diff options
Diffstat (limited to 'modules/gltf')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 8 | ||||
-rw-r--r-- | modules/gltf/register_types.cpp | 4 |
2 files changed, 8 insertions, 4 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 580bc006f5..ebf30b13f2 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -805,7 +805,9 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) { } Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> state) { - ERR_FAIL_COND_V(!state->json.has("bufferViews"), ERR_FILE_CORRUPT); + if (!state->json.has("bufferViews")) { + return OK; + } const Array &buffers = state->json["bufferViews"]; for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) { const Dictionary &d = buffers[i]; @@ -942,7 +944,9 @@ GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) } Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) { - ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT); + if (!state->json.has("accessors")) { + return OK; + } const Array &accessors = state->json["accessors"]; for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) { const Dictionary &d = accessors[i]; diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index 85da4a0dd7..dc995c9249 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -60,9 +60,10 @@ static void _editor_init() { void register_gltf_types() { #ifndef _3D_DISABLED #ifdef TOOLS_ENABLED - ClassDB::register_class<EditorSceneImporterGLTF>(); ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); + ClassDB::register_class<EditorSceneImporterGLTF>(); + ClassDB::register_class<GLTFMesh>(); EditorPlugins::add_by_type<SceneExporterGLTFPlugin>(); ClassDB::set_current_api(prev_api); EditorNode::add_init_callback(_editor_init); @@ -75,7 +76,6 @@ void register_gltf_types() { ClassDB::register_class<GLTFTexture>(); ClassDB::register_class<GLTFSkeleton>(); ClassDB::register_class<GLTFSkin>(); - ClassDB::register_class<GLTFMesh>(); ClassDB::register_class<GLTFCamera>(); ClassDB::register_class<GLTFLight>(); ClassDB::register_class<GLTFState>(); |