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-rw-r--r--modules/gltf/SCsub4
-rw-r--r--modules/gltf/config.py1
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtension.xml8
-rw-r--r--modules/gltf/doc_classes/GLTFNode.xml3
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml21
-rw-r--r--modules/gltf/doc_classes/GLTFTexture.xml3
-rw-r--r--modules/gltf/doc_classes/GLTFTextureSampler.xml25
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp15
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.h4
-rw-r--r--modules/gltf/extensions/SCsub9
-rw-r--r--modules/gltf/gltf_defines.h4
-rw-r--r--modules/gltf/gltf_document.cpp237
-rw-r--r--modules/gltf/gltf_document.h13
-rw-r--r--modules/gltf/gltf_document_extension.cpp7
-rw-r--r--modules/gltf/gltf_document_extension.h2
-rw-r--r--modules/gltf/gltf_state.cpp23
-rw-r--r--modules/gltf/gltf_state.h10
-rw-r--r--modules/gltf/register_types.cpp7
-rw-r--r--modules/gltf/register_types.h5
-rw-r--r--modules/gltf/structures/gltf_texture.cpp11
-rw-r--r--modules/gltf/structures/gltf_texture.h3
-rw-r--r--modules/gltf/structures/gltf_texture_sampler.cpp47
-rw-r--r--modules/gltf/structures/gltf_texture_sampler.h163
23 files changed, 566 insertions, 59 deletions
diff --git a/modules/gltf/SCsub b/modules/gltf/SCsub
index 71f3ba58d9..d1f337715f 100644
--- a/modules/gltf/SCsub
+++ b/modules/gltf/SCsub
@@ -7,7 +7,7 @@ env_gltf = env_modules.Clone()
# Godot source files
env_gltf.add_source_files(env.modules_sources, "*.cpp")
-env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp")
env_gltf.add_source_files(env.modules_sources, "structures/*.cpp")
-if env["tools"]:
+SConscript("extensions/SCsub")
+if env.editor_build:
env_gltf.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index 189b5a831a..130c06d264 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -26,6 +26,7 @@ def get_doc_classes():
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
+ "GLTFTextureSampler",
]
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
index d2a9022445..936794976d 100644
--- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFDocumentExtension" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ [GLTFDocument] extension class.
</brief_description>
<description>
+ Extends the functionality of the [GLTFDocument] class by allowing you to run arbitrary code at various stages of GLTF import or export.
</description>
<tutorials>
</tutorials>
@@ -28,6 +30,12 @@
<description>
</description>
</method>
+ <method name="_get_supported_extensions" qualifiers="virtual">
+ <return type="PackedStringArray" />
+ <description>
+ Returns an array of the GLTF extensions supported by this GLTFDocumentExtension class. This is used to validate if a GLTF file with required extensions can be loaded.
+ </description>
+ </method>
<method name="_import_node" qualifiers="virtual">
<return type="int" />
<param index="0" name="state" type="GLTFState" />
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index e933e6046a..4d1aa89ac9 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -1,10 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFNode" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ GLTF node class.
</brief_description>
<description>
+ Represents a GLTF node. GLTF nodes may have names, transforms, children (other GLTF nodes), and more specialized properties (represented by their own classes).
</description>
<tutorials>
+ <link title="GLTF scene and node spec">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md"</link>
</tutorials>
<members>
<member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1">
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index 1dbd89aed8..56f3a70631 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -7,6 +7,14 @@
<tutorials>
</tutorials>
<methods>
+ <method name="add_used_extension">
+ <return type="void" />
+ <param index="0" name="extension_name" type="String" />
+ <param index="1" name="required" type="bool" />
+ <description>
+ Appends an extension to the list of extensions used by this GLTF file during serialization. If [param required] is true, the extension will also be added to the list of required extensions. Do not run this in [method GLTFDocumentExtension._export_post], as that stage is too late to add extensions. The final list is sorted alphabetically.
+ </description>
+ </method>
<method name="get_accessors">
<return type="GLTFAccessor[]" />
<description>
@@ -85,6 +93,12 @@
<description>
</description>
</method>
+ <method name="get_texture_samplers">
+ <return type="GLTFTextureSampler[]" />
+ <description>
+ Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
+ </description>
+ </method>
<method name="get_textures">
<return type="GLTFTexture[]" />
<description>
@@ -172,6 +186,13 @@
<description>
</description>
</method>
+ <method name="set_texture_samplers">
+ <return type="void" />
+ <param index="0" name="texture_samplers" type="GLTFTextureSampler[]" />
+ <description>
+ Sets the array of texture samplers that are used by the textures contained in the GLTF.
+ </description>
+ </method>
<method name="set_textures">
<return type="void" />
<param index="0" name="textures" type="GLTFTexture[]" />
diff --git a/modules/gltf/doc_classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml
index c0bc424168..f4486fd504 100644
--- a/modules/gltf/doc_classes/GLTFTexture.xml
+++ b/modules/gltf/doc_classes/GLTFTexture.xml
@@ -7,6 +7,9 @@
<tutorials>
</tutorials>
<members>
+ <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
+ ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
+ </member>
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
</member>
</members>
diff --git a/modules/gltf/doc_classes/GLTFTextureSampler.xml b/modules/gltf/doc_classes/GLTFTextureSampler.xml
new file mode 100644
index 0000000000..1cc69bfe73
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFTextureSampler.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFTextureSampler" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ Represents a GLTF texture sampler
+ </brief_description>
+ <description>
+ Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
+ Texture's magnification filter, used when texture appears larger on screen than the source image.
+ </member>
+ <member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
+ Texture's minification filter, used when the texture appears smaller on screen than the source image.
+ </member>
+ <member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
+ Wrapping mode to use for S-axis (horizontal) texture coordinates.
+ </member>
+ <member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
+ Wrapping mode to use for T-axis (vertical) texture coordinates.
+ </member>
+ </members>
+</class>
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index ab52761e17..dcf59bce24 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -77,20 +77,19 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
} else {
parameters_arg += "export_extras=False,";
}
- if (p_options.has(SNAME("blender/meshes/skins")) && p_options[SNAME("blender/meshes/skins")]) {
+ if (p_options.has(SNAME("blender/meshes/skins"))) {
int32_t skins = p_options["blender/meshes/skins"];
if (skins == BLEND_BONE_INFLUENCES_NONE) {
- parameters_arg += "export_all_influences=False,";
+ parameters_arg += "export_skins=False,";
} else if (skins == BLEND_BONE_INFLUENCES_COMPATIBLE) {
- parameters_arg += "export_all_influences=False,";
+ parameters_arg += "export_all_influences=False,export_skins=True,";
} else if (skins == BLEND_BONE_INFLUENCES_ALL) {
- parameters_arg += "export_all_influences=True,";
+ parameters_arg += "export_all_influences=True,export_skins=True,";
}
- parameters_arg += "export_skins=True,";
} else {
parameters_arg += "export_skins=False,";
}
- if (p_options.has(SNAME("blender/materials/export_materials")) && p_options[SNAME("blender/materials/export_materials")]) {
+ if (p_options.has(SNAME("blender/materials/export_materials"))) {
int32_t exports = p_options["blender/materials/export_materials"];
if (exports == BLEND_MATERIAL_EXPORT_PLACEHOLDER) {
parameters_arg += "export_materials='PLACEHOLDER',";
@@ -115,7 +114,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
} else {
parameters_arg += "export_colors=False,";
}
- if (p_options.has(SNAME("blender/nodes/visible")) && p_options[SNAME("blender/nodes/visible")]) {
+ if (p_options.has(SNAME("blender/nodes/visible"))) {
int32_t visible = p_options["blender/nodes/visible"];
if (visible == BLEND_VISIBLE_VISIBLE_ONLY) {
parameters_arg += "use_visible=True,";
@@ -261,7 +260,7 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
#define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) \
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, SNAME(PATH), PROPERTY_HINT_ENUM, ENUM_HINT), VALUE));
- ADD_OPTION_ENUM("blender/nodes/visible", "Visible Only,Renderable,All", BLEND_VISIBLE_ALL);
+ ADD_OPTION_ENUM("blender/nodes/visible", "All,Visible Only,Renderable", BLEND_VISIBLE_ALL);
ADD_OPTION_BOOL("blender/nodes/punctual_lights", true);
ADD_OPTION_BOOL("blender/nodes/cameras", true);
ADD_OPTION_BOOL("blender/nodes/custom_properties", true);
diff --git a/modules/gltf/editor/editor_scene_importer_blend.h b/modules/gltf/editor/editor_scene_importer_blend.h
index dd1c1b9889..a1485ff82e 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.h
+++ b/modules/gltf/editor/editor_scene_importer_blend.h
@@ -45,9 +45,9 @@ class EditorSceneFormatImporterBlend : public EditorSceneFormatImporter {
public:
enum {
+ BLEND_VISIBLE_ALL,
BLEND_VISIBLE_VISIBLE_ONLY,
- BLEND_VISIBLE_RENDERABLE,
- BLEND_VISIBLE_ALL
+ BLEND_VISIBLE_RENDERABLE
};
enum {
BLEND_BONE_INFLUENCES_NONE,
diff --git a/modules/gltf/extensions/SCsub b/modules/gltf/extensions/SCsub
new file mode 100644
index 0000000000..ad214bb79c
--- /dev/null
+++ b/modules/gltf/extensions/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_gltf = env_modules.Clone()
+
+# Godot source files
+env_gltf.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/gltf/gltf_defines.h b/modules/gltf/gltf_defines.h
index c20c87f798..23bf33869e 100644
--- a/modules/gltf/gltf_defines.h
+++ b/modules/gltf/gltf_defines.h
@@ -58,6 +58,7 @@ class GLTFSkin;
class GLTFSpecGloss;
class GLTFState;
class GLTFTexture;
+class GLTFTextureSampler;
// GLTF index aliases.
using GLTFAccessorIndex = int;
@@ -66,13 +67,14 @@ using GLTFBufferIndex = int;
using GLTFBufferViewIndex = int;
using GLTFCameraIndex = int;
using GLTFImageIndex = int;
+using GLTFLightIndex = int;
using GLTFMaterialIndex = int;
using GLTFMeshIndex = int;
-using GLTFLightIndex = int;
using GLTFNodeIndex = int;
using GLTFSkeletonIndex = int;
using GLTFSkinIndex = int;
using GLTFTextureIndex = int;
+using GLTFTextureSamplerIndex = int;
enum GLTFType {
TYPE_SCALAR,
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 61af58bda7..35358734d6 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -145,6 +145,12 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) {
return Error::FAILED;
}
+ /* STEP SERIALIZE TEXTURE SAMPLERS */
+ err = _serialize_texture_samplers(state);
+ if (err != OK) {
+ return Error::FAILED;
+ }
+
/* STEP SERIALIZE ANIMATIONS */
err = _serialize_animations(state);
if (err != OK) {
@@ -191,14 +197,14 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) {
return Error::FAILED;
}
- /* STEP SERIALIZE SCENE */
+ /* STEP SERIALIZE LIGHTS */
err = _serialize_lights(state);
if (err != OK) {
return Error::FAILED;
}
/* STEP SERIALIZE EXTENSIONS */
- err = _serialize_extensions(state);
+ err = _serialize_gltf_extensions(state);
if (err != OK) {
return Error::FAILED;
}
@@ -219,9 +225,9 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) {
return OK;
}
-Error GLTFDocument::_serialize_extensions(Ref<GLTFState> state) const {
- Array extensions_used;
- Array extensions_required;
+Error GLTFDocument::_serialize_gltf_extensions(Ref<GLTFState> state) const {
+ Vector<String> extensions_used = state->extensions_used;
+ Vector<String> extensions_required = state->extensions_required;
if (!state->lights.is_empty()) {
extensions_used.push_back("KHR_lights_punctual");
}
@@ -230,9 +236,11 @@ Error GLTFDocument::_serialize_extensions(Ref<GLTFState> state) const {
extensions_required.push_back("KHR_texture_transform");
}
if (!extensions_used.is_empty()) {
+ extensions_used.sort();
state->json["extensionsUsed"] = extensions_used;
}
if (!extensions_required.is_empty()) {
+ extensions_required.sort();
state->json["extensionsRequired"] = extensions_required;
}
return OK;
@@ -401,47 +409,47 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
Array nodes;
for (int i = 0; i < state->nodes.size(); i++) {
Dictionary node;
- Ref<GLTFNode> n = state->nodes[i];
+ Ref<GLTFNode> gltf_node = state->nodes[i];
Dictionary extensions;
node["extensions"] = extensions;
- if (!n->get_name().is_empty()) {
- node["name"] = n->get_name();
+ if (!gltf_node->get_name().is_empty()) {
+ node["name"] = gltf_node->get_name();
}
- if (n->camera != -1) {
- node["camera"] = n->camera;
+ if (gltf_node->camera != -1) {
+ node["camera"] = gltf_node->camera;
}
- if (n->light != -1) {
+ if (gltf_node->light != -1) {
Dictionary lights_punctual;
extensions["KHR_lights_punctual"] = lights_punctual;
- lights_punctual["light"] = n->light;
+ lights_punctual["light"] = gltf_node->light;
}
- if (n->mesh != -1) {
- node["mesh"] = n->mesh;
+ if (gltf_node->mesh != -1) {
+ node["mesh"] = gltf_node->mesh;
}
- if (n->skin != -1) {
- node["skin"] = n->skin;
+ if (gltf_node->skin != -1) {
+ node["skin"] = gltf_node->skin;
}
- if (n->skeleton != -1 && n->skin < 0) {
+ if (gltf_node->skeleton != -1 && gltf_node->skin < 0) {
}
- if (n->xform != Transform3D()) {
- node["matrix"] = _xform_to_array(n->xform);
+ if (gltf_node->xform != Transform3D()) {
+ node["matrix"] = _xform_to_array(gltf_node->xform);
}
- if (!n->rotation.is_equal_approx(Quaternion())) {
- node["rotation"] = _quaternion_to_array(n->rotation);
+ if (!gltf_node->rotation.is_equal_approx(Quaternion())) {
+ node["rotation"] = _quaternion_to_array(gltf_node->rotation);
}
- if (!n->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) {
- node["scale"] = _vec3_to_arr(n->scale);
+ if (!gltf_node->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) {
+ node["scale"] = _vec3_to_arr(gltf_node->scale);
}
- if (!n->position.is_zero_approx()) {
- node["translation"] = _vec3_to_arr(n->position);
+ if (!gltf_node->position.is_zero_approx()) {
+ node["translation"] = _vec3_to_arr(gltf_node->position);
}
- if (n->children.size()) {
+ if (gltf_node->children.size()) {
Array children;
- for (int j = 0; j < n->children.size(); j++) {
- children.push_back(n->children[j]);
+ for (int j = 0; j < gltf_node->children.size(); j++) {
+ children.push_back(gltf_node->children[j]);
}
node["children"] = children;
}
@@ -450,7 +458,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
ERR_CONTINUE(ext.is_null());
ERR_CONTINUE(!state->scene_nodes.find(i));
- Error err = ext->export_node(state, n, state->json, state->scene_nodes[i]);
+ Error err = ext->export_node(state, gltf_node, node, state->scene_nodes[i]);
ERR_CONTINUE(err != OK);
}
@@ -2673,7 +2681,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
} else if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
PackedInt32Array joints_0 = _decode_accessor_as_ints(state, a["JOINTS_0"], true);
PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true);
- ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(joints_0.size() != joints_1.size(), ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
Vector<int> joints;
joints.resize(vertex_num * weight_8_count);
@@ -3217,6 +3225,11 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) {
Ref<GLTFTexture> t = state->textures[i];
ERR_CONTINUE(t->get_src_image() == -1);
d["source"] = t->get_src_image();
+
+ GLTFTextureSamplerIndex sampler_index = t->get_sampler();
+ if (sampler_index != -1) {
+ d["sampler"] = sampler_index;
+ }
textures.push_back(d);
}
state->json["textures"] = textures;
@@ -3238,13 +3251,18 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
Ref<GLTFTexture> t;
t.instantiate();
t->set_src_image(d["source"]);
+ if (d.has("sampler")) {
+ t->set_sampler(d["sampler"]);
+ } else {
+ t->set_sampler(-1);
+ }
state->textures.push_back(t);
}
return OK;
}
-GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture) {
+GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Ref<GLTFTexture> gltf_texture;
gltf_texture.instantiate();
@@ -3252,6 +3270,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D>
GLTFImageIndex gltf_src_image_i = state->images.size();
state->images.push_back(p_texture);
gltf_texture->set_src_image(gltf_src_image_i);
+ gltf_texture->set_sampler(_set_sampler_for_mode(state, p_filter_mode, p_repeats));
GLTFTextureIndex gltf_texture_i = state->textures.size();
state->textures.push_back(gltf_texture);
return gltf_texture_i;
@@ -3266,6 +3285,102 @@ Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> state, const GLTFTextur
return state->images[image];
}
+GLTFTextureSamplerIndex GLTFDocument::_set_sampler_for_mode(Ref<GLTFState> state, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {
+ for (int i = 0; i < state->texture_samplers.size(); ++i) {
+ if (state->texture_samplers[i]->get_filter_mode() == p_filter_mode) {
+ return i;
+ }
+ }
+
+ GLTFTextureSamplerIndex gltf_sampler_i = state->texture_samplers.size();
+ Ref<GLTFTextureSampler> gltf_sampler;
+ gltf_sampler.instantiate();
+ gltf_sampler->set_filter_mode(p_filter_mode);
+ gltf_sampler->set_wrap_mode(p_repeats);
+ state->texture_samplers.push_back(gltf_sampler);
+ return gltf_sampler_i;
+}
+
+Ref<GLTFTextureSampler> GLTFDocument::_get_sampler_for_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture) {
+ ERR_FAIL_INDEX_V(p_texture, state->textures.size(), Ref<Texture2D>());
+ const GLTFTextureSamplerIndex sampler = state->textures[p_texture]->get_sampler();
+
+ if (sampler == -1) {
+ return state->default_texture_sampler;
+ } else {
+ ERR_FAIL_INDEX_V(sampler, state->texture_samplers.size(), Ref<GLTFTextureSampler>());
+
+ return state->texture_samplers[sampler];
+ }
+}
+
+Error GLTFDocument::_serialize_texture_samplers(Ref<GLTFState> state) {
+ if (!state->texture_samplers.size()) {
+ return OK;
+ }
+
+ Array samplers;
+ for (int32_t i = 0; i < state->texture_samplers.size(); ++i) {
+ Dictionary d;
+ Ref<GLTFTextureSampler> s = state->texture_samplers[i];
+ d["magFilter"] = s->get_mag_filter();
+ d["minFilter"] = s->get_min_filter();
+ d["wrapS"] = s->get_wrap_s();
+ d["wrapT"] = s->get_wrap_t();
+ samplers.push_back(d);
+ }
+ state->json["samplers"] = samplers;
+
+ return OK;
+}
+
+Error GLTFDocument::_parse_texture_samplers(Ref<GLTFState> state) {
+ state->default_texture_sampler.instantiate();
+ state->default_texture_sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
+ state->default_texture_sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
+ state->default_texture_sampler->set_wrap_s(GLTFTextureSampler::WrapMode::REPEAT);
+ state->default_texture_sampler->set_wrap_t(GLTFTextureSampler::WrapMode::REPEAT);
+
+ if (!state->json.has("samplers")) {
+ return OK;
+ }
+
+ const Array &samplers = state->json["samplers"];
+ for (int i = 0; i < samplers.size(); ++i) {
+ const Dictionary &d = samplers[i];
+
+ Ref<GLTFTextureSampler> sampler;
+ sampler.instantiate();
+
+ if (d.has("minFilter")) {
+ sampler->set_min_filter(d["minFilter"]);
+ } else {
+ sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
+ }
+ if (d.has("magFilter")) {
+ sampler->set_mag_filter(d["magFilter"]);
+ } else {
+ sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
+ }
+
+ if (d.has("wrapS")) {
+ sampler->set_wrap_s(d["wrapS"]);
+ } else {
+ sampler->set_wrap_s(GLTFTextureSampler::WrapMode::DEFAULT);
+ }
+
+ if (d.has("wrapT")) {
+ sampler->set_wrap_t(d["wrapT"]);
+ } else {
+ sampler->set_wrap_t(GLTFTextureSampler::WrapMode::DEFAULT);
+ }
+
+ state->texture_samplers.push_back(sampler);
+ }
+
+ return OK;
+}
+
Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Array materials;
for (int32_t i = 0; i < state->materials.size(); i++) {
@@ -3297,7 +3412,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
albedo_texture->set_name(material->get_name() + "_albedo");
- gltf_texture_index = _set_texture(state, albedo_texture);
+ gltf_texture_index = _set_texture(state, albedo_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
bct["index"] = gltf_texture_index;
@@ -3427,7 +3542,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex orm_texture_index = -1;
if (has_ao || has_roughness || has_metalness) {
orm_texture->set_name(material->get_name() + "_orm");
- orm_texture_index = _set_texture(state, orm_texture);
+ orm_texture_index = _set_texture(state, orm_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (has_ao) {
Dictionary occt;
@@ -3482,7 +3597,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex gltf_texture_index = -1;
if (tex.is_valid() && tex->get_image().is_valid()) {
tex->set_name(material->get_name() + "_normal");
- gltf_texture_index = _set_texture(state, tex);
+ gltf_texture_index = _set_texture(state, tex, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
nt["scale"] = material->get_normal_scale();
if (gltf_texture_index != -1) {
@@ -3505,7 +3620,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex gltf_texture_index = -1;
if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
emission_texture->set_name(material->get_name() + "_emission");
- gltf_texture_index = _set_texture(state, emission_texture);
+ gltf_texture_index = _set_texture(state, emission_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
@@ -3564,6 +3679,11 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (sgm.has("diffuseTexture")) {
const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"];
if (diffuse_texture_dict.has("index")) {
+ Ref<GLTFTextureSampler> diffuse_sampler = _get_sampler_for_texture(state, diffuse_texture_dict["index"]);
+ if (diffuse_sampler.is_valid()) {
+ material->set_texture_filter(diffuse_sampler->get_filter_mode());
+ material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, diffuse_sampler->get_wrap_mode());
+ }
Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]);
if (diffuse_texture.is_valid()) {
spec_gloss->diffuse_img = diffuse_texture->get_image();
@@ -3612,6 +3732,9 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (mr.has("baseColorTexture")) {
const Dictionary &bct = mr["baseColorTexture"];
if (bct.has("index")) {
+ Ref<GLTFTextureSampler> bct_sampler = _get_sampler_for_texture(state, bct["index"]);
+ material->set_texture_filter(bct_sampler->get_filter_mode());
+ material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, bct_sampler->get_wrap_mode());
material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
}
if (!mr.has("baseColorFactor")) {
@@ -5046,7 +5169,7 @@ ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> sta
return mi;
}
-Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) {
+Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr);
@@ -5102,6 +5225,7 @@ Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, const GLTFNodeInde
return spatial;
}
+
void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) {
bool retflag = true;
_check_visibility(p_current, retflag);
@@ -5271,7 +5395,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex
cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(),
p_grid_map->get_cell_scale(),
p_grid_map->get_cell_scale()));
- cell_xform.set_origin(p_grid_map->map_to_world(
+ cell_xform.set_origin(p_grid_map->map_to_local(
Vector3(cell_location.x, cell_location.y, cell_location.z)));
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
@@ -6474,8 +6598,10 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess>
err = ext->import_preflight(state);
ERR_FAIL_COND_V(err != OK, err);
}
+
err = _parse_gltf_state(state, p_path, p_bake_fps);
ERR_FAIL_COND_V(err != OK, err);
+
return OK;
}
@@ -6831,6 +6957,11 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ /* PARSE TEXTURE SAMPLERS */
+ err = _parse_texture_samplers(state);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
/* PARSE TEXTURES */
err = _parse_textures(state);
@@ -6916,12 +7047,32 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> state) {
ERR_FAIL_NULL_V(state, ERR_PARSE_ERROR);
- if (state->json.has("extensionsRequired") && state->json["extensionsRequired"].get_type() == Variant::ARRAY) {
- Array extensions_required = state->json["extensionsRequired"];
- if (extensions_required.find("KHR_draco_mesh_compression") != -1) {
- ERR_PRINT("glTF2 extension KHR_draco_mesh_compression is not supported.");
- return ERR_UNAVAILABLE;
+ if (state->json.has("extensionsUsed")) {
+ Vector<String> ext_array = state->json["extensionsUsed"];
+ state->extensions_used = ext_array;
+ }
+ if (state->json.has("extensionsRequired")) {
+ Vector<String> ext_array = state->json["extensionsRequired"];
+ state->extensions_required = ext_array;
+ }
+ HashSet<String> supported_extensions;
+ supported_extensions.insert("KHR_lights_punctual");
+ supported_extensions.insert("KHR_materials_pbrSpecularGlossiness");
+ supported_extensions.insert("KHR_texture_transform");
+ for (int ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ Vector<String> ext_supported_extensions = ext->get_supported_extensions();
+ for (int i = 0; i < ext_supported_extensions.size(); ++i) {
+ supported_extensions.insert(ext_supported_extensions[i]);
}
}
- return OK;
+ Error ret = Error::OK;
+ for (int i = 0; i < state->extensions_required.size(); i++) {
+ if (!supported_extensions.has(state->extensions_required[i])) {
+ ERR_PRINT("GLTF: Can't import file '" + state->filename + "', required extension '" + String(state->extensions_required[i]) + "' is not supported. Are you missing a GLTFDocumentExtension plugin?");
+ ret = ERR_UNAVAILABLE;
+ }
+ }
+ return ret;
}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 36a2f94a4e..62b6e29fe0 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -95,9 +95,14 @@ private:
String _gen_unique_bone_name(Ref<GLTFState> state,
const GLTFSkeletonIndex skel_i,
const String &p_name);
- GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture);
+ GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture,
+ StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
Ref<Texture2D> _get_texture(Ref<GLTFState> state,
const GLTFTextureIndex p_texture);
+ GLTFTextureSamplerIndex _set_sampler_for_mode(Ref<GLTFState> state,
+ StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
+ Ref<GLTFTextureSampler> _get_sampler_for_texture(Ref<GLTFState> state,
+ const GLTFTextureIndex p_texture);
Error _parse_json(const String &p_path, Ref<GLTFState> state);
Error _parse_glb(Ref<FileAccess> f, Ref<GLTFState> state);
void _compute_node_heights(Ref<GLTFState> state);
@@ -145,10 +150,12 @@ private:
const bool p_for_vertex);
Error _parse_meshes(Ref<GLTFState> state);
Error _serialize_textures(Ref<GLTFState> state);
+ Error _serialize_texture_samplers(Ref<GLTFState> state);
Error _serialize_images(Ref<GLTFState> state, const String &p_path);
Error _serialize_lights(Ref<GLTFState> state);
Error _parse_images(Ref<GLTFState> state, const String &p_base_path);
Error _parse_textures(Ref<GLTFState> state);
+ Error _parse_texture_samplers(Ref<GLTFState> state);
Error _parse_materials(Ref<GLTFState> state);
void _set_texture_transform_uv1(const Dictionary &d, Ref<BaseMaterial3D> material);
void spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss,
@@ -188,7 +195,7 @@ private:
const GLTFNodeIndex bone_index);
ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index);
Camera3D *_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index);
- Node3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index);
+ Light3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index);
Node3D *_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index);
void _assign_scene_names(Ref<GLTFState> state);
template <class T>
@@ -265,7 +272,7 @@ private:
Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material);
Error _serialize_version(Ref<GLTFState> state);
Error _serialize_file(Ref<GLTFState> state, const String p_path);
- Error _serialize_extensions(Ref<GLTFState> state) const;
+ Error _serialize_gltf_extensions(Ref<GLTFState> state) const;
public:
// https://www.itu.int/rec/R-REC-BT.601
diff --git a/modules/gltf/gltf_document_extension.cpp b/modules/gltf/gltf_document_extension.cpp
index d0bd7651e0..3b952f8246 100644
--- a/modules/gltf/gltf_document_extension.cpp
+++ b/modules/gltf/gltf_document_extension.cpp
@@ -31,6 +31,7 @@
#include "gltf_document_extension.h"
void GLTFDocumentExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_supported_extensions);
GDVIRTUAL_BIND(_import_preflight, "state");
GDVIRTUAL_BIND(_import_post_parse, "state");
GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
@@ -40,6 +41,12 @@ void GLTFDocumentExtension::_bind_methods() {
GDVIRTUAL_BIND(_export_post, "state");
}
+Vector<String> GLTFDocumentExtension::get_supported_extensions() {
+ Vector<String> ret;
+ GDVIRTUAL_CALL(_get_supported_extensions, ret);
+ return ret;
+}
+
Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
diff --git a/modules/gltf/gltf_document_extension.h b/modules/gltf/gltf_document_extension.h
index 0ef9109584..d4bb3993dc 100644
--- a/modules/gltf/gltf_document_extension.h
+++ b/modules/gltf/gltf_document_extension.h
@@ -41,6 +41,7 @@ protected:
static void _bind_methods();
public:
+ virtual Vector<String> get_supported_extensions();
virtual Error import_preflight(Ref<GLTFState> p_state);
virtual Error import_post_parse(Ref<GLTFState> p_state);
virtual Error export_post(Ref<GLTFState> p_state);
@@ -48,6 +49,7 @@ public:
virtual Error export_preflight(Node *p_state);
virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
+ GDVIRTUAL0R(Vector<String>, _get_supported_extensions);
GDVIRTUAL1R(int, _import_preflight, Ref<GLTFState>);
GDVIRTUAL1R(int, _import_post_parse, Ref<GLTFState>);
GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index 85bac446cc..60192c67e6 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -31,6 +31,7 @@
#include "gltf_state.h"
void GLTFState::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_used_extension", "extension_name", "required"), &GLTFState::add_used_extension);
ClassDB::bind_method(D_METHOD("get_json"), &GLTFState::get_json);
ClassDB::bind_method(D_METHOD("set_json", "json"), &GLTFState::set_json);
ClassDB::bind_method(D_METHOD("get_major_version"), &GLTFState::get_major_version);
@@ -63,6 +64,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_nodes", "root_nodes"), &GLTFState::set_root_nodes);
ClassDB::bind_method(D_METHOD("get_textures"), &GLTFState::get_textures);
ClassDB::bind_method(D_METHOD("set_textures", "textures"), &GLTFState::set_textures);
+ ClassDB::bind_method(D_METHOD("get_texture_samplers"), &GLTFState::get_texture_samplers);
+ ClassDB::bind_method(D_METHOD("set_texture_samplers", "texture_samplers"), &GLTFState::set_texture_samplers);
ClassDB::bind_method(D_METHOD("get_images"), &GLTFState::get_images);
ClassDB::bind_method(D_METHOD("set_images", "images"), &GLTFState::set_images);
ClassDB::bind_method(D_METHOD("get_skins"), &GLTFState::get_skins);
@@ -100,6 +103,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_path"), "set_base_path", "get_base_path"); // String
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "root_nodes"), "set_root_nodes", "get_root_nodes"); // Vector<int>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_textures", "get_textures"); // Vector<Ref<GLTFTexture>>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "texture_samplers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_texture_samplers", "get_texture_samplers"); //Vector<Ref<GLTFTextureSampler>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_images", "get_images"); // Vector<Ref<Texture>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skins", "get_skins"); // Vector<Ref<GLTFSkin>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras", "get_cameras"); // Vector<Ref<GLTFCamera>>
@@ -112,6 +116,17 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
}
+void GLTFState::add_used_extension(const String &p_extension_name, bool p_required) {
+ if (!extensions_used.has(p_extension_name)) {
+ extensions_used.push_back(p_extension_name);
+ }
+ if (p_required) {
+ if (!extensions_required.has(p_extension_name)) {
+ extensions_required.push_back(p_extension_name);
+ }
+ }
+}
+
Dictionary GLTFState::get_json() {
return json;
}
@@ -224,6 +239,14 @@ void GLTFState::set_textures(TypedArray<GLTFTexture> p_textures) {
GLTFTemplateConvert::set_from_array(textures, p_textures);
}
+TypedArray<GLTFTextureSampler> GLTFState::get_texture_samplers() {
+ return GLTFTemplateConvert::to_array(texture_samplers);
+}
+
+void GLTFState::set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers) {
+ GLTFTemplateConvert::set_from_array(texture_samplers, p_texture_samplers);
+}
+
TypedArray<Texture2D> GLTFState::get_images() {
return GLTFTemplateConvert::to_array(images);
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 6b2d1ca228..afe7e82010 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -42,6 +42,7 @@
#include "structures/gltf_skeleton.h"
#include "structures/gltf_skin.h"
#include "structures/gltf_texture.h"
+#include "structures/gltf_texture_sampler.h"
#include "core/templates/rb_map.h"
#include "scene/animation/animation_player.h"
@@ -77,7 +78,11 @@ class GLTFState : public Resource {
String scene_name;
Vector<int> root_nodes;
Vector<Ref<GLTFTexture>> textures;
+ Vector<Ref<GLTFTextureSampler>> texture_samplers;
+ Ref<GLTFTextureSampler> default_texture_sampler;
Vector<Ref<Texture2D>> images;
+ Vector<String> extensions_used;
+ Vector<String> extensions_required;
Vector<Ref<GLTFSkin>> skins;
Vector<Ref<GLTFCamera>> cameras;
@@ -97,6 +102,8 @@ protected:
static void _bind_methods();
public:
+ void add_used_extension(const String &p_extension, bool p_required = false);
+
Dictionary get_json();
void set_json(Dictionary p_json);
@@ -145,6 +152,9 @@ public:
TypedArray<GLTFTexture> get_textures();
void set_textures(TypedArray<GLTFTexture> p_textures);
+ TypedArray<GLTFTextureSampler> get_texture_samplers();
+ void set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers);
+
TypedArray<Texture2D> get_images();
void set_images(TypedArray<Texture2D> p_images);
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index dbbccc9bcc..b9027f6e3d 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -47,6 +47,7 @@
#include "structures/gltf_skeleton.h"
#include "structures/gltf_skin.h"
#include "structures/gltf_texture.h"
+#include "structures/gltf_texture_sampler.h"
#ifdef TOOLS_ENABLED
#include "core/config/project_settings.h"
@@ -126,6 +127,7 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(GLTFSpecGloss);
GDREGISTER_CLASS(GLTFState);
GDREGISTER_CLASS(GLTFTexture);
+ GDREGISTER_CLASS(GLTFTextureSampler);
}
#ifdef TOOLS_ENABLED
@@ -142,6 +144,11 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
+ // Can't (a priori) run external app on these platforms.
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled.android", false);
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled.web", false);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled.android", false);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled.web", false);
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
diff --git a/modules/gltf/register_types.h b/modules/gltf/register_types.h
index 90b9a83c88..bf2730d2ef 100644
--- a/modules/gltf/register_types.h
+++ b/modules/gltf/register_types.h
@@ -28,7 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GLTF_REGISTER_TYPES_H
+#define GLTF_REGISTER_TYPES_H
+
#include "modules/register_module_types.h"
void initialize_gltf_module(ModuleInitializationLevel p_level);
void uninitialize_gltf_module(ModuleInitializationLevel p_level);
+
+#endif // GLTF_REGISTER_TYPES_H
diff --git a/modules/gltf/structures/gltf_texture.cpp b/modules/gltf/structures/gltf_texture.cpp
index 2a21cb3df8..5cc96e3221 100644
--- a/modules/gltf/structures/gltf_texture.cpp
+++ b/modules/gltf/structures/gltf_texture.cpp
@@ -33,8 +33,11 @@
void GLTFTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_src_image"), &GLTFTexture::get_src_image);
ClassDB::bind_method(D_METHOD("set_src_image", "src_image"), &GLTFTexture::set_src_image);
+ ClassDB::bind_method(D_METHOD("get_sampler"), &GLTFTexture::get_sampler);
+ ClassDB::bind_method(D_METHOD("set_sampler", "sampler"), &GLTFTexture::set_sampler);
ADD_PROPERTY(PropertyInfo(Variant::INT, "src_image"), "set_src_image", "get_src_image"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sampler"), "set_sampler", "get_sampler"); // int
}
GLTFImageIndex GLTFTexture::get_src_image() const {
@@ -44,3 +47,11 @@ GLTFImageIndex GLTFTexture::get_src_image() const {
void GLTFTexture::set_src_image(GLTFImageIndex val) {
src_image = val;
}
+
+GLTFTextureSamplerIndex GLTFTexture::get_sampler() const {
+ return sampler;
+}
+
+void GLTFTexture::set_sampler(GLTFTextureSamplerIndex val) {
+ sampler = val;
+}
diff --git a/modules/gltf/structures/gltf_texture.h b/modules/gltf/structures/gltf_texture.h
index b1d12dddfa..b26c8a7b07 100644
--- a/modules/gltf/structures/gltf_texture.h
+++ b/modules/gltf/structures/gltf_texture.h
@@ -39,6 +39,7 @@ class GLTFTexture : public Resource {
private:
GLTFImageIndex src_image = 0;
+ GLTFTextureSamplerIndex sampler = -1;
protected:
static void _bind_methods();
@@ -46,6 +47,8 @@ protected:
public:
GLTFImageIndex get_src_image() const;
void set_src_image(GLTFImageIndex val);
+ GLTFTextureSamplerIndex get_sampler() const;
+ void set_sampler(GLTFTextureSamplerIndex val);
};
#endif // GLTF_TEXTURE_H
diff --git a/modules/gltf/structures/gltf_texture_sampler.cpp b/modules/gltf/structures/gltf_texture_sampler.cpp
new file mode 100644
index 0000000000..6cf615b6cc
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture_sampler.cpp
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* gltf_texture_sampler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_texture_sampler.h"
+
+void GLTFTextureSampler::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_mag_filter"), &GLTFTextureSampler::get_mag_filter);
+ ClassDB::bind_method(D_METHOD("set_mag_filter", "filter_mode"), &GLTFTextureSampler::set_mag_filter);
+ ClassDB::bind_method(D_METHOD("get_min_filter"), &GLTFTextureSampler::get_min_filter);
+ ClassDB::bind_method(D_METHOD("set_min_filter", "filter_mode"), &GLTFTextureSampler::set_min_filter);
+ ClassDB::bind_method(D_METHOD("get_wrap_s"), &GLTFTextureSampler::get_wrap_s);
+ ClassDB::bind_method(D_METHOD("set_wrap_s", "wrap_mode"), &GLTFTextureSampler::set_wrap_s);
+ ClassDB::bind_method(D_METHOD("get_wrap_t"), &GLTFTextureSampler::get_wrap_t);
+ ClassDB::bind_method(D_METHOD("set_wrap_t", "wrap_mode"), &GLTFTextureSampler::set_wrap_t);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mag_filter"), "set_mag_filter", "get_mag_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "min_filter"), "set_min_filter", "get_min_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_s"), "set_wrap_s", "get_wrap_s");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_t"), "set_wrap_t", "get_wrap_t");
+}
diff --git a/modules/gltf/structures/gltf_texture_sampler.h b/modules/gltf/structures/gltf_texture_sampler.h
new file mode 100644
index 0000000000..3fad31bbee
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture_sampler.h
@@ -0,0 +1,163 @@
+/*************************************************************************/
+/* gltf_texture_sampler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_TEXTURE_SAMPLER_H
+#define GLTF_TEXTURE_SAMPLER_H
+
+#include "core/io/resource.h"
+#include "scene/resources/material.h"
+
+class GLTFTextureSampler : public Resource {
+ GDCLASS(GLTFTextureSampler, Resource);
+
+public:
+ enum FilterMode {
+ NEAREST = 9728,
+ LINEAR = 9729,
+ NEAREST_MIPMAP_NEAREST = 9984,
+ LINEAR_MIPMAP_NEAREST = 9985,
+ NEAREST_MIPMAP_LINEAR = 9986,
+ LINEAR_MIPMAP_LINEAR = 9987
+ };
+
+ enum WrapMode {
+ CLAMP_TO_EDGE = 33071,
+ MIRRORED_REPEAT = 33648,
+ REPEAT = 10497,
+ DEFAULT = REPEAT
+ };
+
+ int get_mag_filter() const {
+ return mag_filter;
+ }
+
+ void set_mag_filter(const int filter_mode) {
+ mag_filter = (FilterMode)filter_mode;
+ }
+
+ int get_min_filter() const {
+ return min_filter;
+ }
+
+ void set_min_filter(const int filter_mode) {
+ min_filter = (FilterMode)filter_mode;
+ }
+
+ int get_wrap_s() const {
+ return wrap_s;
+ }
+
+ void set_wrap_s(const int wrap_mode) {
+ wrap_s = (WrapMode)wrap_mode;
+ }
+
+ int get_wrap_t() const {
+ return wrap_t;
+ }
+
+ void set_wrap_t(const int wrap_mode) {
+ wrap_s = (WrapMode)wrap_mode;
+ }
+
+ StandardMaterial3D::TextureFilter get_filter_mode() const {
+ using TextureFilter = StandardMaterial3D::TextureFilter;
+
+ switch (min_filter) {
+ case NEAREST:
+ return TextureFilter::TEXTURE_FILTER_NEAREST;
+ case LINEAR:
+ return TextureFilter::TEXTURE_FILTER_LINEAR;
+ case NEAREST_MIPMAP_NEAREST:
+ case NEAREST_MIPMAP_LINEAR:
+ return TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
+ case LINEAR_MIPMAP_NEAREST:
+ case LINEAR_MIPMAP_LINEAR:
+ default:
+ return TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+ }
+ }
+
+ void set_filter_mode(StandardMaterial3D::TextureFilter mode) {
+ using TextureFilter = StandardMaterial3D::TextureFilter;
+
+ switch (mode) {
+ case TextureFilter::TEXTURE_FILTER_NEAREST:
+ min_filter = FilterMode::NEAREST;
+ mag_filter = FilterMode::NEAREST;
+ break;
+ case TextureFilter::TEXTURE_FILTER_LINEAR:
+ min_filter = FilterMode::LINEAR;
+ mag_filter = FilterMode::LINEAR;
+ break;
+ case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
+ case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
+ min_filter = FilterMode::NEAREST_MIPMAP_LINEAR;
+ mag_filter = FilterMode::NEAREST;
+ break;
+ case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
+ case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
+ default:
+ min_filter = FilterMode::LINEAR_MIPMAP_LINEAR;
+ mag_filter = FilterMode::LINEAR;
+ break;
+ }
+ }
+
+ bool get_wrap_mode() const {
+ // BaseMaterial3D presents wrapping as a boolean property. Either the texture is repeated
+ // in both dimensions, non-mirrored, or it isn't repeated at all. This will cause oddities
+ // when people import models having other wrapping mode combinations.
+ return (wrap_s == WrapMode::REPEAT) && (wrap_t == WrapMode::REPEAT);
+ }
+
+ void set_wrap_mode(bool mat_repeats) {
+ if (mat_repeats) {
+ wrap_s = WrapMode::REPEAT;
+ wrap_t = WrapMode::REPEAT;
+ } else {
+ wrap_s = WrapMode::CLAMP_TO_EDGE;
+ wrap_t = WrapMode::CLAMP_TO_EDGE;
+ }
+ }
+
+protected:
+ static void _bind_methods();
+
+private:
+ FilterMode mag_filter = FilterMode::LINEAR;
+ FilterMode min_filter = FilterMode::LINEAR_MIPMAP_LINEAR;
+ WrapMode wrap_s = WrapMode::REPEAT;
+ WrapMode wrap_t = WrapMode::REPEAT;
+};
+
+VARIANT_ENUM_CAST(GLTFTextureSampler::FilterMode);
+VARIANT_ENUM_CAST(GLTFTextureSampler::WrapMode);
+
+#endif // GLTF_TEXTURE_SAMPLER_H