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-rw-r--r--modules/gltf/gltf_document.cpp96
1 files changed, 84 insertions, 12 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ba98592600..32540e7a22 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5733,7 +5733,7 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> {
template <class T>
T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
ERR_FAIL_COND_V(!p_values.size(), T());
- if (p_times.size() != p_values.size()) {
+ if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) {
ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
return p_values[0];
}
@@ -5868,9 +5868,67 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
- int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_TRANSFORM3D);
- animation->track_set_path(track_idx, transform_node_path);
+ int base_idx = animation->get_track_count();
+ int position_idx = -1;
+ int rotation_idx = -1;
+ int scale_idx = -1;
+
+ if (track.position_track.values.size()) {
+ Vector3 base_pos = state->nodes[track_i.key]->position;
+ bool not_default = false; //discard the track if all it contains is default values
+ for (int i = 0; i < track.position_track.times.size(); i++) {
+ Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
+ if (!value.is_equal_approx(base_pos)) {
+ not_default = true;
+ break;
+ }
+ }
+ if (not_default) {
+ position_idx = base_idx;
+ animation->add_track(Animation::TYPE_POSITION_3D);
+ animation->track_set_path(position_idx, transform_node_path);
+ animation->track_set_imported(position_idx, true); //helps merging later
+
+ base_idx++;
+ }
+ }
+ if (track.rotation_track.values.size()) {
+ Quaternion base_rot = state->nodes[track_i.key]->rotation.normalized();
+ bool not_default = false; //discard the track if all it contains is default values
+ for (int i = 0; i < track.rotation_track.times.size(); i++) {
+ Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized();
+ if (!value.is_equal_approx(base_rot)) {
+ not_default = true;
+ break;
+ }
+ }
+ if (not_default) {
+ rotation_idx = base_idx;
+ animation->add_track(Animation::TYPE_ROTATION_3D);
+ animation->track_set_path(rotation_idx, transform_node_path);
+ animation->track_set_imported(rotation_idx, true); //helps merging later
+ base_idx++;
+ }
+ }
+ if (track.scale_track.values.size()) {
+ Vector3 base_scale = state->nodes[track_i.key]->scale;
+ bool not_default = false; //discard the track if all it contains is default values
+ for (int i = 0; i < track.scale_track.times.size(); i++) {
+ Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
+ if (!value.is_equal_approx(base_scale)) {
+ not_default = true;
+ break;
+ }
+ }
+ if (not_default) {
+ scale_idx = base_idx;
+ animation->add_track(Animation::TYPE_SCALE_3D);
+ animation->track_set_path(scale_idx, transform_node_path);
+ animation->track_set_imported(scale_idx, true); //helps merging later
+ base_idx++;
+ }
+ }
+
//first determine animation length
const double increment = 1.0 / bake_fps;
@@ -5880,15 +5938,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Quaternion base_rot;
Vector3 base_scale = Vector3(1, 1, 1);
- if (!track.rotation_track.values.size()) {
+ if (rotation_idx == -1) {
base_rot = state->nodes[track_i.key]->rotation.normalized();
}
- if (!track.position_track.values.size()) {
+ if (position_idx == -1) {
base_pos = state->nodes[track_i.key]->position;
}
- if (!track.scale_track.values.size()) {
+ if (scale_idx == -1) {
base_scale = state->nodes[track_i.key]->scale;
}
@@ -5898,15 +5956,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Quaternion rot = base_rot;
Vector3 scale = base_scale;
- if (track.position_track.times.size()) {
+ if (position_idx >= 0) {
pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
}
- if (track.rotation_track.times.size()) {
+ if (rotation_idx >= 0) {
rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
}
- if (track.scale_track.times.size()) {
+ if (scale_idx >= 0) {
scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
}
@@ -5925,7 +5983,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
pos = xform.origin;
}
- animation->transform_track_insert_key(track_idx, time, pos, rot, scale);
+ if (position_idx >= 0) {
+ animation->position_track_insert_key(position_idx, time, pos);
+ }
+ if (rotation_idx >= 0) {
+ animation->rotation_track_insert_key(rotation_idx, time, rot);
+ }
+ if (scale_idx >= 0) {
+ animation->scale_track_insert_key(scale_idx, time, scale);
+ }
if (last) {
break;
@@ -6146,6 +6212,10 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
}
GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
+#ifndef _MSC_VER
+#warning this needs to be redone
+#endif
+#if 0
Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
@@ -6164,6 +6234,8 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
for (int32_t key_i = 0; key_i < key_count; key_i++) {
times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
}
+
+
if (track_type == Animation::TYPE_TRANSFORM3D) {
p_track.position_track.times = times;
p_track.position_track.interpolation = gltf_interpolation;
@@ -6323,7 +6395,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
}
}
}
-
+#endif
return p_track;
}