL_COND_V(err != OK, err);
+ }
+
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ Error err = gltf_document->serialize(r_state, p_node, p_path);
+ ERR_FAIL_COND_V(err != OK, err);
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ err = ext->export_post(this);
+ ERR_FAIL_COND_V(err != OK, err);
+ }
+ return OK;
+}
+
+Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) {
+ // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ r_state->use_named_skin_binds =
+ p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+
+ Ref<GLTFDocument> gltf_document;
+ gltf_document.instantiate();
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ Error err = ext->import_preflight(this);
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != OK, nullptr);
+ }
+ Error err = gltf_document->parse(r_state, p_path);
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != Error::OK, nullptr);
+
+ Node3D *root = memnew(Node3D);
+ for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
+ gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
+ }
+ gltf_document->_process_mesh_instances(r_state, root);
+ if (r_state->animations.size()) {
+ AnimationPlayer *ap = memnew(AnimationPlayer);
+ root->add_child(ap, true);
+ ap->set_owner(root);
+ for (int i = 0; i < r_state->animations.size(); i++) {
+ gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
+ }
+ }
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ err = ext->import_post(this, root);
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != OK, nullptr);
+ }
+ return root;
+}
+
+void GLTFDocument::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("save_scene", "node", "path", "src_path", "flags", "bake_fps", "state"),
+ &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+ ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"),
+ &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+ ClassDB::bind_method(D_METHOD("set_extensions", "extensions"),
+ &GLTFDocument::set_extensions);
+ ClassDB::bind_method(D_METHOD("get_extensions"),
+ &GLTFDocument::get_extensions);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "extensions", PROPERTY_HINT_ARRAY_TYPE,
+ vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "GLTFDocumentExtension"),
+ PROPERTY_USAGE_DEFAULT),
+ "set_extensions", "get_extensions");
+}
+
+void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) {
+ // build the hierarchy
+ for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
+ for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
+ GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
+ ERR_FAIL_INDEX(child_i, state->nodes.size());
+ if (state->nodes.write[child_i]->parent != -1) {
+ continue;
+ }
+ state->nodes.write[child_i]->parent = node_i;
+ }
+ }
+}
+
+Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state) {
+ Error err = FAILED;
+ List<String> deps;
+ Node *node = import_scene_gltf(p_path, p_flags, p_bake_fps, r_state, &deps, &err);
+ if (err != OK) {
+ return nullptr;
+ }
+ return node;
+}
+
+void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) {
+ document_extensions = p_extensions;
+}
+
+TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const {
+ return document_extensions;
+}
+
+GLTFDocument::GLTFDocument() {
+ bool is_editor = ::Engine::get_singleton()->is_editor_hint();
+ if (is_editor) {
+ return;
+ }
+ Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor;
+ extension_editor.instantiate();
+ document_extensions.push_back(extension_editor);
+}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 7a826897a9..27a1f64bca 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -33,8 +33,11 @@
#include "gltf_animation.h"
-#include "editor/import/scene_importer_mesh_node_3d.h"
+#include "core/variant/dictionary.h"
+#include "core/variant/variant.h"
+#include "gltf_document_extension_convert_importer_mesh.h"
#include "scene/3d/bone_attachment_3d.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
@@ -43,13 +46,19 @@
#include "scene/resources/material.h"
#include "scene/resources/texture.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+
+#include <cstdint>
class GLTFState;
class GLTFSkin;
class GLTFNode;
class GLTFSpecGloss;
class GLTFSkeleton;
+class CSGShape3D;
+class GridMap;
+class MultiMeshInstance3D;
+class GLTFDocumentExtension;
using GLTFAccessorIndex = int;
using GLTFAnimationIndex = int;
@@ -70,8 +79,13 @@ class GLTFDocument : public Resource {
friend class GLTFState;
friend class GLTFSkin;
friend class GLTFSkeleton;
+ TypedArray<GLTFDocumentExtension> document_extensions;
+
+private:
+ const float BAKE_FPS = 30.0f;
public:
+ GLTFDocument();
const int32_t JOINT_GROUP_SIZE = 4;
enum GLTFType {
TYPE_SCALAR,
@@ -102,6 +116,18 @@ public:
COMPONENT_TYPE_FLOAT = 5126,
};
+protected:
+ static void _bind_methods();
+
+public:
+ Node *import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state);
+ Node *import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err = nullptr);
+ Error save_scene(Node *p_node, const String &p_path,
+ const String &p_src_path, uint32_t p_flags,
+ float p_bake_fps, Ref<GLTFState> r_state);
+ void set_extensions(TypedArray<GLTFDocumentExtension> p_extensions);
+ TypedArray<GLTFDocumentExtension> get_extensions() const;
+
private:
template <class T>
static Array to_array(const Vector<T> &p_inp) {
@@ -155,6 +181,7 @@ private:
r_out[keys[i]] = p_inp[keys[i]];
}
}
+ void _build_parent_hierachy(Ref<GLTFState> state);
double _filter_number(double p_float);
String _get_component_type_name(const uint32_t p_component);
int _get_component_type_size(const int component_type);
@@ -243,8 +270,6 @@ private:
Error _reparent_non_joint_skeleton_subtrees(
Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton,
const Vector<GLTFNodeIndex> &non_joints);
- Error _reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton,
- const GLTFNodeIndex node_index);
Error _determine_skeleton_roots(Ref<GLTFState> state,
const GLTFSkeletonIndex skel_i);
Error _create_skeletons(Ref<GLTFState> state);
@@ -262,12 +287,10 @@ private:
Skeleton3D *skeleton,
const GLTFNodeIndex node_index,
const GLTFNodeIndex bone_index);
- EditorSceneImporterMeshNode3D *_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index);
- Camera3D *_generate_camera(Ref<GLTFState> state, Node *scene_parent,
- const GLTFNodeIndex node_index);
- Node3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index);
- Node3D *_generate_spatial(Ref<GLTFState> state, Node *scene_parent,
- const GLTFNodeIndex node_index);
+ ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
+ Camera3D *_generate_camera(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
+ Node3D *_generate_light(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
+ Node3D *_generate_spatial(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
void _assign_scene_names(Ref<GLTFState> state);
template <class T>
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values,
@@ -333,12 +356,11 @@ private:
String interpolation_to_string(const GLTFAnimation::Interpolation p_interp);
GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state,
GLTFAnimation::Track p_track,
- Ref<Animation> p_animation, Transform3D p_bone_rest,
+ Ref<Animation> p_animation,
int32_t p_track_i,
GLTFNodeIndex p_node_i);
Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path);
Error _encode_buffer_glb(Ref<GLTFState> state, const String &p_path);
- Error _serialize_bone_attachment(Ref<GLTFState> state);
Dictionary _serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material);
Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material);
Error _serialize_version(Ref<GLTFState> state);
@@ -369,20 +391,17 @@ public:
void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index);
void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
const GLTFAnimationIndex index, const int bake_fps);
- GLTFMeshIndex _convert_mesh_instance(Ref<GLTFState> state,
- MeshInstance3D *p_mesh_instance);
void _convert_mesh_instances(Ref<GLTFState> state);
GLTFCameraIndex _convert_camera(Ref<GLTFState> state, Camera3D *p_camera);
- void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node);
+ void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node);
GLTFLightIndex _convert_light(Ref<GLTFState> state, Light3D *p_light);
- GLTFSkeletonIndex _convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton);
void _convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node);
- void _convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root,
+ void _convert_scene_node(Ref<GLTFState> state, Node *p_current,
const GLTFNodeIndex p_gltf_current,
const GLTFNodeIndex p_gltf_root);
#ifdef MODULE_CSG_ENABLED
- void _convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state);
+ void _convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state);
#endif // MODULE_CSG_ENABLED
void _create_gltf_node(Ref<GLTFState> state,
@@ -393,40 +412,39 @@ public:
Ref<GLTFNode> gltf_node);
void _convert_animation_player_to_gltf(
AnimationPlayer *animation_player, Ref<GLTFState> state,
- const GLTFNodeIndex &p_gltf_current,
- const GLTFNodeIndex &p_gltf_root_index,
- Ref<GLTFNode> p_gltf_node, Node *p_scene_parent,
- Node *p_root);
+ GLTFNodeIndex p_gltf_current,
+ GLTFNodeIndex p_gltf_root_index,
+ Ref<GLTFNode> p_gltf_node, Node *p_scene_parent);
void _check_visibility(Node *p_node, bool &retflag);
void _convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state,
- Node3D *spatial,
Ref<GLTFNode> gltf_node);
#ifdef MODULE_GRIDMAP_ENABLED
void _convert_grid_map_to_gltf(
- Node *p_scene_parent,
- const GLTFNodeIndex &p_parent_node_index,
- const GLTFNodeIndex &p_root_node_index,
- Ref<GLTFNode> gltf_node, Ref<GLTFState> state,
- Node *p_root_node);
+ GridMap *p_grid_map,
+ GLTFNodeIndex p_parent_node_index,
+ GLTFNodeIndex p_root_node_index,
+ Ref<GLTFNode> gltf_node, Ref<GLTFState> state);
#endif // MODULE_GRIDMAP_ENABLED
- void _convert_mult_mesh_instance_to_gltf(
- Node *p_scene_parent,
- const GLTFNodeIndex &p_parent_node_index,
- const GLTFNodeIndex &p_root_node_index,
- Ref<GLTFNode> gltf_node, Ref<GLTFState> state,
- Node *p_root_node);
+ void _convert_multi_mesh_instance_to_gltf(
+ MultiMeshInstance3D *p_multi_mesh_instance,
+ GLTFNodeIndex p_parent_node_index,
+ GLTFNodeIndex p_root_node_index,
+ Ref<GLTFNode> gltf_node, Ref<GLTFState> state);
void _convert_skeleton_to_gltf(
- Node *p_scene_parent, Ref<GLTFState> state,
- const GLTFNodeIndex &p_parent_node_index,
- const GLTFNodeIndex &p_root_node_index,
- Ref<GLTFNode> gltf_node, Node *p_root_node);
- void _convert_bone_attachment_to_gltf(Node *p_scene_parent,
+ Skeleton3D *p_scene_parent, Ref<GLTFState> state,
+ GLTFNodeIndex p_parent_node_index,
+ GLTFNodeIndex p_root_node_index,
+ Ref<GLTFNode> gltf_node);
+ void _convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment,
Ref<GLTFState> state,
- Ref<GLTFNode> gltf_node,
- bool &retflag);
- void _convert_mesh_to_gltf(Node *p_scene_parent,
- Ref<GLTFState> state, Node3D *spatial,
+ GLTFNodeIndex p_parent_node_index,
+ GLTFNodeIndex p_root_node_index,
Ref<GLTFNode> gltf_node);
+ void _convert_mesh_instance_to_gltf(MeshInstance3D *p_mesh_instance,
+ Ref<GLTFState> state,
+ Ref<GLTFNode> gltf_node);
+ GLTFMeshIndex _convert_mesh_to_gltf(Ref<GLTFState> state,
+ MeshInstance3D *p_mesh_instance);
void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
String p_animation_track_name);
Error serialize(Ref<GLTFState> state, Node *p_root, const String &p_path);
diff --git a/modules/gltf/gltf_document_extension.cpp b/modules/gltf/gltf_document_extension.cpp
new file mode 100644
index 0000000000..a423059a9c
--- /dev/null
+++ b/modules/gltf/gltf_document_extension.cpp
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* gltf_document_extension.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_document_extension.h"
+
+#include "gltf_document.h"
+
+void GLTFDocumentExtension::_bind_methods() {
+ // Import
+ ClassDB::bind_method(D_METHOD("get_import_setting_keys"),
+ &GLTFDocumentExtension::get_import_setting_keys);
+ ClassDB::bind_method(D_METHOD("import_preflight", "document"),
+ &GLTFDocumentExtension::import_preflight);
+ ClassDB::bind_method(D_METHOD("get_import_setting", "key"),
+ &GLTFDocumentExtension::get_import_setting);
+ ClassDB::bind_method(D_METHOD("set_import_setting", "key", "value"),
+ &GLTFDocumentExtension::set_import_setting);
+ ClassDB::bind_method(D_METHOD("import_post", "document", "node"),
+ &GLTFDocumentExtension::import_post);
+ // Export
+ ClassDB::bind_method(D_METHOD("get_export_setting_keys"),
+ &GLTFDocumentExtension::get_export_setting_keys);
+ ClassDB::bind_method(D_METHOD("get_export_setting", "key"),
+ &GLTFDocumentExtension::get_export_setting);
+ ClassDB::bind_method(D_METHOD("set_export_setting", "key", "value"),
+ &GLTFDocumentExtension::set_export_setting);
+ ClassDB::bind_method(D_METHOD("export_preflight", "document", "node"),
+ &GLTFDocumentExtension::export_preflight);
+ ClassDB::bind_method(D_METHOD("export_post", "document"),
+ &GLTFDocumentExtension::export_post);
+}
+
+Array GLTFDocumentExtension::get_import_setting_keys() const {
+ return import_settings.keys();
+}
+
+Variant GLTFDocumentExtension::get_import_setting(const StringName &p_key) const {
+ if (!import_settings.has(p_key)) {
+ return Variant();
+ }
+ return import_settings[p_key];
+}
+
+void GLTFDocumentExtension::set_import_setting(const StringName &p_key, Variant p_var) {
+ import_settings[p_key] = p_var;
+}
+
+Array GLTFDocumentExtension::get_export_setting_keys() const {
+ return import_settings.keys();
+}
+
+Variant GLTFDocumentExtension::get_export_setting(const StringName &p_key) const {
+ if (!import_settings.has(p_key)) {
+ return Variant();
+ }
+ return import_settings[p_key];
+}
+
+void GLTFDocumentExtension::set_export_setting(const StringName &p_key, Variant p_var) {
+ import_settings[p_key] = p_var;
+}
diff --git a/modules/gltf/gltf_document_extension.h b/modules/gltf/gltf_document_extension.h
new file mode 100644
index 0000000000..622a65708c
--- /dev/null
+++ b/modules/gltf/gltf_document_extension.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* gltf_document_extension.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_DOCUMENT_EXTENSION_H
+#define GLTF_DOCUMENT_EXTENSION_H
+
+#include "core/io/resource.h"
+#include "core/variant/dictionary.h"
+#include "core/variant/typed_array.h"
+#include "core/variant/variant.h"
+class GLTFDocument;
+class GLTFDocumentExtension : public Resource {
+ GDCLASS(GLTFDocumentExtension, Resource);
+
+ Dictionary import_settings;
+ Dictionary export_settings;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Array get_import_setting_keys() const;
+ virtual Variant get_import_setting(const StringName &p_key) const;
+ virtual void set_import_setting(const StringName &p_key, Variant p_var);
+ virtual Error import_preflight(Ref<GLTFDocument> p_document) { return OK; }
+ virtual Error import_post(Ref<GLTFDocument> p_document, Node *p_node) { return OK; }
+
+public:
+ virtual Array get_export_setting_keys() const;
+ virtual Variant get_export_setting(const StringName &p_key) const;
+ virtual void set_export_setting(const StringName &p_key, Variant p_var);
+ virtual Error export_preflight(Ref<GLTFDocument> p_document, Node *p_node) { return OK; }
+ virtual Error export_post(Ref<GLTFDocument> p_document) { return OK; }
+};
+
+#endif // GLTF_DOCUMENT_EXTENSION_H
diff --git a/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp
new file mode 100644
index 0000000000..56c8f5ca27
--- /dev/null
+++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* gltf_document_extension_convert_importer_mesh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_document_extension_convert_importer_mesh.h"
+#include "core/error/error_macros.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
+
+#include <cstddef>
+
+void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() {
+}
+
+Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFDocument> p_document, Node *p_node) {
+ ERR_FAIL_NULL_V(p_document, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
+ List<Node *> queue;
+ queue.push_back(p_node);
+ List<Node *> delete_queue;
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = queue.front();
+ Node *node = E->get();
+ {
+ ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node);
+ if (mesh_3d) {
+ MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
+ Ref<ImporterMesh> mesh = mesh_3d->get_mesh();
+ if (mesh.is_valid()) {
+ Ref<ArrayMesh> array_mesh = mesh->get_mesh();
+ mesh_instance_node_3d->set_name(node->get_name());
+ mesh_instance_node_3d->set_transform(mesh_3d->get_transform());
+ mesh_instance_node_3d->set_mesh(array_mesh);
+ mesh_instance_node_3d->set_skin(mesh_3d->get_skin());
+ mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
+ node->replace_by(mesh_instance_node_3d);
+ delete_queue.push_back(node);
+ } else {
+ memdelete(mesh_instance_node_3d);
+ }
+ }
+ }
+ int child_count = node->get_child_count();
+ for (int i = 0; i < child_count; i++) {
+ queue.push_back(node->get_child(i));
+ }
+ queue.pop_front();
+ }
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = delete_queue.front();
+ Node *node = E->get();
+ memdelete(node);
+ delete_queue.pop_front();
+ }
+ return OK;
+}
diff --git a/modules/gltf/gltf_document_extension_convert_importer_mesh.h b/modules/gltf/gltf_document_extension_convert_importer_mesh.h
new file mode 100644
index 0000000000..85ddb4d250
--- /dev/null
+++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.h
@@ -0,0 +1,55 @@
+/*************************************************************************/
+/* gltf_document_extension_convert_importer_mesh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_EXTENSION_EDITOR_H
+#define GLTF_EXTENSION_EDITOR_H
+
+#include "core/io/resource.h"
+#include "core/variant/dictionary.h"
+
+#include "gltf_document.h"
+#include "gltf_document_extension.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/main/node.h"
+#include "scene/resources/importer_mesh.h"
+
+class GLTFDocumentExtension;
+class GLTFDocument;
+class GLTFDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension {
+ GDCLASS(GLTFDocumentExtensionConvertImporterMesh, GLTFDocumentExtension);
+
+protected:
+ static void _bind_methods();
+
+public:
+ Error import_post(Ref<GLTFDocument> p_document, Node *p_node) override;
+};
+#endif // GLTF_EXTENSION_EDITOR_H
diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp
index 95cca9cf71..c5aa8d5724 100644
--- a/modules/gltf/gltf_light.cpp
+++ b/modules/gltf/gltf_light.cpp
@@ -35,8 +35,8 @@ void GLTFLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
- ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type);
- ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type);
+ ClassDB::bind_method(D_METHOD("get_light_type"), &GLTFLight::get_light_type);
+ ClassDB::bind_method(D_METHOD("set_light_type", "light_type"), &GLTFLight::set_light_type);
ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
@@ -46,7 +46,7 @@ void GLTFLight::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "light_type"), "set_light_type", "get_light_type"); // String
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
@@ -68,12 +68,12 @@ void GLTFLight::set_intensity(float p_intensity) {
intensity = p_intensity;
}
-String GLTFLight::get_type() {
- return type;
+String GLTFLight::get_light_type() {
+ return light_type;
}
-void GLTFLight::set_type(String p_type) {
- type = p_type;
+void GLTFLight::set_light_type(String p_light_type) {
+ light_type = p_light_type;
}
float GLTFLight::get_range() {
diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h
index a859ca1833..62a20d2f16 100644
--- a/modules/gltf/gltf_light.h
+++ b/modules/gltf/gltf_light.h
@@ -42,12 +42,12 @@ protected:
static void _bind_methods();
private:
- Color color;
- float intensity = 0.0f;
- String type;
- float range = 0.0f;
+ Color color = Color(1.0f, 1.0f, 1.0f);
+ float intensity = 1.0f;
+ String light_type;
+ float range = INFINITY;
float inner_cone_angle = 0.0f;
- float outer_cone_angle = 0.0f;
+ float outer_cone_angle = Math_TAU / 8.0f;
public:
Color get_color();
@@ -56,8 +56,8 @@ public:
float get_intensity();
void set_intensity(float p_intensity);
- String get_type();
- void set_type(String p_type);
+ String get_light_type();
+ void set_light_type(String p_light_type);
float get_range();
void set_range(float p_range);
diff --git a/modules/gltf/gltf_mesh.cpp b/modules/gltf/gltf_mesh.cpp
index 8c10e42c89..7134345b30 100644
--- a/modules/gltf/gltf_mesh.cpp
+++ b/modules/gltf/gltf_mesh.cpp
@@ -29,26 +29,37 @@
/*************************************************************************/
#include "gltf_mesh.h"
-#include "editor/import/scene_importer_mesh.h"
+#include "scene/resources/importer_mesh.h"
void GLTFMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh);
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh);
ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights);
ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights);
+ ClassDB::bind_method(D_METHOD("get_instance_materials"), &GLTFMesh::get_instance_materials);
+ ClassDB::bind_method(D_METHOD("set_instance_materials", "instance_materials"), &GLTFMesh::set_instance_materials);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "instance_materials"), "set_instance_materials", "get_instance_materials");
}
-Ref<EditorSceneImporterMesh> GLTFMesh::get_mesh() {
+Ref<ImporterMesh> GLTFMesh::get_mesh() {
return mesh;
}
-void GLTFMesh::set_mesh(Ref<EditorSceneImporterMesh> p_mesh) {
+void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) {
mesh = p_mesh;
}
+Array GLTFMesh::get_instance_materials() {
+ return instance_materials;
+}
+
+void GLTFMesh::set_instance_materials(Array p_instance_materials) {
+ instance_materials = p_instance_materials;
+}
+
Vector<float> GLTFMesh::get_blend_weights() {
return blend_weights;
}
diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h
index 0fc750fc9f..cc2be93c09 100644
--- a/modules/gltf/gltf_mesh.h
+++ b/modules/gltf/gltf_mesh.h
@@ -33,23 +33,27 @@
#include "core/io/resource.h"
#include "editor/import/resource_importer_scene.h"
-#include "editor/import/scene_importer_mesh.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh.h"
class GLTFMesh : public Resource {
GDCLASS(GLTFMesh, Resource);
private:
- Ref<EditorSceneImporterMesh> mesh;
+ Ref<ImporterMesh> mesh;
Vector<float> blend_weights;
+ Array instance_materials;
protected:
static void _bind_methods();
public:
- Ref<EditorSceneImporterMesh> get_mesh();
- void set_mesh(Ref<EditorSceneImporterMesh> p_mesh);
+ Ref<ImporterMesh> get_mesh();
+ void set_mesh(Ref<ImporterMesh> p_mesh);
Vector<float> get_blend_weights();
void set_blend_weights(Vector<float> p_blend_weights);
+ Array get_instance_materials();
+ void set_instance_materials(Array p_instance_materials);
};
#endif // GLTF_MESH_H
diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp
index 5db7ad66c3..9f925c7bbc 100644
--- a/modules/gltf/gltf_node.cpp
+++ b/modules/gltf/gltf_node.cpp
@@ -47,8 +47,8 @@ void GLTFNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint);
ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint);
- ClassDB::bind_method(D_METHOD("get_translation"), &GLTFNode::get_translation);
- ClassDB::bind_method(D_METHOD("set_translation", "translation"), &GLTFNode::set_translation);
+ ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &GLTFNode::set_rotation);
ClassDB::bind_method(D_METHOD("get_scale"), &GLTFNode::get_scale);
@@ -66,7 +66,7 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
@@ -137,12 +137,12 @@ void GLTFNode::set_joint(bool p_joint) {
joint = p_joint;
}
-Vector3 GLTFNode::get_translation() {
- return translation;
+Vector3 GLTFNode::get_position() {
+ return position;
}
-void GLTFNode::set_translation(Vector3 p_translation) {
- translation = p_translation;
+void GLTFNode::set_position(Vector3 p_position) {
+ position = p_position;
}
Quaternion GLTFNode::get_rotation() {
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index 378b6da8bf..3b6e061449 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -37,7 +37,6 @@
class GLTFNode : public Resource {
GDCLASS(GLTFNode, Resource);
friend class GLTFDocument;
- friend class PackedSceneGLTF;
private:
// matrices need to be transformed to this
@@ -49,7 +48,7 @@ private:
GLTFSkinIndex skin = -1;
GLTFSkeletonIndex skeleton = -1;
bool joint = false;
- Vector3 translation;
+ Vector3 position;
Quaternion rotation;
Vector3 scale = Vector3(1, 1, 1);
Vector<int> children;
@@ -83,8 +82,8 @@ public:
bool get_joint();
void set_joint(bool p_joint);
- Vector3 get_translation();
- void set_translation(Vector3 p_translation);
+ Vector3 get_position();
+ void set_position(Vector3 p_position);
Quaternion get_rotation();
void set_rotation(Quaternion p_rotation);
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index d8209523c5..61faba0dc5 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -36,6 +36,7 @@
#include "gltf_buffer_view.h"
#include "gltf_camera.h"
#include "gltf_document.h"
+#include "gltf_document_extension.h"
#include "gltf_light.h"
#include "gltf_mesh.h"
#include "gltf_node.h"
@@ -44,6 +45,8 @@
#include "gltf_texture.h"
#include "core/io/resource.h"
+#include "core/templates/map.h"
+#include "core/templates/pair.h"
#include "core/templates/vector.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/texture.h"
@@ -51,7 +54,6 @@
class GLTFState : public Resource {
GDCLASS(GLTFState, Resource);
friend class GLTFDocument;
- friend class PackedSceneGLTF;
String filename;
Dictionary json;
@@ -88,6 +90,9 @@ class GLTFState : public Resource {
Vector<Ref<GLTFAnimation>> animations;
Map<GLTFNodeIndex, Node *> scene_nodes;
+ Map<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton;
+ Map<ObjectID, Map<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin;
+
protected:
static void _bind_methods();
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index 85921490d2..5a60c2d328 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -38,6 +38,8 @@
#include "gltf_buffer_view.h"
#include "gltf_camera.h"
#include "gltf_document.h"
+#include "gltf_document_extension.h"
+#include "gltf_document_extension_convert_importer_mesh.h"
#include "gltf_light.h"
#include "gltf_mesh.h"
#include "gltf_node.h"
@@ -50,7 +52,7 @@
#ifndef _3D_DISABLED
#ifdef TOOLS_ENABLED
static void _editor_init() {
- Ref<EditorSceneImporterGLTF> import_gltf;
+ Ref<EditorSceneFormatImporterGLTF> import_gltf;
import_gltf.instantiate();
ResourceImporterScene::get_singleton()->add_importer(import_gltf);
}
@@ -62,7 +64,7 @@ void register_gltf_types() {
#ifdef TOOLS_ENABLED
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
- GDREGISTER_CLASS(EditorSceneImporterGLTF);
+ GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
GDREGISTER_CLASS(GLTFMesh);
EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
ClassDB::set_current_api(prev_api);
@@ -79,8 +81,9 @@ void register_gltf_types() {
GDREGISTER_CLASS(GLTFCamera);
GDREGISTER_CLASS(GLTFLight);
GDREGISTER_CLASS(GLTFState);
+ GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
+ GDREGISTER_CLASS(GLTFDocumentExtension);
GDREGISTER_CLASS(GLTFDocument);
- GDREGISTER_CLASS(PackedSceneGLTF);
#endif
}