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-rw-r--r--modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp9
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp19
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.h14
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp18
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.h4
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.cpp5
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.h2
-rw-r--r--modules/gltf/gltf_document.cpp168
-rw-r--r--modules/gltf/gltf_document.h4
-rw-r--r--modules/gltf/gltf_state.cpp8
-rw-r--r--modules/gltf/gltf_state.h4
-rw-r--r--modules/gltf/register_types.cpp81
-rw-r--r--modules/gltf/register_types.h6
13 files changed, 183 insertions, 159 deletions
diff --git a/modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
index 23a7b7fed6..95db1c0965 100644
--- a/modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
+++ b/modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
@@ -64,9 +64,12 @@ SceneExporterGLTFPlugin::SceneExporterGLTFPlugin() {
file_export_lib->clear_filters();
file_export_lib->add_filter("*.glb");
file_export_lib->add_filter("*.gltf");
- file_export_lib->set_title(TTR("Export Mesh GLTF2"));
- String gltf_scene_name = TTR("Export GLTF...");
- add_tool_menu_item(gltf_scene_name, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2));
+ file_export_lib->set_title(TTR("Export Scene to glTF 2.0 File"));
+
+ PopupMenu *menu = get_export_as_menu();
+ int idx = menu->get_item_count();
+ menu->add_item(TTR("glTF 2.0 Scene..."));
+ menu->set_item_metadata(idx, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2));
}
void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index cdb22b7d19..173d5131cf 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -62,10 +62,11 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
- const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path);
+ // Escape paths to be valid Python strings to embed in the script.
+ const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape();
const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file(
vformat("%s-%s.gltf", p_path.get_file().get_basename(), p_path.md5_text()));
- const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink);
+ const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape();
// Handle configuration options.
@@ -237,13 +238,12 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
return gltf->generate_scene(state, p_bake_fps);
}
-Ref<Animation> EditorSceneFormatImporterBlend::import_animation(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps) {
- return Ref<Animation>();
-}
-
-Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, const String &p_option,
+Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
const Map<StringName, Variant> &p_options) {
+ if (p_path.get_extension().to_lower() != "blend") {
+ return true;
+ }
+
if (p_option.begins_with("animation/")) {
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
return false;
@@ -253,6 +253,9 @@ Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_pa
}
void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
+ if (p_path.get_extension().to_lower() != "blend") {
+ return;
+ }
#define ADD_OPTION_BOOL(PATH, VALUE) \
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, SNAME(PATH)), VALUE));
#define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) \
diff --git a/modules/gltf/editor/editor_scene_importer_blend.h b/modules/gltf/editor/editor_scene_importer_blend.h
index 05e8a565f7..0925333a28 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.h
+++ b/modules/gltf/editor/editor_scene_importer_blend.h
@@ -68,11 +68,9 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
const Map<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
- virtual Variant get_option_visibility(const String &p_path, const String &p_option,
+ virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
const Map<StringName, Variant> &p_options) override;
};
@@ -84,11 +82,11 @@ class Label;
class EditorFileSystemImportFormatSupportQueryBlend : public EditorFileSystemImportFormatSupportQuery {
GDCLASS(EditorFileSystemImportFormatSupportQueryBlend, EditorFileSystemImportFormatSupportQuery);
- ConfirmationDialog *configure_blender_dialog;
- LineEdit *blender_path;
- Button *blender_path_browse;
- EditorFileDialog *browse_dialog;
- Label *path_status;
+ ConfirmationDialog *configure_blender_dialog = nullptr;
+ LineEdit *blender_path = nullptr;
+ Button *blender_path_browse = nullptr;
+ EditorFileDialog *browse_dialog = nullptr;
+ Label *path_status = nullptr;
bool confirmed = false;
String auto_detected_path;
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index 7cfd85c73a..893d2efcec 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -53,10 +53,13 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
- const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path);
+ // Don't use `c_escape()` as it can generate broken paths. These paths will be
+ // enclosed in double quotes by OS::execute(), so we only need to escape those.
+ // `c_escape_multiline()` seems to do this (escapes `\` and `"` only).
+ const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape_multiline();
const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file(
vformat("%s-%s.glb", p_path.get_file().get_basename(), p_path.md5_text()));
- const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink);
+ const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape_multiline();
// Run fbx2gltf.
@@ -65,9 +68,9 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
List<String> args;
args.push_back("--pbr-metallic-roughness");
args.push_back("--input");
- args.push_back(vformat("\"%s\"", source_global));
+ args.push_back(source_global);
args.push_back("--output");
- args.push_back(vformat("\"%s\"", sink_global));
+ args.push_back(sink_global);
args.push_back("--binary");
String standard_out;
@@ -102,12 +105,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
return gltf->generate_scene(state, p_bake_fps);
}
-Ref<Animation> EditorSceneFormatImporterFBX::import_animation(const String &p_path,
- uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
- return Ref<Animation>();
-}
-
-Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path,
+Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation,
const String &p_option, const Map<StringName, Variant> &p_options) {
return true;
}
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.h b/modules/gltf/editor/editor_scene_importer_fbx.h
index bb69cfaa30..84de7fd1cc 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.h
+++ b/modules/gltf/editor/editor_scene_importer_fbx.h
@@ -47,11 +47,9 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
const Map<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
- virtual Variant get_option_visibility(const String &p_path, const String &p_option,
+ virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
const Map<StringName, Variant> &p_options) override;
};
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp
index 1d6a82e58a..5e7811ad2b 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp
@@ -64,9 +64,4 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
return doc->generate_scene(state, p_bake_fps);
}
-Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path,
- uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
- return Ref<Animation>();
-}
-
#endif // TOOLS_ENABLED
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.h b/modules/gltf/editor/editor_scene_importer_gltf.h
index 1f62ca9537..b714ada124 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor/editor_scene_importer_gltf.h
@@ -47,8 +47,6 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
const Map<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,
- const Map<StringName, Variant> &p_options, int p_bake_fps) override;
};
#endif // TOOLS_ENABLED
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ee756c6d2e..082b4ce1ec 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -65,6 +65,7 @@
#include "scene/3d/node_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/importer_mesh.h"
+#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/surface_tool.h"
@@ -80,6 +81,7 @@
// FIXME: Hardcoded to avoid editor dependency.
#define GLTF_IMPORT_USE_NAMED_SKIN_BINDS 16
+#define GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS 32
#include <stdio.h>
#include <stdlib.h>
@@ -256,8 +258,8 @@ Error GLTFDocument::_serialize_scenes(Ref<GLTFState> state) {
Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) {
Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
+ if (f.is_null()) {
return err;
}
@@ -278,7 +280,7 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) {
return OK;
}
-Error GLTFDocument::_parse_glb(FileAccess *f, Ref<GLTFState> state) {
+Error GLTFDocument::_parse_glb(Ref<FileAccess> f, Ref<GLTFState> state) {
ERR_FAIL_NULL_V(f, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(f->get_position() != 0, ERR_FILE_CANT_READ);
@@ -358,9 +360,9 @@ static Transform3D _arr_to_xform(const Array &p_array) {
ERR_FAIL_COND_V(p_array.size() != 16, Transform3D());
Transform3D xform;
- xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
- xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
- xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
+ xform.basis.set_column(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
+ xform.basis.set_column(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
+ xform.basis.set_column(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
xform.set_origin(Vector3(p_array[12], p_array[13], p_array[14]));
return xform;
@@ -369,17 +371,17 @@ static Transform3D _arr_to_xform(const Array &p_array) {
static Vector<real_t> _xform_to_array(const Transform3D p_transform) {
Vector<real_t> array;
array.resize(16);
- Vector3 axis_x = p_transform.get_basis().get_axis(Vector3::AXIS_X);
+ Vector3 axis_x = p_transform.get_basis().get_column(Vector3::AXIS_X);
array.write[0] = axis_x.x;
array.write[1] = axis_x.y;
array.write[2] = axis_x.z;
array.write[3] = 0.0f;
- Vector3 axis_y = p_transform.get_basis().get_axis(Vector3::AXIS_Y);
+ Vector3 axis_y = p_transform.get_basis().get_column(Vector3::AXIS_Y);
array.write[4] = axis_y.x;
array.write[5] = axis_y.y;
array.write[6] = axis_y.z;
array.write[7] = 0.0f;
- Vector3 axis_z = p_transform.get_basis().get_axis(Vector3::AXIS_Z);
+ Vector3 axis_z = p_transform.get_basis().get_column(Vector3::AXIS_Z);
array.write[8] = axis_z.x;
array.write[9] = axis_z.y;
array.write[10] = axis_z.z;
@@ -696,8 +698,8 @@ Error GLTFDocument::_encode_buffer_glb(Ref<GLTFState> state, const String &p_pat
String filename = p_path.get_basename().get_file() + itos(i) + ".bin";
String path = p_path.get_base_dir() + "/" + filename;
Error err;
- FileAccessRef f = FileAccess::open(path, FileAccess::WRITE, &err);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE, &err);
+ if (f.is_null()) {
return err;
}
if (buffer_data.size() == 0) {
@@ -705,7 +707,6 @@ Error GLTFDocument::_encode_buffer_glb(Ref<GLTFState> state, const String &p_pat
}
f->create(FileAccess::ACCESS_RESOURCES);
f->store_buffer(buffer_data.ptr(), buffer_data.size());
- f->close();
gltf_buffer["uri"] = filename;
gltf_buffer["byteLength"] = buffer_data.size();
buffers.push_back(gltf_buffer);
@@ -729,8 +730,8 @@ Error GLTFDocument::_encode_buffer_bins(Ref<GLTFState> state, const String &p_pa
String filename = p_path.get_basename().get_file() + itos(i) + ".bin";
String path = p_path.get_base_dir() + "/" + filename;
Error err;
- FileAccessRef f = FileAccess::open(path, FileAccess::WRITE, &err);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE, &err);
+ if (f.is_null()) {
return err;
}
if (buffer_data.size() == 0) {
@@ -738,7 +739,6 @@ Error GLTFDocument::_encode_buffer_bins(Ref<GLTFState> state, const String &p_pa
}
f->create(FileAccess::ACCESS_RESOURCES);
f->store_buffer(buffer_data.ptr(), buffer_data.size());
- f->close();
gltf_buffer["uri"] = filename;
gltf_buffer["byteLength"] = buffer_data.size();
buffers.push_back(gltf_buffer);
@@ -1960,20 +1960,20 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
for (int i = 0; i < p_attribs.size(); i++) {
Transform3D attrib = p_attribs[i];
Basis basis = attrib.get_basis();
- Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X);
+ Vector3 axis_0 = basis.get_column(Vector3::AXIS_X);
attribs.write[i * element_count + 0] = Math::snapped(axis_0.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 1] = Math::snapped(axis_0.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 2] = Math::snapped(axis_0.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 3] = 0.0;
- Vector3 axis_1 = basis.get_axis(Vector3::AXIS_Y);
+ Vector3 axis_1 = basis.get_column(Vector3::AXIS_Y);
attribs.write[i * element_count + 4] = Math::snapped(axis_1.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 5] = Math::snapped(axis_1.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 6] = Math::snapped(axis_1.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 7] = 0.0;
- Vector3 axis_2 = basis.get_axis(Vector3::AXIS_Z);
+ Vector3 axis_2 = basis.get_column(Vector3::AXIS_Z);
attribs.write[i * element_count + 8] = Math::snapped(axis_2.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 9] = Math::snapped(axis_2.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 10] = Math::snapped(axis_2.z, CMP_NORMALIZE_TOLERANCE);
@@ -2105,9 +2105,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons
ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret);
ret.resize(attribs.size() / 9);
for (int i = 0; i < ret.size(); i++) {
- ret.write[i].set_axis(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2]));
- ret.write[i].set_axis(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5]));
- ret.write[i].set_axis(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8]));
+ ret.write[i].set_column(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2]));
+ ret.write[i].set_column(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5]));
+ ret.write[i].set_column(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8]));
}
return ret;
}
@@ -2123,9 +2123,9 @@ Vector<Transform3D> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state
ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret);
ret.resize(attribs.size() / 16);
for (int i = 0; i < ret.size(); i++) {
- ret.write[i].basis.set_axis(0, Vector3(attribs[i * 16 + 0], attribs[i * 16 + 1], attribs[i * 16 + 2]));
- ret.write[i].basis.set_axis(1, Vector3(attribs[i * 16 + 4], attribs[i * 16 + 5], attribs[i * 16 + 6]));
- ret.write[i].basis.set_axis(2, Vector3(attribs[i * 16 + 8], attribs[i * 16 + 9], attribs[i * 16 + 10]));
+ ret.write[i].basis.set_column(0, Vector3(attribs[i * 16 + 0], attribs[i * 16 + 1], attribs[i * 16 + 2]));
+ ret.write[i].basis.set_column(1, Vector3(attribs[i * 16 + 4], attribs[i * 16 + 5], attribs[i * 16 + 6]));
+ ret.write[i].basis.set_column(2, Vector3(attribs[i * 16 + 8], attribs[i * 16 + 9], attribs[i * 16 + 10]));
ret.write[i].set_origin(Vector3(attribs[i * 16 + 12], attribs[i * 16 + 13], attribs[i * 16 + 14]));
}
return ret;
@@ -2920,30 +2920,32 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
}
- //just add it
-
Ref<BaseMaterial3D> mat;
- if (p.has("material")) {
- const int material = p["material"];
- ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT);
- Ref<BaseMaterial3D> mat3d = state->materials[material];
- ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT);
- if (has_vertex_color) {
- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- }
- mat = mat3d;
+ String mat_name;
+ if (!state->discard_meshes_and_materials) {
+ if (p.has("material")) {
+ const int material = p["material"];
+ ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT);
+ Ref<BaseMaterial3D> mat3d = state->materials[material];
+ ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT);
+ if (has_vertex_color) {
+ mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ }
+ mat = mat3d;
- } else {
- Ref<StandardMaterial3D> mat3d;
- mat3d.instantiate();
- if (has_vertex_color) {
- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ } else {
+ Ref<StandardMaterial3D> mat3d;
+ mat3d.instantiate();
+ if (has_vertex_color) {
+ mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ }
+ mat = mat3d;
}
- mat = mat3d;
+ ERR_FAIL_NULL_V(mat, ERR_FILE_CORRUPT);
+ mat_name = mat->get_name();
}
- ERR_FAIL_NULL_V(mat, ERR_FILE_CORRUPT);
import_mesh->add_surface(primitive, array, morphs,
- Dictionary(), mat, mat->get_name(), flags);
+ Dictionary(), mat, mat_name, flags);
}
Vector<float> blend_weights;
@@ -3021,7 +3023,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
String texture_dir = "textures";
String path = p_path.get_base_dir();
String new_texture_dir = path + "/" + texture_dir;
- DirAccessRef da = DirAccess::open(path);
+ Ref<DirAccess> da = DirAccess::open(path);
if (!da->dir_exists(new_texture_dir)) {
da->make_dir(new_texture_dir);
}
@@ -3274,7 +3276,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Dictionary mr;
{
Array arr;
- const Color c = material->get_albedo().to_linear();
+ const Color c = material->get_albedo().srgb_to_linear();
arr.push_back(c.r);
arr.push_back(c.g);
arr.push_back(c.b);
@@ -3475,7 +3477,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
- const Color c = material->get_emission().to_srgb();
+ const Color c = material->get_emission().linear_to_srgb();
Array arr;
arr.push_back(c.r);
arr.push_back(c.g);
@@ -3557,7 +3559,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (sgm.has("diffuseFactor")) {
const Array &arr = sgm["diffuseFactor"];
ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb();
+ const Color c = Color(arr[0], arr[1], arr[2], arr[3]).linear_to_srgb();
spec_gloss->diffuse_factor = c;
material->set_albedo(spec_gloss->diffuse_factor);
}
@@ -3588,7 +3590,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (mr.has("baseColorFactor")) {
const Array &arr = mr["baseColorFactor"];
ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb();
+ const Color c = Color(arr[0], arr[1], arr[2], arr[3]).linear_to_srgb();
material->set_albedo(c);
}
@@ -3655,7 +3657,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (d.has("emissiveFactor")) {
const Array &arr = d["emissiveFactor"];
ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
+ const Color c = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
material->set_emission(c);
@@ -3739,11 +3741,11 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
}
for (int32_t y = 0; y < r_spec_gloss->spec_gloss_img->get_height(); y++) {
for (int32_t x = 0; x < r_spec_gloss->spec_gloss_img->get_width(); x++) {
- const Color specular_pixel = r_spec_gloss->spec_gloss_img->get_pixel(x, y).to_linear();
+ const Color specular_pixel = r_spec_gloss->spec_gloss_img->get_pixel(x, y).srgb_to_linear();
Color specular = Color(specular_pixel.r, specular_pixel.g, specular_pixel.b);
specular *= r_spec_gloss->specular_factor;
Color diffuse = Color(1.0f, 1.0f, 1.0f);
- diffuse *= r_spec_gloss->diffuse_img->get_pixel(x, y).to_linear();
+ diffuse *= r_spec_gloss->diffuse_img->get_pixel(x, y).srgb_to_linear();
float metallic = 0.0f;
Color base_color;
spec_gloss_to_metal_base_color(specular, diffuse, base_color, metallic);
@@ -3760,7 +3762,7 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
mr.g = 1.0f - mr.g;
rm_img->set_pixel(x, y, mr);
if (r_spec_gloss->diffuse_img.is_valid()) {
- r_spec_gloss->diffuse_img->set_pixel(x, y, base_color.to_srgb());
+ r_spec_gloss->diffuse_img->set_pixel(x, y, base_color.linear_to_srgb());
}
}
}
@@ -4628,7 +4630,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
if (d.has("color")) {
const Array &arr = d["color"];
ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
+ const Color c = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
light->color = c;
}
if (d.has("intensity")) {
@@ -6097,7 +6099,14 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_length(length);
- ap->add_animation(name, animation);
+ Ref<AnimationLibrary> library;
+ if (!ap->has_animation_library("")) {
+ library.instantiate();
+ ap->add_animation_library("", library);
+ } else {
+ library = ap->get_animation_library("");
+ }
+ library->add_animation(name, animation);
}
void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
@@ -6588,9 +6597,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
-Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, FileAccess *f, int p_bake_fps) {
+Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps) {
Error err;
- if (!f) {
+ if (f.is_null()) {
return FAILED;
}
f->seek(0);
@@ -6614,7 +6623,6 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, FileAccess *f, i
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
state->json = json.get_data();
}
- f->close();
if (!state->json.has("asset")) {
return ERR_PARSE_ERROR;
@@ -6703,8 +6711,8 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
if (p_path.to_lower().ends_with("glb")) {
err = _encode_buffer_glb(state, p_path);
ERR_FAIL_COND_V(err != OK, err);
- FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(!f, FAILED);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ ERR_FAIL_COND_V(f.is_null(), FAILED);
String json = Variant(state->json).to_json_string();
@@ -6741,18 +6749,15 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) {
f->store_8(0);
}
-
- f->close();
} else {
err = _encode_buffer_bins(state, p_path);
ERR_FAIL_COND_V(err != OK, err);
- FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(!f, FAILED);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ ERR_FAIL_COND_V(f.is_null(), FAILED);
f->create(FileAccess::ACCESS_RESOURCES);
String json = Variant(state->json).to_json_string();
f->store_string(json);
- f->close();
}
return err;
}
@@ -6907,8 +6912,8 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
ERR_FAIL_COND_V(state.is_null(), FAILED);
- state->use_named_skin_binds =
- p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
+ state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
+ state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
_convert_scene_node(state, p_node, -1, -1);
if (!state->buffers.size()) {
@@ -6927,9 +6932,11 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
ERR_FAIL_COND_V(state.is_null(), FAILED);
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
Error err = FAILED;
- state->use_named_skin_binds =
- p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
- FileAccessMemory *file_access = memnew(FileAccessMemory);
+ state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
+ state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
+
+ Ref<FileAccessMemory> file_access;
+ file_access.instantiate();
file_access->open_custom(p_bytes.ptr(), p_bytes.size());
err = _parse(state, p_base_path.get_base_dir(), file_access, p_bake_fps);
ERR_FAIL_COND_V(err != OK, FAILED);
@@ -6966,20 +6973,22 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE IMAGES */
- err = _parse_images(state, p_search_path);
+ if (!state->discard_meshes_and_materials) {
+ /* PARSE IMAGES */
+ err = _parse_images(state, p_search_path);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE TEXTURES */
- err = _parse_textures(state);
+ /* PARSE TEXTURES */
+ err = _parse_textures(state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE TEXTURES */
- err = _parse_materials(state);
+ /* PARSE TEXTURES */
+ err = _parse_materials(state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ }
/* PARSE SKINS */
err = _parse_skins(state);
@@ -7031,8 +7040,9 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
}
r_state->filename = p_path.get_file().get_basename();
r_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
+ r_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN);
ERR_FAIL_NULL_V(f, ERR_FILE_CANT_OPEN);
String base_path = p_base_path;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 0b7664a616..19bc507a8d 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -196,7 +196,7 @@ private:
Ref<Texture2D> _get_texture(Ref<GLTFState> state,
const GLTFTextureIndex p_texture);
Error _parse_json(const String &p_path, Ref<GLTFState> state);
- Error _parse_glb(FileAccess *f, Ref<GLTFState> state);
+ Error _parse_glb(Ref<FileAccess> f, Ref<GLTFState> state);
void _compute_node_heights(Ref<GLTFState> state);
Error _parse_buffers(Ref<GLTFState> state, const String &p_base_path);
Error _parse_buffer_views(Ref<GLTFState> state);
@@ -457,7 +457,7 @@ public:
void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
String p_animation_track_name);
Error _serialize(Ref<GLTFState> state, const String &p_path);
- Error _parse(Ref<GLTFState> state, String p_path, FileAccess *f, int p_bake_fps);
+ Error _parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps);
};
#endif // GLTF_DOCUMENT_H
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index 3f638bbca5..6ead2f69c3 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -305,3 +305,11 @@ AnimationPlayer *GLTFState::get_animation_player(int idx) {
ERR_FAIL_INDEX_V(idx, animation_players.size(), nullptr);
return animation_players[idx];
}
+
+void GLTFState::set_discard_meshes_and_materials(bool p_discard_meshes_and_materials) {
+ discard_meshes_and_materials = p_discard_meshes_and_materials;
+}
+
+bool GLTFState::get_discard_meshes_and_materials() {
+ return discard_meshes_and_materials;
+}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index d03434d2f1..42ca079f1c 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -62,6 +62,7 @@ class GLTFState : public Resource {
Vector<uint8_t> glb_data;
bool use_named_skin_binds = false;
+ bool discard_meshes_and_materials = false;
Vector<Ref<GLTFNode>> nodes;
Vector<Vector<uint8_t>> buffers;
@@ -112,6 +113,9 @@ public:
bool get_use_named_skin_binds();
void set_use_named_skin_binds(bool p_use_named_skin_binds);
+ bool get_discard_meshes_and_materials();
+ void set_discard_meshes_and_materials(bool p_discard_meshes_and_materials);
+
Array get_nodes();
void set_nodes(Array p_nodes);
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index 4166f92502..b8bac79584 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -60,7 +60,7 @@
static void _editor_init() {
Ref<EditorSceneFormatImporterGLTF> import_gltf;
import_gltf.instantiate();
- ResourceImporterScene::get_singleton()->add_importer(import_gltf);
+ ResourceImporterScene::add_importer(import_gltf);
// Blend to glTF importer.
@@ -72,7 +72,7 @@ static void _editor_init() {
if (blend_enabled) {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();
- ResourceImporterScene::get_singleton()->add_importer(importer);
+ ResourceImporterScene::add_importer(importer);
Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
blend_import_query.instantiate();
@@ -87,7 +87,7 @@ static void _editor_init() {
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
"filesystem/import/fbx/fbx2gltf_path", PROPERTY_HINT_GLOBAL_FILE));
if (fbx_enabled) {
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (fbx2gltf_path.is_empty()) {
WARN_PRINT("FBX file import is enabled, but no FBX2glTF path is configured. FBX files will not be imported.");
} else if (!da->file_exists(fbx2gltf_path)) {
@@ -95,51 +95,58 @@ static void _editor_init() {
} else {
Ref<EditorSceneFormatImporterFBX> importer;
importer.instantiate();
- ResourceImporterScene::get_singleton()->add_importer(importer);
+ ResourceImporterScene::add_importer(importer);
}
}
}
#endif // TOOLS_ENABLED
-void register_gltf_types() {
- // glTF API available at runtime.
- GDREGISTER_CLASS(GLTFAccessor);
- GDREGISTER_CLASS(GLTFAnimation);
- GDREGISTER_CLASS(GLTFBufferView);
- GDREGISTER_CLASS(GLTFCamera);
- GDREGISTER_CLASS(GLTFDocument);
- GDREGISTER_CLASS(GLTFDocumentExtension);
- GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
- GDREGISTER_CLASS(GLTFLight);
- GDREGISTER_CLASS(GLTFMesh);
- GDREGISTER_CLASS(GLTFNode);
- GDREGISTER_CLASS(GLTFSkeleton);
- GDREGISTER_CLASS(GLTFSkin);
- GDREGISTER_CLASS(GLTFSpecGloss);
- GDREGISTER_CLASS(GLTFState);
- GDREGISTER_CLASS(GLTFTexture);
+void initialize_gltf_module(ModuleInitializationLevel p_level) {
+ if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
+ // glTF API available at runtime.
+ GDREGISTER_CLASS(GLTFAccessor);
+ GDREGISTER_CLASS(GLTFAnimation);
+ GDREGISTER_CLASS(GLTFBufferView);
+ GDREGISTER_CLASS(GLTFCamera);
+ GDREGISTER_CLASS(GLTFDocument);
+ GDREGISTER_CLASS(GLTFDocumentExtension);
+ GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
+ GDREGISTER_CLASS(GLTFLight);
+ GDREGISTER_CLASS(GLTFMesh);
+ GDREGISTER_CLASS(GLTFNode);
+ GDREGISTER_CLASS(GLTFSkeleton);
+ GDREGISTER_CLASS(GLTFSkin);
+ GDREGISTER_CLASS(GLTFSpecGloss);
+ GDREGISTER_CLASS(GLTFState);
+ GDREGISTER_CLASS(GLTFTexture);
+ }
#ifdef TOOLS_ENABLED
- // Editor-specific API.
- ClassDB::APIType prev_api = ClassDB::get_current_api();
- ClassDB::set_current_api(ClassDB::API_EDITOR);
-
- GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
- EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
-
- // Project settings defined here so doctool finds them.
- GLOBAL_DEF_RST("filesystem/import/blender/enabled", true);
- GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
- GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
- GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
-
- ClassDB::set_current_api(prev_api);
- EditorNode::add_init_callback(_editor_init);
+ if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
+ // Editor-specific API.
+ ClassDB::APIType prev_api = ClassDB::get_current_api();
+ ClassDB::set_current_api(ClassDB::API_EDITOR);
+
+ GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
+ EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
+
+ // Project settings defined here so doctool finds them.
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled", true);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
+ GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
+ GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
+
+ ClassDB::set_current_api(prev_api);
+ EditorNode::add_init_callback(_editor_init);
+ }
#endif // TOOLS_ENABLED
}
-void unregister_gltf_types() {
+void uninitialize_gltf_module(ModuleInitializationLevel p_level) {
+ if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
+ return;
+ }
}
#endif // _3D_DISABLED
diff --git a/modules/gltf/register_types.h b/modules/gltf/register_types.h
index 4a9c31241c..90b9a83c88 100644
--- a/modules/gltf/register_types.h
+++ b/modules/gltf/register_types.h
@@ -28,5 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_gltf_types();
-void unregister_gltf_types();
+#include "modules/register_module_types.h"
+
+void initialize_gltf_module(ModuleInitializationLevel p_level);
+void uninitialize_gltf_module(ModuleInitializationLevel p_level);