diff options
Diffstat (limited to 'modules/gltf')
-rw-r--r-- | modules/gltf/doc_classes/GLTFAccessor.xml | 4 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFLight.xml | 2 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFMesh.xml | 2 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFNode.xml | 12 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFSkeleton.xml | 4 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFSkin.xml | 8 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFSpecGloss.xml | 4 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFState.xml | 6 | ||||
-rw-r--r-- | modules/gltf/doc_classes/PackedSceneGLTF.xml | 2 | ||||
-rw-r--r-- | modules/gltf/editor_scene_exporter_gltf_plugin.cpp | 2 | ||||
-rw-r--r-- | modules/gltf/editor_scene_importer_gltf.cpp | 15 | ||||
-rw-r--r-- | modules/gltf/editor_scene_importer_gltf.h | 1 | ||||
-rw-r--r-- | modules/gltf/gltf_animation.h | 2 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 577 | ||||
-rw-r--r-- | modules/gltf/gltf_document.h | 18 | ||||
-rw-r--r-- | modules/gltf/gltf_node.cpp | 23 | ||||
-rw-r--r-- | modules/gltf/gltf_node.h | 16 | ||||
-rw-r--r-- | modules/gltf/gltf_skin.cpp | 2 | ||||
-rw-r--r-- | modules/gltf/gltf_skin.h | 2 | ||||
-rw-r--r-- | modules/gltf/register_types.cpp | 2 |
20 files changed, 345 insertions, 359 deletions
diff --git a/modules/gltf/doc_classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml index a1f596f7dd..41a318ce19 100644 --- a/modules/gltf/doc_classes/GLTFAccessor.xml +++ b/modules/gltf/doc_classes/GLTFAccessor.xml @@ -17,9 +17,9 @@ </member> <member name="count" type="int" setter="set_count" getter="get_count" default="0"> </member> - <member name="max" type="PackedFloat64Array" setter="set_max" getter="get_max" default="PackedFloat64Array( )"> + <member name="max" type="PackedFloat64Array" setter="set_max" getter="get_max" default="PackedFloat64Array()"> </member> - <member name="min" type="PackedFloat64Array" setter="set_min" getter="get_min" default="PackedFloat64Array( )"> + <member name="min" type="PackedFloat64Array" setter="set_min" getter="get_min" default="PackedFloat64Array()"> </member> <member name="normalized" type="bool" setter="set_normalized" getter="get_normalized" default="false"> </member> diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml index bfeaf9a86e..f51d287685 100644 --- a/modules/gltf/doc_classes/GLTFLight.xml +++ b/modules/gltf/doc_classes/GLTFLight.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(0, 0, 0, 1)"> </member> <member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0"> </member> diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml index 55f79d2c55..fd7e4a169e 100644 --- a/modules/gltf/doc_classes/GLTFMesh.xml +++ b/modules/gltf/doc_classes/GLTFMesh.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array( )"> + <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()"> </member> <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> </member> diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml index 5b7d4fadec..bfbb12df4d 100644 --- a/modules/gltf/doc_classes/GLTFNode.xml +++ b/modules/gltf/doc_classes/GLTFNode.xml @@ -11,9 +11,7 @@ <members> <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1"> </member> - <member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )"> - </member> - <member name="fake_joint_parent" type="int" setter="set_fake_joint_parent" getter="get_fake_joint_parent" default="-1"> + <member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array()"> </member> <member name="height" type="int" setter="set_height" getter="get_height" default="-1"> </member> @@ -25,17 +23,17 @@ </member> <member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1"> </member> - <member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )"> + <member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion(0, 0, 0, 1)"> </member> - <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )"> + <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)"> </member> <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1"> </member> <member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1"> </member> - <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> + <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3(0, 0, 0)"> </member> - <member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + <member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> </member> </members> <constants> diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml index 9680c27705..40563c9ac6 100644 --- a/modules/gltf/doc_classes/GLTFSkeleton.xml +++ b/modules/gltf/doc_classes/GLTFSkeleton.xml @@ -57,9 +57,9 @@ </method> </methods> <members> - <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )"> + <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()"> </member> - <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )"> + <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()"> </member> </members> <constants> diff --git a/modules/gltf/doc_classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml index 5a80c7097a..e20e127e52 100644 --- a/modules/gltf/doc_classes/GLTFSkin.xml +++ b/modules/gltf/doc_classes/GLTFSkin.xml @@ -53,13 +53,13 @@ <members> <member name="godot_skin" type="Skin" setter="set_godot_skin" getter="get_godot_skin"> </member> - <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )"> + <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()"> </member> - <member name="joints_original" type="PackedInt32Array" setter="set_joints_original" getter="get_joints_original" default="PackedInt32Array( )"> + <member name="joints_original" type="PackedInt32Array" setter="set_joints_original" getter="get_joints_original" default="PackedInt32Array()"> </member> - <member name="non_joints" type="PackedInt32Array" setter="set_non_joints" getter="get_non_joints" default="PackedInt32Array( )"> + <member name="non_joints" type="PackedInt32Array" setter="set_non_joints" getter="get_non_joints" default="PackedInt32Array()"> </member> - <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )"> + <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()"> </member> <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1"> </member> diff --git a/modules/gltf/doc_classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml index 68cc7c845d..6e9c419649 100644 --- a/modules/gltf/doc_classes/GLTFSpecGloss.xml +++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color( 1, 1, 1, 1 )"> + <member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color(1, 1, 1, 1)"> </member> <member name="diffuse_img" type="Image" setter="set_diffuse_img" getter="get_diffuse_img"> </member> @@ -17,7 +17,7 @@ </member> <member name="spec_gloss_img" type="Image" setter="set_spec_gloss_img" getter="get_spec_gloss_img"> </member> - <member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color( 1, 1, 1, 1 )"> + <member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color(1, 1, 1, 1)"> </member> </members> <constants> diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index 8255cd73d0..a7b5b7b43e 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -243,9 +243,9 @@ </method> </methods> <members> - <member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[ ]"> + <member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[]"> </member> - <member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray( )"> + <member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()"> </member> <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}"> </member> @@ -253,7 +253,7 @@ </member> <member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0"> </member> - <member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[ ]"> + <member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[]"> </member> <member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default=""""> </member> diff --git a/modules/gltf/doc_classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml index a04c6ef0b6..a22111e9b7 100644 --- a/modules/gltf/doc_classes/PackedSceneGLTF.xml +++ b/modules/gltf/doc_classes/PackedSceneGLTF.xml @@ -51,7 +51,7 @@ </method> </methods> <members> - <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{"conn_count": 0,"conns": PackedInt32Array( ),"editable_instances": [ ],"names": PackedStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PackedInt32Array( ),"variants": [ ],"version": 2}" /> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{"conn_count": 0,"conns": PackedInt32Array(),"editable_instances": [],"names": PackedStringArray(),"node_count": 0,"node_paths": [],"nodes": PackedInt32Array(),"variants": [],"version": 2}" /> </members> <constants> </constants> diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp index 4cdaccde6f..ae080bcc9a 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -49,7 +49,7 @@ bool SceneExporterGLTFPlugin::has_main_screen() const { SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) { editor = p_node; - convert_gltf2.instance(); + convert_gltf2.instantiate(); file_export_lib = memnew(EditorFileDialog); editor->get_gui_base()->add_child(file_export_lib); file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action)); diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 35f44ca122..cef5278f03 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -29,10 +29,9 @@ /*************************************************************************/ #include "core/crypto/crypto_core.h" -#include "core/io/json.h" +#include "core/io/file_access.h" #include "core/math/disjoint_set.h" #include "core/math/math_defs.h" -#include "core/os/file_access.h" #include "core/os/os.h" #include "editor/import/resource_importer_scene.h" #include "modules/gltf/gltf_state.h" @@ -60,7 +59,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, List<String> *r_missing_deps, Error *r_err) { Ref<PackedSceneGLTF> importer; - importer.instance(); + importer.instantiate(); return importer->import_scene(p_path, p_flags, p_bake_fps, r_missing_deps, r_err, Ref<GLTFState>()); } @@ -91,13 +90,13 @@ Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags, Error *r_err, Ref<GLTFState> r_state) { if (r_state == Ref<GLTFState>()) { - r_state.instance(); + r_state.instantiate(); } r_state->use_named_skin_binds = p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS; Ref<GLTFDocument> gltf_document; - gltf_document.instance(); + gltf_document.instantiate(); Error err = gltf_document->parse(r_state, p_path); if (r_err) { *r_err = err; @@ -139,9 +138,9 @@ void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path, *r_err = err; } Ref<GLTFDocument> gltf_document; - gltf_document.instance(); + gltf_document.instantiate(); Ref<GLTFState> state; - state.instance(); + state.instantiate(); err = gltf_document->serialize(state, p_node, p_path); if (r_err) { *r_err = err; @@ -172,7 +171,7 @@ Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path, int32_t flags = p_flags; real_t baked_fps = p_bake_fps; Ref<PackedSceneGLTF> exporter; - exporter.instance(); + exporter.instantiate(); exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err); int32_t error_code = err; if (error_code != 0) { diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index af1a885f2b..566d5cfd34 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -32,7 +32,6 @@ #define EDITOR_SCENE_IMPORTER_GLTF_H #include "core/config/project_settings.h" -#include "core/io/json.h" #include "core/object/object.h" #include "core/templates/vector.h" #include "editor/import/resource_importer_scene.h" diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h index a494e6bd67..216d2161c4 100644 --- a/modules/gltf/gltf_animation.h +++ b/modules/gltf/gltf_animation.h @@ -56,7 +56,7 @@ public: struct Track { Channel<Vector3> translation_track; - Channel<Quat> rotation_track; + Channel<Quaternion> rotation_track; Channel<Vector3> scale_track; Vector<Channel<float>> weight_tracks; }; diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 0b70175a24..674403905a 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -49,9 +49,9 @@ #include "core/core_bind.h" #include "core/crypto/crypto_core.h" +#include "core/io/file_access.h" #include "core/io/json.h" #include "core/math/disjoint_set.h" -#include "core/os/file_access.h" #include "core/variant/typed_array.h" #include "core/version.h" #include "core/version_hash.gen.h" @@ -233,20 +233,18 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) { } Vector<uint8_t> array; - array.resize(f->get_len()); + array.resize(f->get_length()); f->get_buffer(array.ptrw(), array.size()); String text; text.parse_utf8((const char *)array.ptr(), array.size()); - String err_txt; - int err_line; - Variant v; - err = JSON::parse(text, v, err_txt, err_line); + JSON json; + err = json.parse(text); if (err != OK) { - _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT); return err; } - state->json = v; + state->json = json.get_data(); return OK; } @@ -299,16 +297,14 @@ Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) { String text; text.parse_utf8((const char *)json_data.ptr(), json_data.size()); - String err_txt; - int err_line; - Variant v; - err = JSON::parse(text, v, err_txt, err_line); + JSON json; + err = json.parse(text); if (err != OK) { - _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT); return err; } - state->json = v; + state->json = json.get_data(); //data? @@ -342,25 +338,25 @@ static Vector3 _arr_to_vec3(const Array &p_array) { return Vector3(p_array[0], p_array[1], p_array[2]); } -static Array _quat_to_array(const Quat &p_quat) { +static Array _quaternion_to_array(const Quaternion &p_quaternion) { Array array; array.resize(4); - array[0] = p_quat.x; - array[1] = p_quat.y; - array[2] = p_quat.z; - array[3] = p_quat.w; + array[0] = p_quaternion.x; + array[1] = p_quaternion.y; + array[2] = p_quaternion.z; + array[3] = p_quaternion.w; return array; } -static Quat _arr_to_quat(const Array &p_array) { - ERR_FAIL_COND_V(p_array.size() != 4, Quat()); - return Quat(p_array[0], p_array[1], p_array[2], p_array[3]); +static Quaternion _arr_to_quaternion(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 4, Quaternion()); + return Quaternion(p_array[0], p_array[1], p_array[2], p_array[3]); } -static Transform _arr_to_xform(const Array &p_array) { - ERR_FAIL_COND_V(p_array.size() != 16, Transform()); +static Transform3D _arr_to_xform(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 16, Transform3D()); - Transform xform; + Transform3D xform; xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2])); xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6])); xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10])); @@ -369,7 +365,7 @@ static Transform _arr_to_xform(const Array &p_array) { return xform; } -static Vector<real_t> _xform_to_array(const Transform p_transform) { +static Vector<real_t> _xform_to_array(const Transform3D p_transform) { Vector<real_t> array; array.resize(16); Vector3 axis_x = p_transform.get_basis().get_axis(Vector3::AXIS_X); @@ -421,12 +417,12 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { } if (n->skeleton != -1 && n->skin < 0) { } - if (n->xform != Transform()) { + if (n->xform != Transform3D()) { node["matrix"] = _xform_to_array(n->xform); } - if (!n->rotation.is_equal_approx(Quat())) { - node["rotation"] = _quat_to_array(n->rotation); + if (!n->rotation.is_equal_approx(Quaternion())) { + node["rotation"] = _quaternion_to_array(n->rotation); } if (!n->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) { @@ -569,7 +565,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { const Array &nodes = state->json["nodes"]; for (int i = 0; i < nodes.size(); i++) { Ref<GLTFNode> node; - node.instance(); + node.instantiate(); const Dictionary &n = nodes[i]; if (n.has("name")) { @@ -591,13 +587,13 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { node->translation = _arr_to_vec3(n["translation"]); } if (n.has("rotation")) { - node->rotation = _arr_to_quat(n["rotation"]); + node->rotation = _arr_to_quaternion(n["rotation"]); } if (n.has("scale")) { node->scale = _arr_to_vec3(n["scale"]); } - node->xform.basis.set_quat_scale(node->rotation, node->scale); + node->xform.basis.set_quaternion_scale(node->rotation, node->scale); node->xform.origin = node->translation; } @@ -664,7 +660,7 @@ static Vector<uint8_t> _parse_base64_uri(const String &uri) { int start = uri.find(","); ERR_FAIL_COND_V(start == -1, Vector<uint8_t>()); - CharString substr = uri.right(start + 1).ascii(); + CharString substr = uri.substr(start + 1).ascii(); int strlen = substr.length(); @@ -830,7 +826,7 @@ Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> state) { const Dictionary &d = buffers[i]; Ref<GLTFBufferView> buffer_view; - buffer_view.instance(); + buffer_view.instantiate(); ERR_FAIL_COND_V(!d.has("buffer"), ERR_PARSE_ERROR); buffer_view->buffer = d["buffer"]; @@ -976,7 +972,7 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) { const Dictionary &d = accessors[i]; Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); ERR_FAIL_COND_V(!d.has("componentType"), ERR_PARSE_ERROR); accessor->component_type = d["componentType"]; @@ -1118,7 +1114,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src, } Ref<GLTFBufferView> bv; - bv.instance(); + bv.instantiate(); const uint32_t offset = bv->byte_offset = byte_offset; Vector<uint8_t> &gltf_buffer = state->buffers.write[0]; @@ -1157,7 +1153,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src, } int64_t old_size = gltf_buffer.size(); gltf_buffer.resize(old_size + (buffer.size() * sizeof(int8_t))); - copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int8_t)); + memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int8_t)); bv->byte_length = buffer.size() * sizeof(int8_t); } break; case COMPONENT_TYPE_UNSIGNED_BYTE: { @@ -1203,7 +1199,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src, } int64_t old_size = gltf_buffer.size(); gltf_buffer.resize(old_size + (buffer.size() * sizeof(int16_t))); - copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int16_t)); + memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int16_t)); bv->byte_length = buffer.size() * sizeof(int16_t); } break; case COMPONENT_TYPE_UNSIGNED_SHORT: { @@ -1227,7 +1223,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src, } int64_t old_size = gltf_buffer.size(); gltf_buffer.resize(old_size + (buffer.size() * sizeof(uint16_t))); - copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(uint16_t)); + memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(uint16_t)); bv->byte_length = buffer.size() * sizeof(uint16_t); } break; case COMPONENT_TYPE_INT: { @@ -1247,7 +1243,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src, } int64_t old_size = gltf_buffer.size(); gltf_buffer.resize(old_size + (buffer.size() * sizeof(int32_t))); - copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int32_t)); + memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int32_t)); bv->byte_length = buffer.size() * sizeof(int32_t); } break; case COMPONENT_TYPE_FLOAT: { @@ -1267,7 +1263,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src, } int64_t old_size = gltf_buffer.size(); gltf_buffer.resize(old_size + (buffer.size() * sizeof(float))); - copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(float)); + memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(float)); bv->byte_length = buffer.size() * sizeof(float); } break; } @@ -1512,7 +1508,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, c ERR_FAIL_COND_V(attribs.size() == 0, -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR; @@ -1596,7 +1592,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, c ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC2; @@ -1645,7 +1641,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state, ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4; @@ -1710,7 +1706,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4; @@ -1757,7 +1753,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state, ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4; @@ -1779,7 +1775,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state, return state->accessors.size() - 1; } -GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state, const Vector<Quat> p_attribs, const bool p_for_vertex) { +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> state, const Vector<Quaternion> p_attribs, const bool p_for_vertex) { if (p_attribs.size() == 0) { return -1; } @@ -1794,11 +1790,11 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state, Vector<double> type_min; type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { - Quat quat = p_attribs[i]; - attribs.write[(i * element_count) + 0] = Math::snapped(quat.x, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 1] = Math::snapped(quat.y, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 2] = Math::snapped(quat.z, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 3] = Math::snapped(quat.w, CMP_NORMALIZE_TOLERANCE); + Quaternion quaternion = p_attribs[i]; + attribs.write[(i * element_count) + 0] = Math::snapped(quaternion.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::snapped(quaternion.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::snapped(quaternion.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::snapped(quaternion.w, CMP_NORMALIZE_TOLERANCE); _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); } @@ -1806,7 +1802,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state, ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4; @@ -1871,7 +1867,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state, ERR_FAIL_COND_V(!attribs.size(), -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR; @@ -1917,7 +1913,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC3; @@ -1939,7 +1935,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c return state->accessors.size() - 1; } -GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, const Vector<Transform> p_attribs, const bool p_for_vertex) { +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, const Vector<Transform3D> p_attribs, const bool p_for_vertex) { if (p_attribs.size() == 0) { return -1; } @@ -1953,7 +1949,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, Vector<double> type_min; type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { - Transform attrib = p_attribs[i]; + Transform3D attrib = p_attribs[i]; Basis basis = attrib.get_basis(); Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X); @@ -1985,7 +1981,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); Ref<GLTFAccessor> accessor; - accessor.instance(); + accessor.instantiate(); GLTFBufferIndex buffer_view_i; int64_t size = state->buffers[0].size(); const GLTFDocument::GLTFType type = GLTFDocument::TYPE_MAT4; @@ -2053,9 +2049,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, cons } return ret; } -Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { +Vector<Quaternion> GLTFDocument::_decode_accessor_as_quaternion(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); - Vector<Quat> ret; + Vector<Quaternion> ret; if (attribs.size() == 0) { return ret; @@ -2067,7 +2063,7 @@ Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const ret.resize(ret_size); { for (int i = 0; i < ret_size; i++) { - ret.write[i] = Quat(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized(); + ret.write[i] = Quaternion(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized(); } } return ret; @@ -2107,9 +2103,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons return ret; } -Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { +Vector<Transform3D> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); - Vector<Transform> ret; + Vector<Transform3D> ret; if (attribs.size() == 0) { return ret; @@ -2335,7 +2331,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { //generate indices because they need to be swapped for CW/CCW const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX]; Ref<SurfaceTool> st; - st.instance(); + st.instantiate(); st->create_from_triangle_arrays(array); st->index(); Vector<int32_t> generated_indices = st->commit_to_arrays()[Mesh::ARRAY_INDEX]; @@ -2389,9 +2385,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { for (int i = 0; i < ret_size; i++) { Color tangent; tangent.r = tarr[(i * 4) + 0]; - tangent.r = tarr[(i * 4) + 1]; - tangent.r = tarr[(i * 4) + 2]; - tangent.r = tarr[(i * 4) + 3]; + tangent.g = tarr[(i * 4) + 1]; + tangent.b = tarr[(i * 4) + 2]; + tangent.a = tarr[(i * 4) + 3]; } t["TANGENT"] = _encode_accessor_as_color(state, attribs, true); } @@ -2459,7 +2455,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { Dictionary d = meshes[i]; Ref<GLTFMesh> mesh; - mesh.instance(); + mesh.instantiate(); bool has_vertex_color = false; ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); @@ -2467,7 +2463,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { Array primitives = d["primitives"]; const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instance(); + import_mesh.instantiate(); String mesh_name = "mesh"; if (d.has("name") && !String(d["name"]).is_empty()) { mesh_name = d["name"]; @@ -2652,11 +2648,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (generate_tangents) { //must generate mikktspace tangents.. ergh.. Ref<SurfaceTool> st; - st.instance(); + st.instantiate(); + st->create_from_triangle_arrays(array); if (a.has("JOINTS_0") && a.has("JOINTS_1")) { st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); } - st->create_from_triangle_arrays(array); st->generate_tangents(); array = st->commit_to_arrays(); } @@ -2771,11 +2767,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (generate_tangents) { Ref<SurfaceTool> st; - st.instance(); + st.instantiate(); + st->create_from_triangle_arrays(array_copy); if (a.has("JOINTS_0") && a.has("JOINTS_1")) { st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); } - st->create_from_triangle_arrays(array_copy); st->deindex(); st->generate_tangents(); array_copy = st->commit_to_arrays(); @@ -2799,7 +2795,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { } else if (has_vertex_color) { Ref<StandardMaterial3D> mat3d; - mat3d.instance(); + mat3d.instantiate(); mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat = mat3d; } @@ -2821,8 +2817,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { } blend_weights.write[j] = weights[j]; } - mesh->set_blend_weights(blend_weights); } + mesh->set_blend_weights(blend_weights); mesh->set_mesh(import_mesh); state->meshes.push_back(mesh); @@ -2847,7 +2843,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path GLTFBufferViewIndex bvi; Ref<GLTFBufferView> bv; - bv.instance(); + bv.instantiate(); const GLTFBufferIndex bi = 0; bv->buffer = bi; @@ -2864,7 +2860,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path bv->byte_length = buffer.size(); state->buffers.write[bi].resize(state->buffers[bi].size() + bv->byte_length); - copymem(&state->buffers.write[bi].write[bv->byte_offset], buffer.ptr(), buffer.size()); + memcpy(&state->buffers.write[bi].write[bv->byte_offset], buffer.ptr(), buffer.size()); ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > state->buffers[bi].size(), ERR_FILE_CORRUPT); state->buffer_views.push_back(bv); @@ -2879,7 +2875,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path name = _gen_unique_name(state, name); name = name.pad_zeros(3); Ref<_Directory> dir; - dir.instance(); + dir.instantiate(); String texture_dir = "textures"; String new_texture_dir = p_path.get_base_dir() + "/" + texture_dir; dir->open(p_path.get_base_dir()); @@ -3031,11 +3027,14 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } } - ERR_FAIL_COND_V_MSG(img.is_null(), ERR_FILE_CORRUPT, - vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype)); + if (img.is_null()) { + ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype)); + state->images.push_back(Ref<Texture2D>()); + continue; + } Ref<ImageTexture> t; - t.instance(); + t.instantiate(); t->create_from_image(img); state->images.push_back(t); @@ -3076,7 +3075,7 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) { ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR); Ref<GLTFTexture> t; - t.instance(); + t.instantiate(); t->set_src_image(d["source"]); state->textures.push_back(t); } @@ -3087,7 +3086,7 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) { GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture) { ERR_FAIL_COND_V(p_texture.is_null(), -1); Ref<GLTFTexture> gltf_texture; - gltf_texture.instance(); + gltf_texture.instantiate(); ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1); GLTFImageIndex gltf_src_image_i = state->images.size(); state->images.push_back(p_texture); @@ -3160,9 +3159,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Ref<Texture2D> ao_texture = material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION); BaseMaterial3D::TextureChannel ao_channel = material->get_ao_texture_channel(); Ref<ImageTexture> orm_texture; - orm_texture.instance(); + orm_texture.instantiate(); Ref<Image> orm_image; - orm_image.instance(); + orm_image.instantiate(); int32_t height = 0; int32_t width = 0; Ref<Image> ao_image; @@ -3282,7 +3281,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) { Dictionary nt; Ref<ImageTexture> tex; - tex.instance(); + tex.instantiate(); { Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); // Code for uncompressing RG normal maps @@ -3293,6 +3292,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } img->decompress(); img->convert(Image::FORMAT_RGBA8); + img->convert_ra_rgba8_to_rg(); for (int32_t y = 0; y < img->get_height(); y++) { for (int32_t x = 0; x < img->get_width(); x++) { Color c = img->get_pixel(x, y); @@ -3369,7 +3369,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { const Dictionary &d = materials[i]; Ref<StandardMaterial3D> material; - material.instance(); + material.instantiate(); if (d.has("name") && !String(d["name"]).is_empty()) { material->set_name(d["name"]); } else { @@ -3385,7 +3385,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { Dictionary sgm = pbr_spec_gloss_extensions["KHR_materials_pbrSpecularGlossiness"]; Ref<GLTFSpecGloss> spec_gloss; - spec_gloss.instance(); + spec_gloss.instantiate(); if (sgm.has("diffuseTexture")) { const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"]; if (diffuse_texture_dict.has("index")) { @@ -3568,7 +3568,7 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re return; } Ref<Image> rm_img; - rm_img.instance(); + rm_img.instantiate(); bool has_roughness = false; bool has_metal = false; p_material->set_roughness(1.0f); @@ -3596,7 +3596,7 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re if (!Math::is_equal_approx(mr.g, 1.0f)) { has_roughness = true; } - if (!Math::is_equal_approx(mr.b, 0.0f)) { + if (!Math::is_zero_approx(mr.b)) { has_metal = true; } mr.g *= r_spec_gloss->gloss_factor; @@ -3610,11 +3610,11 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re rm_img->generate_mipmaps(); r_spec_gloss->diffuse_img->generate_mipmaps(); Ref<ImageTexture> diffuse_image_texture; - diffuse_image_texture.instance(); + diffuse_image_texture.instantiate(); diffuse_image_texture->create_from_image(r_spec_gloss->diffuse_img); p_material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_image_texture); Ref<ImageTexture> rm_image_texture; - rm_image_texture.instance(); + rm_image_texture.instantiate(); rm_image_texture->create_from_image(rm_img); if (has_roughness) { p_material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, rm_image_texture); @@ -3890,7 +3890,7 @@ Error GLTFDocument::_parse_skins(Ref<GLTFState> state) { const Dictionary &d = skins[i]; Ref<GLTFSkin> skin; - skin.instance(); + skin.instantiate(); ERR_FAIL_COND_V(!d.has("joints"), ERR_PARSE_ERROR); @@ -4018,7 +4018,7 @@ Error GLTFDocument::_determine_skeletons(Ref<GLTFState> state) { for (GLTFSkeletonIndex skel_i = 0; skel_i < skeleton_owners.size(); ++skel_i) { const GLTFNodeIndex skeleton_owner = skeleton_owners[skel_i]; Ref<GLTFSkeleton> skeleton; - skeleton.instance(); + skeleton.instantiate(); Vector<GLTFNodeIndex> skeleton_nodes; skeleton_sets.get_members(skeleton_nodes, skeleton_owner); @@ -4104,81 +4104,10 @@ Error GLTFDocument::_reparent_non_joint_skeleton_subtrees(Ref<GLTFState> state, subtree_set.get_members(subtree_nodes, subtree_root); for (int subtree_i = 0; subtree_i < subtree_nodes.size(); ++subtree_i) { - ERR_FAIL_COND_V(_reparent_to_fake_joint(state, skeleton, subtree_nodes[subtree_i]), FAILED); - - // We modified the tree, recompute all the heights - _compute_node_heights(state); - } - } - - return OK; -} - -Error GLTFDocument::_reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, const GLTFNodeIndex node_index) { - Ref<GLTFNode> node = state->nodes[node_index]; - - // Can we just "steal" this joint if it is just a spatial node? - if (node->skin < 0 && node->mesh < 0 && node->camera < 0) { - node->joint = true; - // Add the joint to the skeletons joints - skeleton->joints.push_back(node_index); - return OK; - } - - GLTFNode *fake_joint = memnew(GLTFNode); - const GLTFNodeIndex fake_joint_index = state->nodes.size(); - state->nodes.push_back(fake_joint); - - // We better not be a joint, or we messed up in our logic - if (node->joint) { - return FAILED; - } - - fake_joint->translation = node->translation; - fake_joint->rotation = node->rotation; - fake_joint->scale = node->scale; - fake_joint->xform = node->xform; - fake_joint->joint = true; - - // We can use the exact same name here, because the joint will be inside a skeleton and not the scene - fake_joint->set_name(node->get_name()); - - // Clear the nodes transforms, since it will be parented to the fake joint - node->translation = Vector3(0, 0, 0); - node->rotation = Quat(); - node->scale = Vector3(1, 1, 1); - node->xform = Transform(); - - // Transfer the node children to the fake joint - for (int child_i = 0; child_i < node->children.size(); ++child_i) { - Ref<GLTFNode> child = state->nodes[node->children[child_i]]; - child->parent = fake_joint_index; - } - - fake_joint->children = node->children; - node->children.clear(); - - // add the fake joint to the parent and remove the original joint - if (node->parent >= 0) { - Ref<GLTFNode> parent = state->nodes[node->parent]; - parent->children.erase(node_index); - parent->children.push_back(fake_joint_index); - fake_joint->parent = node->parent; - } - - // Add the node to the fake joint - fake_joint->children.push_back(node_index); - node->parent = fake_joint_index; - node->fake_joint_parent = fake_joint_index; - - // Add the fake joint to the skeletons joints - skeleton->joints.push_back(fake_joint_index); - - // Replace skin_skeletons with fake joints if we must. - for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { - Ref<GLTFSkin> skin = state->skins.write[skin_i]; - if (skin->skin_root == node_index) { - skin->skin_root = fake_joint_index; + Ref<GLTFNode> node = state->nodes[subtree_nodes[subtree_i]]; + node->joint = true; + // Add the joint to the skeletons joints + skeleton->joints.push_back(subtree_nodes[subtree_i]); } } @@ -4337,7 +4266,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) { Ref<GLTFSkin> gltf_skin = state->skins.write[skin_i]; Ref<Skin> skin; - skin.instance(); + skin.instantiate(); // Some skins don't have IBM's! What absolute monsters! const bool has_ibms = !gltf_skin->inverse_binds.is_empty(); @@ -4346,7 +4275,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) { GLTFNodeIndex node = gltf_skin->joints_original[joint_i]; String bone_name = state->nodes[node]->get_name(); - Transform xform; + Transform3D xform; if (has_ibms) { xform = gltf_skin->inverse_binds[joint_i]; } @@ -4386,9 +4315,12 @@ bool GLTFDocument::_skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_ if (skin_a->get_bind_bone(i) != skin_b->get_bind_bone(i)) { return false; } + if (skin_a->get_bind_name(i) != skin_b->get_bind_name(i)) { + return false; + } - Transform a_xform = skin_a->get_bind_pose(i); - Transform b_xform = skin_b->get_bind_pose(i); + Transform3D a_xform = skin_a->get_bind_pose(i); + Transform3D b_xform = skin_b->get_bind_pose(i); if (a_xform != b_xform) { return false; @@ -4516,7 +4448,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { const Dictionary &d = lights[light_i]; Ref<GLTFLight> light; - light.instance(); + light.instantiate(); ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); const String &type = d["type"]; light->type = type; @@ -4561,7 +4493,7 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) { const Dictionary &d = cameras[i]; Ref<GLTFCamera> camera; - camera.instance(); + camera.instantiate(); ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); const String &type = d["type"]; if (type == "orthographic") { @@ -4671,8 +4603,8 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { s["interpolation"] = interpolation_to_string(track.rotation_track.interpolation); Vector<real_t> times = Variant(track.rotation_track.times); s["input"] = _encode_accessor_as_floats(state, times, false); - Vector<Quat> values = track.rotation_track.values; - s["output"] = _encode_accessor_as_quats(state, values, false); + Vector<Quaternion> values = track.rotation_track.values; + s["output"] = _encode_accessor_as_quaternions(state, values, false); samplers.push_back(s); @@ -4764,7 +4696,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { const Dictionary &d = animations[i]; Ref<GLTFAnimation> animation; - animation.instance(); + animation.instantiate(); if (!d.has("channels") || !d.has("samplers")) { continue; @@ -4841,7 +4773,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { track->translation_track.times = Variant(times); //convert via variant track->translation_track.values = Variant(translations); //convert via variant } else if (path == "rotation") { - const Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false); + const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false); track->rotation_track.interpolation = interp; track->rotation_track.times = Variant(times); //convert via variant track->rotation_track.values = rotations; @@ -4913,10 +4845,9 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) { } } -BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton3D *skeleton, const GLTFNodeIndex node_index) { +BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton3D *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; - Ref<GLTFNode> bone_node = state->nodes[gltf_node->parent]; - + Ref<GLTFNode> bone_node = state->nodes[bone_index]; BoneAttachment3D *bone_attachment = memnew(BoneAttachment3D); print_verbose("glTF: Creating bone attachment for: " + gltf_node->get_name()); @@ -4933,7 +4864,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns return -1; } Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instance(); + import_mesh.instantiate(); Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh(); if (godot_mesh.is_null()) { return -1; @@ -4958,8 +4889,8 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns if (godot_array_mesh.is_valid()) { surface_name = godot_array_mesh->surface_get_name(surface_i); } - if (p_mesh_instance->get_surface_material(surface_i).is_valid()) { - mat = p_mesh_instance->get_surface_material(surface_i); + if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) { + mat = p_mesh_instance->get_surface_override_material(surface_i); } if (p_mesh_instance->get_material_override().is_valid()) { mat = p_mesh_instance->get_material_override(); @@ -4970,7 +4901,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns blend_weights.write[blend_i] = 0.0f; } Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instance(); + gltf_mesh.instantiate(); gltf_mesh->set_mesh(import_mesh); gltf_mesh->set_blend_weights(blend_weights); GLTFMeshIndex mesh_i = state->meshes.size(); @@ -5001,7 +4932,7 @@ EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFSta return mi; } -Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr); @@ -5050,7 +4981,7 @@ Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation); return light; } - return nullptr; + return memnew(Node3D); } Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { @@ -5075,7 +5006,7 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_ print_verbose("glTF: Converting camera: " + p_camera->get_name()); Ref<GLTFCamera> c; - c.instance(); + c.instantiate(); if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) { c->set_perspective(true); @@ -5096,7 +5027,7 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig print_verbose("glTF: Converting light: " + p_light->get_name()); Ref<GLTFLight> l; - l.instance(); + l.instantiate(); l->color = p_light->get_color(); if (cast_to<DirectionalLight3D>(p_light)) { l->type = "directional"; @@ -5131,7 +5062,7 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton) { print_verbose("glTF: Converting skeleton: " + p_skeleton->get_name()); Ref<GLTFSkeleton> gltf_skeleton; - gltf_skeleton.instance(); + gltf_skeleton.instantiate(); gltf_skeleton->set_name(_gen_unique_name(state, p_skeleton->get_name())); gltf_skeleton->godot_skeleton = p_skeleton; GLTFSkeletonIndex skeleton_i = state->skeletons.size(); @@ -5140,9 +5071,9 @@ GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton } void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node) { - Transform xform = p_spatial->get_transform(); + Transform3D xform = p_spatial->get_transform(); p_node->scale = xform.basis.get_scale(); - p_node->rotation = xform.basis.get_rotation_quat(); + p_node->rotation = xform.basis.get_rotation_quaternion(); p_node->translation = xform.origin; } @@ -5161,7 +5092,7 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No return; } Ref<GLTFNode> gltf_node; - gltf_node.instance(); + gltf_node.instantiate(); gltf_node->set_name(_gen_unique_name(state, p_current->get_name())); if (cast_to<Node3D>(p_current)) { Node3D *spatial = cast_to<Node3D>(p_current); @@ -5227,9 +5158,9 @@ void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_g mat = csg->get_material_override(); } Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instance(); + gltf_mesh.instantiate(); Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instance(); + import_mesh.instantiate(); Ref<ArrayMesh> array_mesh = csg->get_meshes()[1]; for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) { import_mesh->add_surface(Mesh::PrimitiveType::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i), Array(), Dictionary(), mat, array_mesh->surface_get_name(surface_i)); @@ -5305,7 +5236,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNod Vector3(cell_location.x, cell_location.y, cell_location.z)); EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D); import_mesh_node->set_mesh(grid_map->get_mesh_library()->get_item_mesh(cell)); - Transform cell_xform; + Transform3D cell_xform; cell_xform.basis.set_orthogonal_index( grid_map->get_cell_item_orientation( Vector3(cell_location.x, cell_location.y, cell_location.z))); @@ -5315,7 +5246,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNod cell_xform.set_origin(grid_map->map_to_world( Vector3(cell_location.x, cell_location.y, cell_location.z))); Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instance(); + gltf_mesh.instantiate(); gltf_mesh = import_mesh_node; new_gltf_node->mesh = state->meshes.size(); state->meshes.push_back(gltf_mesh); @@ -5333,15 +5264,15 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); instance_i++) { GLTFNode *new_gltf_node = memnew(GLTFNode); - Transform transform; + Transform3D transform; if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); transform.origin = Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); real_t rotation = xform_2d.get_rotation(); - Quat quat(Vector3(0, 1, 0), rotation); + Quaternion quaternion(Vector3(0, 1, 0), rotation); Size2 scale = xform_2d.get_scale(); - transform.basis.set_quat_scale(quat, + transform.basis.set_quaternion_scale(quaternion, Vector3(scale.x, 0, scale.y)); transform = multi_mesh_instance->get_transform() * transform; @@ -5352,14 +5283,14 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con Ref<ArrayMesh> mm = multi_mesh->get_mesh(); if (mm.is_valid()) { Ref<EditorSceneImporterMesh> mesh; - mesh.instance(); + mesh.instantiate(); for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) { Array surface = mm->surface_get_arrays(surface_i); mesh->add_surface(mm->surface_get_primitive_type(surface_i), surface, Array(), Dictionary(), mm->surface_get_material(surface_i), mm->get_name()); } Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instance(); + gltf_mesh.instantiate(); gltf_mesh->set_name(multi_mesh->get_name()); gltf_mesh->set_mesh(mesh); new_gltf_node->mesh = state->meshes.size(); @@ -5422,31 +5353,22 @@ void GLTFDocument::_convert_mesh_to_gltf(Node *p_scene_parent, Ref<GLTFState> st void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; + if (gltf_node->skeleton >= 0) { + _generate_skeleton_bone_node(state, scene_parent, scene_root, node_index); + return; + } + Node3D *current_node = nullptr; // Is our parent a skeleton Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(scene_parent); - if (gltf_node->skeleton >= 0) { - Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton; + const bool non_bone_parented_to_skeleton = active_skeleton; - if (active_skeleton != skeleton) { - ERR_FAIL_COND_MSG(active_skeleton != nullptr, "glTF: Generating scene detected direct parented Skeletons"); - - // Add it to the scene if it has not already been added - if (skeleton->get_parent() == nullptr) { - scene_parent->add_child(skeleton); - skeleton->set_owner(scene_root); - } - } - - active_skeleton = skeleton; - current_node = skeleton; - } - - // If we have an active skeleton, and the node is node skinned, we need to create a bone attachment - if (current_node == nullptr && active_skeleton != nullptr && gltf_node->skin < 0) { - BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index); + // skinned meshes must not be placed in a bone attachment. + if (non_bone_parented_to_skeleton && gltf_node->skin < 0) { + // Bone Attachment - Parent Case + BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent); scene_parent->add_child(bone_attachment); bone_attachment->set_owner(scene_root); @@ -5460,7 +5382,86 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent } // We still have not managed to make a node - if (current_node == nullptr) { + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, scene_parent, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, scene_parent, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, scene_parent, node_index); + } else { + current_node = _generate_spatial(state, scene_parent, node_index); + } + + scene_parent->add_child(current_node); + if (current_node != scene_root) { + current_node->set_owner(scene_root); + } + current_node->set_transform(gltf_node->xform); + current_node->set_name(gltf_node->get_name()); + + state->scene_nodes.insert(node_index, current_node); + + for (int i = 0; i < gltf_node->children.size(); ++i) { + _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]); + } +} + +void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) { + Ref<GLTFNode> gltf_node = state->nodes[node_index]; + + Node3D *current_node = nullptr; + + Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton; + // In this case, this node is already a bone in skeleton. + const bool is_skinned_mesh = (gltf_node->skin >= 0 && gltf_node->mesh >= 0); + const bool requires_extra_node = (gltf_node->mesh >= 0 || gltf_node->camera >= 0 || gltf_node->light >= 0); + + Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(scene_parent); + if (active_skeleton != skeleton) { + if (active_skeleton) { + // Bone Attachment - Direct Parented Skeleton Case + BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent); + + scene_parent->add_child(bone_attachment); + bone_attachment->set_owner(scene_root); + + // There is no gltf_node that represent this, so just directly create a unique name + bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment3D")); + + // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node + // and attach it to the bone_attachment + scene_parent = bone_attachment; + WARN_PRINT(vformat("glTF: Generating scene detected direct parented Skeletons at node %d", node_index)); + } + + // Add it to the scene if it has not already been added + if (skeleton->get_parent() == nullptr) { + scene_parent->add_child(skeleton); + skeleton->set_owner(scene_root); + } + } + + active_skeleton = skeleton; + current_node = skeleton; + + if (requires_extra_node) { + // skinned meshes must not be placed in a bone attachment. + if (!is_skinned_mesh) { + // Bone Attachment - Same Node Case + BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index); + + scene_parent->add_child(bone_attachment); + bone_attachment->set_owner(scene_root); + + // There is no gltf_node that represent this, so just directly create a unique name + bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment3D")); + + // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node + // and attach it to the bone_attachment + scene_parent = bone_attachment; + } + + // We still have not managed to make a node if (gltf_node->mesh >= 0) { current_node = _generate_mesh_instance(state, scene_parent, node_index); } else if (gltf_node->camera >= 0) { @@ -5469,22 +5470,18 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent current_node = _generate_light(state, scene_parent, node_index); } - if (!current_node) { - current_node = _generate_spatial(state, scene_parent, node_index); - } - scene_parent->add_child(current_node); if (current_node != scene_root) { current_node->set_owner(scene_root); } - current_node->set_transform(gltf_node->xform); + // Do not set transform here. Transform is already applied to our bone. current_node->set_name(gltf_node->get_name()); } state->scene_nodes.insert(node_index, current_node); for (int i = 0; i < gltf_node->children.size(); ++i) { - _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]); + _generate_scene_node(state, active_skeleton, scene_root, gltf_node->children[i]); } } @@ -5515,24 +5512,24 @@ struct EditorSceneImporterGLTFInterpolate { // thank you for existing, partial specialization template <> -struct EditorSceneImporterGLTFInterpolate<Quat> { - Quat lerp(const Quat &a, const Quat &b, const float c) const { - ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized."); - ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized."); +struct EditorSceneImporterGLTFInterpolate<Quaternion> { + Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const { + ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized."); + ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized."); return a.slerp(b, c).normalized(); } - Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) { - ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized."); - ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized."); + Quaternion catmull_rom(const Quaternion &p0, const Quaternion &p1, const Quaternion &p2, const Quaternion &p3, const float c) { + ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quaternion(), "The quaternion \"p1\" must be normalized."); + ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quaternion(), "The quaternion \"p2\" must be normalized."); return p1.slerp(p2, c).normalized(); } - Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) { - ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized."); + Quaternion bezier(const Quaternion start, const Quaternion control_1, const Quaternion control_2, const Quaternion end, const float t) { + ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quaternion(), "The start quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quaternion(), "The end quaternion must be normalized."); return start.slerp(end, t).normalized(); } @@ -5614,7 +5611,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, } Ref<Animation> animation; - animation.instance(); + animation.instantiate(); animation->set_name(name); if (anim->get_loop()) { @@ -5625,28 +5622,30 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) { const GLTFAnimation::Track &track = track_i->get(); - //need to find the path + //need to find the path: for skeletons, weight tracks will affect the mesh NodePath node_path; + //for skeletons, transform tracks always affect bones + NodePath transform_node_path; GLTFNodeIndex node_index = track_i->key(); - if (state->nodes[node_index]->fake_joint_parent >= 0) { - // Should be same as parent - node_index = state->nodes[node_index]->fake_joint_parent; - } const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()]; + Node *root = ap->get_parent(); + ERR_FAIL_COND(root == nullptr); + Map<GLTFNodeIndex, Node *>::Element *node_element = state->scene_nodes.find(node_index); + ERR_CONTINUE_MSG(node_element == nullptr, vformat("Unable to find node %d for animation", node_index)); + node_path = root->get_path_to(node_element->get()); + if (gltf_node->skeleton >= 0) { - const Skeleton3D *sk = Object::cast_to<Skeleton3D>(state->scene_nodes.find(node_index)->get()); + const Skeleton3D *sk = state->skeletons[gltf_node->skeleton]->godot_skeleton; ERR_FAIL_COND(sk == nullptr); const String path = ap->get_parent()->get_path_to(sk); const String bone = gltf_node->get_name(); - node_path = path + ":" + bone; + transform_node_path = path + ":" + bone; } else { - Node *root = ap->get_parent(); - Node *godot_node = state->scene_nodes.find(node_index)->get(); - node_path = root->get_path_to(godot_node); + transform_node_path = node_path; } for (int i = 0; i < track.rotation_track.times.size(); i++) { @@ -5665,18 +5664,20 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, } } - if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) { + // Animated TRS properties will not affect a skinned mesh. + const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0; + if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) { //make transform track int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_TRANSFORM); - animation->track_set_path(track_idx, node_path); + animation->add_track(Animation::TYPE_TRANSFORM3D); + animation->track_set_path(track_idx, transform_node_path); //first determine animation length const double increment = 1.0 / bake_fps; double time = 0.0; Vector3 base_pos; - Quat base_rot; + Quaternion base_rot; Vector3 base_scale = Vector3(1, 1, 1); if (!track.rotation_track.values.size()) { @@ -5694,7 +5695,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, bool last = false; while (true) { Vector3 pos = base_pos; - Quat rot = base_rot; + Quaternion rot = base_rot; Vector3 scale = base_scale; if (track.translation_track.times.size()) { @@ -5702,7 +5703,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, } if (track.rotation_track.times.size()) { - rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); + rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); } if (track.scale_track.times.size()) { @@ -5710,15 +5711,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, } if (gltf_node->skeleton >= 0) { - Transform xform; - xform.basis.set_quat_scale(rot, scale); + Transform3D xform; + xform.basis.set_quaternion_scale(rot, scale); xform.origin = pos; const Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton; const int bone_idx = skeleton->find_bone(gltf_node->get_name()); xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform; - rot = xform.basis.get_rotation_quat(); + rot = xform.basis.get_rotation_quaternion(); rot.normalize(); scale = xform.basis.get_scale(); pos = xform.origin; @@ -5803,9 +5804,9 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { } MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get()); ERR_CONTINUE(!mi); - Transform mi_xform = mi->get_transform(); + Transform3D mi_xform = mi->get_transform(); node->scale = mi_xform.basis.get_scale(); - node->rotation = mi_xform.basis.get_rotation_quat(); + node->rotation = mi_xform.basis.get_rotation_quaternion(); node->translation = mi_xform.origin; Dictionary json_skin; @@ -5821,7 +5822,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { skin = skeleton->register_skin(nullptr)->get_skin(); } Ref<GLTFSkin> gltf_skin; - gltf_skin.instance(); + gltf_skin.instantiate(); Array json_joints; GLTFSkeletonIndex skeleton_gltf_i = -1; @@ -5863,13 +5864,13 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { BoneId bone_index = skeleton->find_bone(godot_bone_name); ERR_CONTINUE(bone_index == -1); Ref<GLTFNode> joint_node; - joint_node.instance(); + joint_node.instantiate(); String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name); joint_node->set_name(gltf_bone_name); - Transform bone_rest_xform = skeleton->get_bone_rest(bone_index); + Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index); joint_node->scale = bone_rest_xform.basis.get_scale(); - joint_node->rotation = bone_rest_xform.basis.get_rotation_quat(); + joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion(); joint_node->translation = bone_rest_xform.origin; joint_node->joint = true; @@ -5974,13 +5975,15 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo const GLTFSkinIndex skin_i = node->skin; Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i); + ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i)); + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(mi_element->get()); - ERR_FAIL_COND(mi == nullptr); + ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to EditorSceneImporterMeshNode3D", node_i, mi_element->get()->get_class_name())); const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton; Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i]; Skeleton3D *skeleton = gltf_skeleton->godot_skeleton; - ERR_FAIL_COND(skeleton == nullptr); + ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i)); mi->get_parent()->remove_child(mi); skeleton->add_child(mi); @@ -5988,12 +5991,12 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo mi->set_skin(state->skins.write[skin_i]->godot_skin); mi->set_skeleton_path(mi->get_path_to(skeleton)); - mi->set_transform(Transform()); + mi->set_transform(Transform3D()); } } } -GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) { +GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) { Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i); GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; @@ -6013,7 +6016,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i); } const float BAKE_FPS = 30.0f; - if (track_type == Animation::TYPE_TRANSFORM) { + if (track_type == Animation::TYPE_TRANSFORM3D) { p_track.translation_track.times = times; p_track.translation_track.interpolation = gltf_interpolation; p_track.rotation_track.times = times; @@ -6029,16 +6032,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { Vector3 translation; - Quat rotation; + Quaternion rotation; Vector3 scale; Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale); ERR_CONTINUE(err != OK); - Transform xform; - xform.basis.set_quat_scale(rotation, scale); + Transform3D xform; + xform.basis.set_quaternion_scale(rotation, scale); xform.origin = translation; xform = p_bone_rest * xform; p_track.translation_track.values.write[key_i] = xform.get_origin(); - p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat(); + p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion(); p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); } } else if (path.find(":transform") != -1) { @@ -6056,9 +6059,9 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state p_track.rotation_track.values.resize(key_count); p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Transform xform = p_animation->track_get_key_value(p_track_i, key_i); + Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i); p_track.translation_track.values.write[key_i] = xform.get_origin(); - p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat(); + p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion(); p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); } } else if (track_type == Animation::TYPE_VALUE) { @@ -6070,7 +6073,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Quat rotation_track = p_animation->track_get_key_value(p_track_i, key_i); + Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i); p_track.rotation_track.values.write[key_i] = rotation_track; } } else if (path.find(":translation") != -1) { @@ -6097,7 +6100,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state rotation_radian.x = Math::deg2rad(rotation_degrees.x); rotation_radian.y = Math::deg2rad(rotation_degrees.y); rotation_radian.z = Math::deg2rad(rotation_degrees.z); - p_track.rotation_track.values.write[key_i] = Quat(rotation_radian); + p_track.rotation_track.values.write[key_i] = Quaternion(rotation_radian); } } else if (path.find(":scale") != -1) { p_track.scale_track.times = times; @@ -6183,7 +6186,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, String p_animation_track_name) { Ref<Animation> animation = ap->get_animation(p_animation_track_name); Ref<GLTFAnimation> gltf_animation; - gltf_animation.instance(); + gltf_animation.instantiate(); gltf_animation->set_name(_gen_unique_name(state, p_animation_track_name)); for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) { @@ -6203,7 +6206,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (translation_track_i) { track = translation_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6219,7 +6222,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (rotation_degree_track_i) { track = rotation_degree_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6235,7 +6238,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (scale_track_i) { track = scale_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6246,7 +6249,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { if (transform_track_i->get() == node) { GLTFAnimation::Track track; - track = _convert_animation_track(state, track, animation, Transform(), track_i, transform_track_i->key()); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i->key()); gltf_animation->get_tracks().insert(transform_track_i->key(), track); } } @@ -6334,7 +6337,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i]; int32_t bone = skeleton->find_bone(suffix); ERR_CONTINUE(bone == -1); - Transform xform = skeleton->get_bone_rest(bone); + Transform3D xform = skeleton->get_bone_rest(bone); if (!skeleton_gltf->godot_bone_node.has(bone)) { continue; } @@ -6361,7 +6364,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (node_track_i) { track = node_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); break; } @@ -6577,7 +6580,7 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE, &err); ERR_FAIL_COND_V(!f, FAILED); - String json = JSON::print(state->json); + String json = Variant(state->json).to_json_string(); const uint32_t magic = 0x46546C67; // GLTF const int32_t header_size = 12; @@ -6618,7 +6621,7 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { ERR_FAIL_COND_V(!f, FAILED); f->create(FileAccess::ACCESS_RESOURCES); - String json = JSON::print(state->json); + String json = Variant(state->json).to_json_string(); f->store_string(json); f->close(); } diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index bda1ce87d6..514373c4f0 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -205,7 +205,7 @@ private: Vector<Color> _decode_accessor_as_color(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); - Vector<Quat> _decode_accessor_as_quat(Ref<GLTFState> state, + Vector<Quaternion> _decode_accessor_as_quaternion(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); Vector<Transform2D> _decode_accessor_as_xform2d(Ref<GLTFState> state, @@ -214,7 +214,7 @@ private: Vector<Basis> _decode_accessor_as_basis(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); - Vector<Transform> _decode_accessor_as_xform(Ref<GLTFState> state, + Vector<Transform3D> _decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); Error _parse_meshes(Ref<GLTFState> state); @@ -260,11 +260,12 @@ private: Error _serialize_animations(Ref<GLTFState> state); BoneAttachment3D *_generate_bone_attachment(Ref<GLTFState> state, Skeleton3D *skeleton, - const GLTFNodeIndex node_index); + const GLTFNodeIndex node_index, + const GLTFNodeIndex bone_index); EditorSceneImporterMeshNode3D *_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); Camera3D *_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); - Light3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); + Node3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); Node3D *_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); void _assign_scene_names(Ref<GLTFState> state); @@ -272,8 +273,8 @@ private: T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp); - GLTFAccessorIndex _encode_accessor_as_quats(Ref<GLTFState> state, - const Vector<Quat> p_attribs, + GLTFAccessorIndex _encode_accessor_as_quaternions(Ref<GLTFState> state, + const Vector<Quaternion> p_attribs, const bool p_for_vertex); GLTFAccessorIndex _encode_accessor_as_weights(Ref<GLTFState> state, const Vector<Color> p_attribs, @@ -316,7 +317,7 @@ private: const Vector<int32_t> p_attribs, const bool p_for_vertex); GLTFAccessorIndex _encode_accessor_as_xform(Ref<GLTFState> state, - const Vector<Transform> p_attribs, + const Vector<Transform3D> p_attribs, const bool p_for_vertex); Error _encode_buffer_view(Ref<GLTFState> state, const double *src, const int count, const GLTFType type, @@ -332,7 +333,7 @@ private: String interpolation_to_string(const GLTFAnimation::Interpolation p_interp); GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, - Ref<Animation> p_animation, Transform p_bone_rest, + Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i); Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path); @@ -365,6 +366,7 @@ public: void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index); + void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index); void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps); GLTFMeshIndex _convert_mesh_instance(Ref<GLTFState> state, diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp index 777c6fbd9a..5db7ad66c3 100644 --- a/modules/gltf/gltf_node.cpp +++ b/modules/gltf/gltf_node.cpp @@ -55,24 +55,21 @@ void GLTFNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_scale", "scale"), &GLTFNode::set_scale); ClassDB::bind_method(D_METHOD("get_children"), &GLTFNode::get_children); ClassDB::bind_method(D_METHOD("set_children", "children"), &GLTFNode::set_children); - ClassDB::bind_method(D_METHOD("get_fake_joint_parent"), &GLTFNode::get_fake_joint_parent); - ClassDB::bind_method(D_METHOD("set_fake_joint_parent", "fake_joint_parent"), &GLTFNode::set_fake_joint_parent); ClassDB::bind_method(D_METHOD("get_light"), &GLTFNode::get_light); ClassDB::bind_method(D_METHOD("set_light", "light"), &GLTFNode::set_light); ADD_PROPERTY(PropertyInfo(Variant::INT, "parent"), "set_parent", "get_parent"); // GLTFNodeIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "height"), "set_height", "get_height"); // int - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "xform"), "set_xform", "get_xform"); // Transform + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "xform"), "set_xform", "get_xform"); // Transform3D ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh"), "set_mesh", "get_mesh"); // GLTFMeshIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3 - ADD_PROPERTY(PropertyInfo(Variant::QUAT, "rotation"), "set_rotation", "get_rotation"); // Quat + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3 ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int> - ADD_PROPERTY(PropertyInfo(Variant::INT, "fake_joint_parent"), "set_fake_joint_parent", "get_fake_joint_parent"); // GLTFNodeIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "light"), "set_light", "get_light"); // GLTFLightIndex } @@ -92,11 +89,11 @@ void GLTFNode::set_height(int p_height) { height = p_height; } -Transform GLTFNode::get_xform() { +Transform3D GLTFNode::get_xform() { return xform; } -void GLTFNode::set_xform(Transform p_xform) { +void GLTFNode::set_xform(Transform3D p_xform) { xform = p_xform; } @@ -148,11 +145,11 @@ void GLTFNode::set_translation(Vector3 p_translation) { translation = p_translation; } -Quat GLTFNode::get_rotation() { +Quaternion GLTFNode::get_rotation() { return rotation; } -void GLTFNode::set_rotation(Quat p_rotation) { +void GLTFNode::set_rotation(Quaternion p_rotation) { rotation = p_rotation; } @@ -172,14 +169,6 @@ void GLTFNode::set_children(Vector<int> p_children) { children = p_children; } -GLTFNodeIndex GLTFNode::get_fake_joint_parent() { - return fake_joint_parent; -} - -void GLTFNode::set_fake_joint_parent(GLTFNodeIndex p_fake_joint_parent) { - fake_joint_parent = p_fake_joint_parent; -} - GLTFLightIndex GLTFNode::get_light() { return light; } diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h index ce8aff8944..378b6da8bf 100644 --- a/modules/gltf/gltf_node.h +++ b/modules/gltf/gltf_node.h @@ -43,17 +43,16 @@ private: // matrices need to be transformed to this GLTFNodeIndex parent = -1; int height = -1; - Transform xform; + Transform3D xform; GLTFMeshIndex mesh = -1; GLTFCameraIndex camera = -1; GLTFSkinIndex skin = -1; GLTFSkeletonIndex skeleton = -1; bool joint = false; Vector3 translation; - Quat rotation; + Quaternion rotation; Vector3 scale = Vector3(1, 1, 1); Vector<int> children; - GLTFNodeIndex fake_joint_parent = -1; GLTFLightIndex light = -1; protected: @@ -66,8 +65,8 @@ public: int get_height(); void set_height(int p_height); - Transform get_xform(); - void set_xform(Transform p_xform); + Transform3D get_xform(); + void set_xform(Transform3D p_xform); GLTFMeshIndex get_mesh(); void set_mesh(GLTFMeshIndex p_mesh); @@ -87,8 +86,8 @@ public: Vector3 get_translation(); void set_translation(Vector3 p_translation); - Quat get_rotation(); - void set_rotation(Quat p_rotation); + Quaternion get_rotation(); + void set_rotation(Quaternion p_rotation); Vector3 get_scale(); void set_scale(Vector3 p_scale); @@ -96,9 +95,6 @@ public: Vector<int> get_children(); void set_children(Vector<int> p_children); - GLTFNodeIndex get_fake_joint_parent(); - void set_fake_joint_parent(GLTFNodeIndex p_fake_joint_parent); - GLTFLightIndex get_light(); void set_light(GLTFLightIndex p_light); }; diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp index 5a61e5778c..5cf17135ac 100644 --- a/modules/gltf/gltf_skin.cpp +++ b/modules/gltf/gltf_skin.cpp @@ -54,7 +54,7 @@ void GLTFSkin::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector<GLTFNodeIndex> - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform3D> ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex> ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex> ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex> diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h index 7cc09d85bc..e32e2d397c 100644 --- a/modules/gltf/gltf_skin.h +++ b/modules/gltf/gltf_skin.h @@ -43,7 +43,7 @@ private: GLTFNodeIndex skin_root = -1; Vector<GLTFNodeIndex> joints_original; - Vector<Transform> inverse_binds; + Vector<Transform3D> inverse_binds; // Note: joints + non_joints should form a complete subtree, or subtrees // with a common parent diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index dc995c9249..d11c7cb9cd 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -51,7 +51,7 @@ #ifdef TOOLS_ENABLED static void _editor_init() { Ref<EditorSceneImporterGLTF> import_gltf; - import_gltf.instance(); + import_gltf.instantiate(); ResourceImporterScene::get_singleton()->add_importer(import_gltf); } #endif |