diff options
Diffstat (limited to 'modules/gltf')
-rw-r--r-- | modules/gltf/doc_classes/EditorSceneImporterGLTF.xml | 9 | ||||
-rw-r--r-- | modules/gltf/editor_scene_importer_gltf.cpp | 8 | ||||
-rw-r--r-- | modules/gltf/editor_scene_importer_gltf.h | 4 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 20 | ||||
-rw-r--r-- | modules/gltf/gltf_document_extension_convert_importer_mesh.cpp | 3 | ||||
-rw-r--r-- | modules/gltf/register_types.cpp | 4 |
6 files changed, 21 insertions, 27 deletions
diff --git a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml deleted file mode 100644 index c85fce7b9d..0000000000 --- a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml +++ /dev/null @@ -1,9 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> -</class> diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 25875e7396..1a172877a0 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -38,16 +38,16 @@ #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" -uint32_t EditorSceneImporterGLTF::get_import_flags() const { +uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const { return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION; } -void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const { +void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const { r_extensions->push_back("gltf"); r_extensions->push_back("glb"); } -Node *EditorSceneImporterGLTF::import_scene(const String &p_path, +Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { @@ -56,7 +56,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err); } -Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, +Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { return Ref<Animation>(); diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index 90663612a1..28963adc28 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -41,8 +41,8 @@ class Animation; -class EditorSceneImporterGLTF : public EditorSceneImporter { - GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter); +class EditorSceneFormatImporterGLTF : public EditorSceneFormatImporter { + GDCLASS(EditorSceneFormatImporterGLTF, EditorSceneFormatImporter); public: virtual uint32_t get_import_flags() const override; diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 1ff6fcd682..b8da3a713b 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5684,7 +5684,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen } template <class T> -struct EditorSceneImporterGLTFInterpolate { +struct EditorSceneFormatImporterGLTFInterpolate { T lerp(const T &a, const T &b, float c) const { return a + (b - a) * c; } @@ -5710,7 +5710,7 @@ struct EditorSceneImporterGLTFInterpolate { // thank you for existing, partial specialization template <> -struct EditorSceneImporterGLTFInterpolate<Quaternion> { +struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> { Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const { ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized."); ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized."); @@ -5749,7 +5749,7 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> idx++; } - EditorSceneImporterGLTFInterpolate<T> interp; + EditorSceneFormatImporterGLTFInterpolate<T> interp; switch (p_interp) { case GLTFAnimation::INTERP_LINEAR: { @@ -5991,12 +5991,11 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, ERR_CONTINUE(mesh.is_null()); ERR_CONTINUE(mesh->get_mesh().is_null()); ERR_CONTINUE(mesh->get_mesh()->get_mesh().is_null()); - const String prop = "blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i); - const String blend_path = String(node_path) + ":" + prop; + const String blend_path = String(node_path) + ":" + String(mesh->get_mesh()->get_blend_shape_name(i)); const int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_VALUE); + animation->add_track(Animation::TYPE_BLEND_SHAPE); animation->track_set_path(track_idx, blend_path); // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, @@ -6007,7 +6006,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { const float t = track.weight_tracks[i].times[j]; const float attribs = track.weight_tracks[i].values[j]; - animation->track_insert_key(track_idx, t, attribs); + animation->blend_shape_track_insert_key(track_idx, t, attribs); } } else { // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. @@ -6015,7 +6014,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, double time = 0.0; bool last = false; while (true) { - _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); + float blend = _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); + animation->blend_shape_track_insert_key(track_idx, time, blend); if (last) { break; } @@ -6459,7 +6459,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (!tracks.has(mesh_index)) { for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) { String shape_name = mesh->get_blend_shape_name(shape_i); - NodePath shape_path = String(path) + ":blend_shapes/" + shape_name; + NodePath shape_path = String(path) + ":" + shape_name; int32_t shape_track_i = animation->find_track(shape_path); if (shape_track_i == -1) { GLTFAnimation::Channel<float> weight; @@ -6833,7 +6833,7 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in r_state.instantiate(); } r_state->use_named_skin_binds = - p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS; + p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; Ref<GLTFDocument> gltf_document; gltf_document.instantiate(); diff --git a/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp index 78a98dfa3e..56c8f5ca27 100644 --- a/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp +++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "gltf_document_extension_convert_importer_mesh.h" +#include "core/error/error_macros.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/resources/importer_mesh.h" @@ -38,6 +39,8 @@ void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() { } Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFDocument> p_document, Node *p_node) { + ERR_FAIL_NULL_V(p_document, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); List<Node *> queue; queue.push_back(p_node); List<Node *> delete_queue; diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index 0aceb838f7..5a60c2d328 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -52,7 +52,7 @@ #ifndef _3D_DISABLED #ifdef TOOLS_ENABLED static void _editor_init() { - Ref<EditorSceneImporterGLTF> import_gltf; + Ref<EditorSceneFormatImporterGLTF> import_gltf; import_gltf.instantiate(); ResourceImporterScene::get_singleton()->add_importer(import_gltf); } @@ -64,7 +64,7 @@ void register_gltf_types() { #ifdef TOOLS_ENABLED ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); - GDREGISTER_CLASS(EditorSceneImporterGLTF); + GDREGISTER_CLASS(EditorSceneFormatImporterGLTF); GDREGISTER_CLASS(GLTFMesh); EditorPlugins::add_by_type<SceneExporterGLTFPlugin>(); ClassDB::set_current_api(prev_api); |